Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

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  • Burgess
    MVP
    • Oct 2015
    • 1015

    #256
    Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

    Originally posted by TheBleedingRed21
    You know, I've come to the conclusion that auto fielding and auto throwing is best for me. Allows me to pitch and see it play out. I don't have to worry about losing sight of the ball, I can just sit back and enjoy the beautiful game.

    IMO, the reason I do this, is because fielding, you run to a circle on a fly ball, you get assisted the whole time on a ground ball. It's really not losing experience of a game. Same for throwing, you push a button and that's it. I get the same errors on auto fielding/throwing as if I went through the motions.

    Might not work for most, but damn is it fun and looks great.
    FWIW I play the same way. I take the risk of human error completely away when it comes to defence. I aim for pitch location and press x to pitch and then let the cpu take over. Love it!
    Yankees modern day
    Phillies modern day

    Comment

    • tyler28
      MVP
      • Sep 2012
      • 1719

      #257
      Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

      Not really related to the sliders but with all the lighting improvements this year i find it hard to pick up the ball off the bat while fielding. Is there a setting i can tweak to help this?

      Maybe im just getting old lol.

      Comment

      • DarthRambo
        MVP
        • Mar 2008
        • 6630

        #258
        Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

        Originally posted by PhilliesFan13
        Pretty much. I have been using Classic since MLB 07. Best way to pitch in the game in my opinion. They introduced something new with Classic this year. When you select your pitch you can now push the same button as the pitch to throw it.

        Try it out and see what you think.

        Sent from my LGLS991 using Tapatalk
        I noticed they added this in. Is there any difference between pushing triangle to throw your #3 pitch, versus pushing the x button to throw that same pitch? I wonder why they added this in for classic pitching. I don't personally notice any difference but I could be wrong.
        https://www.youtube.com/DarthRambo

        Comment

        • PhilliesFan13
          Banned
          • May 2009
          • 15651

          #259
          Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

          Originally posted by IrishSalsa
          I noticed they added this in. Is there any difference between pushing triangle to throw your #3 pitch, versus pushing the x button to throw that same pitch? I wonder why they added this in for classic pitching. I don't personally notice any difference but I could be wrong.
          No difference at all.

          Sent from my LGLS991 using Tapatalk

          Comment

          • Gagnon39
            Windy City Sports Fan
            • Mar 2003
            • 8544

            #260
            Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

            As I do every year, I'm bouncing back and forth between analog pitching and classic. On one hand I love having more input and feeling more connected to my pitchers. On the other hand, while I do issue occasional walks, there's no question that by the end of the year I'll have the fewest walks issued in the league by far. It seems as though, like every year, I have to make a decision. Do I want to feel like I am more a part of actually delivering and throwing pitches or do I more of less want to call the game with more realistic stats. As I play more (and await the release of OSFM rosters) I'm starting to lean toward the latter.

            I have a couple questions for you classic veterans though. First, can someone explain the difference in holding the button down (until a rumble) and just tapping the button? Also, do you guys still get dominating performances with aces and games where you don't issue a single walk? I don't want to go from one extreme to the other where I walk too many batters. I've never, in my video game baseball playing career (which spans many, many years) thrown a perfect game or no-hitter. I'd like to at least know it's possible with this method. Has anyone thrown a perfecto or a no-no with classic pitching?
            All the Way, Again: A Chicago Cubs Franchise

            Streaming on Twitch
            https://www.twitch.tv/gagnon39

            Comment

            • Kodii Rockets
              I smell sulfur...
              • Sep 2007
              • 2670

              #261
              Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

              Originally posted by IrishSalsa
              I noticed they added this in. Is there any difference between pushing triangle to throw your #3 pitch, versus pushing the x button to throw that same pitch? I wonder why they added this in for classic pitching. I don't personally notice any difference but I could be wrong.
              For me it's great, I'd gotten used to classic pitching from High Heat(Yeah, I know) and pressing the same button to pitch. It's a very welcome addition.
              Always looking for solid CF25 Dynasty owners, follow the link to get started >> PS5 P5 Dynasty Discord

              Comment

              • majestic24
                KV
                • Jan 2008
                • 404

                #262
                Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                Originally posted by Gagnon39
                As I do every year, I'm bouncing back and forth between analog pitching and classic. On one hand I love having more input and feeling more connected to my pitchers. On the other hand, while I do issue occasional walks, there's no question that by the end of the year I'll have the fewest walks issued in the league by far. It seems as though, like every year, I have to make a decision. Do I want to feel like I am more a part of actually delivering and throwing pitches or do I more of less want to call the game with more realistic stats. As I play more (and await the release of OSFM rosters) I'm starting to lean toward the latter.

