Pitcher stamina sliders

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  • shopejay
    Rookie
    • Dec 2011
    • 318

    #31
    Re: Pitcher stamina sliders

    I also Simmed the first week of the season with both at 0 and had 7 complete games out of a total of 77 games. 9%, which isn't bad for sim stats and yeah I know the MLB average is like 2 or 3% but we can't make the sliders negative! Lol.

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    • Jr.
      Playgirl Coverboy
      • Feb 2003
      • 19171

      #32
      Re: Pitcher stamina sliders

      Originally posted by shopejay
      Wouldn't lowering the hook have the manager leave the pitcher in longer or is it reversed? I was just playing a game on 7 and my starter threw 125 pitches thru the 7th inning and still had 25% left in the tank, with 8 K's and 2 BB's. Is that what your shooting for? I don't know if I like it that high personally, hell I don't know. Just hard trying to find a happy medium with this.
      I believe lowering the slider makes the manager remove the pitcher sooner. It says it in the slider explanation, I'm not 100% sure off the top of my head.

      Maybe I have it at 6. My pitchers typically get tired around 100 pitches, and they are all in the 80s for stamina. Lester can go a little deeper because his is at 89.

      EDIT: You were right, raising the Manager Hook slider makes the manager take the starter out more quickly. As for the HUM stamina slider, I do have it at 7 for my games sliders... I do remember now that the "getting tired" message comes when pitchers have about 25% stamina left. I just played a game with Jason Hammel last night and I got that message right at his 100th pitch. His stamina is a 78, so I might lower it back to 6.
      Last edited by Jr.; 06-23-2015, 12:27 PM.
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      • shopejay
        Rookie
        • Dec 2011
        • 318

        #33
        Re: Pitcher stamina sliders

        Originally posted by Jr.
        I believe lowering the slider makes the manager remove the pitcher sooner. It says it in the slider explanation, I'm not 100% sure off the top of my head.

        Maybe I have it at 6. My pitchers typically get tired around 100 pitches, and they are all in the 80s for stamina. Lester can go a little deeper because his is at 89.

        EDIT: You were right, raising the Manager Hook slider makes the manager take the starter out more quickly. As for the HUM stamina slider, I do have it at 7 for my games sliders... I do remember now that the "getting tired" message comes when pitchers have about 25% stamina left. I just played a game with Jason Hammel last night and I got that message right at his 100th pitch. His stamina is a 78, so I might lower it back to 6.
        Yeah 6 may work for SP stamina, I even thought about 5, especially if you have the hook lower than a 5. My hook is set at 3 and with SP stamina at 7, I feel is too much. Also any player who gets to 100 pitches with 25% or less is pretty close to what I'm looking for, and if they aren't getting close to completing a game they should be getting gassed out. I know I would be! Lol. This also shows that computer is being patient that game or your some of your pitches have been missing.

        I believe the average number of pitches per inning is between 12 and 16 if all goes well, obviously the bigger innings will see more or you could get that beautiful 3-5 pitch inning, due to the other team hacking away. It's so unpredictable.

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        • Droned idahoan xb gt
          Rookie
          • Jan 2015
          • 54

          #34
          Re: Pitcher stamina sliders

          I have my starter stamina at 4 and reliever at 0

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          • shopejay
            Rookie
            • Dec 2011
            • 318

            #35
            Re: Pitcher stamina sliders

            Originally posted by Droned idahoan xb gt
            I have my starter stamina at 4 and reliever at 0
            Where is your hook at ? And is that for played games or both sim and played?

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            • nbacoventry
              Rookie
              • Apr 2010
              • 139

              #36
              Re: Pitcher stamina sliders

              I've been using these for the games that get simmed:

              Starting Pitcher Stamina: 3
              Relief Pitcher Stamina: 1
              Manager Hook: 6

              I'm still hearing about complete games every radio show, in the last one I heard the guy say there was 3 or 4 complete games. Every day there is at least one complete game.

              What should I change? Surely I shouldn't be getting that many complete games.



              My complete game stats for all teams actually look a little like that in the above link. The only thing is that I'm 15 games into the regular season.
              Last edited by nbacoventry; 07-07-2015, 05:21 AM.

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              • WaitTilNextYear
                Go Cubs Go
                • Mar 2013
                • 16830

                #37
                Re: Pitcher stamina sliders

                Originally posted by nbacoventry
                I've been using these for the games that get simmed:

                Starting Pitcher Stamina: 3
                Relief Pitcher Stamina: 1
                Manager Hook: 6

                I'm still hearing about complete games every radio show, in the last one I heard the guy say there was 3 or 4 complete games. Every day there is at least one complete game.

                What should I change? Surely I shouldn't be getting that many complete games.



                My complete game stats for all teams actually look a little like that in the above link. The only thing is that I'm 15 games into the regular season.
                In my sliders, I have the following for simmed games:

                SP Stamina (both cpu and user): 1
                RP Stamina (both cpu and user): 6
                Manager Hook: 5

                Stats look much more realistic in both CGs and IP at the end of the season. I'd caution against going too far up on the manager hook, because then the problem is you get dozens of relievers with 90-120 appearances (which I don't think anyone else has noticed yet...or at least I haven't seen it mentioned) when the most used guys in real life make 70-80 appearances out of the pen.
                Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan Wolverines

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                • nbacoventry
                  Rookie
                  • Apr 2010
                  • 139

                  #38
                  Re: Pitcher stamina sliders

                  Originally posted by WaitTilNextYear
                  In my sliders, I have the following for simmed games:

                  SP Stamina (both cpu and user): 1
                  RP Stamina (both cpu and user): 6
                  Manager Hook: 5

                  Stats look much more realistic in both CGs and IP at the end of the season. I'd caution against going too far up on the manager hook, because then the problem is you get dozens of relievers with 90-120 appearances (which I don't think anyone else has noticed yet...or at least I haven't seen it mentioned) when the most used guys in real life make 70-80 appearances out of the pen.
                  Will give those a try, thanks.

                  Comment

                  • forme95
                    MVP
                    • Nov 2013
                    • 3118

                    #39
                    Re: Pitcher stamina sliders

                    Interesting find. I had tested both at 0 and hook at 10, and in one month I still saw somewhere around 20 CG.
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                    • DarthRambo
                      MVP
                      • Mar 2008
                      • 6630

                      #40
                      Re: Pitcher stamina sliders

                      I have yet to test this out this year. Is too many CGs still an issue this year?? Wondering if I will still need to sim games with lowered pitcher stamina sliders.
                      https://www.youtube.com/DarthRambo

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                      • KBLover
                        Hall Of Fame
                        • Aug 2009
                        • 12172

                        #41
                        Re: Pitcher stamina sliders

                        Originally posted by IrishSalsa
                        I have yet to test this out this year. Is too many CGs still an issue this year?? Wondering if I will still need to sim games with lowered pitcher stamina sliders.
                        I've read it might be. I think one guy was changing it in his sliders (Mike Lowe maybe?) and he found that nothing he tried brought the CGs under control.

                        I admit I don't bother. I know I'll forget because I often start my next game from the team screen (i.e. hitting X on my next schedule game box) which sims everything else.

                        Plus, far enough in, the pitching stats are...interesting...as it is. CGs being off just joins in. If the Giants can have a 2.22 team ERA in 2021, what's a few extra CGs? Heck, some teams hardly have any (Diamondbacks have exactly 1 at the ASB).
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