Armor & Sword's MLB The Show 15 Timed (Directional)/Classic Simulation Sliders

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • orion523
    All Star
    • Aug 2007
    • 6709

    #331
    Re: Armor & Sword's/Marino MLB The Show 15 Timed (Directional)/Classic Simulation Sli

    Originally posted by kamackeris76
    A question about quick counts and stats.... When going into the pause menu and you can see your pitchers stats it only seems to have the stats of the pitches you have thrown not the ones thrown before you take control... Is this correct or am I misreading this?
    Yes, The game only tracks the actual pitches thrown. Strike percentages should be about 65-70%

    Comment

    • ulua
      Rookie
      • Mar 2007
      • 320

      #332
      Re: Armor & Sword's MLB The Show 15 Timed (Directional)/Classic Simulation Sliders

      Originally posted by orion523
      Question: Has anyone been caught stealing yet? Now granted, I get that base stealers in real life are about 70% successful and that my sample size is small, but so far I'm a perfect 10 for 10, and most of the time I've swiped the bags with ease. Last year was completely different, maybe a shade too difficult. Thoughts?
      I have noticed this also, My team is the Marlins and Gordon is a base stealing beast, basically he does not even have to slide into second but does anyway,
      also he can steal 3rd with ease also.

      Comment

      • Armor and Sword
        The Lama
        • Sep 2010
        • 21789

        #333
        Re: Armor & Sword's MLB The Show 15 Timed (Directional)/Classic Simulation Sliders

        In regards to stealing bases. Here is exactly how I steal.


        1. I never take more than the default pre set lead.

        2. I never leave early...meaning I do not hold down the L2 button and then release it before the pitcher goes into his wind up.

        3. I only pre-set my steal attempt by pointing to the base runner I want to steal and pressing the L2 button (get the rumble on my controller) and then he takes off as soon as the pitcher begins his wind up.

        I have been thrown out. But my success rate is high with top line known base thieves...as it should be.


        I want to play till the all-star break with my second year Yankees franchise (I only played 4 games on 14 with it before I carried it over) and see where the SB numbers land.
        Now Playing on PS5:
        CFB 26 Hurricanes/Fresno State Year 2
        MLB The Show 25 - 2025 Yankees Year 1
        MLB The Show 25 1985 Yankees Year 1
        Oblivion Remaster



        Follow me on Twitch
        https://www.twitch.tv/armorandsword

        Comment

        • jb12780
          Hall of Fame
          • Oct 2008
          • 10665

          #334
          Re: Armor & Sword's MLB The Show 15 Timed (Directional)/Classic Simulation Sliders

          Do you expect any changes post-patch?
          GT:jb12780
          PSN:jb12780

          Comment

          • Gagnon39
            Windy City Sports Fan
            • Mar 2003
            • 8544

            #335
            Re: Armor & Sword's MLB The Show 15 Timed (Directional)/Classic Simulation Sliders

            Are any of you guys using these sliders but putting CPU hitting back to default (5). I'm considering putting (especially solid hits) all CPU hitting back to default. The CPU offense seems a bit nerfed. Other than one game (in Colorado mind you) I've yet to give up more than four runs. Lester has yet to give up a run in two starts. I know it's possible to get shelled as I did in Colorado but I'd like to see the CPU be slightly more consistent on offense.
            All the Way, Again: A Chicago Cubs Franchise

            Streaming on Twitch
            https://www.twitch.tv/gagnon39

            Comment

            • Armor and Sword
              The Lama
              • Sep 2010
              • 21789

              #336
              Re: Armor & Sword's MLB The Show 15 Timed (Directional)/Classic Simulation Sliders

              Originally posted by Gagnon39
              Are any of you guys using these sliders but putting CPU hitting back to default (5). I'm considering putting (especially solid hits) all CPU hitting back to default. The CPU offense seems a bit nerfed. Other than one game (in Colorado mind you) I've yet to give up more than four runs. Lester has yet to give up a run in two starts. I know it's possible to get shelled as I did in Colorado but I'd like to see the CPU be slightly more consistent on offense.
              The only two sliders adjusted (and both are at 4) is foul frequecy and solid hits.

              Frequency so you get realistic strikeout numbers and the cpu not being able to endlessly foul off pitch after pitch after pitch. With it at 4 you still have battles but you win some with out pitches that you should.

              Solid hits at 4 gives you a more robust hit variety where not everything is solid wood all the time.

