Franchise Fidelity to Reality Roster Project (Official Thread)

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  • Firestorm
    Rookie
    • Mar 2022
    • 295

    #346
    Re: Franchise Fidelity to Reality Roster Project (Official Thread)

    I just played an exhibition game Braves vs Phillies on HOF using timing / classic with my own custom sliders that I've been tweaking since day one using the default rosters. I would need a larger sample size to see if using this roster with my sliders if my my sliders would need adjusting for the long haul, but everything seemed ok. The only thing I really noticed that could be considered a negative was that because a lot of the players vision is lower than default I missed more while swinging at pitches in the zone than I normally do but nothing beyond what would be considered believable if you were watching a real game. They had plenty of swings and misses too, but that was good to see in my opinion. Honestly it was a great game.

    Comment

    • ViatorLion10
      Banned
      • Mar 2019
      • 368

      #347
      Re: Franchise Fidelity to Reality Roster Project (Official Thread)

      Originally posted by Rmiok222
      First of all this is incredible and thank you. This is a legit roster and I’m starting my franchise ASAP. I have a question though..

      I notice things like vision and relief pitcher stamina is MUCH lower than what SDS rosters had. That being said are these meant to be used at default? There are a lot of players with single digit vision attributes, I feel like if I plugged in a slider set that had way 3 for timing it would get really wonky. I could see this being amazing for default tho, which is exactly what I’m looking for


      Sent from my iPhone using Operation Sports


      Visions have to be low in order to replicate real life K rates on sim. Now you may see an excess of strikeouts in played games, and if you do, adjust contact and timing sliders to get your desired strikeout results. However, do remember that real life has a TON of strikeouts on average

      Comment

      • ViatorLion10
        Banned
        • Mar 2019
        • 368

        #348
        Re: Franchise Fidelity to Reality Roster Project (Official Thread)

        Originally posted by junior21
        With all the respect in the world to this amazing roster and all the hard work that came with it. Updated equipment edits and stances really bring the game to another level of realism. Please reconsider as this will make the roster even better! Such amazing work to all involved!


        To be completely honest with you, I’ve always felt that editing stuff like equipment and stances (which have no affect on gameplay) and re-uploading someone’s roster they worked very hard on to be kind of wrong

        It takes away from the creator because people will want to download the updated version with the equipment instead of the original version that took 250+ hours of work

        I respect the hell out of him for understanding that. I really do appreciate it

        Comment

        • ViatorLion10
          Banned
          • Mar 2019
          • 368

          #349
          Re: Franchise Fidelity to Reality Roster Project (Official Thread)

          Originally posted by LegendKillerOne
          If you only lose legend roster spots who cares they were in FA anyway right?


          It actually looks like there’s a crop of filler, made up players that fill the vacated free agent slots

          Comment

          • ViatorLion10
            Banned
            • Mar 2019
            • 368

            #350
            Re: Franchise Fidelity to Reality Roster Project (Official Thread)

            Originally posted by DavisAC12
            I’m having an issue with this as well. Strike out numbers are very high because even on HOF pitching, the CPU swing at everything and my pitcher barely misses his spots (75-80% strikes thrown).

            I bumped up pitching to Legend and it has helped a lot. Just need to tinker with power/ contact/ timing for CPU cause they will not let you make even a minor mistake.


            Sent from my iPhone using Operation Sports


            I really think legend is the best. It may be a learning curve for some people, but the competitive ABs I’ve had in previous years are very fun

            Comment

            • Cash Stevens
              Rookie
              • Aug 2016
              • 89

              #351
              Re: Franchise Fidelity to Reality Roster Project (Official Thread)

              Played two games with them so far... Great work mate


              One thing so far... I'm playing against the Angels in my first series and in two games the catcher has dropped 3 easy balls that went straight up haha dunno if it's the edited attributes or not, seeing this is the first time im playing mlb22 since I bought it release week hahaha

              Also... Tatis, Degromm I notice are in the minors? I haven't looked into it . But is that only because they're injured? The CPU will sort that out won't they??

              Comment

              • Cowboys63
                Rookie
                • Aug 2006
                • 96

                #352
                Re: Franchise Fidelity to Reality Roster Project (Official Thread)

                Originally posted by ViatorLion10
                To be completely honest with you, I’ve always felt that editing stuff like equipment and stances (which have no affect on gameplay) and re-uploading someone’s roster they worked very hard on to be kind of wrong

                It takes away from the creator because people will want to download the updated version with the equipment instead of the original version that took 250+ hours of work

                I respect the hell out of him for understanding that. I really do appreciate it
                Only if the creator is going to do it themselves and the editor doesn’t give credit by stating the original name in the title like xRosterOriginalNamex w/Equipment Edits. If the purpose of the roster is to give the best gameplay experience to everyone. Or bring someone in as a partner to do it in the beginning. This is what makes it a complete roster. Maybe this will come in time. All that said, Sincerely, Thank you for your hard work and time and for getting these out so quickly.

                Comment

                • Mikey K
                  Banned
                  • Apr 2022
                  • 10

                  #353
                  Re: Franchise Fidelity to Reality Roster Project (Official Thread)

                  Originally posted by ViatorLion10
                  WE. ARE. LIVE!
                  It seems pretty good, but why are the closers messed up? Some teams have 1, 2, 3, 4, and Baltimore 0, that isn't accurate, every team has 3!!

