#OSFM V2

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  • Mike Lowe
    All Star
    • Dec 2006
    • 5287

    #511
    Re: #OSFM V2

    Originally posted by Geebo
    I have done both with Knight's roster over the years. As of late and this year I will be just controlling one team. It is too much micromanagement for me with lineups, injuries, etc. at this stage of my life, and deff. too time consuming. If you have the time and want the most realistic possible then have 30 team control on, you can even turn on injury management on only in the majors which saves times and wasn't around when I use to play 30 team control.

    I look forward to having my franchise play out and create its own league with trades, free agency, injuries, etc.

    The question for me is I should ride out with 40 man or 25 man roster? But I think I'm going 25 this year for more realistic lineups/positions. David Ortiz always playing first annoys me at this point!
    I've always been baffled by folks who obsess over 30-team control and uniform/player face details, in a game where the bullpen AI doesn't work and simmed stats for CG and shutouts are insanely wrong.

    Comment

    • TheBleedingRed21
      Game Dev
      • Oct 2010
      • 5071

      #512
      Re: #OSFM V2

      Originally posted by Mike Lowe
      I've always been baffled by folks who obsess over 30-team control and uniform/player face details, in a game where the bullpen AI doesn't work and simmed stats for CG and shutouts are insanely wrong.
      No offense but we all have different wants. Just because it's silly to you doesn't mean that's true.
      PSN: TheBleedingRed21
      Twitch: http://www.twitch.tv/TheBleedingRED21_OS

      Comment

      • sslootsky0524
        Banned
        • Jul 2015
        • 41

        #513
        Re: #OSFM V2

        Originally posted by Mike Lowe
        I've always been baffled by folks who obsess over 30-team control and uniform/player face details, in a game where the bullpen AI doesn't work and simmed stats for CG and shutouts are insanely wrong.
        Regarding BP AI...I assume that means the comp doesn't take the starter out at the proper time? Is this the case even with high pitch counts or if they get lit up early?

        Comment

        • rh123
          Banned
          • Apr 2016
          • 184

          #514
          Re: #OSFM V2

          Im a little lost. Is V2.2 the most complete roster? And is it out?

          Comment

          • Side Effect
            MVP
            • May 2007
            • 1085

            #515
            Re: #OSFM V2

            Originally posted by Mike Lowe
            I've always been baffled by folks who obsess over 30-team control and uniform/player face details, in a game where the bullpen AI doesn't work and simmed stats for CG and shutouts are insanely wrong.
            Some, like me, like to play the game this way and have it as realistic as possible. Sorry that baffles you so much..

            Comment

            • Dzznutz
              Rookie
              • Jul 2008
              • 176

              #516
              Re: #OSFM V2

              Originally posted by rh123
              Im a little lost. Is V2.2 the most complete roster? And is it out?
              It should be out in 30 minutes and should be "the most complete"

              Comment

              • TheBigTee
                Do Your Job
                • Nov 2006
                • 464

                #517
                Re: #OSFM V2

                Originally posted by Geebo
                Yes, it will affect player morale and more importantly draft logic. I believe all teams were purposely given 3 closers in OSFM so the AI does not always think they are 'thin' at closers, and constantly draft them.



                I agree with you that they all should be RP because a closer is not a true position. Closers are just relievers finishing a game. But it is what it is, don't think there is any solid workaround, except for changing 3 RPs to closers on every team, at all levels before the draft, each year.


                Thank you. And thanks to everyone else for your input. Definitely happy I asked because I would've hated to get into a franchise without realizing those issues.

                Comment

                • Mike Lowe
                  All Star
                  • Dec 2006
                  • 5287

                  #518
                  Re: #OSFM V2

                  Originally posted by TheBleedingRed21
                  No offense but we all have different wants. Just because it's silly to you doesn't mean that's true.
                  None taken. I'm aware most folks prefer shine over substance.