                I have a couple questions for you classic veterans though. First, can someone explain the difference in holding the button down (until a rumble) and just tapping the button? Also, do you guys still get dominating performances with aces and games where you don't issue a single walk? I don't want to go from one extreme to the other where I walk too many batters. I've never, in my video game baseball playing career (which spans many, many years) thrown a perfect game or no-hitter. I'd like to at least know it's possible with this method. Has anyone thrown a perfecto or a no-no with classic pitching?
                There's a link in the OP that leads you to a thread about classic pitching and how to use it. But if it's too long for you to go through, i'll try to explain it to you.

                Basically, when you tap the button, you just let the pitcher throw the pitch normally and let the ratings take over. When you hold it down until the controller rumbles, it means that you want the pitcher to overthrow the pitch. Meaning, you might get added velocity or break but it decreases accuracy.

                In the thread though, some users believe that there is a sweet spot between just tapping the button and holding it down. They believe that tapping the button makes you "underthrow" the pitch. I am not entirely 100% convinced that this is the case. But the way I play is I try to mix all 3 ways of pressing the button.

                Hope that helps but I don't want to say that I'm 100% correct. Somebody correct me if I'm wrong.

                Comment

                • Gagnon39
                  Windy City Sports Fan
                  • Mar 2003
                  • 8544

                  #263
                  Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                  Originally posted by majestic24
                  There's a link in the OP that leads you to a thread about classic pitching and how to use it. But if it's too long for you to go through, i'll try to explain it to you.

                  Basically, when you tap the button, you just let the pitcher throw the pitch normally and let the ratings take over. When you hold it down until the controller rumbles, it means that you want the pitcher to overthrow the pitch. Meaning, you might get added velocity or break but it decreases accuracy.

                  In the thread though, some users believe that there is a sweet spot between just tapping the button and holding it down. They believe that tapping the button makes you "underthrow" the pitch. I am not entirely 100% convinced that this is the case. But the way I play is I try to mix all 3 ways of pressing the button.

                  Hope that helps but I don't want to say that I'm 100% correct. Somebody correct me if I'm wrong.
                  That makes sense and seems logical. I'm surprised a developer has never shed light on this for clarification.
                  All the Way, Again: A Chicago Cubs Franchise

                  Streaming on Twitch
                  https://www.twitch.tv/gagnon39

                  Comment

                  • kamackeris76
                    MVP
                    • Oct 2012
                    • 1662

                    #264
                    Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                    using these sliders on HOF i have found that i am not giving up many walks...are others seeing this too ??

                    Comment

                    • Cowboy008
                      MVP
                      • Mar 2012
                      • 4574

                      #265
                      Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                      Armor is there a reason why you use Buttons when fielding instead of button accuracy? Do you get more errors when just using buttons?

                      Comment

                      • Frythatchicken
                        Rookie
                        • Jan 2006
                        • 142

                        #266
                        Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                        Two questions..

                        how the hell do you turn off injuries
                        how the hell do you turn off pitcher call out

                        I don't see these options anywhere...trying to clean up my screen without pitches...also, playing season with old rosters so i don't want injuries to occur in game

                        any help appreciated.

                        Comment

                        • stealyerface
                          MVP
                          • Feb 2004
                          • 1803

                          #267
                          Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                          Originally posted by majestic24
                          There's a link in the OP that leads you to a thread about classic pitching and how to use it. But if it's too long for you to go through, i'll try to explain it to you.

                          Basically, when you tap the button, you just let the pitcher throw the pitch normally and let the ratings take over. When you hold it down until the controller rumbles, it means that you want the pitcher to overthrow the pitch. Meaning, you might get added velocity or break but it decreases accuracy.

                          In the thread though, some users believe that there is a sweet spot between just tapping the button and holding it down. They believe that tapping the button makes you "underthrow" the pitch. I am not entirely 100% convinced that this is the case. But the way I play is I try to mix all 3 ways of pressing the button.

                          Hope that helps but I don't want to say that I'm 100% correct. Somebody correct me if I'm wrong.
                          Just so you know, if you throw a pitch that the batter does not swing at, in the Pitch Info screen that pops up, you'll get some feedback on the pitch release. Every pitcher has a different release point (how long you hold down the button) that causes the pitch to either be let go of Early, Late, Just Late and Good. You can begin to figure out how your release point affects the pitches, and you will definitely see a difference between a quick tap, and releasing the button at the sweet spot.

