Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

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  • KBLover
    Hall Of Fame
    • Aug 2009
    • 12172

    #1861
    Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

    Originally posted by dowie

    My bigger "fear" is fld rct and fld run speed staying at 3 might be to slow if balls are coming off the bat at a faster speed.

    Thoughts?

    IF they connect, then, yeah, it will come off harder - but that's also like IRL. Fielders aren't gonna get to a screamer 100+ MPH unless it's at them or high arcing.

    It should be fine, imo. I'm on 0 Fielder speed with 7 power for both CPU and User.
    "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

    Comment

    • steven
      Pro
      • Mar 2005
      • 621

      #1862
      Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

      Originally posted by Armor and Sword





      Armor And Sword & Marino’s Classic Pitching/Directional Hitting Simulation Sliders


      Hello Operation Sports Show Nation! Well another year has flown by as I sit here and type this. It’s March. The air is getting warmer, the days longer and baseball is here. That means it’s time for MLB The Show 18! We are thrilled again to bring you a slider set for those seeking a clean screen, simulation like experience. The golden days of playing table top board games (Strato-Matic and Statis-Pro) of baseball are now brought to life IMO by MLB The Show using Classic Pitching and Directional hitting. Allowing the player ratings to be the driving force and of course your keen hitters eye and developing a great feel for classic pitching will play into the dice roll results. We use Auto Fielding, but manual throwing (ratings based) button throwing. No visual aides what so ever with our approach. We like to play the game as clean as we can.


      For great tips and amazing discussion on Classic Pitching check this thread out (in addition to talking about it here of course):




      And here is Warm Winds excellent Directional hitting guide thread as well:








      Gold Version 4.0 5/17/18 Post Patch 1.09


      Settings:

      Batting and Baserunning:

      Hitting Difficulty: All-Star or HOF (I use HOF)

      Hitting Interface Directional (Timed)

      Input Type - Buttons

      Plate Coverage Indicator - Off

      Camera Shift - Off

      In-Play View Offense - Broadcast

      Hitting View: Fish Eye (Users Choice)

      Ball Trail - Off

      Button Interface: Classic

      Guess Pitch: Off

      Baserunner Interface: Default

      Baserunning Decisions: Assist

      Sliding Decisions: Assist

      Runner Window: Off (Much more challenging and rewarding plus cleaner screen)

      Pitching:

      Pitching Difficulty: HOF

      Pitching Interface: Classic

      Pitching View: Broadcast

      Pitching Ball Marker: Off ("On" for those that struggle with it off)

      Pitch Callout: Off (cleaner screen but turn it on if you like)

      Pitch Confidence: On

      Pitch Delay: Normal

      API: Default

      Fielding:

      Throwing Interface: Buttons

      Throwing Meter: Off

      Throwing Difficulty: NA

      Throwing Decision: Off

      Throw Canceling: On

      Fielding Decision: Auto

      Defensive Shift: Auto (I do make in game adjustments on the fly pressing down on the D-Pad)

      All Indicators - off

      Fielding View Offense: Broadcast

      Fielding View Defense: Broadcast

      General

      Strike Zone: Off

      Hot Zones: Off

      Warm Up Relievers - On

      Balks: Off

      Tutorial Tips - Off

      Post Game Auto Save - Off

      Umpire Balls and Strikes: Personalized

      Umpire Close Plays: On

      Check Swing Appeals: On

      Injuries: On

      Ejections: On

      Scorebar Display - On

      Pitch Select Display - Off

      Swing/Pitch Info - Off

      Vibration - On (Off for the ultimate challenge) (I play with it on)

      Game Log Order - Default

      Presentation Options

      Presentation Mode - Broadcast

      Batter Walkup - On

      In-game Ticker - On

      Closed Captioning - Off

      Mode Updates - Occasional

      MLB.com Updates - On




      Gameplay Sliders

      Dynamic Difficulty Sensitivity 5

      Human Contact 5

      Human Power 5 (-1)

