CPU vs. CPU games master data spreadsheet
The currently recommended "beta" set (a slight modification of the 5/16 & 5/14v2 sets).
Contact: 6 Power: 5 Timing: 4 Foul Frequency: 5 Solid Hit: 6 Starter Stamina: 7 Reliever Stamina: 7 Pitcher Control: 3 Pitcher Consistency: 4 Strike Frequency: 5 Manager Hook: 3 Pick Offs: 5 (untested) Fastball Pitch Speed: 10 Offspeed Pitch Speed: 10 Fielding Error Infield: 8 Fielding Error Outfield: 5 Throwing Error Infield: 7 Throwing Error Outfield: 8 Fielder Run Speed: 3 Fielder Reaction: 5 Fielder Arm Strength Infield: 5 Fielder Arm Strength Outfield: 5 Baserunner Speed: 5 Baserunner Steal Ability: 7 Baserunner Steal Frequency: 5 Wind: 3 Injury Frequency: 5 (untested) Trade Frequency: 5 (untested)
- Wild pitches are off, and only a patch can fix their inflation (keep fingers crossed)
- Batting average is about .005 down (plays at .250)
- HRs might be slightly inflated, but still within realistic level at 1.20 HRs per game per team (which is close to the current 2017 MLB average).
A slight variation of the beta slider set that would play just as well but with a different flavor:
Pitcher Control: 2 Pitcher Consistency: 5
User Guide
These are adjustment made under the following philosophy for the game to play
- statistically as close as possible to the 2016 MLB averages
- aesthetically pleasing baseball for watch as CPU vs. CPU games
The assumption is that the slider set is used with a roster set with attribute distribution at the MLB level that are similar to the default SCEA roster that ships with the game. An example of such a roster set includes the very first release of OSFM.
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