Straight steal? or hit and run? because I had a couple of guys run last night on me only for it to be a hit and run...if Yadie straight stealing woah that is strange - I know I played the red sox and yanks and neither team did much running...last night vs KC they were taking off on me...I was like cool KC runs alot in real life as well
Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike %
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Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike
Straight steal? or hit and run? because I had a couple of guys run last night on me only for it to be a hit and run...if Yadie straight stealing woah that is strange - I know I played the red sox and yanks and neither team did much running...last night vs KC they were taking off on me...I was like cool KC runs alot in real life as wellMLB: Pittsburgh Pirates '90
NFL: Miami Dolphins '84
NBA: Minnesota Timberwolves ' 15
CFB: Oregon Ducks '10
I HATE TO LOSE MORE THAN I LOVE TO WIN
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Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike
@itbeme23:
I always look forward to your take on the game, as I too (despite using DD) end up in the Veteran Hitting / AS Pitching "ballpark"...I'm also interested in getting accurate strike percentages on those levels...
Two questions for you:
1) At first glance, your core sliders (hitting / pitching) look similar to the values you posted last season...is that correct? If not, what sliders stand out to you as needing to be different this year?
2) The devs commented on making the solid hits slider more impactful, have you seen evidence of that or does it still play similarly to last year?
Thanks!Comment
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Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike
Game 12
WAS: 1 7 0
LAD: 3 9 0
Win: Z. Greinke - 8 IP, 5 H, 1 R, 1 ER, 2 BB, 8 K, 107 Pitches, 69 Strikes, 38 Balls, 64% Overall Strikes, 55% First Pitch Strikes
Loss: S. Strasburg - 5 IP, 6 H, 3 R, 3 ER, 2 BB, 3 K, 83 Pitches, 55 Strikes, 28 Balls, 66% Overall Strikes, 48% First Pitch Strikes
Save: J. Peralta
Team Pitching:
WAS: 124 Pitches, 85 Strikes, 39 Balls, 69% Overall Strikes, 49% First Pitch Strikes
LAD: 126 Pitches, 82 Strikes, 44 Balls, 65% Overall Strikes, 50% First Pitch Strikes
Team Strikeouts:
WAS: 10
LAD: 7
Team Walks:
WAS: 2
LAD: 2
Hitting:
WAS:
HR: T. Moore
7 Hits/32 At-Bats = .219 BA
LAD:
2B: A. Gonzalez, H. Kendrick (2), Y. Grandal (2)
9 Hits/31 At-Bats = .290 BA
Notes:
Another solid games with the test sliders I've been using. Stats are looking very good, and this game played out very realistically, considering the starters who were on the mound (Strasburg vs. Greinke). Both teams struggled to hit for the majority of the game, but some timely doubles by the Dodgers ended up being the difference in the game. Greinke was a stud in this one, keeping the Nats offense off-balance all game. They threatened in the 8th inning, but he buckled down without allowing a run, even though the tying runs were on 1st and 2nd with 2 outs.
Something that's really starting to annoy me are those unnecessary relay throws from infielder to bags (which are damn ugly, by the way). I saw at least three of them occur in this game alone. Luckily, none of them resulted in errors, but just the fact that they occur at all is bothersome. I will be lowering the Infielder Throwing Error slider to 4 for testing.
As for the rest of the test sliders I'm using, I will be updating the original slider post with a set titled, "Test Set 4.4.15". I will update that set with my current settings as well as any future changes. Again, I'm all about having options, so if you like the original set as it's currently posted, then feel free to use them. I'm mainly posting the test set so I can have it on the thread, which makes it easier for me to edit.
Cheers.Last edited by itbeme23; 04-13-2015, 06:27 PM.Comment
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Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike
First of all, it's good to see you back in the thread. Welcome back.
As far as your first question, yes, I was very surprised that most of my hitting and pitching sliders are very similar to last years, give or take a click here and there. As far as core gameplay, I can't see anything drastically different than last year's game, other than to say that things are much crisper. I will say that CPU pitching does feel a little bit different this year., as my 2/2/0 combo for Control/Consistency/Strike Frequency didn't yield they results that I was looking for personally, like it had the previous two seasons. However, a lot of guys on the thread are using that combination, and getting good results based on their approaches at the plate. I have a very specific plan for every at-bat, and that combo just wasn't working for me. I've made a very subtle adjustment, and now I'm back on the right track. Luckily, we don't have to make any drastic changes in this game to achieve the results that you're looking for. Subtle adjustments are all it really takes. If you'll notice, I have a lot more sliders at or close to default than I have in the past, which really shows how good this game plays out of the box.