      Human Timing 5

      Stride Difficulty 5

      Human Foul Frequency 4 (3 for All Star Hitting)

      Human Solid Hits 4

      Human Starter Stamina 5

      Human Reliever Stamina 5

      Human Pitcher Control 4

      Human Pitcher Consistency 5

      CPU Contact 5

      CPU Power 5 (-1)

      CPU Timing 5

      CPU Foul Frequency 4

      CPU Solid Hits 4

      CPU Starter Stamina 5

      CPU Reliever Stamina 5

      CPU Pitcher Control 5

      CPU Pitcher Consistency 5

      CPU Strike Frequency 5

      CPU Manager Hook 5

      CPU Pickoffs 5

      Fastball Pitch Speed 5 (+1) (users choice)

      Off speed Pitch Speed 6 (+1) (users choice)

      Fielding Errors Infield 5

      Fielding Errors Outfield 5 (+1)

      Throwing Errors Infield 5

      Throwing Errors Outfield 5 (+1)

      Fielder Run Speed 3

      Fielder Reaction 3

      Fielder Arm Strength Infield 5

      Fielder Arm Strength Outfield 5

      Baserunner Speed 4

      Baserunner Steal Ability 6

      Baserunner Steal Frequency 6

      Wind 5

      Injuries 9 (+1) (6 for quick manage/simmed games)


      Trade Slider 5 - April

      Trade Slider 5 - May

      Trade Slider 5 - June

      Trade Slider 10 - July, August, September

      Trade Slider 5 - October

      Trade Slider 7 - November thru February

      Trade Slider 5 - Spring Training








      Armor’s True Classic Clean Screen Approach

      For the ultimate in simulation and challenge here is the way I play The Show with classic pitching vs the CPU.

      OK so here is the deal on turning off the R2/pitch types button showing on screen.

      All you need to do is see your pitchers repertoire. Is press right on the d-pad and hit R1 and you will see in order his pitch selection (and you can access this screen to see his strike % throughout the game with his various pitches to see how he is dealing and this eliminates the crutch of the pitch confidence display explained later)

      So you press d-pad left and then R1 and see this:

      1.4FB

      2.SL

      3.SPL

      4.CHG

      That means:

      4FB = X = 1 finger
      SL = O = 2 fingers
      SPL = Triangle = 3 fingers
      CHG = Square = 4 fingers
      4 Fingers and wiggle means his 5th pitch (R1)

      Now you know his best to weakest.

      Watch the catcher....if he has 2 fingers showing he wants you to throw a Slider. If he shows 4 fingers he wants a Change up.

      I typically allow my catcher to call a lot of my pitches for a sim feel. But I will overrule him when I want (shake him off). If you want to see where he wants it pull back R2 and the location icon will flash. The catcher also will sometimes just pat his mitt and/or point inside or outside and I will just aim to that area of the zone (or out of it). Or again I will shake him off. Remember if your controller rumbles while your picking your location the marker (which you can't see) is out of the strike zone. A slight rumble is barely out of the zone..and strong rumble is way out of the zone. I do start pitches out of the zone like sliders, cutters splitters etc and they come back in based on the break and spin. It takes practice....but it is well worth the reward.

      Now if your pitcher has 5 pitches 4 fingers and a wiggle will mean the pitch assigned to the R1 button.

      Another cool thing is you no longer see a pitchers confidence in any particular pitch. Again simply press d-pad left and R1 once and you can see each pitch and the strike %. The more strikes you have thrown with a pitch the higher the confidence level will be in that pitch.

      When you have played the game as long as I have....you know if your throwing a certain pitch for strikes a lot...they will have a lot more confidence in it. I am at a stage with this game where I don't need many visual aides. But if your not there yet turn the pitch type screen back.....play the game the way your comfortable playing it.