              Power, contact, timing...all at default. I am getting all kinds of games.
              Now Playing on PS5:
              CFB 26 Hurricanes/Fresno State Year 2
              MLB The Show 25 - 2025 Yankees Year 1
              MLB The Show 25 1985 Yankees Year 1
              Oblivion Remaster



              Follow me on Twitch
              https://www.twitch.tv/armorandsword

              Comment

              • Armor and Sword
                The Lama
                • Sep 2010
                • 21789

                #337
                Re: Armor & Sword's MLB The Show 15 Timed (Directional)/Classic Simulation Sliders

                Originally posted by jb12780
                Do you expect any changes post-patch?
                Check back in two weeks or so. I will have played over 20-25 games by then in offline franchise and have a clear grasp on anything or if anything needs a tweak.

                My hunch is no.
                Now Playing on PS5:
                CFB 26 Hurricanes/Fresno State Year 2
                MLB The Show 25 - 2025 Yankees Year 1
                MLB The Show 25 1985 Yankees Year 1
                Oblivion Remaster



                Follow me on Twitch
                https://www.twitch.tv/armorandsword

                Comment

                • Gagnon39
                  Windy City Sports Fan
                  • Mar 2003
                  • 8544

                  #338
                  Re: Armor & Sword's MLB The Show 15 Timed (Directional)/Classic Simulation Sliders

                  Originally posted by Armor and Sword
                  The only two sliders adjusted (and both are at 4) is foul frequecy and solid hits.

                  Frequency so you get realistic strikeout numbers and the cpu not being able to endlessly foul off pitch after pitch after pitch. With it at 4 you still have battles but you win some with out pitches that you should.

                  Solid hits at 4 gives you a more robust hit variety where not everything is solid wood all the time.

                  Power, contact, timing...all at default. I am getting all kinds of games.
                  Cool. Overall I've gotten good results but lately I'm lights out on the mound. I guess after reading the description of solid hits it does say that it affects batting averages. I really like my walk numbers with these sliders which I've always believed to be one of the big keys in giving up more realistic runs. I doubt that changing either of these (foul frequency or solid hits) by one click is going to too drastically alter the outcomes. I could be wrong though.
                  All the Way, Again: A Chicago Cubs Franchise

                  Streaming on Twitch
                  https://www.twitch.tv/gagnon39

                  Comment

                  • Rickyfins75
                    Rookie
                    • Oct 2014
                    • 264

                    #339
                    Re: Armor & Sword's MLB The Show 15 Timed (Directional)/Classic Simulation Sliders

                    Hey Armor after about 35 games into my Franchise im sold on youre sliders and settings. About 15 games in i started to notice my walk numbers as a batter and a pitcher were really off. I just wasnt seeing them. Also i was striking out quite a bit this year swinging at everything. I dropped pitch speed from 5 to 3 and finally decided to give quick counts a shot. My games go by at a decent pace and i get better walk chances. Im also striking out less which is always good.

                    I also finally let go of using the strike zone. Once i got about five games in realized how much better i could see the ball, i could hold off on pitches on the black even better than before and how much more immersive a clean screen really is. Im no longer blindly swinging at pitches like a changeup low and out of the zone or a slider away out of the zone in a righty vs righty matchup. Im playing the best games ive ever played with your set after years of playing differently. The classic pitching w/broadcast camera also made pitching fun and challenging for me after years of using meter and classic catcher angles and looking at the same screen for 9 innings. Im glad i made the jump.

                    Im using TNK's custom batting camera but everything else is just as you have it for the Hybrid Quick Counts set. I feel im just about ready to jump to All Star from Veteran in batting though

                    Im getting all different kinds of games and streaks after about 20 games since making these changes. Im fully invested now especially since all my stats have started to line up with the rest of the league and i feel like getting through a full season wont take as long as it used to lol. Thanks again!
                    Last edited by Rickyfins75; 04-23-2015, 01:41 PM.
                    Fortis et fidus

                    Comment

                    • Armor and Sword
                      The Lama
                      • Sep 2010
                      • 21789

                      #340
                      Re: Armor & Sword's MLB The Show 15 Timed (Directional)/Classic Simulation Sliders

                      I updated the OP in regards to Quick Counts.

                      I now feel like the CPU/HUM stamina pitching settings for full games work just fine this year on quick counts. I tested them for a while now.

