Stats-Based CPU Sliders [MLB 17 Version]

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  • nomo17k
    Permanently Banned
    • Feb 2011
    • 5735

    #46
    Re: Stats-Based CPU Sliders [MLB 17 Version]

    Originally posted by tgreer
    The 4/7 set seems to be trending in the right direction ...Walks look low, but everything else it seems each time I look is improving
    Though not desirable, for a bug reporting purpose I first wanted to establish that wild pitches are an issue that's not correctable even with the most extreme slider setting. I think I've done that already so I want to move on from Pitcher Consistency 10 setting now...

    I don't know what better to do now though -- should I try to get realistic BB/% assuming wild pitch issue isn't corrected (it might be better to keep Pitcher Consistency at 10 to at least reduce errant pitches)? Or should I assume the WP issue will be corrected so that I can use Pitcher Consistency for BB%? Hard to tell before a patch comes out.

    It's a good thing I'm running the test on two PS4 (Pros and original). The process has been much faster obviously...
    The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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    • tgreer
      Pro
      • Mar 2005
      • 565

      #47
      Re: Stats-Based CPU Sliders [MLB 17 Version]

      I agree that's a tough call. Never know what will happen come patch time or when it will come for that matter. I have been thinking about getting another ps4 for this very reason

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      • Monster6968Rehab
        Rookie
        • Jan 2016
        • 30

        #48
        Re: Stats-Based CPU Sliders [MLB 17 Version]

        Nomo may I ask what site you get your total yearly averages. I just noticed they change every year and I'd be interested in seeing the site information. thanks

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        • nomo17k
          Permanently Banned
          • Feb 2011
          • 5735

          #49
          Re: Stats-Based CPU Sliders [MLB 17 Version]

          Originally posted by tgreer
          I agree that's a tough call. Never know what will happen come patch time or when it will come for that matter. I have been thinking about getting another ps4 for this very reason
          I didn't necessarily get PS4 Pro for this purpose, but I couldn't resist upgrading after hearing the talk about good frame rate. It doesn't matter for CPU vs. CPU games and MoM and such but it does make a huge difference when actually hitting. I haven't sold the old console (I might keep it), so I went why not use it for experimenting?

          It's kinda ironic because other than the issues that cannot be fixed by sliders, I think the game plays pretty good already. I think if there aren't the three issues (HR distance with wind on, relatively few fielding errors, wild pitches), then I may have been already done with at least the first set.


          Originally posted by Monster6968Rehab
          Nomo may I ask what site you get your total yearly averages. I just noticed they change every year and I'd be interested in seeing the site information. thanks
          Sure you can ask (It's ironic a simple use of the word "may" sounds so polite in the tense & bitter climate of the OS forum right after release of The Show...)

          In the past, I was actually computing weighted 3-year average (50-25-25%) since I've heard that's what the devs use to compute most of player attributes from real-life stats, but I just used 2016 numbers this year.

          Most of the standard numbers are directly from fangraphs.com (they have filters to get league totals... for per-game numbers I think I divided by total number of games played, 4856 in 2016 I think).

          For things that I needed for per pitch basis (like ball-strike break down), I used baseballsavant's statcast search: https://baseballsavant.mlb.com/statcast_search
          The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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          • tgreer
            Pro
            • Mar 2005
            • 565

            #50
            Re: Stats-Based CPU Sliders [MLB 17 Version]

            Do you like what you see with Arm Strength IF/OF at 5? You have ran a ton of more games than I have. I was seeing a lot of runners go through the 3B coaches stop sign being thrown out at the plate. I moved them to 4 along with FLD Reaction and I like the "eye test" I am seeing in regards to less baserunning mistakes. Thoughts?

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            • miamikb2001
              Pro
              • Feb 2008
              • 794

              #51
              Re: Stats-Based CPU Sliders [MLB 17 Version]

              What do you recommend currently based on your testing?Have you found anyway to limit Wild Pitches/Passed Balls?To me that's one of my only issue's although hardly a gamebreaker


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              • My993C2
                MVP
                • Sep 2012
                • 1588

                #52
                Re: Stats-Based CPU Sliders [MLB 17 Version]

                Originally posted by miamikb2001
                What do you recommend currently based on your testing?Have you found anyway to limit Wild Pitches/Passed Balls?To me that's one of my only issue's although hardly a gamebreaker
                I am beginning to think that perhaps in past years there were not enough wild pitches and passed balls in the "MLB The Show" games and the reason why they are becoming more apparent this year is because clearly the SDS Devs changed something in the code which is causing this to happen more frequently. I am not sure what the real world statistical averages are (that is where Nomo's expertise comes in), but I have renewed my MLB TV membership this year, I am watching at least one game a day (sometimes more) and I am seeing more real world wild pitches and passed balls than I remembered experiencing in previous "MLB The Show" game releases.

                So there is a lot of variables here starting with the pitchers themselves. Yes the lesser talented pitchers are more likely to have problems in this regard, but also for those of us who are trying to induce ground balls by instructing our pitchers to throw low. We might be adding wild pitch and passed ball totals to our games that might not be so visible in CPU vs CPU games. As much as I want to induce ground balls in my games, sometimes it is too risky for me to instruct my lesser talented pitchers to throw low. Anyway, presently my Pitcher Consistency is set to a 7 and this seems to be a decent value in not only my MoM games but also the CPU vs CPU QC Fast Play games I play for the rest of the teams in the league. But I will leave the statistical analysis to the stats guru Nomo17k.

