Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

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  • Armor and Sword
    The Lama
    • Sep 2010
    • 21793

    #106
    Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

    Originally posted by huskerfan4life
    hey @armour&sword I have a question for you? I am doing a fantasy draft with my cubs franchise till I start my real franchise when the hybrid drops, but my question has to do with my starters and what I would need to do to get relievers in the game and more realistic k's, well here is my staff and their stats from their first start

    1) kluber 8 ip obb 12 k's
    2) terhan 8 ip 1 bb 15 k's
    3) lincecum 8 ip 0bb 17 k's

    what can I do to make it more realistic
    3 starts......come on. You have to play 25-30 games, go through the rotation 4 times then let me know how they are all pitching after 4 starts each.

    Baseball needs large sample sizes to evaluate statistical trends.....I say the same thing every single year.

    I have no suggestions when I see you have played 3 games and dominated. If your doing the same exact thing after 12 starts between those 3 pitchers....I would be blown away and say move up to HOF.

    Your skill level is beyond All-Star then. So check back with me after those 12 starts (4 each for those 3) and show me the stats.
    Now Playing on PS5:
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    • huskerfan4life
      #1 conrhusker fan
      • Jul 2007
      • 926

      #107
      Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

      Originally posted by Armor and Sword
      3 starts......come on. You have to play 25-30 games, go through the rotation 4 times then let me know how they are all pitching after 4 starts each.

      Baseball needs large sample sizes to evaluate statistical trends.....I say the same thing every single year.

      I have no suggestions when I see you have played 3 games and dominated. If your doing the same exact thing after 12 starts between those 3 pitchers....I would be blown away and say move up to HOF.

      Your skill level is beyond All-Star then. So check back with me after those 12 starts (4 each for those 3) and show me the stats.
      dos it make a difference that I am playing on dynamic difficulty and not all-star
      Madden 18
      Kansas City Chiefs
      Yr 1 (0-0) Pre-Season (0-1)

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      • Armor and Sword
        The Lama
        • Sep 2010
        • 21793

        #108
        Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

        Originally posted by huskerfan4life
        dos it make a difference that I am playing on dynamic difficulty and not all-star
        LOL! Yes my man.

        Turn that off. Go straight to All-Star. The point of these sliders is you know your an All-Star level guy and you want sliders for that level.

        That explains everything.
        Now Playing on PS5:
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        • jb12780
          Hall of Fame
          • Oct 2008
          • 10665

          #109
          Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

          You made any adjustments?

          Sent from my LGLS991 using Tapatalk
          GT:jb12780
          PSN:jb12780

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          • huskerfan4life
            #1 conrhusker fan
            • Jul 2007
            • 926

            #110
            Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

            Originally posted by Armor and Sword
            LOL! Yes my man.

            Turn that off. Go straight to All-Star. The point of these sliders is you know your an All-Star level guy and you want sliders for that level.

            That explains everything.
            will these work with vetern hitting and all-star pitching?
            Madden 18
            Kansas City Chiefs
            Yr 1 (0-0) Pre-Season (0-1)

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            • movies2090
              Rookie
              • Mar 2004
              • 45

              #111
              Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

              This is and has been my biggest peeve w hitting for years now. I thought this is what precision input would help with. I'm hitting on HOF difficulty. This shouldn't happen. My pci is big and I missed where the ball was and still fouled it off? The only way I seem to strike out a lot is if I bump pitch speed up and then I have no chance to ever turn on a pitch. I might have to institute some house rules and lower vision of all my players to help combat stuff like this. I'm not sure your sliders help w that.
              Attached Files

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              • TheBleedingRed21
                Game Dev
                • Oct 2010
                • 5071

                #112
                Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                Originally posted by movies2090
                This is and has been my biggest peeve w hitting for years now. I thought this is what precision input would help with. I'm hitting on HOF difficulty. This shouldn't happen. My pci is big and I missed where the ball was and still fouled it off? The only way I seem to strike out a lot is if I bump pitch speed up and then I have no chance to ever turn on a pitch. I might have to institute some house rules and lower vision of all my players to help combat stuff like this. I'm not sure your sliders help w that.
                Then try a different slider set that is harder? That has nothing to do with sliders.
                PSN: TheBleedingRed21
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                • Armor and Sword
                  The Lama
                  • Sep 2010
                  • 21793

                  #113
                  Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                  Originally posted by jb12780
                  You made any adjustments?

                  Sent from my LGLS991 using Tapatalk
                  I am testing Stealing Aggressiveness one click up at 6 and so far I like it a lot.

                  But I want a lot more games before stamping it as a change.
                  Now Playing on PS5:
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                  • mbergh22
                    MVP
                    • Mar 2007
                    • 1380

                    #114
                    Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                    Love your sliders. Used them last year. Only difference is I use meter pitching. Just not good at classic. But I may try auto fielding to see how it works. Gonna feel weird though. Used to controlling fielders.

                    Sent from my SM-T810 using Tapatalk

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                    • movies2090
                      Rookie
                      • Mar 2004
                      • 45

                      #115
                      Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                      Originally posted by TheBleedingRed21
                      Then try a different slider set that is harder? That has nothing to do with sliders.
                      I am hoping something w hum contact timing and pitch speed might have an affect on it.

                      Comment

                      • dnr720
                        Rookie
                        • Mar 2009
                        • 44

                        #116
                        Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                        Originally posted by Armor and Sword
                        For anyone wondering about the "0" in some stat clolums on your carry over saves, Victor a developer from SCEA San Diego just posted this in the "Carry over Saves Issue" thread.

