TNK & PsychoBulk 2016 Sliders

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  • Mikebender13
    Rookie
    • Mar 2013
    • 71

    #166
    Re: TNK & PsychoBulk 2016 Sliders

    Were v2.0 uploaded? Don't see them in the vault
    Last edited by Mikebender13; 04-08-2016, 04:42 PM.

    Comment

    • Taku
      Pro
      • Sep 2007
      • 842

      #167
      Re: TNK & PsychoBulk 2016 Sliders

      I enjoy the gameplay with these sliders. I'm decent hitter but I struggle with my pitching. Should I tinker with human pitching sliders or just drop difficulty level? I think I can execute my pitches ok but maybe I don't know when to use certain type of pitches...

      Comment

      • TNKNGM
        All Star
        • Mar 2005
        • 6788

        #168
        Re: TNK & PsychoBulk 2016 Sliders

        Originally posted by Mikebender13
        Were v2.0 uploaded? Don't see them in the vault
        It was so late....I forgot to upload them, whoops

        I'll put them in there tonight....you can manually enter them in the meantime

        Comment

        • bcruise
          Hall Of Fame
          • Mar 2004
          • 23274

          #169
          Re: TNK & PsychoBulk 2016 Sliders

          Originally posted by morario84
          Woah. Is this confirmed somewhere, or just anecdotal?
          Not anecdotal.

          Comment

          • Mikebender13
            Rookie
            • Mar 2013
            • 71

            #170
            Re: TNK & PsychoBulk 2016 Sliders

            We don't think the runners are a bit too quick? Making every play at 1B in infield close

            Comment

            • Checmate101
              N.W.O. - NO WR OPEN
              • Mar 2006
              • 9947

              #171
              Re: TNK & PsychoBulk 2016 Sliders

              Originally posted by TNKNGM
              Been doing this long enough......it's not a big deal and exhibition is fine for getting sliders nailed down
              Alright cool...been using your slider set for years...who am I to judge
              Originally posted by TNKNGM
              Been doing this long enough......it's not a big deal and exhibition is fine for getting sliders nailed down
              Alright cool...been using your slider set for years...who am I to judge

              Sent from my LG-H634 using Tapatalk
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              Comment

              • TNKNGM
                All Star
                • Mar 2005
                • 6788

                #172
                Re: TNK & PsychoBulk 2016 Sliders

                Version 2.0 is now uploaded to the vault

                Comment

                • TNKNGM
                  All Star
                  • Mar 2005
                  • 6788

                  #173
                  Re: TNK & PsychoBulk 2016 Sliders

                  Originally posted by Mikebender13
                  We don't think the runners are a bit too quick? Making every play at 1B in infield close
                  What fiedling and throw mechanism do you use?

                  Comment

                  • Mikebender13
                    Rookie
                    • Mar 2013
                    • 71

                    #174
                    Re: TNK & PsychoBulk 2016 Sliders

                    Buttons like you.

                    Just curious...

                    Cpu also seems to swing through a lot of fastballs. Thoughts on this too?

                    Comment

                    • TNKNGM
                      All Star
                      • Mar 2005
                      • 6788

                      #175
                      Re: TNK & PsychoBulk 2016 Sliders

                      Originally posted by Mikebender13
                      Buttons like you.

                      Just curious...

                      Cpu also seems to swing through a lot of fastballs. Thoughts on this too?
                      These issues have not been a problem for me yet....gonna play a game tonight and will report if I have an issue

                      Comment

                      • Mikebender13
                        Rookie
                        • Mar 2013
                        • 71

                        #176
                        Re: TNK & PsychoBulk 2016 Sliders

                        Granted I play with the mets.

                        The pitchers are good.

                        Just feel that more times than I would think I can out right over the plate and they swing through.

                        Comment

                        • GWPump23
                          Rookie
                          • Dec 2011
                          • 361

                          #177
                          Re: TNK & PsychoBulk 2016 Slidersu

                          Only 5 games in but alrady realize that i'll be hard pressed to tweak much from here...game is playing great!

                          Will recap & post player stats after 2 turns through the rotation (10-games)

                          -GW-
                          "Never go short in the land of plenty..."

                          Comment

                          • FenwayMac
                            Pro
                            • Mar 2009
                            • 825

                            #178
                            Re: TNK & PsychoBulk 2016 Sliders

                            questions and thoughts for those who are testing the sliders...

                            I am testing using preseason using the Red Sox. I am looking to see how fatigue plays a role on the players after a few games...

                            Overall I really like the pitching battles. I feel my pitch location and control are fair, and the swings and misses, taking, and caught looking are pretty nice. Getting about 8 k's per pitcher.