                  Comment

                  • Mikey K
                    Banned
                    • Apr 2022
                    • 10

                    #354
                    Re: Franchise Fidelity to Reality Roster Project (Official Thread)

                    Why are the closers inaccurate? Every team has 3, your roster has some teams with 1, 2, 3, 4, and Baltimore 0, that isn't accurate.

                    Comment

                    • ViatorLion10
                      Banned
                      • Mar 2019
                      • 368

                      #355
                      Re: Franchise Fidelity to Reality Roster Project (Official Thread)

                      Originally posted by Cash Stevens
                      Played two games with them so far... Great work mate


                      One thing so far... I'm playing against the Angels in my first series and in two games the catcher has dropped 3 easy balls that went straight up haha dunno if it's the edited attributes or not, seeing this is the first time im playing mlb22 since I bought it release week hahaha

                      Also... Tatis, Degromm I notice are in the minors? I haven't looked into it . But is that only because they're injured? The CPU will sort that out won't they??

                      I believe Stassi is the starting catcher for the Angels, right? If I remember correctly, his defensive numbers are pretty solid


                      As far as DeGrom, he is currently injured. Players on the 40-man roster will end in the MLB, but those not on the 40-man will remain off the MLB roster because CPU roster control sucks

                      Comment

                      • ViatorLion10
                        Banned
                        • Mar 2019
                        • 368

                        #356
                        Re: Franchise Fidelity to Reality Roster Project (Official Thread)

                        Originally posted by Mikey K
                        It seems pretty good, but why are the closers messed up? Some teams have 1, 2, 3, 4, and Baltimore 0, that isn't accurate, every team has 3!!

                        Actually it is accurate tbh. Some teams don't have a true closer, they just have someone who is thrown into a closer role. I tried to only put players with true closer potential into the CP role

                        Comment

                        • Bulls4life
                          Rookie
                          • Oct 2014
                          • 132

                          #357
                          Re: Franchise Fidelity to Reality Roster Project (Official Thread)

                          Congratulations on the roster and thank you for putting in all the hard work. I just wanted to ask a quick question. These are accurate as of opening day correct? I figured they were but just wanted to ask. Thanks again for all you do! Looking forward to starting my franchise!!🤙🏻

                          Comment

                          • Jay_AB81
                            Rookie
                            • Sep 2015
                            • 266

                            #358
                            Re: Franchise Fidelity to Reality Roster Project (Official Thread)

                            Originally posted by Bulls4life
                            Congratulations on the roster and thank you for putting in all the hard work. I just wanted to ask a quick question. These are accurate as of opening day correct? I figured they were but just wanted to ask. Thanks again for all you do! Looking forward to starting my franchise!!🤙🏻
                            Yeah on his YouTube stream he said they were opening day accurate, anything after that would need to be fixed by user who downloads it.
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                            • Firestorm
                              Rookie
                              • Mar 2022
                              • 295

                              #359
                              Re: Franchise Fidelity to Reality Roster Project (Official Thread)

                              Originally posted by ViatorLion10
                              To be completely honest with you, I’ve always felt that editing stuff like equipment and stances (which have no affect on gameplay) and re-uploading someone’s roster they worked very hard on to be kind of wrong

                              It takes away from the creator because people will want to download the updated version with the equipment instead of the original version that took 250+ hours of work

                              I respect the hell out of him for understanding that. I really do appreciate it

                              If someone was to put in tons of hours sifting through thousands of images and video footage to make sure the equipment and batting stances are done properly on top of an existing roster that took someone a ton of hours to complete then of course people would want to use the equipment edited roster version. Most people want the best / most realistic / accurate roster possible that they can get there hands on. There's more to a great roster than just altering attributes and creating players. Equipment, stances, lineups and rotations etc. are all part of what makes a roster great.That's not taking anything away from the original creator. That should be an honor to the original creator because they chose the base roster to do the edits with. The end goal shouldn't be about who has the most downloads between the original and the edit, I mean who cares? It's not a competition. The end result should be to create the best roster imaginable and get it in the hands of as many people as possible.

                              Comment

                              • ViatorLion10
                                Banned
                                • Mar 2019
                                • 368

                                #360
                                Re: Franchise Fidelity to Reality Roster Project (Official Thread)

                                Originally posted by Firestorm
                                If someone was to put in tons of hours sifting through thousands of images and video footage to make sure the equipment and batting stances are done properly on top of an existing roster that took someone a ton of hours to complete then of course people would want to use the equipment edited roster version. Most people want the best / most realistic / accurate roster possible that they can get there hands on. There's more to a great roster than just altering attributes and creating players. Equipment, stances, lineups and rotations etc. are all part of what makes a roster great.That's not taking anything away from the original creator. That should be an honor to the original creator because they chose the base roster to do the edits with. The end goal shouldn't be about who has the most downloads between the original and the edit, I mean who cares? It's not a competition. The end result should be to create the best roster imaginable and get it in the hands of as many people as possible.

                                We spent over 250 hours on this project. Doing equipment maybe takes 10-15 tops. Re-posting after only doing 1/25 of the work and taking downloads from the original creators isn't right to me IMO

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