Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

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  • Burgess
    MVP
    • Oct 2015
    • 1015

    #151
    Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

    Originally posted by kamackeris76
    I'm doing fine with hitting. My last game before I went to bed last night I was 9 hits after 6 innings and winning 5 1 with 2 homers

    Sent from my Nexus 6P using Tapatalk
    Are you using Armours sliders and timing hitting? AllStar? Charlie Morton of the Phillied just no hit me through 8 innings. I got a hit in the 9th. I only struck out 4 times. Lost 2-0. I moved solid bits to default for both me and the cpu before the game and moved fastball slider to default and offspeed slider to 7. Most of the time my timing was good. The cpu doesn't hit off me either. I haven't seen more than 3 runs scored by a team in the 15 games I've played. Armours sliders have worked so well for me in the past that I just am not convinced it is a slider issue. But I have read several posters suggest that there seems to be something wrong with directional hitting this year. I was really enjoying 2015 and having great results. I may just have to go back to playing that
    Yankees modern day
    Phillies modern day

    Comment

    • kamackeris76
      MVP
      • Oct 2012
      • 1662

      #152
      Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

      Originally posted by Burgess
      Are you using Armours sliders and timing hitting? AllStar? Charlie Morton of the Phillied just no hit me through 8 innings. I got a hit in the 9th. I only struck out 4 times. Lost 2-0. I moved solid bits to default for both me and the cpu before the game and moved fastball slider to default and offspeed slider to 7. Most of the time my timing was good. The cpu doesn't hit off me either. I haven't seen more than 3 runs scored by a team in the 15 games I've played. Armours sliders have worked so well for me in the past that I just am not convinced it is a slider issue. But I have read several posters suggest that there seems to be something wrong with directional hitting this year. I was really enjoying 2015 and having great results. I may just have to go back to playing that
      Yes using the exact same sliders now after 4 days using default all star by accident... Find hitting easier with armours... Maybe that's why as I got used to default first?

      Sent from my Nexus 6P using Tapatalk

      Comment

      • JoeT
        Rookie
        • Apr 2012
        • 141

        #153
        Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

        Armor - Appreciate all the effort you put into your sliders, they are rather popular so you are doing something right! Given the popularity, I thought you might be the right person to ask a question about sliders--in regards to your "in-play" sliders settings. Specifically, fielder and baserunner speeds, arm strength and reaction. I want to explain my question fully so it's clear, so please forgive me in advance if I'm not as concise as I'd like or if it seems a little overly complicated! :wink:

        I know sliders sets are primarily made for those that want a more "realistic" experience, and there are 2 ways to measure this--quantitatively and/or objectively. Having messed with sliders a little in the past, I found that those two do not necessarily always line up perfectly and sometimes you have to choose which of those is more important. Now, obviously making sure the stats from the game line up with real life numbers is very important, but...

        ...from an objective (visual) point of view, making sure the game "looks most realistic" is probably an even more important goal for me. I've played with player/fielder speeds arm strength sliders in several of past versions to try to correct incorrect "looking" plays and to try to get runners to get to the bases they should get to on various types of plays, and trying to get plays that should be close ones to actually be the close ones(assuming good throws, etc). The old "liners down the line into the corners being singles instead of doubles", have probably been one of the most obvious issues The Show has had in previous versions. But also want infield hits to look proper, getting runners to score from first (fast enough ones, anyway) on gappers, etc. to work too. The problem I've had is if you're able to "fix" one type of play, you may accidentally create an unintended consequences and end up causing other plays or something else to not work properly.

        So with all that said, I'm wondering how your specific set of changes to speed/arm/reactions look to be working in regard to some of those plays? Are the "right" plays the ones that are becoming the close ones? Have you noticed any unexpected negative results from your changes? I am not seeking perfection, just trying to improve upon an already great looking game, so I'm certainly willing to try your set if you think the changes you made have increased the realism from a visual perspective. Would appreciate any opinion/feedback you might offer--or any others on this thread that are using your sliders. Thanks!