      I will tell you though the layers of simulation by pitching this way is amazing and fun. Turning the ball marker off and no controller vibration also truly makes it challenging and realistic. Sometimes your pitches will not go where you want them.

      Just like IRL!!!

      Give this a shot. I have a feeling you will love it. It will take some getting used to...but after a dozen to a couple of dozen games you will be in the groove.

      My good friend and fellow slider guru Josh1977 had some nice input about classic pitching so check this stuff out below as well.

      "That said, you definitely have some control over pitch outcome. How long you hold the button matters. It affects pitch speed, command, and the amount of break on breaking pitches. It just isn't 'push a button and go'...there is far more subtlety in it. In fact, if you simply tap the button, it is an excellent way to get shelled".


      When pitching in classic, you have about a 1 second time period before you get the controller vibration (i.e. max-effort). The following are my observations...

      Max effort pitches (holding the button down till the vibration) result in the following:
      More velocity
      Less control
      A sharper break on breaking pitches
      Pitches tend to rise more


      Minimum effort pitches (tapping the button) results in the following:
      Less velocity
      Better control
      "Loopier" breaking balls (especially curves/sliders
      Pitches sink more (due to lower velo) - changeups will pretty constantly wind up in the dirt
      In many cases, an "intermediate" duration is optimal. However, you can vary this from pitch to pitch (i.e. like a pitcher adding/subtracting from the speed of the pitch). This is a tremendous way to keep hitters off-balance to help to avoid them getting solid contact/timing.

      This is just a basic overview...I'm sure there are more subtleties involved.



      Armor's Directional Hitting Approach





      It is all situational for me. So many factors depending on the type of hitter, counts, situation, score etc etc.

      First off as far as swing types and counts:

      Normal Swing:

      0-0, 1-0, 2-0, 3-1, 2-2, 3-2


      Contact swing

      All Pitchers

      0-2, 1-2,

      2-2, 3-2
      Situational - with weaker hitters to make contact and move runners or sacrifice fly.


      Power Swing only with my very best power hitters when I typically have no one on with no outs or no one on with 2 outs.

      0-0, 1-0, 2-0, 3-0 (green light) 3-1 counts.


      Directional strategy:

      I position the LS pre pitch and hold throughout the swing however as you know I do not use the visual aide showing the influence (don't need it).

      Dead Pull Contact Hitters if the situation calls for a pull

      LS at the 9 o'clock for RH 3 o'clock for left handers

      Hitters counts only 0-0, 1-0, 2-0, 3-1


      Pull Power Hitters with normal swing

      LS position

      10/11 o'clock positions for RH hitters

      1/2 o'clock for LH hitters

      Hitters counts only 0-0, 1-0, 2-0, 3-1


      Opposite field strategy for RH hitters so I can hit behind the runner...early in counts and hitter counts (0-0, 1-0, 2-0 or 3-1) LS is at 3'clock for LH hitters at 9 o'clock

      If I get into a pitchers count or neutral count (0-1, 0-2, 1-1, 2-2, 3-2) I do not use stick influence but I allow the ball to travel deep so I can either slap it the other way or fight it off.


      When I simply want to induce a sac fly or ground ball....LS in 12 o'clock or 6 o'clock respectively in hitters counts only.


      So I think you can see my approach. In hitters counts I can be far more selective with my pitches and use the LS influence. Basically depending on what I want to do I am looking for one pitch in one spot on 0-0, 1-0, 2-0, 3-1 counts (I rarely green light on 3-0 unless I am up big or down big or have a gut feeling). When I am in pitchers counts or neutral accounts I am simply using my normal or contact swing with no stick influence as I am in battle mode and trying to work the count.

      I hope that gives you a good idea of my approach at the dish.



      Armors 30 Team Control Manifesto

      So folks I seem to always get a lot of questions around 30 team control, is it for me, how much control do you use, why do you use it etc. So I want to talk about the why, how and pretty much what I do personally with my 30 team control universe in my proper 2017 Yankees Franchise and my Year 3 1987 Yankees Franchise The Quest For Donny Baseball.