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                • miamikb2001
                  Pro
                  • Feb 2008
                  • 794

                  #53
                  Re: Stats-Based CPU Sliders [MLB 17 Version]

                  Originally posted by My993C2
                  I am beginning to think that perhaps in past years there were not enough wild pitches and passed balls in the "MLB The Show" games and the reason why they are becoming more apparent this year is because clearly the SDS Devs changed something in the code which is causing this to happen more frequently. I am not sure what the real world statistical averages are (that is where Nomo's expertise comes in), but I have renewed my MLB TV membership this year, I am watching at least one game a day (sometimes more) and I am seeing more real world wild pitches and passed balls than I remembered experiencing in previous "MLB The Show" game releases.

                  So there is a lot of variables here starting with the pitchers themselves. Yes the lesser talented pitchers are more likely to have problems in this regard, but also for those of us who are trying to induce ground balls by instructing our pitchers to throw low. We might be adding wild pitch and passed ball totals to our games that might not be so visible in CPU vs CPU games. As much as I want to induce ground balls in my games, sometimes it is too risky for me to instruct my lesser talented pitchers to throw low. Anyway, presently my Pitcher Consistency is set to a 7 and this seems to be a decent value in not only my MoM games but also the CPU vs CPU QC Fast Play games I play for the rest of the teams in the league. But I will leave the statistical analysis to the stats guru Nomo17k.


                  I'm definately starting to throw less low pitches,at least with runners on.Thanks for the response i'll be interested to see what Nomo says.It could be there happening more in real life so the game has more as well.I currently use 5 for consistency in my set.


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                  • Aensland
                    Rookie
                    • May 2014
                    • 246

                    #54
                    Re: Stats-Based CPU Sliders [MLB 17 Version]

                    In regard to all the wild pitches, I can recall a couple years ago having the similar issue, though not quite as severe, and it was eventually patched. Hopefully the same will happen this time.

                    I also noticed a LOT of dropped third strikes during San Diego's twitch streams a few weeks ago, which raised my concerns on the current issue. I find it hard to believe they missed it.

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                    • jmel07
                      Rookie
                      • Dec 2009
                      • 185

                      #55
                      Re: Stats-Based CPU Sliders [MLB 17 Version]

                      The issue for me here are three things:

                      1) there is no "just tag the batter" on a non-obvious dropped third strike. Batters don't always know this has happened ESP if it's not a wild pitch and is just a ball in the dirt, but every batter immediately knows it's dropped and runs like hell toward first.

                      2) pitchers are less likely to throw hard breaking balls low in the zone with runners on base. They don't have this notion in the Show as far as I can tell/feel

                      3) the frequency of "well blocked" balls where the catcher just deadens it I front of him seems low in comparison to balls that scoot away and this in combination with runners being very eager to take the base make it feel unrealistic.

                      Originally posted by Aensland
                      In regard to all the wild pitches, I can recall a couple years ago having the similar issue, though not quite as severe, and it was eventually patched. Hopefully the same will happen this time.

                      I also noticed a LOT of dropped third strikes during San Diego's twitch streams a few weeks ago, which raised my concerns on the current issue. I find it hard to believe they missed it.

                      Comment

                      • miamikb2001
                        Pro
                        • Feb 2008
                        • 794

                        #56
                        Re: Stats-Based CPU Sliders [MLB 17 Version]

                        Originally posted by jmel07
                        The issue for me here are three things:

                        1) there is no "just tag the batter" on a non-obvious dropped third strike. Batters don't always know this has happened ESP if it's not a wild pitch and is just a ball in the dirt, but every batter immediately knows it's dropped and runs like hell toward first.

                        2) pitchers are less likely to throw hard breaking balls low in the zone with runners on base. They don't have this notion in the Show as far as I can tell/feel

                        3) the frequency of "well blocked" balls where the catcher just deadens it I front of him seems low in comparison to balls that scoot away and this in combination with runners being very eager to take the base make it feel unrealistic.


                        Number 1 i completly agree


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                        • Teleo
                          MVP
                          • Nov 2013
                          • 2302

                          #57
                          Re: Stats-Based CPU Sliders [MLB 17 Version]

                          Nomo - this will be the only time that I ask this question - but is there an ETA for the initial sliders and settings to be posted? I am currently using Armor and Marino's which I definitely have NO complaints about but yours are geared primarily to CPU vs CPU and I would like to see the outcomes of games based upon your findings. Thank you for all that you do!

                          I just saw after posting that Nomo is permanently banned. Does anyone have any findings of their own testing?
                          Last edited by Teleo; 04-10-2017, 02:42 PM. Reason: Added sentence

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                          • My993C2
                            MVP
                            • Sep 2012
                            • 1588

                            #58
                            Re: Stats-Based CPU Sliders [MLB 17 Version]

                            Originally posted by Teleo
                            I just saw after posting that Nomo is permanently banned. Does anyone have any findings of their own testing?
                            Don't worry Nomo is not banned. It's just a joke between himself and the OS Admins.

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                            • miamikb2001
                              Pro
                              • Feb 2008
                              • 794

                              #59
                              Re: Stats-Based CPU Sliders [MLB 17 Version]

                              Originally posted by My993C2
                              Don't worry Nomo is not banned. It's just a joke between himself and the OS Admins.


                              Thank god!You almost gave me a heart attack i rely on his insight to help me get sliders the way i want them.This is the first year i'm using my own.But i tried the 4/4 set and it's really good too.


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                              • Teleo
                                MVP
                                • Nov 2013
                                • 2302

                                #60
                                Re: Stats-Based CPU Sliders [MLB 17 Version]

                                Originally posted by My993C2
                                Don't worry Nomo is not banned. It's just a joke between himself and the OS Admins.
                                Oh...the love of humor!

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