Stats-Based CPU Sliders [MLB 13 Version]

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  • ralphieboy11
    Pro
    • Jul 2005
    • 543

    #76
    Re: Stats-Based CPU Sliders [MLB 13 Version]

    Originally posted by steviegolfballs
    Have you thought that maybe upping the foul frequency to 7 would raise the walk rate slightly? Just throwing out some ideas I've had plus what I see from nomo's info. Also, I am finding that a fielder run speed of 3 and a fielder reaction of 8 is giving me a decent balance of extra base hits compared to singles.
    Good thoughts on the fielder run speed and reaction. I may play with that next after I get through this cycle of games.

    I have thought about foul frequency a bit. Foul percentage is still down slightly with foul frequency at 6. Some things are more important to me than others though. I wouldn't want to raise that to get a few more walks if it was going to raise batting average as well.

    Comment

    • Bobhead
      Pro
      • Mar 2011
      • 4926

      #77
      Re: Stats-Based CPU Sliders [MLB 13 Version]

      Nomo... I don't have much evidence, but I strongly believe the difference this year is that consistency has been lowered... I too noticed something was weird/different this year, so I started experimenting...

      and I'm getting really good results by increasing Consistency.

      I feel the cause for the strike issue this year, unlike in other years, is that the CPU pitchers are more erratic... and thus their pitches are unintentionally missing within the strike zone.

      I know you're an evidence guy and unfortunately I haven't gotten a chance to isolate this stuff, but I'd imagine one could use HBP and/or WP totals to somewhat check my theory...

      Anyway I'm just saying I've found that increasing Consistency 1 point along with lowering SF 1 point has worked wonders for me, to the point that I'm not even sure the SF change is necessary.

      Comment

      • steviegolfballs
        Rookie
        • Feb 2010
        • 243

        #78
        Re: Stats-Based CPU Sliders [MLB 13 Version]

        What effect do you guys think that follow frequency has on batting average?

        Comment

        • nomo17k
          Permanently Banned
          • Feb 2011
          • 5735

          #79
          Re: Stats-Based CPU Sliders [MLB 13 Version]

          Originally posted by ralphieboy11
          Only things changed from default are these..

          Strike frequency 3
          Foul frequency 6
          Fielder speed 4
          Arm strength 2
          BR speed 6
          Starter stamina 6
          Steal frequency 4

          So I guess the only ones that really relate to pitcher vs. batter are strike frequency, foul frequency and I guess you could say starter stamina as well.

          Almost 150 games recorded. Batting average .264. Walks 2.82
          Originally posted by steviegolfballs
          What effect do you guys think that follow frequency has on batting average?

          If you are rotating starting pitchers sufficiently I tend to think this result is as good as any we have.

          I'm doing a set of 25 games at each slider now partly to accelerate the process and also I'm mainly looking at pitcher analysis info (and weighing box score less) to see how each change that I've been making show up.

          I'm only hesitant to go with Strike Frequency 3 because the first-pitch strike % appears to be quite a bit lower than the MLB ave at the setting (still 1 - 2 % though... but it leads to a substantial difference in outcome). like 57% (in game) vs 59% (MLB). It gives us enough walks, but I think we are doing this at the expense of pitchers falling behind more often than they probably should.

          And I think that's the main reason why the offense gets inflated when we lower Striker Frequency and/or Pitcher Consistency by a couple clicks. When falling behind, CPU perhaps tries to throw strikes a bit more than MLB pitchers are willing to or capable of. And CPU hitters may be sitting of those fat pitches.
          Last edited by nomo17k; 03-30-2013, 07:53 PM.
          The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

          Comment

          • ralphieboy11
            Pro
            • Jul 2005
            • 543

            #80
            Re: Stats-Based CPU Sliders [MLB 13 Version]

            Originally posted by nomo17k
            If you are rotating starting pitchers sufficiently I tend to think this result is as good as any we have.

            I'm doing a set of 25 games at each slider now partly to accelerate the process and also I'm mainly looking at pitcher analysis info (and weighing box score less) to see how each change that I've been making show up.

            I'm only hesitant to go with Strike Frequency 3 because the first-pitch strike % appears to be quite a bit lower than the MLB ave at the setting (still 1 - 2 % though... but it leads to a substantial difference in outcome). like 57% (in game) vs 59% (MLB). It gives us enough walks, but I think we are doing this at the expense of pitchers falling behind more often than they probably should.

            And I think that's the main reason why the offense gets inflated when we lower Striker Frequency and/or Pitcher Consistency by a couple clicks. When falling behind, CPU perhaps tries to throw strikes a bit more than MLB pitchers are willing to or capable of. And CPU hitters may be sitting of those fat pitches.
            I have been rotating starters. I have not been recording first strike percentage but I have been recording overall strike percentage. It seems really good.

            I have noticed on your spreadsheet the offense seems to be up quite a bit with foul frequency at 7. Maybe it's just a coincidence or too early to judge.

            Comment

            • nomo17k
              Permanently Banned
              • Feb 2011
              • 5735

              #81
              Re: Stats-Based CPU Sliders [MLB 13 Version]

              Originally posted by Bobhead
              Nomo... I don't have much evidence, but I strongly believe the difference this year is that consistency has been lowered... I too noticed something was weird/different this year, so I started experimenting...

              and I'm getting really good results by increasing Consistency.

