Stats-Based CPU Sliders [MLB 13 Version]

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  • GreenGlen
    Pro
    • Nov 2002
    • 639

    #211
    Re: Stats-Based CPU Sliders [MLB 13 Version]

    Nomo, do you know of any game play changes to the vita version made in the patchs that would make your test results with the default sliders invalid?

    Comment

    • bubs3141
      Pro
      • Aug 2002
      • 853

      #212
      Re: Stats-Based CPU Sliders [MLB 13 Version]

      is this thread dead? Have not heard from anyone lately. Does anyone still play manage only mode??

      Comment

      • miamikb2001
        Pro
        • Feb 2008
        • 795

        #213
        Originally posted by bubs3141
        is this thread dead? Have not heard from anyone lately. Does anyone still play manage only mode??
        Still playing Manage only
        Giants
        49ers
        Hurricanes
        Warriors
        Sharks

        Comment

        • bubs3141
          Pro
          • Aug 2002
          • 853

          #214
          Re: Stats-Based CPU Sliders [MLB 13 Version]

          are the sliders on the master spreadsheet in post 1 the most current that should be used? Miamikris which ones are you using?

          Comment

          • miamikb2001
            Pro
            • Feb 2008
            • 795

            #215
            Originally posted by bubs3141
            are the sliders on the master spreadsheet in post 1 the most current that should be used? Miamikris which ones are you using?
            I have been playing with default with good results outside of not enough walks.I tried these got ALOT of errors.With Mom i feel default works pretty well
            Giants
            49ers
            Hurricanes
            Warriors
            Sharks

            Comment

            • bubs3141
              Pro
              • Aug 2002
              • 853

              #216
              Re: Stats-Based CPU Sliders [MLB 13 Version]

              Nomo

              I see you changed the set on your master spreadsheet. The sliders you posted on thread #2 from April, do you still recommend them for MOM games or should I use your sliders on the spreadsheet?

              Thanks

              Comment

              • nomo17k
                Permanently Banned
                • Feb 2011
                • 5735

                #217
                Re: Stats-Based CPU Sliders [MLB 13 Version]

                Sorry for the neglect of this thread guys... I'll come back soon but I'm (as usual) testing a couple things to understand Contact slider better, and potentially improve the slider set in future.

                bubs -- I actually would not "recommend" a certain slider set over others, but what I'm trying is just to "suggest" a set that can be used as a "reference" from which people can make adjustments to their needs; I'm trying to generate that reference by comparing game stats to real MLB stats, that's all. The currently "suggested" set isn't still playing to my liking (the issue is less walks), but it is what it is at the moment, hence more testing I'm doing. But a couple guys who've contributed to the discussion have had success in what they wanted to see, so you can use the info to adjust your sliders.
                The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                Comment

                • kingdevin
                  MVP
                  • Mar 2005
                  • 1110

                  #218
                  Nomo, do u play pys? I see u have pic of Baystars. What is your opinion of that game compared to show

                  Comment

                  • rjackson
                    MVP
                    • Apr 2005
                    • 1661

                    #219
                    Re: Stats-Based CPU Sliders [MLB 13 Version]

                    Is the BR Steal Ability slider backwards like in the previous version? Does going to 1 on it make your average runner more Vince Coleman like or does going to 10 make them more Rickey Henderson like?

                    Comment

                    • nomo17k
                      Permanently Banned
                      • Feb 2011
                      • 5735

                      #220
                      Re: Stats-Based CPU Sliders [MLB 13 Version]

                      Originally posted by rjackson
                      Is the BR Steal Ability slider backwards like in the previous version? Does going to 1 on it make your average runner more Vince Coleman like or does going to 10 make them more Rickey Henderson like?
                      SB% is one of harder ones to nail (because it's heavily situation dependent and it takes a longer time to accumulate big enough sample size...), but it does look like the BR Steal Ability slider is still reversed as in previous versions. In my own testing so far and also what a couple guys have reported earlier.

