Armor & Sword's MLB The Show 15 Timed (Directional)/Classic Simulation Sliders

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  • dubplate
    MVP
    • Dec 2002
    • 3779

    #526
    Re: Armor & Sword's MLB The Show 15 Timed (Directional)/Classic Simulation Sliders

    Originally posted by H8ter2
    I usually go with what the API is calling and get plenty of strike outs with strike out pitchers, both in and out of the zone
    Strike out totals aren't really the issue but rather that they don't result from pitches out of the zone which seems to always shrink in late innings. This means I have to constantly throw strikes and the CPU can just tee off on me.

    It leads to far too many instances of the CPU coming from behind which I know happens in real life and should in the game too (how else would I be able to do it to the CPU sometimes). It just happens too often for my taste.

    Comment

    • H8ter2
      Banned
      • Apr 2015
      • 231

      #527
      Re: Armor & Sword's MLB The Show 15 Timed (Directional)/Classic Simulation Sliders

      Originally posted by dubplate
      Strike out totals aren't really the issue but rather that they don't result from pitches out of the zone which seems to always shrink in late innings. This means I have to constantly throw strikes and the CPU can just tee off on me.

      It leads to far too many instances of the CPU coming from behind which I know happens in real life and should in the game too (how else would I be able to do it to the CPU sometimes). It just happens too often for my taste.
      I see what your saying I will pay more attention to it in my franchise, but from what I am remembering is that even late in games i am getting batters to chase pitches out of the zone so long as I am in a pitchers count. Not sure what would help your situation but with these sliders I can say i am not really having the issue you are describing, at least not consistantly, a game here and there yes.

      Comment

      • dubplate
        MVP
        • Dec 2002
        • 3779

        #528
        Re: Armor & Sword's MLB The Show 15 Timed (Directional)/Classic Simulation Sliders

        Originally posted by H8ter2
        I see what your saying I will pay more attention to it in my franchise, but from what I am remembering is that even late in games i am getting batters to chase pitches out of the zone so long as I am in a pitchers count. Not sure what would help your situation but with these sliders I can say i am not really having the issue you are describing, at least not consistantly, a game here and there yes.
        I may switch to pulse pitching this weekend so I have slightly more control over the outcome of my pitches and see if it is something I am doing wrong while using classic pitching.

        Comment

        • Armor and Sword
          The Lama
          • Sep 2010
          • 21789

          #529
          Re: Armor & Sword's MLB The Show 15 Timed (Directional)/Classic Simulation Sliders

          Originally posted by dubplate
          I may switch to pulse pitching this weekend so I have slightly more control over the outcome of my pitches and see if it is something I am doing wrong while using classic pitching.
          You just need to get better at classic pitching man. Again most of those that use my sliders and play on Classic have been playing Classic pitching for almost a decade. There are a lot of fine nuances, getting the feel and understanding each and every pitcher on your staff.

          I have no issues getting the CPu to chase early or late in the count....it does not matter. I can get them to chase. Especially the weak plate vision guys. ratings are the driver in this approach of playing. They play the primary role in the dice result. But you must have a good feel of the controller with your button press and pitch placement.

          It's not easy. But it is highly rewarding. It may not be the interface for you in the end. But I would work at it. And if the only problem your having is getting the Cpu to chase pitches.....then you just need to practice more on the feel of how little or long to hld down X as well as placing the ball marker for different pitches from different pitchers.

          It is really in depth and takes a lot of time to get the hang of. But once you do you will not want to pitch any other way.

          Personally I don't like pulse or meter for many reasons....but the biggest thing for me is the simulation aspect of the game and having that clean screen. Visually the way I play the game looks and feels like a ball game you watch on TV.

          That is what I strive for with the settings and sliders I develop.

