The TrueSim Roster Project: MLB 22

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  • Cycloniac
    Man, myth, legend.
    • May 2009
    • 6505

    #286
    Re: The TrueSim Roster Project: MLB 22

    Originally posted by cel10e
    This might be a dumb question... In full manage mode do you use gameplay or sim sliders? I assume quick manage would use sim.
    -Manage Only mode uses the gameplay engine, so I use gameplay sliders
    -Quick Manage uses the sim engine, so I use the simulation sliders
    THE TrueSim PROJECTS



    Comment

    • DetroitStyle
      Meow
      • May 2011
      • 1047

      #287
      Re: The TrueSim Roster Project: MLB 22

      I might have to amend my recommendation.

      I'm finding that even though the leaderboards may be missing the high/low end of player stats (like only getting 2 or 3 .300 hitters) the entire league is right in line with team stat averages. So we may be upset that it looks off but the league as a whole is spot on.

      I'm currently testing and will have a data dump of simmed seasons soon. It will also give a better picture if ratings need to be adjusted in certain areas across the board.

      What I'm really looking for is whether or not the sliders affect just personal performance or all stats. Does it change whether a pitcher gets 250Ks in a season but team Ks remain the same or does it alter team stats.
      Last edited by DetroitStyle; 07-01-2022, 05:26 PM.

      Comment

      • DrDiMaj
        Rookie
        • Apr 2022
        • 15

        #288
        Re: The TrueSim Roster Project: MLB 22

        Hello Cy,

        So I understand clearly, am I using simulation v1 when simulating games that start at or during my franchise game - meaning, simming those games then playing my game?

        I’m using 30 team control with rosters and pitching staffs set to manual - everything else set to auto…

        Here’s my method and please correct me if wrong:

        1. I load franchise and then load up Simulation v1

        2. Sim the games whose 1st pitch happens before or at the same time as my franchise team or are scheduled to begin before an approx of when mine will end - this way it is as accurately reflected in the ticker as possible (I’m a nerd…lol)

        3. Back out of calendar and load Gameplay v1

        4. Play my game

        Comment

        • Cycloniac
          Man, myth, legend.
          • May 2009
          • 6505

          #289
          Re: The TrueSim Roster Project: MLB 22

          Originally posted by DrDiMaj
          Hello Cy,

          So I understand clearly, am I using simulation v1 when simulating games that start at or during my franchise game - meaning, simming those games then playing my game?

          I’m using 30 team control with rosters and pitching staffs set to manual - everything else set to auto…

          Here’s my method and please correct me if wrong:

          1. I load franchise and then load up Simulation v1

          2. Sim the games whose 1st pitch happens before or at the same time as my franchise team or are scheduled to begin before an approx of when mine will end - this way it is as accurately reflected in the ticker as possible (I’m a nerd…lol)

          3. Back out of calendar and load Gameplay v1

          4. Play my game
          You got it

          You can sim all of the other games before you play yours, regardless of start time, and scores will progress as they should during your game on the ticker
          THE TrueSim PROJECTS



          Comment

          • DetroitStyle
            Meow
            • May 2011
            • 1047

            #290
            Re: The TrueSim Roster Project: MLB 22

            My final verdict for accurate SIM stats is:

            SP/RP Stamina: 5
            Hook: 0

            Here are the 3 year MLB team averages along with the single season sim results. Each sim was run multiple times and the results were averaged out.

            Stat/Sim/Real Life

            BA/.258/.248
            Runs/736/746
            ERA/4.27/4.30
            Strikeouts/1436/1402

            Both runs and ERA are darn near perfect. Well within a standard deviation of the MLB 3 year average. Strikeouts and batting average are high, more than 2 standard deviations but in game results are negligible.

            So team stats are perfect, how does it affect individual stats - the outliers on the bell curve?

            Terrific! There's a lot of randomness to each sim but overall im seeing 10-15 pitchers with over 200+ innings. I'm seeing a great variety of 200+ strike out pitchers including some that hit 280 or more. Obviously complete games and shutouts are high but that's a sim engine limitation. I would also like to see more sub 3.00 ERAs and it's a different variety each sim but not quite enough.

            Batting stats look good overall. Averages are sometimes too low with only a few getting above .300 but then I have sims where there's about 8-10 over .300.

            If I had one recommendation it would be single out 20-30 players for stat boosts that can affect batting averages. I tried raising contact +10 for a few dozen players but the sim engine is difficult to manipulate. Not sure if there's other batter ratings at play that can help.

            The idea being you can raise averages to get more outliers hitting .300+ consistently without affecting team averages since it's only a handful of players.

            Regardless of individual player performance, the sliders combined with the rosters provide a near true to life, or at least believable, MLB statistical universe!

            Cycloniac did a tremendous job with these rosters. The difference in franchise sims between these and the Live rosters are night and day.
            Last edited by DetroitStyle; 07-01-2022, 09:51 PM.

            Comment

            • Cycloniac
              Man, myth, legend.
              • May 2009
              • 6505

              #291
              Re: The TrueSim Roster Project: MLB 22

              Originally posted by DetroitStyle
              My final verdict for accurate SIM stats is:

              SP/RP Stamina: 5
              Hook: 0

              Here are the 3 year MLB team averages along with the single season sim results. Each sim was run multiple times and the results were averaged out.

              Stat/Sim/Real Life

              BA/.258/.248
              Runs/736/746
              ERA/4.27/4.30
              Strikeouts/1436/1402

              Both runs and ERA are darn near perfect. Well within a standard deviation of the MLB 3 year average. Strikeouts and batting average are high, more than 2 standard deviations but in game results are negligible.

