Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

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  • skatepro56
    Rookie
    • Jul 2007
    • 218

    #331
    Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

    I'm loving these so far, but I do wonder about what strike frequency does. I have it as 2, as you have in OP. It seems really low, and I do feel the CPU might be throwing a little too many balls. However, I'm trying to view it from the rationale that if I increased strike frequency, I'd hit much easier because more pitches are in the zone...is that how you felt putting it at 2 to begin with?

    Comment

    • KBLover
      Hall Of Fame
      • Aug 2009
      • 12172

      #332
      Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

      Originally posted by skatepro56
      I'm loving these so far, but I do wonder about what strike frequency does.

      From MLB15 (I believe it was one of Bobhead's explanations), strike frequency is how anal the pitcher is about pounding the zone.

      For illustrative purposes, 10 = "I must throw strikes at almost every opportunity". This might make the pitcher favor the middle to avoid not throwing strikes 0 = "I would rather walk you than groove something". This tends to make the pitcher favor the edges as much as possible.

      0, especially with high control guys can really give me a hard time. So many "is that a strike?" pitches mixed in with "edges of the zone" strikes.


      Edit: I still had Bobhead's post saved - looks like it's from MLB14, but probably still applicable.

      ------- CPU Strike Frequency: Affects CPU Pitcher aggressiveness. Directly affects Ball to Strike ratios. Note the difference between the other two sliders: this slider does NOT affect accuracy, at all, ever. A decrease of this slider makes a pitcher less aggressive. Set this slider to 10, the pitcher will constantly try to throw strikes, regardless of location. At 4, the pitcher will attempt to throw pitches in optimal locations, including pitches on the black. At 0, the pitcher will constantly throw balls, hoping that you chase them. Again, this slider does NOT affect accuracy, and will NOT significantly affect walks.

      Increasing ONLY this option will slightly reduce walks, especially intentional ones. Increasing ONLY this option will drastically reduce overall pitch counts.
      Last edited by KBLover; 04-16-2016, 12:35 AM. Reason: Found Bobhead's explination I had saved
      "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

      Comment

      • bcruise
        Hall Of Fame
        • Mar 2004
        • 23274

        #333
        Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

        Originally posted by KBLover
        From MLB15 (I believe it was one of Bobhead's explanations), strike frequency is how anal the pitcher is about pounding the zone.

        For illustrative purposes, 10 = "I must throw strikes at almost every opportunity". This might make the pitcher favor the middle to avoid not throwing strikes 0 = "I would rather walk you than groove something". This tends to make the pitcher favor the edges as much as possible.

        0, especially with high control guys can really give me a hard time. So many "is that a strike?" pitches mixed in with "edges of the zone" strikes.
        Just to add: The slider description in-game says that the slider only affects early-count (i.e. 0-0, 0-1, 1-1) strikes. So I don't believe that it influences walks all that much. It will have a minor effect due to getting into more 2 and 3-ball counts, sure - the walk / strikeout percentages can shift some based on that alone. But ultimately a CPU pitcher's control and strategy are going to be the primary factors.

        It could cause an uptick in offensive production just as easily as it could influence more walks - once the count reaches 2-0 (as it will more often with that slider lowered) and until it gets back to 2 strikes, the CPU is usually going to try to throw a strike. If that pitch goes to the middle by mistake...boom.

        Comment

        • LEOMODE
          Rookie
          • Nov 2006
          • 44

          #334
          Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

          Hi Armor & Sword, a few quick questions regarding your playstyle on sliders:


          1) In your All-Star settings, I played about 10 games so far. But I couldn't get more than 8 hits and 3 runs. I didn't get struck out a lot either, but most of the balls are just not connecting to a hit or a homerun. Below is my average stats for the past 10 games.


          4 hits, 0.3 HR, 2 runs, 7 SO, 3 BB.


          When I change the level to Veteran, it becomes too easy. When I raise my CONTACT to 6, it becomes a little easier also. Since my stats is too low, should I raise CONTACT? What should I increase?