        Comment

        • Armor and Sword
          The Lama
          • Sep 2010
          • 21793

          #154
          Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

          Originally posted by JoeT
          Armor - Appreciate all the effort you put into your sliders, they are rather popular so you are doing something right! Given the popularity, I thought you might be the right person to ask a question about sliders--in regards to your "in-play" sliders settings. Specifically, fielder and baserunner speeds, arm strength and reaction. I want to explain my question fully so it's clear, so please forgive me in advance if I'm not as concise as I'd like or if it seems a little overly complicated! :wink:

          I know sliders sets are primarily made for those that want a more "realistic" experience, and there are 2 ways to measure this--quantitatively and/or objectively. Having messed with sliders a little in the past, I found that those two do not necessarily always line up perfectly and sometimes you have to choose which of those is more important. Now, obviously making sure the stats from the game line up with real life numbers is very important, but...

          ...from an objective (visual) point of view, making sure the game "looks most realistic" is probably an even more important goal for me. I've played with player/fielder speeds arm strength sliders in several of past versions to try to correct incorrect "looking" plays and to try to get runners to get to the bases they should get to on various types of plays, and trying to get plays that should be close ones to actually be the close ones(assuming good throws, etc). The old "liners down the line into the corners being singles instead of doubles", have probably been one of the most obvious issues The Show has had in previous versions. But also want infield hits to look proper, getting runners to score from first (fast enough ones, anyway) on gappers, etc. to work too. The problem I've had is if you're able to "fix" one type of play, you may accidentally create an unintended consequences and end up causing other plays or something else to not work properly.

          So with all that said, I'm wondering how your specific set of changes to speed/arm/reactions look to be working in regard to some of those plays? Are the "right" plays the ones that are becoming the close ones? Have you noticed any unexpected negative results from your changes? I am not seeking perfection, just trying to improve upon an already great looking game, so I'm certainly willing to try your set if you think the changes you made have increased the realism from a visual perspective. Would appreciate any opinion/feedback you might offer--or any others on this thread that are using your sliders. Thanks!
          The baserunner speed, arm strength (both infield and outfield and fielder speed (OF) and reaction (infield) are set to those values for the exact purpose of making the game look and feel more realistic. Gap doubles and triples, down the line doubles and triples. How does that happen?

          The player ratings come into clear focus. Although the game plays really great on default, fielders IMO who are average to below average play over their heads more often than we want them too. When we turn these settings to their current values the warts start to show more when tougher plays are happening. Those sinking line drives fall in more on lower rated defensive players. Guys are not gunning down runners at home too often if their arm rating is not warrenting that kind of play at a high %.

          Same goes for pitching. 5th rotation starters.....will show they are most of the time over the course of 162 games.

          Same goes for hitting. Hence solid hits where it is set. You gotta earn it.


          Which brings me to another point. These sliders are ultimately designed for those that play at least 100 games. Personally I play almost every pitch of every inning (in my 2 main franchises). I experince the ebb's and flows of hitting streaks, slumps, power outages and power surges. Same goes for pitching.

          Sliders do not fix your hitting slumps or pitching problems. That is user skill ultimately. These sliders do not deviate too far from AS default. So if you not hitting you seriously have to look at your camera, your pitch speed, your skill level and hit the cages.

          Seriously. It's not the game. I am hitting fine. I love hitting this year even more because of the off the hook ball physics and sounds off the bat.

          Nothing has changed in my mind with directional/timed to the negative. In fact I am able to turn on the ball better this year than on 15 or 14. The timing window has actually opened a little wider this season IMO.

          The reason we share this slider set with the community is so gamers who approach the game like we do have an option. And those who want a fresh or different game experience can take a look at the game settings (and clean screen approach) and slider values and give it a whirl.

          But by no means am I here to fix the game. It does not need fixing. It is fantastic out of the box. We find making slider adjustments on The Show a pleasure. As far as scores and offense....I need 40 games plus to really make a concrete determination about moving any hitting sliders up a click (Power or contact or both) for the HUM or CPU or both. So keep in mind we are only a week into release.

