Stats-Based CPU Sliders [MLB 16 Version]

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  • nomo17k
    Permanently Banned
    • Feb 2011
    • 5735

    #76
    Re: Stats-Based CPU Sliders [MLB 16 Version]

    Originally posted by Hockey13Playa
    Please excuse me if this is the wrong place and I by chance completely misunderstood this slider set.

    But what I am looking for is an accurate slider set that produces/mimics the MLB the closest when it comes to stats.

    I am about 15 games into my franchise and looking at things like runs scored, runs against, averages, strikeouts, etc. are either way lower or higher compared to all AI controlled/sims games. Keep in mind I am using out of the box sliders with the dynamic leveling on.

    So all in all, if I understand right this slider set is going to be used to produce more accurate stats (physically playing out games) that more mirror the MLB and are on par with the computer AI simulate games, correct?

    Also in no way shape or form am I trying to rush anyone but can we except the full slider set to be released soon or is this still a ways out? I see there are some slider posts from April 9th I could use for the time being.. do these apply to both human and computer sliders, or just one of the two?

    Thanks in advance and my apologies about a rambling on long post lol

    Only sliders that affect simmed games are Manager Hook, Starter/Reliever Stamina, and Injury Frequency, so effectively you don't really have much control over the stats output by simmed games. (A good news is that simmed games are fairly good at producing MLB-like numbers with default settings/roster.)

    The gameplay (played out by either CPU or HUM) are inflenced by the rest of sliders, and my goal in this thread is to create a slider set that produces league-wide stats that are close to MLB averages as best as I can, when they are played out in CPU vs. CPU games. You could use this slider set for HUM play (just set HUM sliders similarly to CPU ones) if your control interface is mostly ratings driven (like Classic/Timing) and the difficulty level is All-Star.

    As for "usable" sliders, I'm not usually in any rush to produce one as it is more important for me to get things right rather than cooking up something... but now that we are "in a ball park" with a lot of sliders I will probably soon post a "recommended" set that could be used that are not too far off from what I think will be the final set.
    The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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    • Monster6968Rehab
      Rookie
      • Jan 2016
      • 30

      #77
      Re: Stats-Based CPU Sliders [MLB 16 Version]

      I wanted to thank Nomo for the fine work he puts in each year to an already incredible game which he makes 10 times better with mlb type stats. I'm really enjoying watching these games. thanks Nomo.

      Comment

      • ralphieboy11
        Pro
        • Jul 2005
        • 543

        #78
        Re: Stats-Based CPU Sliders [MLB 16 Version]

        Thanks Nomo for your continued work at this. I've also done cpu vs. cpu tests in the past few years but work and other duties have prevented me from doing so this year. It's great that you are honing in on some good stats somewhat early in the process.

        I plan on using these for sure when I get more time with the game.

        Comment

        • BrianU
          MVP
          • Nov 2008
          • 1565

          #79
          Re: Stats-Based CPU Sliders [MLB 16 Version]

          Great with a capital G work Nomo. Slightly disappointed we have to choose between realistic pitch speed or realistic stolen base %. Are the devs aware? We really need a catcher arm strength slider.

          Comment

          • nomo17k
            Permanently Banned
            • Feb 2011
            • 5735

            #80
            Re: Stats-Based CPU Sliders [MLB 16 Version]

            Originally posted by miamikb2001
            The numbers look great Nomo In much less games i've seen homers a bit higher then you,also walks higher,stealing almost perfect.But i'm managing every game and using quick counts so i'm sure that has different effects.Thank you for all your research and data you accumulate and figure out for the community Much like Knight and his team you are truly a great assest to the Show community.
            Thanks for your kind words... nothing like Knight has done though, as roster making is a much more involved and time-consuming process than just collecting data like I'm doing. But I do enjoy sharing the info and discussions about how well the game does and could simulate real life baseball and am glad if what I do helps you enjoy the game as much as I do.


            Originally posted by Monster6968Rehab
            I wanted to thank Nomo for the fine work he puts in each year to an already incredible game which he makes 10 times better with mlb type stats. I'm really enjoying watching these games. thanks Nomo.
            Glad that sharing this work has helped you enjoy the game more. I haven't really made the game that much better myself, but it's just that the data are helping us see how great the game really plays even compared to the real thing.


