The TrueSim Roster Project: MLB 25

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  • Cycloniac
    Man, myth, legend.
    • May 2009
    • 6495

    #691
    Originally posted by mdstepha

    Thanks again for all this. Looking at the original post, why are these sliders different than v3.1 in the vault?

    Also, do you recommend All Star or HOF hitting? In the original sliders I see all star but on Reddit I saw you told someone HOF.

    thanks!
    I haven't updated the post yet with the sliders, the ones in the vault are correct


    Try hell of fame to start
    THE TrueSim PROJECTS



    Comment


    • mdstepha
      mdstepha commented
      Editing a comment
      Doing hall of fame and 10 pitch speed to start! Challenging but fun. I need better discipline! Thanks!
  • Cycloniac
    Man, myth, legend.
    • May 2009
    • 6495

    #692
    Originally posted by Sharpshooter1324
    Hi there. Thank you for the roster. I’m new to the community and I have been trying to find a good roster that is realistic. What is the biggest difference between v1 and v2? Also, I control 1 team and I actually play all the game. Do I need to download the sliders too? If so, doesn’t that mean I don’t get any XP from the game anymore. Do the sliders have to be downloaded to play or can I play with the base sliders? Please be honest. Thank you.

    I forgot to mention that I actually play all the game with zero simulation for my team.

    thanks again.
    There are a lot of attribute updates in v2 based on the way the season has gone. I also updated pitch repertoires for a couple hundred players based on the season.

    Some prospect ratings were yjdageft, most notably prospects who have debuted.

    I added secondary positions for most players also based on feedback.

    I'm pretty sure you can earn xp with custom sliders but I'm not sure.
    THE TrueSim PROJECTS



    Comment


    • Sharpshooter1324
      Sharpshooter1324 commented
      Editing a comment
      Thank you. So this roster has to be played with the sliders then? And which sliders do I download for me actually playing the games and not simulating the games.

    • Cycloniac
      Cycloniac commented
      Editing a comment
      You don't have to use them but I think you should. I put them through rigorous testing.

      They are truesim v3. 1 in the vault

    • Sharpshooter1324
      Sharpshooter1324 commented
      Editing a comment
      Okay, I played 3 games so far and I’m using the sliders and everything is working perfectly. I am having some fun competitive games. And not to mention the XP is working with the sliders. Thanks so much for spending countless hours in doing this for us.
  • jlatz10
    Rookie
    • Feb 2007
    • 114

    #693
    Cy - just wanted to thank you and the team for these, they play very well. It’s fun being off balance at the plate with the pitch edits and the sliders keep the game grounded and believable!

    Comment

    • ScottyKnowzzz
      Rookie
      • Mar 2018
      • 104

      #694
      Do the sliders work for CPU vs CPU games?
      NHL: Leafs
      MLB: Jays
      NBA: Raptors
      NFL: Panthers
      OHL: Knights and Bulldogs
      AHL: Marlies
      EPL: Nottingham Forest

      Comment

      • Cycloniac
        Man, myth, legend.
        • May 2009
        • 6495

        #695
        Originally posted by ScottyKnowzzz
        Do the sliders work for CPU vs CPU games?
        Yes!

        This is my favorite way to play, so I did all my testing in CPUvCPU games.
        THE TrueSim PROJECTS



        Comment

        • Bulls4life
          Rookie
          • Oct 2014
          • 132

          #696
          Hey fellas. Late to the party this year. Quick question. Are these season opening rosters or do they have current transactions? Thanks in advance.

          Comment

          • Cycloniac
            Man, myth, legend.
            • May 2009
            • 6495

            #697
            Originally posted by Bulls4life
            Hey fellas. Late to the party this year. Quick question. Are these season opening rosters or do they have current transactions? Thanks in advance.
            Ratings are updated, but transactions opening day
            THE TrueSim PROJECTS



            Comment

            • amon077
              Just started!
              • Jul 2025
              • 1

              #698
              Question — why do most players have a durability of 99 now? I feel like there are way too many players now who finish the season with 155+ games compared to how it is in real life. And too many players finish with 162 games compared to 5-6 per season as they would in real life as well.

              Comment

              • Cycloniac
                Man, myth, legend.
                • May 2009
                • 6495

                #699
                Originally posted by amon077
                Question — why do most players have a durability of 99 now? I feel like there are way too many players now who finish the season with 155+ games compared to how it is in real life. And too many players finish with 162 games compared to 5-6 per season as they would in real life as well.
                Because it helps with sim stat consistency. Lower durability really can affect the results you get and I want to limit some of that randomness.

                Stamina drains too quick so you end up with tired players not performing how they should too often

                Make sure you have the injury slider maxed to offset it a bit
                Last edited by Cycloniac; 07-11-2025, 12:11 AM.
                THE TrueSim PROJECTS



                Comment

                • Bonk_McNeeley
                  Rookie
                  • Feb 2016
                  • 156

                  #700
                  Originally posted by Cycloniac
                  I made a converter:
                  https://docs.google.com/spreadsheets...it?usp=sharing

                  Make a copy and it'll work for you

                  I put Bubba's attributes in to start.
                  Hey Cyc!

