Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

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  • JG1986
    Pro
    • Mar 2012
    • 513

    #361
    Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

    Originally posted by Gagnon39
    This has been my biggest issue. I'm not getting realistic strikeout totals. Other than that, it's been good. Perhaps I need to give it more time, I'm not sure. But it does seem that when I pitch with an ace like Jake Arrieta I'm still not really getting many big dominating performances. I miss spots badly, and often. Which I don't mind with lesser pitchers but I never feel completely in command with a guy like him. I'm thinking about trying these settings on All-Star difficulty. But I'm concerned about the opposite effect. I don't want to strike out 14 batters and get a complete game shutout every time either.

    Unfortunately I think I've found myself with a severe case of slideritis yet again this year.... ugh.

    I know I'm playing with the Mets but I'm seeing plenty of K's with these. It is all about setting up the hitters. You need to throw balls. For instance, when I get the count 0-2 to a right hander, my first go to is a down and away slider. I'll do it a second time. Then I'll blast a 99 mph two seamer bearing in from Syndergaard and the hitters have NO chance. And the CPU WILL chase this year. This is playing on HOF with absolutely no visual aids- no strike zone, no ball trail, no ball place marker, nothing. All I go by is the vibration from the controller. And I'm playing with both human pitch sliders at 3. I'm not bragging as this is just a videogame but I'm just letting you know it is possible. However, each user's skill is different, which is why Armor prefaces everything with just play the game and have fun. I choose my own pitches and pick my own spots. But you gotta set up the hitters. And boy does it feel good to blow a 99 mph heater past Giancarlo Stanton.
    Last edited by JG1986; 04-19-2016, 08:59 AM. Reason: spelling

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    • Gagnon39
      Windy City Sports Fan
      • Mar 2003
      • 8544

      #362
      Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

      Originally posted by JG1986
      I know I'm playing with the Mets but I'm seeing plenty of K's with these. It is all about setting up the hitters. You need to throw balls. For instance, when I get the count 0-2 to a right hander, my first go to is a down and away slider. I'll do it a second time. Then I'll blast a 99 mph two seamer bearing in from Syndergaard and the hitters have NO chance. And the CPU WILL chase this year. This is playing on HOF with absolutely no visual aids- no strike zone, no ball trail, no ball place marker, nothing. All I go by is the vibration from the controller. And I'm playing with both human pitch sliders at 3. I'm not bragging as this is just a videogame but I'm just letting you know it is possible. However, each user's skill is different, which is why Armor prefaces everything with just play the game and have fun. I choose my own pitches and pick my own spots. But you gotta set up the hitters. And boy does it feel good to blow a 99 mph heater past Giancarlo Stanton.
      I appreciate this post. Ultimately, I just like to know that it's possible. When I'm using a guy like Arrieta I'd like to see more dominating outings I guess, since after all his ERA after the All-Star break last year was 0.73. But then again, that's the best ERA in Major League history after the All-Star break.

      If you don't use any visual aids while pitching how do you know where to throw the ball with vibration? Especially the slider?
      All the Way, Again: A Chicago Cubs Franchise

      Streaming on Twitch
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      • Burgess
        MVP
        • Oct 2015
        • 1015

        #363
        Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

        Armour, are you still at 4 with solid hits? Lately the cpu seems a little punchless. Getting a decent number of hits but not much in terms of homers and extra base hits. Also, are you still at 3 &5 with your pitch speed sliders?
        Yankees modern day
        Phillies modern day

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        • JG1986
          Pro
          • Mar 2012
          • 513

          #364
          Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

          Originally posted by Gagnon39
          I appreciate this post. Ultimately, I just like to know that it's possible. When I'm using a guy like Arrieta I'd like to see more dominating outings I guess, since after all his ERA after the All-Star break last year was 0.73. But then again, that's the best ERA in Major League history after the All-Star break.