          Good luck. And I hope you stick with the Classic interface. It really is the best one IMO.
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          Comment

          • PhilliesFan13
            Banned
            • May 2009
            • 15651

            #530
            Re: Armor & Sword's MLB The Show 15 Timed (Directional)/Classic Simulation Sliders

            Originally posted by dubplate
            I may switch to pulse pitching this weekend so I have slightly more control over the outcome of my pitches and see if it is something I am doing wrong while using classic pitching.
            Originally posted by Armor and Sword
            You just need to get better at classic pitching man. Again most of those that use my sliders and play on Classic have been playing Classic pitching for almost a decade. There are a lot of fine nuances, getting the feel and understanding each and every pitcher on your staff.

            I have no issues getting the CPu to chase early or late in the count....it does not matter. I can get them to chase. Especially the weak plate vision guys. ratings are the driver in this approach of playing. They play the primary role in the dice result. But you must have a good feel of the controller with your button press and pitch placement.

            It's not easy. But it is highly rewarding. It may not be the interface for you in the end. But I would work at it. And if the only problem your having is getting the Cpu to chase pitches.....then you just need to practice more on the feel of how little or long to hld down X as well as placing the ball marker for different pitches from different pitchers.

            It is really in depth and takes a lot of time to get the hang of. But once you do you will not want to pitch any other way.

            Personally I don't like pulse or meter for many reasons....but the biggest thing for me is the simulation aspect of the game and having that clean screen. Visually the way I play the game looks and feels like a ball game you watch on TV.

            That is what I strive for with the settings and sliders I develop.

            Good luck. And I hope you stick with the Classic interface. It really is the best one IMO.
            Definitely just keep practicing with Classic man. It really is a great pitching option. I have never used anything else since I started playing this series with MLB 07 The Show. Everything Armor said is on the money. You will get better.

            Comment

            • dubplate
              MVP
              • Dec 2002
              • 3779

              #531
              Re: Armor & Sword's MLB The Show 15 Timed (Directional)/Classic Simulation Sliders

              Originally posted by Armor and Sword
              You just need to get better at classic pitching man. Again most of those that use my sliders and play on Classic have been playing Classic pitching for almost a decade. There are a lot of fine nuances, getting the feel and understanding each and every pitcher on your staff.

              I have no issues getting the CPu to chase early or late in the count....it does not matter. I can get them to chase. Especially the weak plate vision guys. ratings are the driver in this approach of playing. They play the primary role in the dice result. But you must have a good feel of the controller with your button press and pitch placement.

              It's not easy. But it is highly rewarding. It may not be the interface for you in the end. But I would work at it. And if the only problem your having is getting the Cpu to chase pitches.....then you just need to practice more on the feel of how little or long to hld down X as well as placing the ball marker for different pitches from different pitchers.

              It is really in depth and takes a lot of time to get the hang of. But once you do you will not want to pitch any other way.

              Personally I don't like pulse or meter for many reasons....but the biggest thing for me is the simulation aspect of the game and having that clean screen. Visually the way I play the game looks and feels like a ball game you watch on TV.

              That is what I strive for with the settings and sliders I develop.

              Good luck. And I hope you stick with the Classic interface. It really is the best one IMO.
              You are probably right and I am just not used to the nuances of classic pitching. I will stick with it and see if I can persevere!

              Comment

              • dubplate
                MVP
                • Dec 2002
                • 3779

                #532
                Re: Armor & Sword's MLB The Show 15 Timed (Directional)/Classic Simulation Sliders

                Originally posted by PhilliesFan13
                Definitely just keep practicing with Classic man. It really is a great pitching option. I have never used anything else since I started playing this series with MLB 07 The Show. Everything Armor said is on the money. You will get better.
                Since you are a fellow Phillies fan I will heed your advice.

                Comment

                • SpritePuck
                  Rookie
                  • May 2014
                  • 408

                  #533
                  Re: Armor & Sword's MLB The Show 15 Timed (Directional)/Classic Simulation Sliders

                  For me it is about understanding your pitching staff and pitching to their strengths. Pitch with them like they pitch. If using a guy who gets hitters to chase and you set the hitter up properly they will chase.

                  Trying to pitch like Pedro Martinez with Phil Hughes will get you shelled out of the park.... Trying to pitch like Phil Hughes with King Felix will get you shelled out of the park...