                  I don't think i'm explaining what I'm trying to do correctly, my apologies.

                  I'm not trying to turn Chandler into a RP, to the contrary, I want to start him on the Opening Day Roster and in the rotation. I'm looking to bump him up though, the Mike Burrows update was pretty significant. I'm not trying to get hung up on ratings, I'm just trying to make it make sense as far as putting Bubba in the MLB. If I give Bubba the update Burrows got, he becomes the second highest rated pitcher on the team, I don't think he's there yet, but with no increase, he's far below Burrows. If I compare their stats in the minors, there's no room to bump Chandler in any area unless REALLY jacking him up. I'm not looking to have him rated unrealistically either, again, I'm just trying to make it make sense compared to Burrows huge jump.

                  I'm probably looking too much into this, but as is the issue with most Sim Heads...

                  Comment

                  • mdstepha
                    Rookie
                    • Apr 2011
                    • 55

                    #701
                    Originally posted by Cycloniac

                    Because it helps with sim stat consistency. Lower durability really can affect the results you get and I want to limit some of that randomness.

                    Stamina drains too quick so you end up with tired players not performing how they should too often

                    Make sure you have the injury slider maxed to offset it a bit
                    Thanks for the explanation cause I had the same question. I guess that’s the trade off - not having to use your subs or reserves much at all.

                    you said injury sliders “maxed” but your v3.1 don’t have them maxed. What injury sliders/level do you recommend for in game and sim?
                    http://www.twitter.com/matthewstephan

                    Comment

                    • Cycloniac
                      Man, myth, legend.
                      • May 2009
                      • 6495

                      #702
                      Originally posted by mdstepha

                      Thanks for the explanation cause I had the same question. I guess that’s the trade off - not having to use your subs or reserves much at all.

                      you said injury sliders “maxed” but your v3.1 don’t have them maxed. What injury sliders/level do you recommend for in game and sim?
                      Gameplay injury slider should be at 6 I think

                      Sim injury slider should be at 10
                      THE TrueSim PROJECTS



                      Comment

                      • Skuxx24
                        Pro
                        • Sep 2008
                        • 703

                        #703
                        Anyone able to help with regression like what’s the best way to combat it? Like two games into my franchise and most of the league already losing points in their stats is it just a case of manually editing it so they don’t lose points?
                        NBA:Philadelphia 76ers
                        NFL:Philadelphia Eagles
                        NHL:Philadelphia Flyers
                        NRL:New Zealand Warriors

                        Comment

                        • Cycloniac
                          Man, myth, legend.
                          • May 2009
                          • 6495

                          #704
                          Originally posted by Skuxx24
                          Anyone able to help with regression like what’s the best way to combat it? Like two games into my franchise and most of the league already losing points in their stats is it just a case of manually editing it so they don’t lose points?
                          At the start of each month, I go through each team and sort by age. I usually target anyone 33 and older.

                          I will look at their stats and decide whether to keep their regression or reverse it. Takes 10-15 minutes to do for the league.

                          I let fielding and speed regress no matter what.

                          For the attributes, I typically will round up to the nearest 5 or 0. E.g. if a hitter regressed from 72 to 66 in contact vs right, I round up to 70. You don't have to do it that way, but it's quicker for me, and most guys have ratings rounded to nearest 5 or 0 to start in this roster.
                          Last edited by Cycloniac; 07-18-2025, 11:25 AM.
                          THE TrueSim PROJECTS



                          Comment

                          • Cycloniac
                            Man, myth, legend.
                            • May 2009
                            • 6495

                            #705
                            Originally posted by Bonk_McNeeley

                            Hey Cyc!

                            I don't think i'm explaining what I'm trying to do correctly, my apologies.

                            I'm not trying to turn Chandler into a RP, to the contrary, I want to start him on the Opening Day Roster and in the rotation. I'm looking to bump him up though, the Mike Burrows update was pretty significant. I'm not trying to get hung up on ratings, I'm just trying to make it make sense as far as putting Bubba in the MLB. If I give Bubba the update Burrows got, he becomes the second highest rated pitcher on the team, I don't think he's there yet, but with no increase, he's far below Burrows. If I compare their stats in the minors, there's no room to bump Chandler in any area unless REALLY jacking him up. I'm not looking to have him rated unrealistically either, again, I'm just trying to make it make sense compared to Burrows huge jump.

                            I'm probably looking too much into this, but as is the issue with most Sim Heads...
                            I would just bump his per 9 until he's 70-75 if you want him to be "MLB ready" in the rotation.

                            I could give you exact numbers, but I need to tweak the minor league rating calculator a little.
                            THE TrueSim PROJECTS



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