I'm loving these so far, but I do wonder about what strike frequency does. I have it as 2, as you have in OP. It seems really low, and I do feel the CPU might be throwing a little too many balls. However, I'm trying to view it from the rationale that if I increased strike frequency, I'd hit much easier because more pitches are in the zone...is that how you felt putting it at 2 to begin with?
Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders
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Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders
I'm loving these so far, but I do wonder about what strike frequency does. I have it as 2, as you have in OP. It seems really low, and I do feel the CPU might be throwing a little too many balls. However, I'm trying to view it from the rationale that if I increased strike frequency, I'd hit much easier because more pitches are in the zone...is that how you felt putting it at 2 to begin with? -
Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders
From MLB15 (I believe it was one of Bobhead's explanations), strike frequency is how anal the pitcher is about pounding the zone.
For illustrative purposes, 10 = "I must throw strikes at almost every opportunity". This might make the pitcher favor the middle to avoid not throwing strikes 0 = "I would rather walk you than groove something". This tends to make the pitcher favor the edges as much as possible.
0, especially with high control guys can really give me a hard time. So many "is that a strike?" pitches mixed in with "edges of the zone" strikes.
Edit: I still had Bobhead's post saved - looks like it's from MLB14, but probably still applicable.
------- CPU Strike Frequency: Affects CPU Pitcher aggressiveness. Directly affects Ball to Strike ratios. Note the difference between the other two sliders: this slider does NOT affect accuracy, at all, ever. A decrease of this slider makes a pitcher less aggressive. Set this slider to 10, the pitcher will constantly try to throw strikes, regardless of location. At 4, the pitcher will attempt to throw pitches in optimal locations, including pitches on the black. At 0, the pitcher will constantly throw balls, hoping that you chase them. Again, this slider does NOT affect accuracy, and will NOT significantly affect walks.
Increasing ONLY this option will slightly reduce walks, especially intentional ones. Increasing ONLY this option will drastically reduce overall pitch counts."Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18Comment
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Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders
From MLB15 (I believe it was one of Bobhead's explanations), strike frequency is how anal the pitcher is about pounding the zone.
For illustrative purposes, 10 = "I must throw strikes at almost every opportunity". This might make the pitcher favor the middle to avoid not throwing strikes 0 = "I would rather walk you than groove something". This tends to make the pitcher favor the edges as much as possible.
0, especially with high control guys can really give me a hard time. So many "is that a strike?" pitches mixed in with "edges of the zone" strikes.
It could cause an uptick in offensive production just as easily as it could influence more walks - once the count reaches 2-0 (as it will more often with that slider lowered) and until it gets back to 2 strikes, the CPU is usually going to try to throw a strike. If that pitch goes to the middle by mistake...boom.Comment
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Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders
Hi Armor & Sword, a few quick questions regarding your playstyle on sliders:
1) In your All-Star settings, I played about 10 games so far. But I couldn't get more than 8 hits and 3 runs. I didn't get struck out a lot either, but most of the balls are just not connecting to a hit or a homerun. Below is my average stats for the past 10 games.
4 hits, 0.3 HR, 2 runs, 7 SO, 3 BB.
When I change the level to Veteran, it becomes too easy. When I raise my CONTACT to 6, it becomes a little easier also. Since my stats is too low, should I raise CONTACT? What should I increase?
2) For pitching, I am following your style. However, I get catcher's pitching signs but I don't know about the location. Does the catcher tell you exactly where to throw? I tend to follow catcher's sign but I don't know where to throw. For double-plays I know it's better to throw in the bottom areas. Do you throw based on their cold zones?
3) I get confused with 3 hitting types: POWER, NORMAL, and CONTACT. I've been playing as following:
Power hitters = Use Power until 2 strikes, then use Normal.
Non-power hitters = Use Normal until 2 strikes, then use Contact.
Would I still get a HR even if I use Contact for Power hitters? It looks like AI is using contact most of the time. What's the norm for using hitting buttons for any players at any situations?