          2) For pitching, I am following your style. However, I get catcher's pitching signs but I don't know about the location. Does the catcher tell you exactly where to throw? I tend to follow catcher's sign but I don't know where to throw. For double-plays I know it's better to throw in the bottom areas. Do you throw based on their cold zones?

          3) I get confused with 3 hitting types: POWER, NORMAL, and CONTACT. I've been playing as following:


          Power hitters = Use Power until 2 strikes, then use Normal.
          Non-power hitters = Use Normal until 2 strikes, then use Contact.


          Would I still get a HR even if I use Contact for Power hitters? It looks like AI is using contact most of the time. What's the norm for using hitting buttons for any players at any situations?


          Thanks.

          Comment

          • KBLover
            Hall Of Fame
            • Aug 2009
            • 12172

            #335
            Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

            Originally posted by bcruise
            It could cause an uptick in offensive production just as easily as it could influence more walks - once the count reaches 2-0 (as it will more often with that slider lowered) and until it gets back to 2 strikes, the CPU is usually going to try to throw a strike.

            Hmm...even when it does, the ball marker is still touching some part of the edge of the zone. Maybe the CPU is just scared of my hitters (not sure why if so for half of them...) so it's always trying to pick up the edges of the zone...and with these control ratings (most over 70 now in 2021), a lot of times they will. Maybe that's why I think they work the edges consistently at 0 throughout the PA...because that's where the pitches tend to end up. Some games so much so that I have more walks (and Ks) than hits.
            "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

            Comment

            • MvPeterson2828
              MVP
              • Feb 2014
              • 1364

              #336
              Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

              Alright, I picked up the show Wednesday and I have played at least 30 or so games. I find that I still suck horribly lol. I really want to start my franchise with these sliders but the thing is, my skill set is nowhere near all star and so on. I am wondering if I could use your Sliders armor and play with them on dynamic difficulty? Also Would I have to change any sliders to match dynamic? In last year Version I only Bat at rookie + and veteran pitching. So I kinda suck haha. If you can help that be great![emoji4]


              Twitch: MvPeterson2828

              Comment

              • Armor and Sword
                The Lama
                • Sep 2010
                • 21793

                #337
                Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                Originally posted by MvPeterson2828
                Alright, I picked up the show Wednesday and I have played at least 30 or so games. I find that I still suck horribly lol. I really want to start my franchise with these sliders but the thing is, my skill set is nowhere near all star and so on. I am wondering if I could use your Sliders armor and play with them on dynamic difficulty? Also Would I have to change any sliders to match dynamic? In last year Version I only Bat at rookie + and veteran pitching. So I kinda suck haha. If you can help that be great![emoji4]


                Twitch: MvPeterson2828
                Yes you can use DD give them a whirl
                Now Playing on PS5:
                CFB 26 Hurricanes/Fresno State Year 2
                MLB The Show 25 - 2025 Yankees Year 1
                MLB The Show 25 1985 Yankees Year 1
                Oblivion Remaster



                Follow me on Twitch
                https://www.twitch.tv/armorandsword

                Comment

                • jb12780
                  Hall of Fame
                  • Oct 2008
                  • 10665

                  #338
                  Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                  I like to play 1, sim 2 when doing my franchise. What would you set injuries at for sim days?
                  GT:jb12780
                  PSN:jb12780

                  Comment

                  • mbergh22
                    MVP
                    • Mar 2007
                    • 1380

                    #339
                    Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                    Originally posted by jb12780
                    I like to play 1, sim 2 when doing my franchise. What would you set injuries at for sim days?
                    Look in the OP

                    Sent from my SM-T810 using Tapatalk

                    Comment

                    • Armor and Sword
                      The Lama
                      • Sep 2010
                      • 21793

                      #340
                      Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                      Originally posted by jb12780
                      I like to play 1, sim 2 when doing my franchise. What would you set injuries at for sim days?
                      I set it to 8 so I get realistic injuries around the league and have a realistic injury chance playing games.