          Enjoy the game and just keep playing.
          Last edited by Armor and Sword; 04-06-2016, 07:25 AM.
          Now Playing on PS5:
          CFB 26 Hurricanes/Fresno State Year 2
          MLB The Show 25 - 2025 Yankees Year 1
          MLB The Show 25 1985 Yankees Year 1
          Oblivion Remaster



          Follow me on Twitch
          https://www.twitch.tv/armorandsword

          Comment

          • Lil Worm
            MVP
            • Sep 2010
            • 1315

            #155
            Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

            Originally posted by Burgess
            Are you using Armours sliders and timing hitting? AllStar? Charlie Morton of the Phillied just no hit me through 8 innings. I got a hit in the 9th. I only struck out 4 times. Lost 2-0. I moved solid bits to default for both me and the cpu before the game and moved fastball slider to default and offspeed slider to 7. Most of the time my timing was good. The cpu doesn't hit off me either. I haven't seen more than 3 runs scored by a team in the 15 games I've played. Armours sliders have worked so well for me in the past that I just am not convinced it is a slider issue. But I have read several posters suggest that there seems to be something wrong with directional hitting this year. I was really enjoying 2015 and having great results. I may just have to go back to playing that
            I'm actually hitting the ball a lot better with this years version. I'm using the fisheye camera, and it took getting used to, but once I adjusted I'm able to pick the pitch up better than I ever had. Also due to Y2Y saves I have stopped using quick counts.....that has helped me a bunch. I'm able to adjust to each pitchers pitch speed and breaks much better. A&S slider set is pretty much money for me.

            Comment

            • joshv21
              Rookie
              • Sep 2015
              • 9

              #156
              Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

              Great set again but wondering how much injuries play a part in the game set at 8..i always live in fear of being balls deep in a franchise and one of my superstars career is ended

              Comment

              • Burgess
                MVP
                • Oct 2015
                • 1015

                #157
                Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                Originally posted by Armor and Sword
                The baserunner speed, arm strength (both infield and outfield and fielder speed (OF) and reaction (infield) are set to those values for the exact purpose of making the game look and feel more realistic. Gap doubles and triples, down the line doubles and triples. How does that happen?

                The player ratings come into clear focus. Although the game plays really great on default, fielders IMO who are average to below average play over their heads more often than we want them too. When we turn these settings to their current values the warts start to show more when tougher plays are happening. Those sinking line drives fall in more on lower rated defensive players. Guys are not gunning down runners at home too often if their arm rating is not warrenting that kind of play at a high %.

                Same goes for pitching. 5th rotation starters.....will show they are most of the time over the course of 162 games.

                Same goes for hitting. Hence solid hits where it is set. You gotta earn it.


                Which brings me to another point. These sliders are ultimately designed for those that play at least 100 games. Personally I play almost every pitch of every inning (in my 2 main franchises). I experince the ebb's and flows of hitting streaks, slumps, power outages and power surges. Same goes for pitching.

                Sliders do not fix your hitting slumps or pitching problems. That is user skill ultimately. These sliders do not deviate too far from AS default. So if you not hitting you seriously have to look at your camera, your pitch speed, your skill level and hit the cages.

                Seriously. It's not the game. I am hitting fine. I love hitting this year even more because of the off the hook ball physics and sounds off the bat.

                Nothing has changed in my mind with directional/timed to the negative. In fact I am able to turn on the ball better this year than on 15 or 14. The timing window has actually opened a little wider this season IMO.

                The reason we share this slider set with the community is so gamers who approach the game like we do have an option. And those who want a fresh or different game experience can take a look at the game settings (and clean screen approach) and slider values and give it a whirl.

                But by no means am I here to fix the game. It does not need fixing. It is fantastic out of the box. We find making slider adjustments on The Show a pleasure. As far as scores and offense....I need 40 games plus to really make a concrete determination about moving any hitting sliders up a click (Power or contact or both) for the HUM or CPU or both. So keep in mind we are only a week into release.

                Enjoy the game and just keep playing.
                Armour, you mentioned previously that directional hitting seems different this year. In what way? In previous years I have installed the game, set my settings to AllStar, timed hitting and followed your slider adjustments. I've always felt challenged (when I win I feel I have earned it) but have had realistic results. This year, it hasn't been the case. And I agree, hitting is actually easier this year - my timing is usually good, I'm pulling the ball more, and striking out less. The issue is that I don't make solid contact and get very few hits. I've played around 15 games and have never had myself or the cpu score more than 3 runs or get more than 6 hits. Charlie Morton of the Phillies no hit my Mets for 8 innings and I only struck out 4 times. I'm beyond frustrated this year. Thanks for letting me vent
                Yankees modern day
                Phillies modern day