Thanks.Comment
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Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders
Hmm...even when it does, the ball marker is still touching some part of the edge of the zone. Maybe the CPU is just scared of my hitters (not sure why if so for half of them...) so it's always trying to pick up the edges of the zone...and with these control ratings (most over 70 now in 2021), a lot of times they will. Maybe that's why I think they work the edges consistently at 0 throughout the PA...because that's where the pitches tend to end up. Some games so much so that I have more walks (and Ks) than hits."Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18Comment
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Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders
Alright, I picked up the show Wednesday and I have played at least 30 or so games. I find that I still suck horribly lol. I really want to start my franchise with these sliders but the thing is, my skill set is nowhere near all star and so on. I am wondering if I could use your Sliders armor and play with them on dynamic difficulty? Also Would I have to change any sliders to match dynamic? In last year Version I only Bat at rookie + and veteran pitching. So I kinda suck haha. If you can help that be great![emoji4]
Twitch: MvPeterson2828Comment
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Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders
Alright, I picked up the show Wednesday and I have played at least 30 or so games. I find that I still suck horribly lol. I really want to start my franchise with these sliders but the thing is, my skill set is nowhere near all star and so on. I am wondering if I could use your Sliders armor and play with them on dynamic difficulty? Also Would I have to change any sliders to match dynamic? In last year Version I only Bat at rookie + and veteran pitching. So I kinda suck haha. If you can help that be great![emoji4]
Twitch: MvPeterson2828Now Playing on PS5:
CFB 26 Hurricanes/Fresno State Year 2
MLB The Show 25 - 2025 Yankees Year 1
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Follow me on Twitch
https://www.twitch.tv/armorandswordComment
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Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders
I would drop to 7 and see how it goes.Now Playing on PS5:
CFB 26 Hurricanes/Fresno State Year 2
MLB The Show 25 - 2025 Yankees Year 1
MLB The Show 25 1985 Yankees Year 1
Oblivion Remaster
Follow me on Twitch
https://www.twitch.tv/armorandswordComment
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Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders
Hi Armor & Sword, a few quick questions regarding your playstyle on sliders:
1) In your All-Star settings, I played about 10 games so far. But I couldn't get more than 8 hits and 3 runs. I didn't get struck out a lot either, but most of the balls are just not connecting to a hit or a homerun. Below is my average stats for the past 10 games.
4 hits, 0.3 HR, 2 runs, 7 SO, 3 BB.
When I change the level to Veteran, it becomes too easy. When I raise my CONTACT to 6, it becomes a little easier also. Since my stats is too low, should I raise CONTACT? What should I increase?
2) For pitching, I am following your style. However, I get catcher's pitching signs but I don't know about the location. Does the catcher tell you exactly where to throw? I tend to follow catcher's sign but I don't know where to throw. For double-plays I know it's better to throw in the bottom areas. Do you throw based on their cold zones?
3) I get confused with 3 hitting types: POWER, NORMAL, and CONTACT. I've been playing as following:
Power hitters = Use Power until 2 strikes, then use Normal.
Non-power hitters = Use Normal until 2 strikes, then use Contact.
Would I still get a HR even if I use Contact for Power hitters? It looks like AI is using contact most of the time. What's the norm for using hitting buttons for any players at any situations?
Thanks.Comment
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Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders
i think fiend run should b raised lower and possibly infielder run shouldb lower to create realtic and pitcher consistency be 1 or 0 so they can b walks and sumtimes in the fure a base runner should b lowerd a little and least we got is teacher and pitcher consistenncy for your timeDetroit Red Wings-Detroit Tigers-Detroit LionsComment
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Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders
Alright, I picked up the show Wednesday and I have played at least 30 or so games. I find that I still suck horribly lol. I really want to start my franchise with these sliders but the thing is, my skill set is nowhere near all star and so on. I am wondering if I could use your Sliders armor and play with them on dynamic difficulty? Also Would I have to change any sliders to match dynamic? In last year Version I only Bat at rookie + and veteran pitching. So I kinda suck haha. If you can help that be great![emoji4]
Twitch: MvPeterson2828Comment
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Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders
Armor, only one issue I've seen that may not be able to be fixed:
Dribblers in front of the plate for USER only.
I'm seeing quite a few tips end up going fair but literally bouncing right in front of the plate. The CPU rarely has this happen which is how it should be.
You seeing this at all?Comment
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