I have seen that Solid Hits travel faster off the bat, but statistcally, I haven't seen that slider (even after raising it by 2 clicks) yield any unrealistic results. I think my drop in Contact has created just the right balance. Extra base hits are happening at realistic rates, and hit totals per game are right where they should be.Comment
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Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike
So post #2 has the most current version?Comment
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Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike
Post #2 has is the set that I'm currently testing. A few changes that I've made for my personal taste. If you compare the two, they aren't that much different.
But the set posted in Post #2 is was I'm currently using.Comment
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Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike
And have you messed with Quick Counts at all?Comment
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Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike
Game 13:
*Using Test Sliders from Post #2
LAD: 5 10 0
WAS: 4 8 1
Final: 10
Win: J. Peralta
Loss: B. Treinen
Save: C. Hatcher
Starting Pitching:
H. Ryu: 5 IP, 6 H, 3 R, 3 ER, 0 BB, 4 K, 73 Pitches, 47 Strikes, 26 Balls, 64% Overall Strikes, 60% First Pitch Strikes
J. Zimmerman: 5 IP, 8 H, 4 R, 4 ER, 3 BB, 4 K, 94 Pitches, 54 Strikes, 40 Balls, 57% Overall Strikes, 54% First Pitch Strikes
Team Pitching:
LAD: 150 Pitches, 100 Strikes, 50 Balls, 67% Overall Strikes, 74% First Pitch Strikes
WAS: 174 Pitches, 108 Strikes, 66 Balls, 62% Overall Strikes, 56% First Pitch Strikes
Team Strikeouts:
LAD: 11
WAS: 10
Team Walks:
LAD: 5
WAS: 2
Team Errors:
WAS: W. Ramos (Throwing)
Team Hitting:
LAD:
2B: (5) J. Rollins, C. Crawford, A. Gonzalez, H. Kendrick, A. Ethier
10 Hits/39 At-Bats = .256 BA
WAS:
3B: Zimmerman
HR: T. Moore
8 Hits/ 36 At-Bats = .222 BA
Notes:
Still digging the stats using the test set. This will be the set that I continue to make adjustments to moving forward.
I have some new thoughts regarding the Manager Hook/CPU Starter Stamina/CPU Reliever Stamina sliders:
I'm starting to think that Stamina has a direct effect on the CPU Manager's decision to leave a pitcher in or take him out of the game. Case in point, a couple games ago I had Manager Hook at 3, thinking that would prevent the CPU from pulling a starter too early. Well, that didn't happen. And on top of that, the CPU decided to leave a rookie middle reliever in after loading the bases with no outs AND having already thrown 30 pitches. That led to me hitting a grand slam with Carl Crawford that game. I thought that raising Manager Hook back up to 4 would fix that issue, but I just experienced a similar situation during this game. CPU brought Blake Treinen (rookie reliever) in for his second inning of work in the 10th inning. He had a lights out 9th inning, striking out Rollins and Crawford, and getting Puig on a flyout, so it makes sense that the CPU would leave him in for the 10th. However, in the 10th, he starts the inning by walking two out of the first three batters that he faced, and was late covering a swinging bunt, which ended up loading the bases with one out. CPU decides to leave him in. He would end up giving up the go-ahead sac fly to Joc Pederson in the next at-bat (which ended up being the difference in the game), and he got Van Slyke to pop out to end the inning. He finished with 35 pitches.
My thinking is that the CPU Starters are tiring a little bit too quickly, and the CPU Relievers are not tiring fast enough. I think this is the reason why the CPU is making questionable decisions (at best) with starters AND relievers. I think what I will test is raising the CPU Starter Stamina back up to default, and lowering the CPU Reliever Stamina to 0. I want to see what type of results that yields, because seeing the majority of starters only pitching 5 innings against me is getting a little boring, and watching middle relievers throw nearly 40 pitches and not get removed from the game (even when the game situation dictates that they should) isn't realistic at all.