          If you don't use any visual aids while pitching how do you know where to throw the ball with vibration? Especially the slider?
          Really, it's just years of playing the Show this way. It might sound crazy but I hit using a broadcast type cam as well for total immersion with no visual cues either. Not a thing on the screen. I learn from the umpires , but that's another story, lol....if only we could have the Mets broadcast team in The Show. I can dream. Anyway, once the controller starts vibrating you know you are out of the strike zone. That DOESN'T mean the ball thrown will be out of the strike zone. In my mind, that result is based on the confidence of the pitch (which I have turned off, because I can tell what pitch is on and what pitch is off for a given game), the length you hold the button for effectiveness versus intensity of the pitch, and overall ratings of the pitcher in general. I mean I know a curveball breaks down, so I don't place the invisible marker all the way down unless I know for a fact I want a waste pitch to kill some worms. Next pitch will be a 99 mph fast ball at the top of the strike zone. I'll move the "cursor" up until it vibrates and many times, the CPU will swing. I strike more people out on the fastball than any other pitch probably (I really don't know that, but it seems that way). But again, the average pitcher in real life can't "pin point" a pitch. I don't want that to happen in The Show. Wherever I aim the cursor, that is where I want the pitch to go in general. Because if I select the correct pitches, and put them in the correct part of the zone, you will fool the CPU. And again, I don't want a team ERA in the 2.00s. I want to get hit sometimes and stress out against good hitters. That's the way it should be. And no matter what you do, that will happen. Pitchers do have off days in this game. I don't think it's like programmed but there are days when I can't through 3 damn innings with Harvey and it's frustrating as hell. And guys in the bottom of the rotation don't have the ratings as top tier guys so mistakes will be made. But they will also pitch gems. I don't understand how that happens, based on ratings. That is what this game does so well- variety IF you know what you are doing. If you are a casual baseball person, I couldn't imagine playing this game with all the options and settings and sliders. I would lose it. It was like me playing Project Cars. I had to trade it in because I just didn't understand many aspects of that sim racing game.

          Real long story short, you should't exactly know where the pitch is going to end up. I know I don't. I just get a general idea and try to fool hitters by keeping slow stuff away and down and hard stuff in. Sometimes I hit the glove perfectly, sometimes I don't and I'll pay but that's baseball!!
          Last edited by JG1986; 04-19-2016, 11:13 AM. Reason: grammar

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          • Fcshuckers73
            Pro
            • Sep 2011
            • 740

            #365
            Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

            I actually pitch with no visual aids and no vibration. That makes for an even more immersive feeing. It is tough, and maybe the reason I have that one bad inning each game. But, there is no other way I can play if I want as close to sim as possible. A pitcher on the mound IRL doesn't have an indicator like vibration when they are aiming out of the zone.
            Last edited by Fcshuckers73; 04-19-2016, 12:20 PM.

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            • jake44np
              Post Like a Champion!
              • Jul 2002
              • 9563

              #366
              Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

              Originally posted by Burgess
              Armour, are you still at 4 with solid hits? Lately the cpu seems a little punchless. Getting a decent number of hits but not much in terms of homers and extra base hits. Also, are you still at 3 &5 with your pitch speed sliders?
              Stick with his settings, your hitting will come trust me.
              I was just thinking the same way as you are a week or so ago.
              I have got in about 20 games over the last week and now I hit way better.
              Heck I had a game last night in my Reds season in which I hit 5 HRS.
              As you play more it will come, its all about getting your timing down and being patient at the plate.
              ND Season Ticket Holder since '72.

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              • Marino
                Moderator
                • Jan 2008
                • 18113

                #367
                Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                Originally posted by paulydime
                Armor, I know in the past you've enjoyed playing the game w/ quick counts. I like to play my franchise w/ that feature on as well. Any suggestions on a slider set for a quick count franchise?
                I used QC's to assist with the making of these sliders and can confirm that these sliders do well with QCs.

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                • KidKoopa22
                  Rookie
                  • Oct 2012
                  • 10

                  #368
                  Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                  sorry if this has been brought up already, and it may not even have to do with the sliders at all, but in my franchise the computer keeps running thru the stop sign at 3rd base even when its insanely dumb to do so. Has anyone else had this issue and is their a fix for it?