                Comment

                • Rubio809
                  Pro
                  • Oct 2012
                  • 687

                  #158
                  Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                  Originally posted by Burgess
                  Armour, you mentioned previously that directional hitting seems different this year. In what way? In previous years I have installed the game, set my settings to AllStar, timed hitting and followed your slider adjustments. I've always felt challenged (when I win I feel I have earned it) but have had realistic results. This year, it hasn't been the case. And I agree, hitting is actually easier this year - my timing is usually good, I'm pulling the ball more, and striking out less. The issue is that I don't make solid contact and get very few hits. I've played around 15 games and have never had myself or the cpu score more than 3 runs or get more than 6 hits. Charlie Morton of the Phillies no hit my Mets for 8 innings and I only struck out 4 times. I'm beyond frustrated this year. Thanks for letting me vent
                  Why couldn't he do that **** for the Pirates??
                  PS5

                  Comment

                  • Armor and Sword
                    The Lama
                    • Sep 2010
                    • 21793

                    #159
                    Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                    Originally posted by joshv21
                    Great set again but wondering how much injuries play a part in the game set at 8..i always live in fear of being balls deep in a franchise and one of my superstars career is ended
                    Part of the fun and heartbreak. And quite frankly injuries at 8 as always been a realistic setting. Look at AJ Pollack already IRL. Done.

                    It happens more often than you think. Injuries are a big part of the game, and having depth is critical. It helps you really build your team, and actually use your 40 man roster.
                    Now Playing on PS5:
                    CFB 26 Hurricanes/Fresno State Year 2
                    MLB The Show 25 - 2025 Yankees Year 1
                    MLB The Show 25 1985 Yankees Year 1
                    Oblivion Remaster



                    Follow me on Twitch
                    https://www.twitch.tv/armorandsword

                    Comment

                    • Armor and Sword
                      The Lama
                      • Sep 2010
                      • 21793

                      #160
                      Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                      Originally posted by Burgess
                      Armour, you mentioned previously that directional hitting seems different this year. In what way? In previous years I have installed the game, set my settings to AllStar, timed hitting and followed your slider adjustments. I've always felt challenged (when I win I feel I have earned it) but have had realistic results. This year, it hasn't been the case. And I agree, hitting is actually easier this year - my timing is usually good, I'm pulling the ball more, and striking out less. The issue is that I don't make solid contact and get very few hits. I've played around 15 games and have never had myself or the cpu score more than 3 runs or get more than 6 hits. Charlie Morton of the Phillies no hit my Mets for 8 innings and I only struck out 4 times. I'm beyond frustrated this year. Thanks for letting me vent
                      I really can't explain that. But I will say....you have only played 15 games. Keep playing.

                      The next 15 games IMO will probably go a lot different. After 53 games your a 1/3 through the season. That will be a excellent sample size. baseball always has a reversion to mean for most players. Some will be above their standard deviation some below....and that is the fun and mystery of why some guys have career years or bad ones.

                      Keep playing is the best advice I can give you. Let the settings marinate. It will all balance out over the course of a season.

                      Trust me.

                      I am getting some great duals, some HR fests....the variety has been their for me. And remember everyone has varying levels of skill.

                      Maybe you should drop hitting down to Veteran and do the following:

                      Human Contact - 4
                      Human Power - 4
                      Human Solid Hits - 3

                      CPU Control - 4
                      CPU Pitcher Consistency - 2
                      CPU Strike Frequency - 1


                      Let me know how that goes....we very well use that as our Hybrid set for those who are just not hitting well and feel they need to bump down to Veteran Hitting with All-Star Pitching.
                      Last edited by Armor and Sword; 04-06-2016, 10:53 AM.
                      Now Playing on PS5:
                      CFB 26 Hurricanes/Fresno State Year 2
                      MLB The Show 25 - 2025 Yankees Year 1
                      MLB The Show 25 1985 Yankees Year 1
                      Oblivion Remaster



                      Follow me on Twitch
                      https://www.twitch.tv/armorandsword

                      Comment

                      • JoeT
                        Rookie
                        • Apr 2012
                        • 141

                        #161
                        Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                        Originally posted by Armor and Sword
                        The baserunner speed, arm strength (both infield and outfield and fielder speed (OF) and reaction (infield) are set to those values for the exact purpose of making the game look and feel more realistic. Gap doubles and triples, down the line doubles and triples. How does that happen?