            Originally posted by ralphieboy11
            Thanks Nomo for your continued work at this. I've also done cpu vs. cpu tests in the past few years but work and other duties have prevented me from doing so this year. It's great that you are honing in on some good stats somewhat early in the process.

            I plan on using these for sure when I get more time with the game.
            I noticed you haven't been around this year. CPU guys are mellow and always a pleasure to interact with. Hope you can enjoy this years game. The gameplay really is great this year.


            Originally posted by BrianU
            Great with a capital G work Nomo. Slightly disappointed we have to choose between realistic pitch speed or realistic stolen base %. Are the devs aware? We really need a catcher arm strength slider.
            I still want to see how much I have to lower the Pitch Speed sliders to get more realistic SB%... and I do plan on filing a bug report, although the game tends not to be patched on game balance issues like this one... It's worth notifying anyways, as usually it has been possible to get a realistic SB% even at max Pitch Speed, and we don't want not being able to get a realistic SB% when max pitch speed... some guys and sometimes myself like the challenge of facing pitches at close to real-life speed.

            Another things is that A LOT of those SB attempts are actually failed hit-and-run, and the CPU manager seems to like employing hit-and-run, even with slow guys on 1B. So it is not just steals that count toward the low success rate.
            Last edited by nomo17k; 04-16-2016, 04:22 AM.
            The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

            Comment

            • JaFFiTh
              MVP
              • Mar 2008
              • 1684

              #81
              Re: Stats-Based CPU Sliders [MLB 16 Version]

              Another idea about increasing SB %.. reduce arm strength/increase running speed? Eventhough that may increase doubles/triples and some unnecessary aggressive running. I like reducing my arm strength to maybe 2-3ish (reduce running to the same number or one notch above. Outfielders arm i usually have at 4 or default. Still figuring where i like them at. I find the throws zips from player to player.. a bit too quick.

              Sent from my SM-G900W8 using Tapatalk

              Comment

              • shaunhill18
                Banned
                • Aug 2015
                • 684

                #82
                Re: Stats-Based CPU Sliders [MLB 16 Version]

                whats the difficulty set to all star or hall of fame

                Comment

                • bcruise
                  Hall Of Fame
                  • Mar 2004
                  • 23274

                  #83
                  Re: Stats-Based CPU Sliders [MLB 16 Version]

                  Originally posted by shaunhill18
                  whats the difficulty set to all star or hall of fame
                  Difficulty doesn't matter when the CPU's playing itself (we found that out from devs long ago), but I think it's pretty widely accepted that it plays on a level equivalent to All-Star.

                  Comment

                  • shaunhill18
                    Banned
                    • Aug 2015
                    • 684

                    #84
                    Re: Stats-Based CPU Sliders [MLB 16 Version]

                    what are the sliders exactly i cant find them can u plz post them

                    Comment

                    • dsmith710
                      Rookie
                      • Oct 2008
                      • 381

                      #85
                      Re: Stats-Based CPU Sliders [MLB 16 Version]

                      Originally posted by shaunhill18
                      what are the sliders exactly i cant find them can u plz post them
                      He's not finished testing them so they aren't posted. If you want to see what has been tested so far you can see that in the Google doc linked in the first post.

                      Comment

                      • nomo17k
                        Permanently Banned
                        • Feb 2011
                        • 5735

                        #86
                        Re: Stats-Based CPU Sliders [MLB 16 Version]

                        Originally posted by JaFFiTh
                        Another idea about increasing SB %.. reduce arm strength/increase running speed? Eventhough that may increase doubles/triples and some unnecessary aggressive running. I like reducing my arm strength to maybe 2-3ish (reduce running to the same number or one notch above. Outfielders arm i usually have at 4 or default. Still figuring where i like them at. I find the throws zips from player to player.. a bit too quick.
                        Fielder Arm Strength sliders do not affect catcher's arm when stealing.

                        As for the quickness of throws, I think there is still some room for improvement as to what kind of "lazy" play animations to add (and corresponding weaker throws). It made a great stride slowing plays down where urgency isn't required, but I think there always will be some room for improvement.

                        I do wish, however, plays involving GIDPs slow down a bit more, and also middle infielders aren't so perfect making all those double plays.

                        Increasing BR Speed is a possibility for a better SB%, but as you mentioned it needs to be done in coordination with XBHs... but I find this year's base runners to be pretty conservative (except perhaps going for the home plate...). I might use the slider if it seems necessary.