I want to try these settings for the my next test series. For now, Manager Hook will stay at 4, but I have a feeling that it may need to be adjusted depending on the results from the adjustments to the Stamina sliders.Last edited by itbeme23; 04-13-2015, 06:29 PM.Comment
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Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike
Game 14
*Test Sliders
I got owned by Houston...that's fun.
LAD: 5 12 1
HOU: 10 14 2
Win: D. Keuchel - 5.1 IP, 9 H, 4 R, 2 ER, 1 BB, 5 K, 107 Pitches, 75 Strikes, 32 Balls, 70% Overall Strikes, 69% First Pitch Strikes
Loss: B. McCarthy - 4 IP, 9 H, 7 R, 7 ER, 0 BB, 7 K, 78 Pitches, 53 Strikes, 25 Balls, 68% Overall Strikes, 52% First Pitch Strikes
Team Pitching:
LAD: 156 Pitches, 105 Strikes, 51 Balls, 67% Overall Strikes, 46% First Pitch Strikes
HOU: 156 Pitches, 109 Strikes, 47 Balls, 70% Overall Strikes, 63% First Pitch Strikes
Team Strikeouts:
LAD: 7
HOU: 11
Team Walks:
LAD: 1
HOU: 1
Team Errors:
LAD: J. Uribe (Throwing)
HOU: J. Lowrie (Throwing - 2)
Hitting:
LAD:
3B: Y. Puig
HR: S. Van Slyke
12 Hits/38 At-Bats = .316 BA
HOU:
2B: J. Altuve, C. Carter, J. Lowrie (2), J. Castro, J. Marisnick
HR: J. Altuve, L. Valbuena, G. Springer, J. Castro
14 Hits/38 At-Bats = .368 BALast edited by itbeme23; 04-13-2015, 06:31 PM.Comment
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Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike
Game 15
*Test Sliders
PAYBACK!
LAD: 8 12 1
HOU: 4 9 1
Win: B. Anderson - 6 IP, 6 H, 3 R, 3 ER, 2 BB, 6 K, 96 Pitches, 63 Strikes, 33 Balls, 66% Overall Strikes, 74% First Pitch Strikes
Loss: S. Feldman - 3.2 IP, 10 H, 7 R, 7 ER, 2 BB, 3 K, 93 Pitches, 58 Strikes, 35 Balls, 62% Overall Strikes, 48% First Pitch Strikes
Save: C. Hatcher
Team Pitching:
LAD: 156 Pitches, 96 Strikes, 60 Balls, 62% Overall Strikes, 63% First Pitch Strikes
HOU: 156 Pitches, 105 Strikes, 51 Balls, 67% Overall Strikes, 59% First Pitch Strikes
Team Strikeouts:
LAD: 7
HOU: 11
Team Walks:
LAD: 2
HOU: 4
Team Errors:
LAD: J. Uribe (Throwing)
HOU: J. Marisnick (Throwing)
Hitting:
LAD:
2B: Y. Grandal
12 Hits/39 At-Bats = .308 BA
HOU:
HR: G. Springer, E. Gattis, J. Villar
9 Hits/36 At-Bats = .250 BALast edited by itbeme23; 04-13-2015, 06:32 PM.Comment
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Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike
Used sliders from post 2
Game 7
LAD: 1 4 0(cpu)
SEA: 4 4 0(me)
Win: H. Iwakuma (2-0)
Loss: Z. Greinke (0-2)
Starting Pitching:
Z. Greinke: 5 IP, 3 H, 4 R, 4 ER, 3 BB, 6 K, 86 Pitches, 46 Strikes, 40 Balls, 53% Overall Strikes, 43% First Pitch Strikes
H. Iwakuma: 8 IP, 4 H, 1 R, 1 ER, 2 BB, 3 K, 86 Pitches, 55 Strikes, 31 Balls, 64% Overall Strikes, 57% First Pitch Strikes
Team Pitching:
LAD: 137 Pitches, 79 Strikes, 58 Balls, 58% Overall Strikes, 47% First Pitch Strikes
SEA: 101 Pitches, 64 Strikes, 37 Balls, 63% Overall Strikes, 56% First Pitch Strikes
Team Strikeouts:
LAD: 3
SEA: 9
Team Walks:
LAD: 3
SEA: 5
Extra Base Hits:
LAD: 1 / 4 hits
2B: A. Gonzalez (1)
.138 avg
SEA: 2/ 4
2B: B. Miller (3)
HR: R. Cano (2)
.129 avg
Error
NONE
YEAH I BEAT THEM DODGERS , TAKE THAT ITBEME!!!! LOL.