                      But if your happy with your results with the original settings I left them there.


                      Enjoy.
                      Now Playing on PS5:
                      CFB 26 Hurricanes/Fresno State Year 2
                      MLB The Show 25 - 2025 Yankees Year 1
                      MLB The Show 25 1985 Yankees Year 1
                      Oblivion Remaster



                      Follow me on Twitch
                      https://www.twitch.tv/armorandsword

                      Comment

                      • topside
                        Rookie
                        • Sep 2009
                        • 302

                        #341
                        Re: Armor & Sword's MLB The Show 15 Timed (Directional)/Classic Simulation Sliders

                        These sliders are spot on for all star QC. The only concern I've had is stealing for both user and cpu are too successful.

                        In regards to all star full games the game plays much different. It seems like if my pitcher throws strikes early on the cpu offense just becomes stagnant all game.

                        Quick counts is the way to go with these sliders. Good job on these Armor. The walks, strikeouts are there for both user and cpu in QC. It's nice to actually have games where I walk 5+ because in a full game I rarely if ever saw that.

                        I'm still having a hard time getting the cpu to swing and miss before they have 2 strikes. Is there a special way to hold the button on classic pitching?

                        Comment

                        • Armor and Sword
                          The Lama
                          • Sep 2010
                          • 21789

                          #342
                          Re: Armor & Sword's MLB The Show 15 Timed (Directional)/Classic Simulation Sliders

                          Originally posted by topside
                          These sliders are spot on for all star QC. The only concern I've had is stealing for both user and cpu are too successful.

                          In regards to all star full games the game plays much different. It seems like if my pitcher throws strikes early on the cpu offense just becomes stagnant all game.

                          Quick counts is the way to go with these sliders. Good job on these Armor. The walks, strikeouts are there for both user and cpu in QC. It's nice to actually have games where I walk 5+ because in a full game I rarely if ever saw that.

                          I'm still having a hard time getting the cpu to swing and miss before they have 2 strikes. Is there a special way to hold the button on classic pitching?
                          Agreed Quick Counts is the way. I was a full game guy and I play that way online. But offline for a really great simulation experience all star quick counts is pure $$$$

                          As far as getting the CPU to swing and miss early in the count....it's tough...no doubt. I have far more success on 2 strike "out" type pitches (sliders, curves, country fastballs etc) I do get decent succes at looking strikes early in the count if I throw curves or changes for first pitch strikes.

                          As far as classic pitching it is a true feel mechanic and knowing each pitcher on your staff is a key ingredient. Also I will stress again the reason I have "warm up pitchers" on is to get a feel for that pitchers stuff for that particualr day and how long or short I need to hold down the button (before max effort kicks in) to get the break, spin or cut I want.

                          And again do not be afraid to throw out of the strike zone early or late in the count. You will be surprised at your results.

                          Rock on.

                          This game is pure gold.
                          Now Playing on PS5:
                          CFB 26 Hurricanes/Fresno State Year 2
                          MLB The Show 25 - 2025 Yankees Year 1
                          MLB The Show 25 1985 Yankees Year 1
                          Oblivion Remaster



                          Follow me on Twitch
                          https://www.twitch.tv/armorandsword

                          Comment

                          • MDgolf
                            MVP
                            • Oct 2013
                            • 1421

                            #343
                            Re: Armor & Sword's/Marino MLB The Show 15 Timed (Directional)/Classic Simulation Sli

                            I've had like 4 regulars go down with long term injuries. What is everyone else experiencing?


                            Sent from my iPhone using Tapatalk

                            Comment

                            • PhilliesFan13
                              Banned
                              • May 2009
                              • 15651

                              #344
                              Re: Armor & Sword's/Marino MLB The Show 15 Timed (Directional)/Classic Simulation Sli

                              Originally posted by MDgolf
                              I've had like 4 regulars go down with long term injuries. What is everyone else experiencing?


                              Sent from my iPhone using Tapatalk
                              In what span of time?

                              Comment

                              • tcorb95
                                Rookie
                                • Jul 2013
                                • 103

                                #345
                                Re: Armor & Sword's/Marino MLB The Show 15 Timed (Directional)/Classic Simulation Sli

                                Originally posted by Armor and Sword
                                I typically allow my catcher to call a lot of my pitches for a sim feel. But I will overrule him when I want (shake him off).

                                How do I shake him off?

                                Comment

                                Working...