                      So, yes, setting BR Steal Ability to 1 makes your speedster lit a firecracker in a stadium parking lot full of fans, and setting it to 10 makes him play card games while his team is fighting to stay alive in playoff.
                      The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                      Comment

                      • Heroesandvillains
                        MVP
                        • May 2009
                        • 5974

                        #221
                        Re: Stats-Based CPU Sliders [MLB 13 Version]

                        Originally posted by nomo17k
                        SB% is one of harder ones to nail (because it's heavily situation dependent and it takes a longer time to accumulate big enough sample size...), but it does look like the BR Steal Ability slider is still reversed as in previous versions. In my own testing so far and also what a couple guys have reported earlier.

                        So, yes, setting BR Steal Ability to 1 makes your speedster lit a firecracker in a stadium parking lot full of fans, and setting it to 10 makes him play card games while his team is fighting to stay alive in playoff.
                        Both metaphors appeal to me. Oddly, the card game sounds sort of fun.

                        I think I need professional help.

                        Comment

                        • rjackson
                          MVP
                          • Apr 2005
                          • 1661

                          #222
                          Re: Stats-Based CPU Sliders [MLB 13 Version]

                          I appreciate the response Nomo and I agree that it is harder to nail down. I asked because I was considering an adjustment but then I got a lot of steals in one game. I try to go mostly against pitchers slow to deliver in the stretch and against weaker catchers and was not even getting 50% success until this last game.

                          Comment

                          • nomo17k
                            Permanently Banned
                            • Feb 2011
                            • 5735

                            #223
                            Re: Stats-Based CPU Sliders [MLB 13 Version]

                            Sorry I'm just responding to the backlog of questions...

                            Originally posted by Jimbo614
                            Where are you on the injury slider?
                            I set mine at 8...feels about right in CPU games, but is waaay too high in my simmed Minor Leagues.
                            Now, I could just commit to CPUing even my Minor Leagues, taking ten years by my calculation..
                            But my observation is that Simmed injuries happen at much higher rate than CPU. At what setting would the two lines intersect?
                            I think there were a couple guys who looked at injury sliders in more details than I've ever done (in fact, I haven't messed with it myself). IIRC, his conclusion was that, at default slider settings, there aren't as many injuries happening at the MLB level. So that doesn't really help your situation with the minor leagues. I don't remember how Durability rating progresses in the franchise mode, but if it increases and decreases during players' careers, then it might be due to minor leagues having lower Durability ratings.


                            Originally posted by BlingBling19
                            I take it these work well for the "manage game" mode in franchise mode?
                            Manage-only mode games are essentially CPU vs. CPU games, so the info in this thread are all relevant.


                            Originally posted by GreenGlen
                            Nomo, do you know of any game play changes to the vita version made in the patchs that would make your test results with the default sliders invalid?
                            I believe the gameplay engines are still the same on PS3 and Vita, and I see no reason not to believe it... even after the patch. It plays similarly as far as I see. The only difference (in terms of CPU games) is that you don't get rain games. Things like that that doesn't affect the game balance...
                            The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                            Comment

                            • nomo17k
                              Permanently Banned
                              • Feb 2011
                              • 5735

                              #224
                              Re: Stats-Based CPU Sliders [MLB 13 Version]

                              Originally posted by kingdevin
                              Nomo, do u play pys? I see u have pic of Baystars. What is your opinion of that game compared to show
                              Given that game comparison isn't appreciated in this area of the forum afaik, I shouldn't be doing this but I don't think fans of other games would come read this thread (or care about what I say) so let me just write a few words... Also, this might not be a fair assessment given that I've spent so much less time on PYS compared to on The Show (or I should say I have spent way too much time with The Show). I only have the Vita version of PYS 12 so far... may get 13 if I have a chance to visit Japan in future.

                              Overall I think PYS is a very well produced game. I was very impressed by how smooth (both visuals and gameplay) the Vita version plays. While The Show on Vita looks a bit like it's a product ported from other platform, PYS actually plays like it's developed natively on Vita. I have not seen any PS3 version, so I don’t know how they compare though.