                          Watch for that screen that gives the batter's swing feedback, and again, if there is no swing or attempt by the batter, you'll get the pitch feedback based on how close you came to the perfect release spot.

                          This little bit of feedback really pays dividends when you can time the release point with the motion. For example, when David Price is pitching from the stretch, if you let the button go just as his leg reaches the highest point, and let go, you'll get the "Good" release 90 percent of the time. Let go of it too late, and it is like hanging on to the ball a bit too long, and you'll bury that curveball in the dirt. (Not a terrible thing to do on a 0-2 or a 1-2 count) Let go too soon, and that slider will spin towards the plate like a frisbee, with no break. (Not a good thing to do, ever).

                          Watch the feedback, and start to dominate the competition with your pitching prowess!

                          ~syf
                          "Ain't gonna learn what you don't wanna know"....GD

                          Comment

                          • majestic24
                            KV
                            • Jan 2008
                            • 404

                            #268
                            Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                            Originally posted by stealyerface
                            Just so you know, if you throw a pitch that the batter does not swing at, in the Pitch Info screen that pops up, you'll get some feedback on the pitch release. Every pitcher has a different release point (how long you hold down the button) that causes the pitch to either be let go of Early, Late, Just Late and Good. You can begin to figure out how your release point affects the pitches, and you will definitely see a difference between a quick tap, and releasing the button at the sweet spot.

                            Watch for that screen that gives the batter's swing feedback, and again, if there is no swing or attempt by the batter, you'll get the pitch feedback based on how close you came to the perfect release spot.

                            This little bit of feedback really pays dividends when you can time the release point with the motion. For example, when David Price is pitching from the stretch, if you let the button go just as his leg reaches the highest point, and let go, you'll get the "Good" release 90 percent of the time. Let go of it too late, and it is like hanging on to the ball a bit too long, and you'll bury that curveball in the dirt. (Not a terrible thing to do on a 0-2 or a 1-2 count) Let go too soon, and that slider will spin towards the plate like a frisbee, with no break. (Not a good thing to do, ever).

                            Watch the feedback, and start to dominate the competition with your pitching prowess!

                            ~syf
                            I didn't even know that you are supposed to get feedback since i've been playing with the clean screen setup. Thanks for the tip!

                            Comment

                            • majestic24
                              KV
                              • Jan 2008
                              • 404

                              #269
                              Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                              Originally posted by stealyerface
                              Just so you know, if you throw a pitch that the batter does not swing at, in the Pitch Info screen that pops up, you'll get some feedback on the pitch release. Every pitcher has a different release point (how long you hold down the button) that causes the pitch to either be let go of Early, Late, Just Late and Good. You can begin to figure out how your release point affects the pitches, and you will definitely see a difference between a quick tap, and releasing the button at the sweet spot.

                              Watch for that screen that gives the batter's swing feedback, and again, if there is no swing or attempt by the batter, you'll get the pitch feedback based on how close you came to the perfect release spot.

                              This little bit of feedback really pays dividends when you can time the release point with the motion. For example, when David Price is pitching from the stretch, if you let the button go just as his leg reaches the highest point, and let go, you'll get the "Good" release 90 percent of the time. Let go of it too late, and it is like hanging on to the ball a bit too long, and you'll bury that curveball in the dirt. (Not a terrible thing to do on a 0-2 or a 1-2 count) Let go too soon, and that slider will spin towards the plate like a frisbee, with no break. (Not a good thing to do, ever).

                              Watch the feedback, and start to dominate the competition with your pitching prowess!

                              ~syf
                              Ok i just put feedback on and something seems to be off. Seems like they are different feedbacks for each frequency. When i tap the button, the first feedback i got was late. Then i tried again it said good. It's a different feedback everytime and it doesnt match with the length i press the button for.

                              Comment

                              • stealyerface
                                MVP
                                • Feb 2004
                                • 1803

                                #270
                                Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                                Originally posted by majestic24
                                Ok i just put feedback on and something seems to be off. Seems like they are different feedbacks for each frequency. When i tap the button, the first feedback i got was late. Then i tried again it said good. It's a different feedback everytime and it doesnt match with the length i press the button for.
                                Same pitch?

                                ~syf
                                "Ain't gonna learn what you don't wanna know"....GD

                                Comment

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