Will this slider set be put up in the Slider Vault?
Stats-Based CPU Sliders [MLB 13 Version]
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Re: Stats-Based CPU Sliders [MLB 13 Version]
Will this slider set be put up in the Slider Vault? -
Re: Stats-Based CPU Sliders [MLB 13 Version]
I'm almost up to 40 games played with some encouraging numbers that I will post when I get there, but I have been noticing in franchise mode that there are too many pitching changes per game. Nomo I assume that is why you've dropped manager hook to 4 in your latest?Comment
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Re: Stats-Based CPU Sliders [MLB 13 Version]
I am still at Strike Frequency 3 but I'm certainly not married to it. I've basically been keeping it there to maintain some consistencies in my results. I think you are right about the strike %s in different counts. I have not been keeping as detailed of stats as you, but I have been keeping overall strike % and it is perfectly matching real life at 3. I think we can deduce from your findings that I'm probably seeing a few more balls in early counts, and a few more strikes in later counts. In the end it is evening out to come to the perfect percentage overall.
I would not mind a few more meat balls myself. I still had pitcher control at default, and as I was testing fielder reaction I noticed my home run numbers starting dipping slightly. It's not unacceptable now, but in order to get it back up to major league average the pitcher control slider tweak might help.
http://www.baseball-reference.com/leagues/MLB/bat.shtml
They haven't gotten in enough "test games" before the stats stabilizes... and that's after 122 (61 per team) games. Do we think the 2013 MLB season batting average will be a meager .237??? I doubt it.... I bet Bud Selig is considering raising CPU Contact by one or so, if he's impatient...
... we can see what kind of variation we see even in real life. We cannot really be too precise anyways, so getting things within a ballpark range is enough.Comment
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Re: Stats-Based CPU Sliders [MLB 13 Version]
It's actually interesting to see how MLB is doing so far this year:
http://www.baseball-reference.com/leagues/MLB/bat.shtml
They haven't gotten in enough "test games" before the stats stabilizes... and that's after 122 (61 per team) games. Do we think the 2013 MLB season batting average will be a meager .237??? I doubt it.... I bet Bud Selig is considering raising CPU Contact by one or so, if he's impatient...
... we can see what kind of variation we see even in real life. We cannot really be too precise anyways, so getting things within a ballpark range is enough.Comment
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Re: Stats-Based CPU Sliders [MLB 13 Version]
I think it's pretty typical to see hitting start slow due to the temperatures many of the games are being played. As a Tigers fan I can tell you they haven't played a game in their first five in temps above the 40s. I think that's why they always say pitching is ahead of hitting out of camp, my hunch is when the weather warms up, so will the bats.Comment
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Re: Stats-Based CPU Sliders [MLB 13 Version]
Would the # of pitchers used per team which you are tracking be useful? You would have to be mindful of the SP ip if you adjust anything but you could always compensate with SP stamina.
Right now it appears the CPU is using an extra pitcher on average every game. Would raising RP stamina have the effect of them using less pitchers overall? I agree I am hesitant in lowering the RP Stamina. Other people have it dropped severely into the 1 and 2 mark. If you were to adjust manager hook also in conjunction perhaps you could avoid the pitcher staying in the game when he is out of energy, but get pulled at the proper time to get the numbers to match up.
The problem I forsee is from what I read of Manager hook it causes the manager to adjust pulling you not just based on the pitchers energy, but also based on how many runs they are giving up. So that could cause unwanted effects. Could raising RP stamina slightly and adjusting manager hook slightly do the trick? ill let it go for now just throwing some ideas out there
I've been tracking the number of pitchers used in games for basically the reason you mentioned. So if I keep seeing more pitchers being used, I may even lower it further. But then again in a couple test runs I was seeing inflated offense, so in those games it's reasonable to think CPU used more relief pitchers... so the number would be higher than when the offense is more in line with the MLB ave.
I agree with the points made by ralphie about RP Stamina. I wouldn't lower it for CPU vs. CPU purposes.
I don't know if it still is true, but I remember one of the complaint about RP usage in the past is that certain relievers tend to be overused (in terms of games played and IPs). So that I think is one of the reasons why people have been lowering the slider. But then those observations are from simmed games, so if you really want them to see the same kinda stats then you might need to prepare different sliders for sim and gameplays.
Last year, I actually tracked the pitch counts for every pitcher used in the game. But those aren't very useful, since pitcher hooks really depends on a few factors at once. Energy being low is certainly one, but it can also happen on match up, score differential, pitcher role, etc. So the numbers were not very useful.Comment
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Re: Stats-Based CPU Sliders [MLB 13 Version]
Eventually yes... since it doesn't take much effort to put up there. But I actually don't see the point of the slider vault. It's not like roster/player thing where sharing is very fruitful, you know what I mean??Comment
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Re: Stats-Based CPU Sliders [MLB 13 Version]
I'm almost up to 40 games played with some encouraging numbers that I will post when I get there, but I have been noticing in franchise mode that there are too many pitching changes per game. Nomo I assume that is why you've dropped manager hook to 4 in your latest?Comment
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Re: Stats-Based CPU Sliders [MLB 13 Version]
I'm glad im not alone in this thought. Wouldn't lowering that affect the ip by starters though? What about raising RP stamina. Its too bad there isnt a separate manager hook for SP and RP that would be perfectComment
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Re: Stats-Based CPU Sliders [MLB 13 Version]
Rather than sliders, what I really want to see is general manager tendencies. That way we see more variation in strategies and also fine tuning what kind of managers we want to see used in the game.Comment
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Re: Stats-Based CPU Sliders [MLB 13 Version]
i know that these are CPU v CPU sliders, but is my logic right in that they should still make accurate CPU sliders even when i'm playing?Comment
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Re: Stats-Based CPU Sliders [MLB 13 Version]
This slider should work well even for HUM players if your playing tendencies are very close to that of CPU (which is unlikely). I use this set for my own playing and I find it work well enough. You may want to change Pitch Speed slider to your liking, but that's about it.Comment
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Re: Stats-Based CPU Sliders [MLB 13 Version]
So there was a discussion about Fielder Reaction slider... and I computed the range factors [ (PO + A)/INN*9 ] for infielders in my CPU vs. CPU games so far to see if something is significantly off.
In short: nothing appears off, except there might be some glitch that miscalculate fielding stats for shortstops?
I've been keeping Fielder Reaction slider to default (5). I have lowered Fielder Speed and Arm Strength but they probably won't change things that much for infielder fielding ranges, which I'm hoping show up in range factor stats to some extent.... that's about the only stats in the game that I can use to infer this.
For various positions (2010 - 2012 MLB ave in parens):
Code:P: 1.64 (1.69) 1B: 9.85 (9.29) 2B: 4.58 (4.75) 3B: 2.80 (2.56) SS: 3.49 (4.36)
So in terms of range factors, Fielder Reaction may be okay with default. Corner infielders may actually better at dealing with hot shots than IRL. Also, pitchers aren't fielding more balls in play... we sometimes get an impression that batted balls hit pitchers too often and then be fielded by them properly, but at least this isn't showing up in range factor.Last edited by nomo17k; 04-06-2013, 10:39 PM.Comment
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