                              When I see PYS as a simulation of baseball the sport, however, I would have to say it's not quite on par with The Show. It’s certainly a preference thing, and I’m personally looking for a baseball simulation, not a game. If I’m given a choice between a fun game to play but not quite sim and a simulation game but not really fun to play, I prefer the latter. That’s just the way I am. So I think I’ll be quite disappointed if I do the same kind of CPU vs. CPU experiments on PYS as I’m doing here, because I’ll probably end up finding a lot of stats being really off from real-life pro-yakyuu.

                              A couple of things that I initially look at when I evaluate the “simness” of a baseball game is (1) how the game generates walks and (2) how the game incorporate “real” physics. The first is important because I feel it captures the essence of why the tug of war between pitchers and batters has been the way it is in baseball, and the latter is obviously important since something so essential as the basic physic isn’t done right, there is no way it can be a decent simulation.

                              For (1), I think PYS pitchers are in general too accurate locating pitches, so you really have to work hard to yield walks. Also, the cursor-based hitting requires you to put the cursor on the pitch more accurately (compared to The Show’s PCI), so naturally for the game to be playable the game has to lower the pitch speed. In turn, the hitting in PYS becomes more like a shooting game (aim and shoot). In The Show, on the other hand, you don’t necessary have to put PCI exactly on the pitch to make contact. Hitting in The Show requires quicker reaction, discipline, and pitch recognition. Given that hitting in real life is more of a coordination of decision (to swing) and execution of swing by neuro-muscle memory (as oppose to conscious aiming), I consider hitting system in The Show to be more authentic representation of baseball hitting.

                              For (2), ball physics in PYS isn’t quite reflective of real physics, in that I don’t think it properly incorporates the ball spin, air drag, how it bounces off ground/surface, etc. Not that The Show is perfect in this regard, but if you look carefully (or just glancing at gameplay videos on YouTube), The Show ball physics simulates a lot of things rather faithfully to the very basic physics; things that are off are mostly the results of fine tuning not quite getting things right. I don’t see the same kind of rigor in PYS ball physics yet; the ball in the game still moves like it’s in video game.

                              For better or worse, PYS is an authentic Japanese production, its heritage stemming back to RBI Baseball. It packs a lot of fun factors that might actually be irrelevant for true simulation of the sport. It’s kinda like the difference between J-RPG and RPGs originated here in US. In the former, you find a lot of fluffs that you don’t know why they are there, but it’s kinda fun so you might enjoy them. The latter has usually offered more authentic experience of the worlds they are presenting. I don’t know if this makes sense... but that’s the way I see it.

                              The difference between The Show and PYS also comes from what kind of data are available for the developers. Sabermetrics in MLB has made a lot of useful information publicly available on baseball, and The Show is amply benefitting from this. Similar data are neither as readily available nor analyzed in Japan, and it shows.

                              So that’s my opinion. But then again, a video baseball game doesn’t need to be sim to offer fun, and my opinion is heavily biased as a sim nut, so take it for what it’s worth.

                              I still enjoy batting practice with PYS on my Vita very much. :P
                              The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                              Comment

                              • alumnistage
                                Just started!
                                • Oct 2012
                                • 3

                                #225
                                Re: Stats-Based CPU Sliders [MLB 13 Version]

                                Nomo, regarding walks and ball/strike ratio:

                                I find whenever I loser pitch control, consistency, and strike frequency, it just leads to more offense in general, but does not affect walks.

                                Since CPU Contact controls not just batting average but vision and discipline as well, might it be a good idea to up contact to 6 or 7, and then to drop Timing and/or Solid Hits down to 3 or 4 to compensate. I find batters chase putches out of the zone quite often, especially in deep counts, which probably has the wak stats a bit lower than they should be.

                                I'm a huge baseball fan and stat geek, and I so much appreciate the work you do, so thanks as always.

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