      Why 30 team control? Well for me it comes down to these 3 key points


      1) Lineup integrity and control - I want to make sure lineups are logical and maximizing every teams talent. This is subjective to the player as well. What I may think makes sense, you may do something differently. Always remember it is your universe and you can shape it any way you want.


      2) Trade Czar - I love trading. But I hate dumb trades, like real doozy type trades that make no sense for the present or the future. And they do sometimes occur....of course it's totaly IMO. So if I see a trade that fit's my definition of "being bent over with no lube" I will simply reverse it. Now in the past we had a trade delay option. But for programming reasons (it was causing some issues in the trade engine apparently) it was removed on MLB 16. So to reverse a doozy of a deal simply trade the assets back to each respective team. The team that clearly got the strong side of the deal is the one you should propose the trade back to the team that was fleeced.

      3) 40 Man Roster Integrity - I make sure I stay on top of each teams 40 man roster in terms of "A" and "B" prospects. Why? I don't want legit "A" and "B" prospects who are developing nicely to be exposed to the "Rule 5" draft. So Before September I make sure (and of course before the regular season starts) I go through each teams 40 and check out their "top" prospects and make sure I get them on the 40 man roster (if they are not on it) to protect them from exposure to the Rule 5 draft. Of course sometimes there is not enough room, because you do need a good mix of veterans at the AAA level to be on call for potential injuries. So this is a GM aspect I like to do. Plus it get's me familiar with every teams minor league system.

      So I create one profile for my club with everything set to manual and then I have a profile called "CPU Franchise" which I assign to every team I do not want full control over.




      Everything on this CPU Franchise profile is set to Auto except:

      Lineups

      40 Man Roster

      I do not resign the other 29 teams free agents, I do not manage their injuries (I just stay on top of their lineups so if an injury occurs at the big league level and I do not agree with their call-up replacement or lineups with new player inserted I correct it to my liking).


      Again, it is about options and the ability to step in when I want/need to. I do not get overwhelmed with doing player training or scouting for the other 29 teams.


      I simply just manage those 3 things I mentioned above.


      And of course another perk is if I want to switch teams in a franchise at anytime....I can.

      So here is my daily method with 30 team control


      Simulate all games on the schedule for the day except my game. That way all the scores show up on my ticker when I play my game.


      Monthly I will check every team's stat's, see who is performing well etc and I may make some lineup adjustments to other teams to capitalize on players performing better than expected.

      Again it is your universe. Have fun with it. And don't over think it


      Trades for your team - So one thing I have in place is a house rule where I only trade with other teams for players that are strictly on the trading block until the month of July (when my storylines will take over as I check standings and teams goals, budget etc etc). Unless a team comes to me with an offer with a player/players not on their trading block, I limit myself to that rule. Some exceptions I will make is if I am trying to make a blockbuster multi star player deal and of course I do not fleece the CPU. What's the fun in that? Maybe it is for you and you can do whatever you want, but for me, I like to keep it grounded and more realistic. With that I do have storylines that will occur in the natural progression of my team and I may move a guy because of it. And again.....Trade deadline and Winter meetings I will look at the league and make logical deals and blockbuster trades as well and keep my league fresh and vibrant.


      Player Editing Within Your Franchise Universe


      So Warmwind has a nice set of house rules that I will begin employing in my off-seasons moving forward (30 team control only). Read below. I think it has great idea’s and will make your franchises far more dynamic!


      I do edits, but based on rules.


      1. I make position edits based on needs and profiles all the time. There are no consequences for doing this.

      2. I'm allowed to trade 1 for 1 between a pitcher's durability and their stamina, but only during the off season. This can coincide with a position edit (RP to SP for example).