                  Or so it is for me anyhow, my strategy in pitching is always based upon who I have on the mound. Some guys are not strike out pitchers and attempting to make them one on higher difficulties leads to disaster.

                  Comment

                  • KingV2k3
                    Senior Circuit
                    • May 2003
                    • 5881

                    #534
                    Re: Armor & Sword's MLB The Show 15 Timed (Directional)/Classic Simulation Sliders

                    I have also been playing "Clean Screen / Classic" for years now, and it's challenging BECAUSE it's realistic AND attribute driven...

                    A&S and SpritePuck make great points, but I'd also like to add that, like "real baseball" you:

                    1) DON'T pound the zone...shoot for a strike percentage in the 60's and no higher

                    2) Set up pitches by intentionally throwing high / low / outside / off speed / "junk" when ahead in the count

                    3) Don't be afraid to walk batters...beats having them hit one into the cheap seats

                    4) Occasionally "pitch to contact", as opposed to nibbling

                    5) Know your pitchers and their relative control ratings...determines where you place the cursor...some guys allow you to use the whole strike zone (as outlined by the vibration) and some require you to operate within the inner part of the zone..."big" moves with the cursor for some / "small" to next to no move for others, etc.

                    6) Take note of how your pitcher is locating with Warm Up pitches...every time out is slightly different and will determine cursor placement as well

                    7) Don't get predictable or repetitive...esp. with your starter in his 2nd / 3rd time though the lineup...in this title ALL players "share the same brain", so you have to mix it up with each individual hitter AND the opposing lineup as a whole

                    8) Some days you get shelled or turn over a gem to the pen and THEY get shelled...it's "the baseball", after all!

                    9) THINK and have FUN leaning a new thing

                    Comment

                    • SpritePuck
                      Rookie
                      • May 2014
                      • 408

                      #535
                      Re: Armor & Sword's MLB The Show 15 Timed (Directional)/Classic Simulation Sliders

                      The real MLB swing and whiff, may not be as common as one thinks!

                      I bet most of us would feel the AI never swings and misses at pitches out of the zone the closer the number gets to realistic. If I told you on average MLB hitters only swing and miss on 1/5 of pitches thrown out of the zone, would you believe it? Well, I took fangraph numbers and that is what I came up with. Here is how:

                      Swing at pitch out of zone average: .31
                      Contact of pitch out of zone average: .66
                      Making swing and miss on pitches out of zone average: .204 ??? (could have done the math wrong, there was no listing of this percentage on fangraphs)

                      Conclussion:

                      On average MLB hitters only swing at .31 of pitches out of the zone. Here is the kicker though, MLB hitters make contact with .66 of pitches they swing at out of the strike zone. This means swinging at less than 1/3 of pitches out of the zone but making contact with 2/3 of the ones they swing at. This translates to .204 of pitches out of the zone are swung at and missed. (if I did the math correctly)

                      So, roughly 1/5 of balls thrown out of the zone are swung at and missed. If relying on that for strikeouts one can see the number of K's will not be that impressive. Take into account that is 1/5 of all pitches thrown out of the strike zone and not all of those are thrown with hitters already having two strikes against them.

                      MLB hitters simply do not swing and miss at pitches out of the zone as often as highlight films of great pitchers wish us to believe.


                      Last but not least... The Show hitters pick up on patterns just like real hitters.
                      So, in game realise always trying to get hitters to chase causes them to predict the pitch and take it for a ball or if close to being a strike foul it off. Just as it would in real life. If literally every time a pitcher had an 0-2 count he went out of the zone no one in the MLB would swing on 0-2 counts. If you have had a couple batters chase on 0-2 or 1-2 counts next time try hitting the corner for a watched strike three. If used the in game hitter and pitcher analsist thing makes pitching much more successful. Or for me anhow.

                      Comment

                      • SpritePuck
                        Rookie
                        • May 2014
                        • 408

                        #536
                        Re: Armor & Sword's MLB The Show 15 Timed (Directional)/Classic Simulation Sliders

                        Originally posted by KingV2k3
                        I have also been playing "Clean Screen / Classic" for years now, and it's challenging BECAUSE it's realistic AND attribute driven...

