#OSFM V2

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  • xxtaken0tezxx
    Rookie
    • Mar 2016
    • 31

    #541
    Re: #OSFM V2

    Originally posted by mdiggitydawg
    Besides waiting for a patch to hopefully correct auto base running...this is what I've been waiting for! The sliders are in, ready to load V2.2 and let this season roll.
    I hate how you hit the ball and have a runner on first and they dive back to first base its so corny lol

    Comment

    • KrushEm12
      Rookie
      • Aug 2014
      • 88

      #542
      Re: #OSFM V2

      Originally posted by XxKnicksRules215xX
      How many versions are there going to be??
      This will be the last 1 till V3 comes thru which wont
      be for a while so no ETA was givin from Riding ...

      Hey Showtime wats ur psn so I can grab that Owens thanx

      Comment

      • yungincome
        Rookie
        • Jun 2012
        • 53

        #543
        Re: #OSFM V2

        Originally posted by mdiggitydawg
        Besides waiting for a patch to hopefully correct auto base running...this is what I've been waiting for! The sliders are in, ready to load V2.2 and let this season roll.
        Hey man, what sliders are you using? If you don't mind.

        Comment

        • davis420
          MVP
          • Jan 2010
          • 1073

          #544
          Re: #OSFM V2

          Will v2.2 have the SCEA players that were added today?
          PS3, we had a good run! (7/18/09-10/5/14)

          Comment

          • JHCubs
            Rookie
            • Mar 2016
            • 38

            #545
            Re: #OSFM V2

            Originally posted by mdiggitydawg
            Besides waiting for a patch to hopefully correct auto base running...this is what I've been waiting for! The sliders are in, ready to load V2.2 and let this season roll.
            This.

            I'll have to start again and simulate to get the same record I had before, while hopefully having similar records for the chasing pack in my division. I didn't think I'd need to do this twice in as many days, though. So please Ridin, no more after this lol.

            Only think I need to do (unless it's already done) is put Aroidis Chapman in the Yankees bullpen before I start my Cubs chise. He's still in A ball with the Yankees in late June much later than his suspension has expired. So he hasn't been called up by the Yankees as of yet and since this is a video game he might not be this year. I want to know each team has the best teams they can put on the park. I can deal with Chapman playing games with the Yankees in games he is serving a suspension for irl but I'd prefer him be with the Yankees MLB team for the entire year instead of being stuck in A ball
            Last edited by JHCubs; 04-26-2016, 07:50 PM.

            Comment

            • Double Deuce
              Rookie
              • Oct 2007
              • 225

              #546
              Re: #OSFM V2

              Originally posted by jeschafer_1
              Does anyone see a problem that I would encounter by putting 6 SP on every lineup for every team MLB, AAA, and AA. Going with a 6 SP, 5 RP, and 1 CP for every team? Would this affect morale if I have a SP sitting in the Long Relief role? I like to go this way, because basically every team has a SP in the LR role. Some teams I even take say for the Orioles, Vance Worley and make him a SP and sit him in the LR role on the MLB bench....or the Pirates, Ryan Vogelsong and make him a SP in the LR role.....anyone see a problem that I would encounter by going with this set up?? Thanks
              Planning on doing this too. I imagine you'd just get a few disgruntled starters who are upset they are not starting... but that sounds pretty realistic. I'm guessing most long relievers would rather be starting in real life too.

              Comment

              • Double Deuce
                Rookie
                • Oct 2007
                • 225

                #547
                Re: #OSFM V2

                Originally posted by TarHeelPhenom
                FWIW...and i know this is not a huge sample size; but when v1 came out i did a little test regarding stamina inside Franchise. I dropped stamina by 10 and 10 may be too much. I tested the Pirates-Cardinals series. Their starters averaged on l y between 55-60 pitches and both would be relieved from the game by the 6th inning no matter the situation. In one instance the Pirates were up 2-0 and their starter was pitching a 2 hitter and was subbed out by the 6th inning after onoy throwing 57 pitches. This was cpu-cpu and sliders on default.
                Thanks. I plan to run some tests and find the optimal number to tweak it to, so that all innings pitched by all types of pitchers are more realistic.

