Were v2.0 uploaded? Don't see them in the vault
TNK & PsychoBulk 2016 Sliders
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Re: TNK & PsychoBulk 2016 Sliders
Were v2.0 uploaded? Don't see them in the vaultLast edited by Mikebender13; 04-08-2016, 04:42 PM. -
Re: TNK & PsychoBulk 2016 Sliders
I enjoy the gameplay with these sliders. I'm decent hitter but I struggle with my pitching. Should I tinker with human pitching sliders or just drop difficulty level? I think I can execute my pitches ok but maybe I don't know when to use certain type of pitches...Comment
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Re: TNK & PsychoBulk 2016 Sliders
We don't think the runners are a bit too quick? Making every play at 1B in infield closeComment
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Re: TNK & PsychoBulk 2016 Sliders
Sent from my LG-H634 using TapatalkWashington Redskins
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Re: TNK & PsychoBulk 2016 Sliders
Buttons like you.
Just curious...
Cpu also seems to swing through a lot of fastballs. Thoughts on this too?Comment
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Re: TNK & PsychoBulk 2016 Sliders
Granted I play with the mets.
The pitchers are good.
Just feel that more times than I would think I can out right over the plate and they swing through.Comment
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Re: TNK & PsychoBulk 2016 Slidersu
Only 5 games in but alrady realize that i'll be hard pressed to tweak much from here...game is playing great!
Will recap & post player stats after 2 turns through the rotation (10-games)
-GW-"Never go short in the land of plenty..."Comment
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Re: TNK & PsychoBulk 2016 Sliders
questions and thoughts for those who are testing the sliders...
I am testing using preseason using the Red Sox. I am looking to see how fatigue plays a role on the players after a few games...
Overall I really like the pitching battles. I feel my pitch location and control are fair, and the swings and misses, taking, and caught looking are pretty nice. Getting about 8 k's per pitcher.
My hitting is not great, but that is on me because I am still seeking the right hitting cam. It will come around, BUT I am leaning a bit more toward a solid hit slider of four vs three for reason of too many pop ups.
The sliders I am curious about between everybody testing are:
1) pitcher fatigue: i have pitched a full nine innings with each pitcher, going over 100 pitches and still in solid control of the battle. I have moved fatigue to four and then exhausts the pitcher right about 100 pitches, but still going a full 9 innings...I wonder if CPU foul slider might need a bump to increase pitch count earlier?
2) fielder reaction: It really feels like the players just have a great jump on everything. Hot corner is all over it and slinging it to first no prob, and all the fielders are right on it as well. Wondering if maybe a decrease?
3) errors: Not a single error, bobble, nothing in five straight games. Players seem to have stickum in their gloves.
4) arm strength OR running speed. Everything is so fast and accurate, I wonder if maybe decreasing BOTH?
I appreciate your thoughts on these!Comment
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Re: TNK & PsychoBulk 2016 Sliders
questions and thoughts for those who are testing the sliders...
I am testing using preseason using the Red Sox. I am looking to see how fatigue plays a role on the players after a few games...
Overall I really like the pitching battles. I feel my pitch location and control are fair, and the swings and misses, taking, and caught looking are pretty nice. Getting about 8 k's per pitcher.
My hitting is not great, but that is on me because I am still seeking the right hitting cam. It will come around, BUT I am leaning a bit more toward a solid hit slider of four vs three for reason of too many pop ups.
The sliders I am curious about between everybody testing are:
1) pitcher fatigue: i have pitched a full nine innings with each pitcher, going over 100 pitches and still in solid control of the battle. I have moved fatigue to four and then exhausts the pitcher right about 100 pitches, but still going a full 9 innings...I wonder if CPU foul slider might need a bump to increase pitch count earlier?
2) fielder reaction: It really feels like the players just have a great jump on everything. Hot corner is all over it and slinging it to first no prob, and all the fielders are right on it as well. Wondering if maybe a decrease?
3) errors: Not a single error, bobble, nothing in five straight games. Players seem to have stickum in their gloves.
4) arm strength OR running speed. Everything is so fast and accurate, I wonder if maybe decreasing BOTH?
I appreciate your thoughts on these!Comment
-
Re: TNK & PsychoBulk 2016 Sliders
questions and thoughts for those who are testing the sliders...
I am testing using preseason using the Red Sox. I am looking to see how fatigue plays a role on the players after a few games...
Overall I really like the pitching battles. I feel my pitch location and control are fair, and the swings and misses, taking, and caught looking are pretty nice. Getting about 8 k's per pitcher.
My hitting is not great, but that is on me because I am still seeking the right hitting cam. It will come around, BUT I am leaning a bit more toward a solid hit slider of four vs three for reason of too many pop ups.
The sliders I am curious about between everybody testing are:
1) pitcher fatigue: i have pitched a full nine innings with each pitcher, going over 100 pitches and still in solid control of the battle. I have moved fatigue to four and then exhausts the pitcher right about 100 pitches, but still going a full 9 innings...I wonder if CPU foul slider might need a bump to increase pitch count earlier?
2) fielder reaction: It really feels like the players just have a great jump on everything. Hot corner is all over it and slinging it to first no prob, and all the fielders are right on it as well. Wondering if maybe a decrease?
3) errors: Not a single error, bobble, nothing in five straight games. Players seem to have stickum in their gloves.
4) arm strength OR running speed. Everything is so fast and accurate, I wonder if maybe decreasing BOTH?
I appreciate your thoughts on these!
Everything else for me so far on v2 has been fine, no problems with anything else at all.Comment
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