                  I can understand if fast players are running through stop signs at 3rd but slow guys will run through it when I almost have the ball in already anyway. Sorry if this has been asked already.

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                  • ML
                    Eli for HOF
                    • Aug 2011
                    • 1970

                    #369
                    Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                    Anybody hitting into too many double plays? I lead the league by far, doubling the team with the 2nd most. Is there a slider that needs to be adjusted to help lower this number?
                    Big Blue Revival | New York Giants Franchise

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                    • Smallville102001
                      All Star
                      • Mar 2015
                      • 6542

                      #370
                      Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                      Originally posted by MLamm16
                      Anybody hitting into too many double plays? I lead the league by far, doubling the team with the 2nd most. Is there a slider that needs to be adjusted to help lower this number?


                      I have had this issue ever year and this year is no different. Even when I am hitting well and scoring runs I still tend to hit into to many double plays. Heck in the last 5 games I have played I think I have hit into 10 or 11 double plays.

                      Comment

                      • Gagnon39
                        Windy City Sports Fan
                        • Mar 2003
                        • 8544

                        #371
                        Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                        Continuing the try and find the settings I'm going to play with it comes down to what's the balance between fun and realism I guess. I just played another game (franchise game) with Jake Arrieta. He threw four pitches in five innings that made it to the backstop. I don't know if that's ever happened. While it does provide for more walks I just can't stomach the way I have such little control over my pitches. Again, I don't mean to beat a dead horse but a guy like Jake Arrieta should have pretty good command of his pitches most of the time. I need to figure something out though because I'm definitely stuck in limbo on the pitching interface, difficulty, and slider adjustments.

                        Additionally after about a dozen games it seems that the CPU is throwing strikes about 50% of the time to me. I'd like to see that number closer to 60% of the time. While I like drawing walks and not being last in the league in that category I also don't want to be up 2-0 every at-bat (not literally, but way to often for my liking).

                        I just wish analog pitching allowed for more missed pitches instead of missed pitches just floating right over the heart of the plate.
                        All the Way, Again: A Chicago Cubs Franchise

                        Streaming on Twitch
                        https://www.twitch.tv/gagnon39

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                        • Smallville102001
                          All Star
                          • Mar 2015
                          • 6542

                          #372
                          Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                          Originally posted by Gagnon39
                          Continuing the try and find the settings I'm going to play with it comes down to what's the balance between fun and realism I guess. I just played another game (franchise game) with Jake Arrieta. He threw four pitches in five innings that made it to the backstop. I don't know if that's ever happened. While it does provide for more walks I just can't stomach the way I have such little control over my pitches. Again, I don't mean to beat a dead horse but a guy like Jake Arrieta should have pretty good command of his pitches most of the time. I need to figure something out though because I'm definitely stuck in limbo on the pitching interface, difficulty, and slider adjustments.

                          Additionally after about a dozen games it seems that the CPU is throwing strikes about 50% of the time to me. I'd like to see that number closer to 60% of the time. While I like drawing walks and not being last in the league in that category I also don't want to be up 2-0 every at-bat (not literally, but way to often for my liking).

                          I just wish analog pitching allowed for more missed pitches instead of missed pitches just floating right over the heart of the plate.


                          Have you tried dynamic difficulty? Also I think the game is much easier this year then ever before. In the past I was always been all star guy on both pitching and hitting. This year it looks like for pitching I am going to be either HOF or HOF+. For hitting it looks like I am going to be either all star+ or HOF. When it comes to pitching controls I could never play on classic because I don't like that you have like zero control. I do find on analog that I do throw some balls but not enough. I haven't tried pulse this year. The thing I like about pulse is to things. First pulse I find I throw more balls and walk more guys then I do on analog or meter. The second thing I like about pulse is you get to watch your pitchers motion don't have to look at a meter while the pitcher is starting his throw like you do with meter or pulse. The thing I don't like about pulse though is that you cant control how much speed or how much break you put on a pitch. Also it can be hard to throw breaking balls with pulse pitching. I really wish you had more control with pulse pitching. I forget what year pules pitching was added but it was talked about maybe added more control to it going forward but I haven't heard any thing about that in years.

