This thread will be about yet another attempt at creating a slider set based on empirical data through running a bunch of CPU vs. CPU games, without any user input at all, just because there should still be a place for misanthropes. There was a similar thread last year.
CPU vs. CPU games master data spreadsheet
The currently recommended "beta" set (a slight modification of the 5/16 & 5/14v2 sets).
Notes on this set:
A slight variation of the beta slider set that would play just as well but with a different flavor:
with everything else the same. With this change, you will see slightly less walks but more hits, but the overall amount of offense should be similar. This set is roughly based on the 5/23 & 5/22 sets.
User Guide
These are adjustment made under the following philosophy for the game to play
The assumption is that the slider set is used with a roster set with attribute distribution at the MLB level that are similar to the default SCEA roster that ships with the game. An example of such a roster set includes the very first release of OSFM.
CPU vs. CPU games master data spreadsheet
The currently recommended "beta" set (a slight modification of the 5/16 & 5/14v2 sets).
Code:
Contact: 6 Power: 5 Timing: 4 Foul Frequency: 5 Solid Hit: 6 Starter Stamina: 7 Reliever Stamina: 7 Pitcher Control: 3 Pitcher Consistency: 4 Strike Frequency: 5 Manager Hook: 3 Pick Offs: 5 (untested) Fastball Pitch Speed: 10 Offspeed Pitch Speed: 10 Fielding Error Infield: 8 Fielding Error Outfield: 5 Throwing Error Infield: 7 Throwing Error Outfield: 8 Fielder Run Speed: 3 Fielder Reaction: 5 Fielder Arm Strength Infield: 5 Fielder Arm Strength Outfield: 5 Baserunner Speed: 5 Baserunner Steal Ability: 7 Baserunner Steal Frequency: 5 Wind: 3 Injury Frequency: 5 (untested) Trade Frequency: 5 (untested)
- Wild pitches are off, and only a patch can fix their inflation (keep fingers crossed)
- Batting average is about .005 down (plays at .250)
- HRs might be slightly inflated, but still within realistic level at 1.20 HRs per game per team (which is close to the current 2017 MLB average).
A slight variation of the beta slider set that would play just as well but with a different flavor:
Code:
Pitcher Control: 2 Pitcher Consistency: 5
User Guide
These are adjustment made under the following philosophy for the game to play
- statistically as close as possible to the 2016 MLB averages
- aesthetically pleasing baseball for watch as CPU vs. CPU games
The assumption is that the slider set is used with a roster set with attribute distribution at the MLB level that are similar to the default SCEA roster that ships with the game. An example of such a roster set includes the very first release of OSFM.
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