                  Comment

                  • KomicJ
                    Pro
                    • Aug 2006
                    • 625

                    #519
                    Re: #OSFM V2

                    Oh, I can't wait ! Gonna have to though, as I'm working overtime tonight.
                    Oh well, thanks a lot Ridin and OSFM team, you guys are beasts !

                    Comment

                    • TarHeelPhenom
                      All Star
                      • Jul 2002
                      • 7116

                      #520
                      Re: #OSFM V2

                      Originally posted by Double Deuce
                      FWIW, I tend to bump a few other top relievers around the league into the Closer role before starting a Franchise, so they will earn some saves here and there as well. The AI uses their closers WAY too much (mainly this is due to all pitchers in the game having too much stamina/durability, and the fact that the AI NEVER subs out a struggling closer as long as he's the highest rated closer on their roster).

                      I also use 30 team control, and let the other 29 teams do whatever they want, except that at the end of each month I will check their Closers, and their performance. If a Closer has been getting lit up, I will swap him out with a different reliever, or edit their best reliever into a closer and insert him into the role. If I don't do this, there are WAY too many closers getting WAY too many saves every year.

                      The pitcher stamina/durability issue is something I plan to address as well, since there are also WAY too many starters putting up tons of innings. I plan to go through and drop all starters down by 10 Stamina/10 Durability, and Relievers down by 20 Stamina/10 Durability, so that the CPU will use their pitchers more like real life.

                      FWIW...and i know this is not a huge sample size; but when v1 came out i did a little test regarding stamina inside Franchise. I dropped stamina by 10 and 10 may be too much. I tested the Pirates-Cardinals series. Their starters averaged on l y between 55-60 pitches and both would be relieved from the game by the 6th inning no matter the situation. In one instance the Pirates were up 2-0 and their starter was pitching a 2 hitter and was subbed out by the 6th inning after onoy throwing 57 pitches. This was cpu-cpu and sliders on default.
                      "Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"

                      Comment

                      • Mike Lowe
                        All Star
                        • Dec 2006
                        • 5287

                        #521
                        Re: #OSFM V2

                        Originally posted by sslootsky0524
                        Regarding BP AI...I assume that means the comp doesn't take the starter out at the proper time? Is this the case even with high pitch counts or if they get lit up early?
                        Actually, the game does a really good job removing the SP, and it's very responsive to slider adjustments. The issue is once it goes into their bullpen, it doesn't adjust for matchups enough, but instead prefers to move guys around once they're in trouble.

                        What happens is you'll see pitchers going 1+ inning per outing, and the problem is even more pronounced in simmed games, although that at least can be adjusted with sliders. Can't say the same for the CG and SO by SPs though.

                        Comment

                        • Mike Lowe
                          All Star
                          • Dec 2006
                          • 5287

                          #522
                          Re: #OSFM V2

                          Originally posted by Side Effect
                          Some, like me, like to play the game this way and have it as realistic as possible. Sorry that baffles you so much..
                          Ha, maybe it's just the irony that sticks out to me

                          Threadjacking over now out of respect to the rosters!

                          Comment

                          • Brandwin
                            Hall Of Fame
                            • Jul 2002
                            • 30621

                            #523
                            Re: #OSFM V2

                            Originally posted by Geebo
                            That's a good point...Do you find yourself always tinkering with lineups especially due to injuries? I kept micromanaging the minors and what not with injuries to have proper, or at least logical call ups and what not.
                            For my team? Not too bad, but I also don't play all 162. Computer teams I just kind of let them do what they want.

                            Sent from my Nexus 6P using Tapatalk

                            Comment

                            • vizioN
                              Banned
                              • May 2012
                              • 53

                              #524
                              Re: #OSFM V2

                              "#OSFM V2.2 will be released in the next 30 minutes. It will include corrections, adjustments, transactions and contract fixes and more"



                              Source: https://twitter.com/Sackmanj/status/725109499669942272

                              Comment

                              • ShowTyme15
                                LADetermined
                                • Jan 2004
                                • 11853

                                #525
                                Re: #OSFM V2

                                Henry Owens is in the vault for those who wanted him. Credit goes to whoever did his face in 15.

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