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                          • Armor and Sword
                            The Lama
                            • Sep 2010
                            • 21793

                            #373
                            Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                            Originally posted by Gagnon39
                            Continuing the try and find the settings I'm going to play with it comes down to what's the balance between fun and realism I guess. I just played another game (franchise game) with Jake Arrieta. He threw four pitches in five innings that made it to the backstop. I don't know if that's ever happened. While it does provide for more walks I just can't stomach the way I have such little control over my pitches. Again, I don't mean to beat a dead horse but a guy like Jake Arrieta should have pretty good command of his pitches most of the time. I need to figure something out though because I'm definitely stuck in limbo on the pitching interface, difficulty, and slider adjustments.

                            Additionally after about a dozen games it seems that the CPU is throwing strikes about 50% of the time to me. I'd like to see that number closer to 60% of the time. While I like drawing walks and not being last in the league in that category I also don't want to be up 2-0 every at-bat (not literally, but way to often for my liking).

                            I just wish analog pitching allowed for more missed pitches instead of missed pitches just floating right over the heart of the plate.

                            Do these tweaks.....play at least 12-15 games then let me know.


                            Human Control - 4
                            CPU Strike Frequency - 3


                            And don't be afraid to actually throw fastballs intentionally high and wide/high and inside out of the zone on 0-2, 1-2 counts.

                            To those that feel they hit into too many double plays.....a couple of things. Be more patient at the plate. Really work the counts as best as you can. One of the downsides of the contact swing (circle) on 0-2 and 1-2 counts is hitting into double plays on pitches that are not in your wheel house. It's give and take.

                            Also raise solid hits to 4 and see if that helps you (although I never play with it at that setting. 3 for me is the sweet spot to give you the ultimate in hit variety).

                            Good luck.
                            Now Playing on PS5:
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                            • Gagnon39
                              Windy City Sports Fan
                              • Mar 2003
                              • 8544

                              #374
                              Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                              Originally posted by Armor and Sword
                              Do these tweaks.....play at least 12-15 games then let me know.


                              Human Control - 4
                              CPU Strike Frequency - 3


                              And don't be afraid to actually throw fastballs intentionally high and wide/high and inside out of the zone on 0-2, 1-2 counts.

                              To those that feel they hit into too many double plays.....a couple of things. Be more patient at the plate. Really work the counts as best as you can. One of the downsides of the contact swing (circle) on 0-2 and 1-2 counts is hitting into double plays on pitches that are not in your wheel house. It's give and take.

                              Also raise solid hits to 4 and see if that helps you (although I never play with it at that setting. 3 for me is the sweet spot to give you the ultimate in hit variety).

                              Good luck.
                              Okay, I'll give it a shot. I just played a game back on Hall of Fame analog... domination. I've got to find a balance. Ugh.

                              And as far as mixing it up, throwing balls outside the zone, etc., yep, I do that.
                              All the Way, Again: A Chicago Cubs Franchise

                              Streaming on Twitch
                              https://www.twitch.tv/gagnon39

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                              • KomicJ
                                Pro
                                • Aug 2006
                                • 625

                                #375
                                Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                                Just tried you setting (only 1 game though) and boy is it a different kind of game that what I've been used to. I freakin' LOVE your fielding settings.

                                Hitting has also seems a lot better, which is weird because I used to play with solid hits up at five, and couldn't get anything. Maybe it has something to do with CPU consistency or strike frequency, or even pitch speed, which were all different in the set I was using.

                                The only two worries I have right now:

                                - Matt Harvey couldn't miss any bats, recording only 1 SO for 4 BB in 6 innings of play.

                                - What made you set on injuries at 8, I'm curious. Because I lot my starting picther and shortstop in that game, due to injuries.

                                Of course, I'll keep using these for at least 15-20 games, but thought I would share my initial observation. Overall, a VERY enjoyable experience, eventhough I lost the game 3-1.

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