                        Originally posted by shaunhill18
                        whats the difficulty set to all star or hall of fame
                        Originally posted by bcruise
                        Difficulty doesn't matter when the CPU's playing itself (we found that out from devs long ago), but I think it's pretty widely accepted that it plays on a level equivalent to All-Star.
                        Yeah I do think at least CPU vs. CPU games do play on All-star (or something very close).

                        Given that All-star seems to be the "reference" difficulty where the game is balanced to play against CPU most realistic relative to MLB stats, that kind of explains why some people who play on levels above All-star feels there is unrealistic difficulty boosts exist there...


                        Originally posted by shaunhill18
                        what are the sliders exactly i cant find them can u plz post them
                        Originally posted by dsmith710
                        He's not finished testing them so they aren't posted. If you want to see what has been tested so far you can see that in the Google doc linked in the first post.
                        I might post a "stop-gap" slider set for those who wish to roll with. It won't be a well-tested set, but I think it would be better in a sense that at least offense won't be unrealistically low. I won't post on the slider vault since it's not even a beta version, but if I do then I'd post in the thread.
                        The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                        Comment

                        • nomo17k
                          Permanently Banned
                          • Feb 2011
                          • 5735

                          #87
                          Re: Stats-Based CPU Sliders [MLB 16 Version]

                          To explore a couple possibilities for finer tuning, I've started using slightly different set now (4/16 set):

                          Code:
                          Timing: 6
                          Solid Hit: 10
                          Pitcher Control: 3
                          Pitcher Consistency: 4
                          Strike Frequency: 6
                          Fastball PS: 5
                          Offspeed PS: 5
                          Fielding Errors In: 9
                          Fielding Errors Out: 3
                          Throwing Errors In: 7
                          Throwing Errors Out: 10
                          BR Steal Ability: 10
                          BR Steal Frequency: 10
                          Brought back Pitch Speed sliders to default, in order to find where BR sliders should be for a realistic SB%.

                          Lowered Pitcher Consistency by one to see if walks can be increased a bit; gotta watch HBPs and WPs, which are already realistic.

                          The last set started out with offense being quite low (perhaps got a lucky strong-pitching run with aces), and I wasn't sure if I brought BA/BABIP down a bit much by lowering both Timing and Solid Hits sliders, so I brought Solid Hits back up to 10 to see the effect.

                          Also, this is just for fun and probably (and somewhat hopefully) won't affect things drastically, but I'm running games from June/July as opposed to April which I've done most CPU vs. CPU testing before. Warmer temperature might increase offensive output if the game takes into account the temperature.
                          The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                          Comment

                          • nomo17k
                            Permanently Banned
                            • Feb 2011
                            • 5735

                            #88
                            Re: Stats-Based CPU Sliders [MLB 16 Version]

                            And all these off-topic slider talks got me bored, so I'll just randomly share how O.co bathrooms look today.



                            I don't know about other ballparks, but I haven't seen urinals like this for a very long time elsewhere... I suppose it helps with developing fan camaraderie by feeling a bit of insecurity in sharing an awfully open space for such private life needs.
                            The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                            Comment

                            • tgreer
                              Pro
                              • Mar 2005
                              • 565

                              #89
                              Re: Stats-Based CPU Sliders [MLB 16 Version]

                              Thanks for continuing the push through these to get the ultimate set. Would be very interested in your "stop-gap" set especially with the osfm coming out tomorrow. Hoping to start up my season Monday morning. Really appreciated Nomo

                              Comment

                              • nomo17k
                                Permanently Banned
                                • Feb 2011
                                • 5735

                                #90
                                Re: Stats-Based CPU Sliders [MLB 16 Version]

                                Originally posted by tgreer
                                Thanks for continuing the push through these to get the ultimate set. Would be very interested in your "stop-gap" set especially with the osfm coming out tomorrow. Hoping to start up my season Monday morning. Really appreciated Nomo
                                Before switching sliders, you might wish to post your stats if you had a few more games in with your last slider settings (I believe BR Steal Ability +1 with Pitch Speeds at default). Predictably (since SB% is off at default), I don't still have quite enough data to be within a ballpark range with base steal-related sliders, so a few more data points would help even for the stop-gap set.
                                The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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