                        Like I kinda figured..it went deeper than a patch and makes perfect sense....people...start your carry over franchises with confidence.


                        From Victor

                        "Unfortunately, the "zero stats issue" is not something we can fix. As some of you might know, we tracked a very small number of career stats before The Show 16, and those are the ones that are displayed perfectly fine in your save files. The columns with zeroes, like Games Played and Walks, are new career stats that we added in 16, so we can't just make them appear out of thin air for carryover saves. You might notice some stats such as On Base Percentage being displayed, but incorrectly. That's because these are calculated stats, and we have some of the data necessary to calculate it, but not all (which is why OBP looks just like BA, because we don't have BB, HBP and SF to calculate it fully). The good news is that all of the newly added stats will track perfectly fine as soon as you start playing/simulating games.

                        We apologize for this, but it's just an unfortunate limitation of our old system"
                        I'm not sure this is correct i just started a new franchise in 16 not even a y2y save and players have zero totals it kind of breaks realism when a guy who has been in the league for 10 years gets the first career strikeout cutscene that being said this is the first time i have used these sliders and played the show this way and I'm loving it

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                        • stealyerface
                          MVP
                          • Feb 2004
                          • 1803

                          #117
                          Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                          Originally posted by Armor and Sword
                          Just so everyone knows:

                          Pitch speed is a personal taste slider. So if you like it on default, then move the off-speed slider up to 7.

                          We feel whatever setting you have pitch speed on...move the off-speed slider up 2 to sync the difference in pitches.
                          Armor, you confused me here just a little.

                          If my default setting for a straight pitches is set to 6, wouldn't I want to match up the offspeed pitch setting to the same, to make sure I am seeing the disparity between the offspeed stuff, and the straight pitches?

                          Using an extreme example, if my straight pitch setting was "0" and I made the offspeed pitches a 7, then although a pitcher's offspeed pitch my have a differential of 11mph, my perceived difference in speed would be lessened, by increasing the speed representation slider.

                          The changeup is still 83 mph, but it looks faster, with how the speed is portrayed on the screen with the Offspeed slider increased.

                          Therefore, you would effectively nerf the CPU pitcher's changeup and curveball, by making it closer to the swing timing needed for the fastball.

                          If this is the intention, then so be it. I am just confused as to why you would want the lessen the effectiveness of the offspeed stuff, by manupiulating the perceived speed difference of the user.

                          If anything, I would think going the other way, to really make you have to use some guile and wait for the pitch you think is coming. In real life, a 10-12mph difference between a fastball and your wrinkly stuff is pretty much the gold standard for excellence, and getting to the 15-18mph range will get you pretty high marks in any league.

                          Why dull-down that differential by giving the user an advantage to "see" the offspeed stuff closer to fastball reaction time?

                          ~syf
                          "Ain't gonna learn what you don't wanna know"....GD

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                          • Armor and Sword
                            The Lama
                            • Sep 2010
                            • 21793

                            #118
                            Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                            Originally posted by stealyerface
                            Armor, you confused me here just a little.

                            If my default setting for a straight pitches is set to 6, wouldn't I want to match up the offspeed pitch setting to the same, to make sure I am seeing the disparity between the offspeed stuff, and the straight pitches?

                            Using an extreme example, if my straight pitch setting was "0" and I made the offspeed pitches a 7, then although a pitcher's offspeed pitch my have a differential of 11mph, my perceived difference in speed would be lessened, by increasing the speed representation slider.

                            The changeup is still 83 mph, but it looks faster, with how the speed is portrayed on the screen with the Offspeed slider increased.

                            Therefore, you would effectively nerf the CPU pitcher's changeup and curveball, by making it closer to the swing timing needed for the fastball.

                            If this is the intention, then so be it. I am just confused as to why you would want the lessen the effectiveness of the offspeed stuff, by manupiulating the perceived speed difference of the user.

                            If anything, I would think going the other way, to really make you have to use some guile and wait for the pitch you think is coming. In real life, a 10-12mph difference between a fastball and your wrinkly stuff is pretty much the gold standard for excellence, and getting to the 15-18mph range will get you pretty high marks in any league.

                            Why dull-down that differential by giving the user an advantage to "see" the offspeed stuff closer to fastball reaction time?

                            ~syf
                            I am still working with the off-speed slider in testing so stay tuned.

                            But I can tell you I am playing with fastball on 3 and off speed on 5 and those change-ups are not nerfed one iota. They are nasty.
                            Last edited by Armor and Sword; 04-04-2016, 10:40 AM.
                            Now Playing on PS5:
                            CFB 26 Hurricanes/Fresno State Year 2
                            MLB The Show 25 - 2025 Yankees Year 1
                            MLB The Show 25 1985 Yankees Year 1
                            Oblivion Remaster



                            Follow me on Twitch
                            https://www.twitch.tv/armorandsword

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                            • MDgolf
                              MVP
                              • Oct 2013
                              • 1421

                              #119
                              Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                              Can I drop down to veteran with your sliders? I'm getting killed


                              Sent from my iPhone using Tapatalk

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                              • majestic24
                                KV
                                • Jan 2008
                                • 404

                                #120
                                Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                                Hey Armor, what do you feel about lowering reliever stamina a bit? I just finished a game against the Yankees and Betances pitched the 7th, 8th, and 9th and threw 44 pitches in the process. Bearing in mind that I didn't get a single hit off of him, I was still surprised to see him pitch for the 9th. With the clean screen setup, I couldn't check how his energy was at that point of the game. This was also the first game of my Astros test franchise.

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