#OSFM V2
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@MikeLowe47 | YouTube | Discord
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Re: #OSFM V2
No offense but we all have different wants. Just because it's silly to you doesn't mean that's true.Comment
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Re: #OSFM V2
Regarding BP AI...I assume that means the comp doesn't take the starter out at the proper time? Is this the case even with high pitch counts or if they get lit up early?Comment
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Re: #OSFM V2
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Re: #OSFM V2
Yes, it will affect player morale and more importantly draft logic. I believe all teams were purposely given 3 closers in OSFM so the AI does not always think they are 'thin' at closers, and constantly draft them.
I agree with you that they all should be RP because a closer is not a true position. Closers are just relievers finishing a game. But it is what it is, don't think there is any solid workaround, except for changing 3 RPs to closers on every team, at all levels before the draft, each year.
Thank you. And thanks to everyone else for your input. Definitely happy I asked because I would've hated to get into a franchise without realizing those issues.Comment
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@MikeLowe47 | YouTube | Discord
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Re: #OSFM V2
FWIW, I tend to bump a few other top relievers around the league into the Closer role before starting a Franchise, so they will earn some saves here and there as well. The AI uses their closers WAY too much (mainly this is due to all pitchers in the game having too much stamina/durability, and the fact that the AI NEVER subs out a struggling closer as long as he's the highest rated closer on their roster).
I also use 30 team control, and let the other 29 teams do whatever they want, except that at the end of each month I will check their Closers, and their performance. If a Closer has been getting lit up, I will swap him out with a different reliever, or edit their best reliever into a closer and insert him into the role. If I don't do this, there are WAY too many closers getting WAY too many saves every year.
The pitcher stamina/durability issue is something I plan to address as well, since there are also WAY too many starters putting up tons of innings. I plan to go through and drop all starters down by 10 Stamina/10 Durability, and Relievers down by 20 Stamina/10 Durability, so that the CPU will use their pitchers more like real life.
FWIW...and i know this is not a huge sample size; but when v1 came out i did a little test regarding stamina inside Franchise. I dropped stamina by 10 and 10 may be too much. I tested the Pirates-Cardinals series. Their starters averaged on l y between 55-60 pitches and both would be relieved from the game by the 6th inning no matter the situation. In one instance the Pirates were up 2-0 and their starter was pitching a 2 hitter and was subbed out by the 6th inning after onoy throwing 57 pitches. This was cpu-cpu and sliders on default."Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"Comment
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Re: #OSFM V2
What happens is you'll see pitchers going 1+ inning per outing, and the problem is even more pronounced in simmed games, although that at least can be adjusted with sliders. Can't say the same for the CG and SO by SPs though.@MikeLowe47 | YouTube | Discord
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EA College Football | OOTP Baseball | FOF Football | FHM HockeyComment
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@MikeLowe47 | YouTube | Discord
Join my Leagues
EA College Football | OOTP Baseball | FOF Football | FHM HockeyComment
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Re: #OSFM V2
Sent from my Nexus 6P using TapatalkComment
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Re: #OSFM V2
"#OSFM V2.2 will be released in the next 30 minutes. It will include corrections, adjustments, transactions and contract fixes and more"
Source: https://twitter.com/Sackmanj/status/725109499669942272Comment
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Re: #OSFM V2
Henry Owens is in the vault for those who wanted him. Credit goes to whoever did his face in 15.Comment
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