              I feel the cause for the strike issue this year, unlike in other years, is that the CPU pitchers are more erratic... and thus their pitches are unintentionally missing within the strike zone.

              I know you're an evidence guy and unfortunately I haven't gotten a chance to isolate this stuff, but I'd imagine one could use HBP and/or WP totals to somewhat check my theory...

              Anyway I'm just saying I've found that increasing Consistency 1 point along with lowering SF 1 point has worked wonders for me, to the point that I'm not even sure the SF change is necessary.

              By good results, what do you mean specifically? Walks or those pitcher analysis/batter discipline stats? Are they in your spreadsheet?
              The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

              Comment

              • JoeT
                Rookie
                • Apr 2012
                • 141

                #82
                Re: Stats-Based CPU Sliders [MLB 13 Version]

                Originally posted by nomo17k
                I've tested with sim game and fast-forward and all indications so far have been that they use the same sim engine. I should've asked Brian@SCEA about this so that we don't have to do needless guessing game...

                I'm not sure about Sportscast yet (getting in a few games to test the mode now... I'm trying to see if I see the same low K/9 issue on Vita with Sportscast), but it's reasonable to think it's on the same sim engine... I'll edit this post if I find anything.

                Edit: I'm fairly confident that Sportscast is on the sim engine.
                Hey, thanks Nomo. Appreciate you getting me an answer on this.

                Comment

                • Bobhead
                  Pro
                  • Mar 2011
                  • 4926

                  #83
                  Re: Stats-Based CPU Sliders [MLB 13 Version]

                  Originally posted by nomo17k
                  By good results, what do you mean specifically? Walks or those pitcher analysis/batter discipline stats? Are they in your spreadsheet?
                  I mean strike percentage/ walks. I haven't recorded them yet though. I've been busy testing different sliders and I haven't seen the point in compiling a spreadsheet where every few games something changes... but I know I've kept SF at 5 for a while now (I originally just figured I'd re-try it now that the meatball thing is fixed)...

                  I've also noticed that the game doesn't really play well with SF at 4. Drawing walks becomes too easy, and wild pitches and HBP's are a little too easy to come by.

                  But again I don't have any stats for this theory, and I'm not going to pretend like I do. It's all just a general observation at this point.

                  Comment

                  • nonoirie
                    Rookie
                    • Mar 2011
                    • 104

                    #84
                    Re: Stats-Based CPU Sliders [MLB 13 Version]

                    Does anyone know if CPU vs CPU and MoM has same engine?

                    Comment

                    • nomo17k
                      Permanently Banned
                      • Feb 2011
                      • 5735

                      #85
                      Re: Stats-Based CPU Sliders [MLB 13 Version]

                      Originally posted by nonoirie
                      Does anyone know if CPU vs CPU and MoM has same engine?
                      Yes they do.
                      The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                      Comment

                      • steviegolfballs
                        Rookie
                        • Feb 2010
                        • 243

                        #86
                        Re: Stats-Based CPU Sliders [MLB 13 Version]

                        Nomo, Would you be willing to share your spreadsheet document with me I would love to post my results and record all the information you do but I am not skilled at Google Docs. I can fill in blanks though and would be happy to share my results as you do for e eryone's use. If not I understand, that document must have taken quite an effort to set up.

                        Thanks, Steve

                        Comment

                        • nomo17k
                          Permanently Banned
                          • Feb 2011
                          • 5735

                          #87
                          Re: Stats-Based CPU Sliders [MLB 13 Version]

                          Originally posted by steviegolfballs
                          Nomo, Would you be willing to share your spreadsheet document with me I would love to post my results and record all the information you do but I am not skilled at Google Docs. I can fill in blanks though and would be happy to share my results as you do for e eryone's use. If not I understand, that document must have taken quite an effort to set up.

                          Thanks, Steve

                          Sure you can... Can't you simply go File -> Download As and save the document in whatever format you like? If not I might have to change some share setting. Let me know if that doesn't work.


                          I'm testing Pitcher Control at zero now... just to see if what sort of changes I see. If lowering Pitcher Control works to reduce strike %s in all counts enough then after that it's a matter of finding the right Contact setting to counter the offense inflation which presumably happens...
                          The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                          Comment

                          • steviegolfballs
                            Rookie
                            • Feb 2010
                            • 243

                            #88
                            Re: Stats-Based CPU Sliders [MLB 13 Version]

                            Im not figuring it out. It says view only at the top, does that mean I can only view it and can't edit?

                            Comment

                            • nomo17k
                              Permanently Banned
                              • Feb 2011
                              • 5735

                              #89
                              Re: Stats-Based CPU Sliders [MLB 13 Version]

                              Originally posted by steviegolfballs
                              Im not figuring it out. It says view only at the top, does that mean I can only view it and can't edit?
                              The File menu (red-circled in the screenshot) should have "Download as" as one of the actions. There, you can download and save to an Excel (or other) file locally... and you should be able to edit as you wish.
                              Attached Files
                              The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                              Comment

                              • steviegolfballs
                                Rookie
                                • Feb 2010
                                • 243

                                #90
                                Re: Stats-Based CPU Sliders [MLB 13 Version]

                                Originally posted by nomo17k
                                The File menu (red-circled in the screenshot) should have "Download as" as one of the actions. There, you can download and save to an Excel (or other) file locally... and you should be able to edit as you wish.
                                Do I have to have Excel to run this? Also, can I run this document on an iPad?

                                Comment

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