              So team stats are perfect, how does it affect individual stats - the outliers on the bell curve?

              Terrific! There's a lot of randomness to each sim but overall im seeing 10-15 pitchers with over 200+ innings. I'm seeing a great variety of 200+ strike out pitchers including some that hit 280 or more. Obviously complete games and shutouts are high but that's a sim engine limitation. I would also like to see more sub 3.00 ERAs and it's a different variety each sim but not quite enough.

              Batting stats look good overall. Averages are sometimes too low with only a few getting above .300 but then I have sims where there's about 8-10 over .300.

              If I had one recommendation it would be single out 20-30 players for stat boosts that can affect batting averages. I tried raising contact +10 for a few dozen players but the sim engine is difficult to manipulate. Not sure if there's other batter ratings at play that can help.

              The idea being you can raise averages to get more outliers hitting .300+ consistently without affecting team averages since it's only a handful of players.

              Regardless of individual player performance, the sliders combined with the rosters provide a near true to life, or at least believable, MLB statistical universe!

              Cycloniac did a tremendous job with these rosters. The difference in franchise sims between these and the Live rosters are night and day.
              Roster update coming tonight (working on it now) which should help with ERAs and batting averages for the top end guys
              THE TrueSim PROJECTS



              Comment

              • thorpedo66
                Rookie
                • Sep 2012
                • 106

                #292
                Re: The TrueSim Roster Project: MLB 22

                Not sure if this can be answered... I know you guys play franchise and that's what these are built for. I play RTTS, should I be playing with the sim sliders since most is simmed besides my appearances? I've been playing with gameplay and never thought about it.
                PSN : thorpe_66

                NFL : DA Bears
                MLB : Brewers
                NBA : Bucks
                College: Badgers

                Comment

                • DrDiMaj
                  Rookie
                  • Apr 2022
                  • 15

                  #293
                  Re: The TrueSim Roster Project: MLB 22

                  Originally posted by Cycloniac
                  You got it

                  You can sim all of the other games before you play yours, regardless of start time, and scores will progress as they should during your game on the ticker
                  Thank you for taking the time to respond! I appreciate that very much

                  Comment

                  • Cycloniac
                    Man, myth, legend.
                    • May 2009
                    • 6505

                    #294
                    Re: The TrueSim Roster Project: MLB 22

                    Originally posted by thorpedo66
                    Not sure if this can be answered... I know you guys play franchise and that's what these are built for. I play RTTS, should I be playing with the sim sliders since most is simmed besides my appearances? I've been playing with gameplay and never thought about it.
                    Hmm, I think that's how I would do it, yes
                    THE TrueSim PROJECTS



                    Comment

                    • Cycloniac
                      Man, myth, legend.
                      • May 2009
                      • 6505

                      #295
                      Re: The TrueSim Roster Project: MLB 22

                      Originally posted by Cycloniac
                      Roster update coming tonight (working on it now) which should help with ERAs and batting averages for the top end guys
                      Uploaded the new version of the roster as TrueSim Franchise Roster v2, as well as Simulation v2 for accurate sim stats.
                      THE TrueSim PROJECTS



                      Comment

                      • kamackeris76
                        MVP
                        • Oct 2012
                        • 1669

                        #296
                        Re: The TrueSim Roster Project: MLB 22

                        Originally posted by Cycloniac
                        Uploaded the new version of the roster as TrueSim Franchise Roster v2, as well as Simulation v2 for accurate sim stats.
                        Has Vladdy been updated? Thought his power ratings was too low?

                        Sent from my Pixel 5 using Tapatalk

                        Comment

                        • DetroitStyle
                          Meow
                          • May 2011
                          • 1047

                          #297
                          Re: The TrueSim Roster Project: MLB 22

                          Originally posted by Cycloniac
                          Uploaded the new version of the roster as TrueSim Franchise Roster v2, as well as Simulation v2 for accurate sim stats.
                          Just tested v2 this morning...



                          I'm seeing more individuals batting above .300 and ALL but team batting averages are inline with real world numbers. Team BA is still hovering around .258-.260 but that's no bad at all and doesn't appear to affect any other stats.

                          Comment

                          • Cycloniac
                            Man, myth, legend.
                            • May 2009
                            • 6505

                            #298
                            Re: The TrueSim Roster Project: MLB 22

                            Originally posted by DetroitStyle
                            Just tested v2 this morning...



                            I'm seeing more individuals batting above .300 and ALL but team batting averages are inline with real world numbers. Team BA is still hovering around .258-.260 but that's no bad at all and doesn't appear to affect any other stats.
                            Mission accomplished, that's what I was hoping for along with a few more guys in the 3s and 2s for ERA
                            THE TrueSim PROJECTS



                            Comment

                            • Cycloniac
                              Man, myth, legend.
                              • May 2009
                              • 6505

                              #299
                              Re: The TrueSim Roster Project: MLB 22

                              Originally posted by kamackeris76
                              Has Vladdy been updated? Thought his power ratings was too low?

                              Sent from my Pixel 5 using Tapatalk
                              I did update Vlad
                              THE TrueSim PROJECTS



                              Comment

                              • I_HATE_THAT_DUDE
                                Pro
                                • Apr 2010
                                • 846

                                #300
                                Re: The TrueSim Roster Project: MLB 22

                                What's everyone's thought of adding sponsorships to mainly small market teams in hopes of balancing the revenue to compete in free agency bidding?

                                Sent from my SM-N986W using Operation Sports mobile app

                                Comment

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