                            My hitting is not great, but that is on me because I am still seeking the right hitting cam. It will come around, BUT I am leaning a bit more toward a solid hit slider of four vs three for reason of too many pop ups.

                            The sliders I am curious about between everybody testing are:

                            1) pitcher fatigue: i have pitched a full nine innings with each pitcher, going over 100 pitches and still in solid control of the battle. I have moved fatigue to four and then exhausts the pitcher right about 100 pitches, but still going a full 9 innings...I wonder if CPU foul slider might need a bump to increase pitch count earlier?

                            2) fielder reaction: It really feels like the players just have a great jump on everything. Hot corner is all over it and slinging it to first no prob, and all the fielders are right on it as well. Wondering if maybe a decrease?

                            3) errors: Not a single error, bobble, nothing in five straight games. Players seem to have stickum in their gloves.

                            4) arm strength OR running speed. Everything is so fast and accurate, I wonder if maybe decreasing BOTH?

                            I appreciate your thoughts on these!

                            Comment

                            • mkilcNYR
                              Rookie
                              • Jul 2014
                              • 129

                              #179
                              Re: TNK & PsychoBulk 2016 Sliders

                              Originally posted by FenwayMac
                              questions and thoughts for those who are testing the sliders...

                              I am testing using preseason using the Red Sox. I am looking to see how fatigue plays a role on the players after a few games...

                              Overall I really like the pitching battles. I feel my pitch location and control are fair, and the swings and misses, taking, and caught looking are pretty nice. Getting about 8 k's per pitcher.

                              My hitting is not great, but that is on me because I am still seeking the right hitting cam. It will come around, BUT I am leaning a bit more toward a solid hit slider of four vs three for reason of too many pop ups.

                              The sliders I am curious about between everybody testing are:

                              1) pitcher fatigue: i have pitched a full nine innings with each pitcher, going over 100 pitches and still in solid control of the battle. I have moved fatigue to four and then exhausts the pitcher right about 100 pitches, but still going a full 9 innings...I wonder if CPU foul slider might need a bump to increase pitch count earlier?

                              2) fielder reaction: It really feels like the players just have a great jump on everything. Hot corner is all over it and slinging it to first no prob, and all the fielders are right on it as well. Wondering if maybe a decrease?

                              3) errors: Not a single error, bobble, nothing in five straight games. Players seem to have stickum in their gloves.

                              4) arm strength OR running speed. Everything is so fast and accurate, I wonder if maybe decreasing BOTH?

                              I appreciate your thoughts on these!
                              Could be that your using the Red Sox which is why those pitchers are going deep into games. Price, Bucholtz, and Porcello are either over 90 or in the high 80's from what I remember when it comes to stamina. Sliders won't have much of a great affect on a pitcher's stamina if he's THAT good.

                              Comment

                              • Slymitch
                                Rookie
                                • Jul 2015
                                • 26

                                #180
                                Re: TNK & PsychoBulk 2016 Sliders

                                Originally posted by FenwayMac
                                questions and thoughts for those who are testing the sliders...

                                I am testing using preseason using the Red Sox. I am looking to see how fatigue plays a role on the players after a few games...

                                Overall I really like the pitching battles. I feel my pitch location and control are fair, and the swings and misses, taking, and caught looking are pretty nice. Getting about 8 k's per pitcher.

                                My hitting is not great, but that is on me because I am still seeking the right hitting cam. It will come around, BUT I am leaning a bit more toward a solid hit slider of four vs three for reason of too many pop ups.

                                The sliders I am curious about between everybody testing are:

                                1) pitcher fatigue: i have pitched a full nine innings with each pitcher, going over 100 pitches and still in solid control of the battle. I have moved fatigue to four and then exhausts the pitcher right about 100 pitches, but still going a full 9 innings...I wonder if CPU foul slider might need a bump to increase pitch count earlier?

                                2) fielder reaction: It really feels like the players just have a great jump on everything. Hot corner is all over it and slinging it to first no prob, and all the fielders are right on it as well. Wondering if maybe a decrease?

                                3) errors: Not a single error, bobble, nothing in five straight games. Players seem to have stickum in their gloves.

                                4) arm strength OR running speed. Everything is so fast and accurate, I wonder if maybe decreasing BOTH?

                                I appreciate your thoughts on these!
                                Yeh man I think I have to agree with you on the Errors, the baserunning speed and arm strength. Had like 2 errors over the past 5 games, both teams combined. And also think on the ground ball outs, the runner speed and the arm strength could be turned down 1 notch or two, unless it effects base stealing.

                                Everything else for me so far on v2 has been fine, no problems with anything else at all.

                                Comment

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