I just played an exhibition game Braves vs Phillies on HOF using timing / classic with my own custom sliders that I've been tweaking since day one using the default rosters. I would need a larger sample size to see if using this roster with my sliders if my my sliders would need adjusting for the long haul, but everything seemed ok. The only thing I really noticed that could be considered a negative was that because a lot of the players vision is lower than default I missed more while swinging at pitches in the zone than I normally do but nothing beyond what would be considered believable if you were watching a real game. They had plenty of swings and misses too, but that was good to see in my opinion. Honestly it was a great game.
Franchise Fidelity to Reality Roster Project (Official Thread)
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Re: Franchise Fidelity to Reality Roster Project (Official Thread)
I just played an exhibition game Braves vs Phillies on HOF using timing / classic with my own custom sliders that I've been tweaking since day one using the default rosters. I would need a larger sample size to see if using this roster with my sliders if my my sliders would need adjusting for the long haul, but everything seemed ok. The only thing I really noticed that could be considered a negative was that because a lot of the players vision is lower than default I missed more while swinging at pitches in the zone than I normally do but nothing beyond what would be considered believable if you were watching a real game. They had plenty of swings and misses too, but that was good to see in my opinion. Honestly it was a great game. -
Re: Franchise Fidelity to Reality Roster Project (Official Thread)
First of all this is incredible and thank you. This is a legit roster and I’m starting my franchise ASAP. I have a question though..
I notice things like vision and relief pitcher stamina is MUCH lower than what SDS rosters had. That being said are these meant to be used at default? There are a lot of players with single digit vision attributes, I feel like if I plugged in a slider set that had way 3 for timing it would get really wonky. I could see this being amazing for default tho, which is exactly what I’m looking for
Sent from my iPhone using Operation Sports
Visions have to be low in order to replicate real life K rates on sim. Now you may see an excess of strikeouts in played games, and if you do, adjust contact and timing sliders to get your desired strikeout results. However, do remember that real life has a TON of strikeouts on averageComment
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Re: Franchise Fidelity to Reality Roster Project (Official Thread)
With all the respect in the world to this amazing roster and all the hard work that came with it. Updated equipment edits and stances really bring the game to another level of realism. Please reconsider as this will make the roster even better! Such amazing work to all involved!
To be completely honest with you, I’ve always felt that editing stuff like equipment and stances (which have no affect on gameplay) and re-uploading someone’s roster they worked very hard on to be kind of wrong
It takes away from the creator because people will want to download the updated version with the equipment instead of the original version that took 250+ hours of work
I respect the hell out of him for understanding that. I really do appreciate itComment
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Re: Franchise Fidelity to Reality Roster Project (Official Thread)
I’m having an issue with this as well. Strike out numbers are very high because even on HOF pitching, the CPU swing at everything and my pitcher barely misses his spots (75-80% strikes thrown).
I bumped up pitching to Legend and it has helped a lot. Just need to tinker with power/ contact/ timing for CPU cause they will not let you make even a minor mistake.
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I really think legend is the best. It may be a learning curve for some people, but the competitive ABs I’ve had in previous years are very funComment
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Re: Franchise Fidelity to Reality Roster Project (Official Thread)
Played two games with them so far... Great work mate
One thing so far... I'm playing against the Angels in my first series and in two games the catcher has dropped 3 easy balls that went straight up haha dunno if it's the edited attributes or not, seeing this is the first time im playing mlb22 since I bought it release week hahaha
Also... Tatis, Degromm I notice are in the minors? I haven't looked into it . But is that only because they're injured? The CPU will sort that out won't they??Comment
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Re: Franchise Fidelity to Reality Roster Project (Official Thread)
To be completely honest with you, I’ve always felt that editing stuff like equipment and stances (which have no affect on gameplay) and re-uploading someone’s roster they worked very hard on to be kind of wrong
It takes away from the creator because people will want to download the updated version with the equipment instead of the original version that took 250+ hours of work
I respect the hell out of him for understanding that. I really do appreciate itComment
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Re: Franchise Fidelity to Reality Roster Project (Official Thread)
Played two games with them so far... Great work mate
One thing so far... I'm playing against the Angels in my first series and in two games the catcher has dropped 3 easy balls that went straight up haha dunno if it's the edited attributes or not, seeing this is the first time im playing mlb22 since I bought it release week hahaha
Also... Tatis, Degromm I notice are in the minors? I haven't looked into it . But is that only because they're injured? The CPU will sort that out won't they??
I believe Stassi is the starting catcher for the Angels, right? If I remember correctly, his defensive numbers are pretty solid
As far as DeGrom, he is currently injured. Players on the 40-man roster will end in the MLB, but those not on the 40-man will remain off the MLB roster because CPU roster control sucksComment
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Re: Franchise Fidelity to Reality Roster Project (Official Thread)
Actually it is accurate tbh. Some teams don't have a true closer, they just have someone who is thrown into a closer role. I tried to only put players with true closer potential into the CP roleComment
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Re: Franchise Fidelity to Reality Roster Project (Official Thread)
Congratulations on the roster and thank you for putting in all the hard work. I just wanted to ask a quick question. These are accurate as of opening day correct? I figured they were but just wanted to ask. Thanks again for all you do! Looking forward to starting my franchise!!🤙🏻Comment
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Re: Franchise Fidelity to Reality Roster Project (Official Thread)
Congratulations on the roster and thank you for putting in all the hard work. I just wanted to ask a quick question. These are accurate as of opening day correct? I figured they were but just wanted to ask. Thanks again for all you do! Looking forward to starting my franchise!!🤙🏻Playing Now:
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Re: Franchise Fidelity to Reality Roster Project (Official Thread)
To be completely honest with you, I’ve always felt that editing stuff like equipment and stances (which have no affect on gameplay) and re-uploading someone’s roster they worked very hard on to be kind of wrong
It takes away from the creator because people will want to download the updated version with the equipment instead of the original version that took 250+ hours of work
I respect the hell out of him for understanding that. I really do appreciate it
If someone was to put in tons of hours sifting through thousands of images and video footage to make sure the equipment and batting stances are done properly on top of an existing roster that took someone a ton of hours to complete then of course people would want to use the equipment edited roster version. Most people want the best / most realistic / accurate roster possible that they can get there hands on. There's more to a great roster than just altering attributes and creating players. Equipment, stances, lineups and rotations etc. are all part of what makes a roster great.That's not taking anything away from the original creator. That should be an honor to the original creator because they chose the base roster to do the edits with. The end goal shouldn't be about who has the most downloads between the original and the edit, I mean who cares? It's not a competition. The end result should be to create the best roster imaginable and get it in the hands of as many people as possible.Comment
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Re: Franchise Fidelity to Reality Roster Project (Official Thread)
If someone was to put in tons of hours sifting through thousands of images and video footage to make sure the equipment and batting stances are done properly on top of an existing roster that took someone a ton of hours to complete then of course people would want to use the equipment edited roster version. Most people want the best / most realistic / accurate roster possible that they can get there hands on. There's more to a great roster than just altering attributes and creating players. Equipment, stances, lineups and rotations etc. are all part of what makes a roster great.That's not taking anything away from the original creator. That should be an honor to the original creator because they chose the base roster to do the edits with. The end goal shouldn't be about who has the most downloads between the original and the edit, I mean who cares? It's not a competition. The end result should be to create the best roster imaginable and get it in the hands of as many people as possible.
We spent over 250 hours on this project. Doing equipment maybe takes 10-15 tops. Re-posting after only doing 1/25 of the work and taking downloads from the original creators isn't right to me IMOComment
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