                        The player ratings come into clear focus. Although the game plays really great on default, fielders IMO who are average to below average play over their heads more often than we want them too. When we turn these settings to their current values the warts start to show more when tougher plays are happening. Those sinking line drives fall in more on lower rated defensive players. Guys are not gunning down runners at home too often if their arm rating is not warrenting that kind of play at a high %.

                        ...

                        Enjoy the game and just keep playing.
                        Thanks for the response. I agree wholeheartedly with you that this version is a remarkable game right out of the box. But I'm going to try out changing the settings you recommend for speed, reaction, arm strength to see the differences that you have detailed. Looking forward to seeing greater disparity between the good, the bad and the... downright ugly fielders. I'll try and post back here after I've played a fair number of games to let you know how it goes. Thanks again.

                        Comment

                        • kamackeris76
                          MVP
                          • Oct 2012
                          • 1662

                          #162
                          Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                          Gotta say I'm finding hitting easier than last year....Although it's just this last game that I think it's clicked since I actually put the correct sliders in lol... Right now I'm winning 5 1 against the red sox (I'm blue jays) with 11 hits. Red sox only had 4 hits

                          Sent from my Nexus 6P using Tapatalk

                          Comment

                          • Burgess
                            MVP
                            • Oct 2015
                            • 1015

                            #163
                            Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                            Originally posted by Armor and Sword
                            I really can't explain that. But I will say....you have only played 15 games. Keep playing.

                            The next 15 games IMO will probably go a lot different. After 53 games your a 1/3 through the season. That will be a excellent sample size. baseball always has a reversion to mean for most players. Some will be above their standard deviation some below....and that is the fun and mystery of why some guys have career years or bad ones.

                            Keep playing is the best advice I can give you. Let the settings marinate. It will all balance out over the course of a season.

                            Trust me.

                            I am getting some great duals, some HR fests....the variety has been their for me. And remember everyone has varying levels of skill.

                            Maybe you should drop hitting down to Veteran and do the following:

                            Human Contact - 4
                            Human Power - 4
                            Human Solid Hits - 3

                            CPU Control - 4
                            CPU Pitcher Consistency - 2
                            CPU Strike Frequency - 1


                            Let me know how that goes....we very well use that as our Hybrid set for those who are just not hitting well and feel they need to bump down to Veteran Hitting with All-Star Pitching.
                            Thanks for the feedback Armour. Are you saying hitting is harder this year? I have never had issues hitting on AllStar in previous years and at times I thought I needed to move up to HOF. And it's not that I'm striking out 15 times a game either. I've always used your sliders on AllStar and love to be challenged. I will try veteran but I know it will make me feel like I'm cheating. Thanks again
                            Yankees modern day
                            Phillies modern day

                            Comment

                            • Armor and Sword
                              The Lama
                              • Sep 2010
                              • 21793

                              #164
                              Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                              Originally posted by Burgess
                              Thanks for the feedback Armour. Are you saying hitting is harder this year? I have never had issues hitting on AllStar in previous years and at times I thought I needed to move up to HOF. And it's not that I'm striking out 15 times a game either. I've always used your sliders on AllStar and love to be challenged. I will try veteran but I know it will make me feel like I'm cheating. Thanks again
                              I am not saying that at all. But your telling me you not hitting well, 6 hits a game, not scoring runs. Maybe All-Star is not your bag right now on 16.

                              Try dropping to veteran and see if that makes the game play the way "you" want it to play.

                              Also Dynamic Difficulty is an option to maybe find your sweet spot.

                              I just think....it's baseball. This is what can happen. Play more games a lot more games Burgess.
                              Now Playing on PS5:
                              CFB 26 Hurricanes/Fresno State Year 2
                              MLB The Show 25 - 2025 Yankees Year 1
                              MLB The Show 25 1985 Yankees Year 1
                              Oblivion Remaster



                              Follow me on Twitch
                              https://www.twitch.tv/armorandsword

                              Comment

                              • orion523
                                All Star
                                • Aug 2007
                                • 6709

                                #165
                                Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                                Once again my friend, you've nailed it. These are about as perfect as you can get a slider set to be, not a single complaint. Bravo!

                                Comment

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