                Comment

                • Side Effect
                  MVP
                  • May 2007
                  • 1085

                  #548
                  Re: #OSFM V2

                  Originally posted by jeschafer_1
                  Does anyone see a problem that I would encounter by putting 6 SP on every lineup for every team MLB, AAA, and AA. Going with a 6 SP, 5 RP, and 1 CP for every team? Would this affect morale if I have a SP sitting in the Long Relief role? I like to go this way, because basically every team has a SP in the LR role. Some teams I even take say for the Orioles, Vance Worley and make him a SP and sit him in the LR role on the MLB bench....or the Pirates, Ryan Vogelsong and make him a SP in the LR role.....anyone see a problem that I would encounter by going with this set up?? Thanks
                  Why not just edit that player to RP instead of leaving it as SP? Could be issues with player morale.

                  Comment

                  • mdiggitydawg
                    Rookie
                    • Jan 2008
                    • 475

                    #549
                    Re: #OSFM V2

                    Originally posted by yungincome
                    Hey man, what sliders are you using? If you don't mind.
                    Armor and Sword's...great base then I adjust based on my skill or lack there of.

                    Comment

                    • TheBleedingRed21
                      Game Dev
                      • Oct 2010
                      • 5071

                      #550
                      Re: #OSFM V2

                      Originally posted by Mike Lowe
                      None taken. I'm aware most folks prefer shine over substance.
                      I understand, just look at it like this, if everyone complained about the same thing, but they wouldn't have multiple things to fix.

                      By everyone critiquing different aspects of the game, the developers get a rounded list of things to work on. Some easy. Some not.
                      PSN: TheBleedingRed21
                      Twitch: http://www.twitch.tv/TheBleedingRED21_OS

                      Comment

                      • tabarnes19_SDS
                        Game Designer
                        • Feb 2003
                        • 3084

                        #551
                        Re: #OSFM V2

                        Most low rated sp just want to be depth anyway. Doesn't effect nova when I switch IL him back o sp.

                        Sent from my SAMSUNG-SM-N920A using Tapatalk

                        Comment

                        • jeschafer_1
                          Rookie
                          • Apr 2011
                          • 131

                          #552
                          Re: #OSFM V2

                          Originally posted by Side Effect
                          Why not just edit that player to RP instead of leaving it as SP? Could be issues with player morale.


                          I thought about that, but if there are only 5 SP on the team and one gets hurt is the computer going to throw any RP into the starting lineup??? Hopefully by have 6 SP (one sitting in the LR role) the computer will use him to possibly do a spot start? I could by wrong by this is my thought.....

                          Comment

                          • yungincome
                            Rookie
                            • Jun 2012
                            • 53

                            #553
                            Re: #OSFM V2

                            Originally posted by mdiggitydawg
                            Armor and Sword's...great base then I adjust based on my skill or lack there of.
                            Thanks, man.

                            Comment

                            • mills3669
                              Rookie
                              • Apr 2015
                              • 13

                              #554
                              Re: #OSFM V2

                              Is V2.2 up yet. It's been an hour or more since the 30 minutes announcement. Just curious, I'm trying so hard to be patient

                              Comment

                              • jvalverde88
                                Moderator
                                • Jun 2008
                                • 11787

                                #555
                                Re: #OSFM V2

                                Originally posted by PPerfect_CJ
                                Thank you, ShowTyme! Now, if I can just find it. I seriously hate how they did the vaults.
                                Just go to the owner section of the player vault, press square and just search in alphabetical order. Press right on the d-pad 3 times and you should be on the owner's name.
                                Mets/Giants/Knicks/Rangers/Manchester United/Notre Dame Football

                                Never let fear determine who you are. Never let where you came from determine where you are going.

                                Comment

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