                        A&S and SpritePuck make great points, but I'd also like to add that, like "real baseball" you:

                        1) DON'T pound the zone...shoot for a strike percentage in the 60's and no higher

                        2) Set up pitches by intentionally throwing high / low / outside / off speed / "junk" when ahead in the count

                        3) Don't be afraid to walk batters...beats having them hit one into the cheap seats

                        4) Occasionally "pitch to contact", as opposed to nibbling

                        5) Know your pitchers and their relative control ratings...determines where you place the cursor...some guys allow you to use the whole strike zone (as outlined by the vibration) and some require you to operate within the inner part of the zone..."big" moves with the cursor for some / "small" to next to no move for others, etc.

                        6) Take note of how your pitcher is locating with Warm Up pitches...every time out is slightly different and will determine cursor placement as well

                        7) Don't get predictable or repetitive...esp. with your starter in his 2nd / 3rd time though the lineup...in this title ALL players "share the same brain", so you have to mix it up with each individual hitter AND the opposing lineup as a whole

                        8) Some days you get shelled or turn over a gem to the pen and THEY get shelled...it's "the baseball", after all!

                        9) THINK and have FUN leaning a new thing

                        This, do this.. trust this and understand this.... priceless advice! Amazing insight worded so well.

                        Comment

                        • billyo
                          Rookie
                          • Mar 2007
                          • 206

                          #537
                          Re: Armor & Sword's MLB The Show 15 Timed (Directional)/Classic Simulation Sliders

                          Use these sliders on all star. Having a little trouble scoring runs, but am getting 7-9 hits a game.(mostly singles) Thinking about increasing timing +1. Thoughts on what this would do? How much impact for anyone who has tried this?

                          What I am trying to accomplish is this...on veteran, I hit and score too much, but on all star it is what I described above. Just can't get it right.

                          Thanks

                          Comment

                          • PhilliesFan13
                            Banned
                            • May 2009
                            • 15651

                            #538
                            Re: Armor & Sword's MLB The Show 15 Timed (Directional)/Classic Simulation Sliders

                            Originally posted by billyo
                            Use these sliders on all star. Having a little trouble scoring runs, but am getting 7-9 hits a game.(mostly singles) Thinking about increasing timing +1. Thoughts on what this would do? How much impact for anyone who has tried this?

                            What I am trying to accomplish is this...on veteran, I hit and score too much, but on all star it is what I described above. Just can't get it right.

                            Thanks
                            I was struggling for a while on All-Star. Went down to Veteran for a bit to get right. Back on All-Star now with the sliders here except I do have Timing +1 at 6. Has been helping a lot. The Catcher Zoom cameras are also a huge help as well. I use Catcher Zoom and Armor uses Catcher Zoom 3. Try that out along with Timing at 6.

                            I play as the Phillies so I don't expect to score a ton of runs, but everything listed in the thread can help. Most helpful thread in The Show forums in my opinion.

                            Comment

                            • billyo
                              Rookie
                              • Mar 2007
                              • 206

                              #539
                              Re: Armor & Sword's MLB The Show 15 Timed (Directional)/Classic Simulation Sliders

                              Thanks PhilliesFan13, will try to do as you said. I have really struggled getting out of the gate, so to speak, this year.

                              Did the +1 timing help contact only or did it affect power or solid contact as well?

                              Comment

                              • PhilliesFan13
                                Banned
                                • May 2009
                                • 15651

                                #540
                                Re: Armor & Sword's MLB The Show 15 Timed (Directional)/Classic Simulation Sliders

                                Originally posted by billyo
                                Thanks PhilliesFan13, will try to do as you said. I have really struggled getting out of the gate, so to speak, this year.

                                Did the +1 timing help contact only or did it affect power or solid contact as well?
                                It makes the timing window bigger and easier. Helps reduce misses and fouls due to bad timing. Doesn't take them away entirely.

                                Comment

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