                      I would drop to 7 and see how it goes.
                      Now Playing on PS5:
                      CFB 26 Hurricanes/Fresno State Year 2
                      MLB The Show 25 - 2025 Yankees Year 1
                      MLB The Show 25 1985 Yankees Year 1
                      Oblivion Remaster



                      Follow me on Twitch
                      https://www.twitch.tv/armorandsword

                      Comment

                      • LEOMODE
                        Rookie
                        • Nov 2006
                        • 44

                        #341
                        Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                        Originally posted by LEOMODE
                        Hi Armor & Sword, a few quick questions regarding your playstyle on sliders:


                        1) In your All-Star settings, I played about 10 games so far. But I couldn't get more than 8 hits and 3 runs. I didn't get struck out a lot either, but most of the balls are just not connecting to a hit or a homerun. Below is my average stats for the past 10 games.


                        4 hits, 0.3 HR, 2 runs, 7 SO, 3 BB.


                        When I change the level to Veteran, it becomes too easy. When I raise my CONTACT to 6, it becomes a little easier also. Since my stats is too low, should I raise CONTACT? What should I increase?



                        2) For pitching, I am following your style. However, I get catcher's pitching signs but I don't know about the location. Does the catcher tell you exactly where to throw? I tend to follow catcher's sign but I don't know where to throw. For double-plays I know it's better to throw in the bottom areas. Do you throw based on their cold zones?

                        3) I get confused with 3 hitting types: POWER, NORMAL, and CONTACT. I've been playing as following:


                        Power hitters = Use Power until 2 strikes, then use Normal.
                        Non-power hitters = Use Normal until 2 strikes, then use Contact.


                        Would I still get a HR even if I use Contact for Power hitters? It looks like AI is using contact most of the time. What's the norm for using hitting buttons for any players at any situations?


                        Thanks.
                        Can Armor or anyone help me on above issue?

                        Comment

                        • JiGSaW313
                          Rookie
                          • Oct 2012
                          • 113

                          #342
                          Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                          i think fiend run should b raised lower and possibly infielder run shouldb lower to create realtic and pitcher consistency be 1 or 0 so they can b walks and sumtimes in the fure a base runner should b lowerd a little and least we got is teacher and pitcher consistenncy for your time
                          Detroit Red Wings-Detroit Tigers-Detroit Lions

                          Comment

                          • BYU 14
                            Rookie
                            • Jul 2007
                            • 413

                            #343
                            Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                            Originally posted by LEOMODE
                            Can Armor or anyone help me on above issue?

                            Based on what you are saying I would raise timing a click and reduce foul balls a click

                            Comment

                            • No.27
                              Pro
                              • Dec 2015
                              • 543

                              #344
                              Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                              Originally posted by MvPeterson2828
                              Alright, I picked up the show Wednesday and I have played at least 30 or so games. I find that I still suck horribly lol. I really want to start my franchise with these sliders but the thing is, my skill set is nowhere near all star and so on. I am wondering if I could use your Sliders armor and play with them on dynamic difficulty? Also Would I have to change any sliders to match dynamic? In last year Version I only Bat at rookie + and veteran pitching. So I kinda suck haha. If you can help that be great![emoji4]


                              Twitch: MvPeterson2828
                              I used Armors sliders with Dynamic Difficulty and no changes last year in numerous franchises and got amazing gameplay and realistic stats. I am currently testing 16 with the same set up and it's hard to believe but things look even better. I think give them a try. You will find any game given the Armors Slider treatment will be really lifelike and a blast to play. Thanks Armor!

                              Comment

                              • TheBleedingRed21
                                Game Dev
                                • Oct 2010
                                • 5071

                                #345
                                Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                                Armor, only one issue I've seen that may not be able to be fixed:

                                Dribblers in front of the plate for USER only.

                                I'm seeing quite a few tips end up going fair but literally bouncing right in front of the plate. The CPU rarely has this happen which is how it should be.

                                You seeing this at all?
                                PSN: TheBleedingRed21
                                Twitch: http://www.twitch.tv/TheBleedingRED21_OS

                                Comment

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