Well played game I'm digging the slider set 2 with one game under the belt, everything looked good, nothing out of ordinary. everything looked good pitchers where being pulled when they got in trouble or fatigued. The Dodgers went through 5 pitchers, the longest outing for the relive was 1.2 innings, they even did a switch for match reasons also, that was nice too.It's all about the man Hammer'n Hank...Comment
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Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike
Game 16
*Test Sliders
LAD: 5 9 1
HOU: 2 7 0
Win: C. Kershaw - 6 IP, 5 H, 1 R, 1 ER, 1 BB, 9 K,
Loss: C. McHugh - 5 IP, 6 H, 4 R, 4 ER, 0 BB, 5 K
Save: C. Hatcher
Team Pitching:
LAD:
HOU:
Team Strikeouts:
LAD: 7
HOU: 11
Team Walks:
LAD: 2
HOU: 1
Team Errors:
LAD: J. Uribe (Throwing)
Hitting:
LAD:
2B: A. Gonzalez, J. Uribe
HR: J. Rollins, Y. Grandal
9 Hits/36 At-Bats = .250 BA
HOU:
2B: J. Villar
HR: J. Lowrie
7 Hits/35 At-Bats = .200 BALast edited by itbeme23; 04-13-2015, 06:35 PM.Comment
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Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike
Hi mate, welcome back this year with your sliders for MLB the show.
Last year, between the sliders of TNK and yours, I was very indecisive, using then eventually TNK.
This year, I change the side and turn right on you. (Because we both Dodgers: D)
I found very interesting your explanations about the specifics sliders that you are searching for a game much more realistic, in the stats, what else.
I believe that the search for a set of stats closer to reality, then involves a search of the game closer to reality than you might do with a video game.
I will try it too, as far as my possible, to participate in the discussion to check the efficiency of sliders.
You may be aware that I play mostly the Franchise mod, so I will use the test sliders post # 2Last edited by The_Gryphon75; 04-05-2015, 09:45 AM.Comment
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Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike
Slider Key:
User Settings:
Batting & Baserunning
Hitting Difficulty: Veteran
Hitting Interface: Directional (Formerly Timing)
Input Type: Buttons
PCI: Off
Hitting View: Catcher (User Preference)
In-Play View Offense: Broadcast (User Preference)
Guess Pitch: Off
Baserunning Decisions: Auto (User Preference)
Baserunning Interface: Default
Sliding Decisions: On (User Preference)
Runner Windows: On (User Preference)
Pitching:
Pitching Difficulty: All-Star
Pitching Interface: Classic
Pitching View: Broadcast (User Preference)
Pitching Ball Marker: Pitch Trail Fade (User Preference)
Pitch Confidence: On
Pitch Delay: Normal (User Preference)
API: Default (User Preference)
Fielding:
Throwing Interface: Pure Analog (User Preference)
Throwing Meter: Off (This allows for the fielder ratings to determine the outcome of the play.)
Fielding Decision: Auto (User Preference)
Throwing Decision: Off
In-Play View Defense: Broadcast
Throw Canceling: On
One Button Dive/Jump: Off
Catch Position Indicator: Off
Defensive Shift: Auto
General:
Strike Zone: Off
Hot Zones: Off
Warm Up Pitchers: On
Tutorial Tips: Off
Post Game Auto Save: Off
Scorebar Display: On
Pitch Select Display: On
Swing/Pitch Info: On
Balks: On
Umpire Balls and Strikes: Variable
Umpire Close Plays: On
Check Swing Appeals: On
Injuries: On
Ejections: On
Vibration: On
Game Log Order: Default
User Settings:
Batting & Baserunning
Hitting Difficulty: HoF
Hitting Interface: Zone
Input Type: Analog
PCI: Classic
In-Play View Offense: Medium
Baserunning Decisions: Assist
Baserunning Interface: Classic
Pitching:
Pitching Difficulty: HoF
Pitching Interface: Pure Analog
Fielding:
Throwing Meter: On
In-Play View Defense: Medium
Pitching Ball Marker: Classic Fade
General:
Pitch Select Display: Off
Umpire Close Plays: Off
Check Swing Appeals: Off
Do you think that my set can to affect on the sliders you propose ?Comment
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