      3. All players must be allowed to regress without edits if they are having a bad year.

      4. For players under 34, I'm allowed to counteract regression, but only if they are having a good year.

      5. For players under 36, I'm allowed to counteract half of the regression, but only if they are having a good year.

      6. For players of any age, I'm allowed to counteract regression using a trade system, where points from one attribute are traded into another in order to keep it up. This can ONLY be used to counteract regression, cannot be used to boost an attribute higher then where it started the year at. Points taken from Durability are worth double, but it also costs double to keep Durability up.





      Have fun with it guys.
      I have a question, the left and right brackets by the slider set are those the latest changes?because the version 4 gold I got from the vault are just slightly different by a few notches.

      For example Off Speed Pitch speed is at 6 (+1 ) does that mean it's at 7? Or is it at 6 because it was at 5 b4 and the +1 is a notification from the 5 which changed it to 6,
      I know it sounds confusing how I wrote this message, feedback is appreciated thanks!
      Last edited by steven; 06-30-2018, 05:07 AM.

      Comment

      • richnav
        Banned
        • Jun 2017
        • 1355

        #1863
        Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

        Originally posted by steven
        I have a question, the left and right brackets by the slider set are those the latest changes?because the version 4 gold I got from the vault are just slightly different by a few notches.

        For example Off Speed Pitch speed is at 6 (+1 ) does that mean it's at 7? Or is it at 6 because it was at 5 b4 and the +1 is a notification from the 5 which changed it to 6,
        I know it sounds confusing how I wrote this message, feedback is appreciated thanks!


        Yeah for example he has it at 6 +1 he’s saying he bumped it up one so now it’s 6 so it was 5....clear probably more confused lol hard to type what I mean


        Sent from my iPhone using Operation Sports

        Comment

        • BleacherCreature
          MVP
          • Apr 2007
          • 3160

          #1864
          Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

          Originally posted by Yankees82
          About ready to fire the Yankees hitting coach. We have lost 5 in a row and 7 out of the last 8 games. No offense at all. Some bad swings and some liners right to the fielder. Sometimes I think the cpu has 10 fielders out there. Yankees are now 8 games behind the Red Sox at 31-22. Last game I lost I scored my first run in 22 innings. I felt that was a victory.


          Has to be a Yankees thing. I’m stuck in a miserable slump right now, losing 8 of 10 and falling to 4 1/2 games behind the Ded Sux, after having a 3 game lead before this downward spiral started. Starting pitching has been great but my bullpen has been atrocious. I actually just managed to take 2 out of 3 vs the Indians so there’s a glimmer of hope after that. The key seemed to be Torres getting hurt and placed on the 60 day DL. His .170 average has been replaced in the lineup by Drury who had 5 RBI in the 2 wins. Aaron Judge has become an all or nothing guy for me, either hitting a homer or striking out, and Stanton has just become a nothing. His average has plummeted to below .220 and he couldn’t make contact if he were swinging a telephone pole. But as long as my starting pitching can keep me in games and give me a chance I feel like I could break out of this slump.


          Sent from my iPhone using Operation Sports

          Comment

          • Yankees82
            Rookie
            • May 2018
            • 100

            #1865
            Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

            Originally posted by BleacherCreature
            Has to be a Yankees thing. I’m stuck in a miserable slump right now, losing 8 of 10 and falling to 4 1/2 games behind the Ded Sux, after having a 3 game lead before this downward spiral started. Starting pitching has been great but my bullpen has been atrocious. I actually just managed to take 2 out of 3 vs the Indians so there’s a glimmer of hope after that. The key seemed to be Torres getting hurt and placed on the 60 day DL. His .170 average has been replaced in the lineup by Drury who had 5 RBI in the 2 wins. Aaron Judge has become an all or nothing guy for me, either hitting a homer or striking out, and Stanton has just become a nothing. His average has plummeted to below .220 and he couldn’t make contact if he were swinging a telephone pole. But as long as my starting pitching can keep me in games and give me a chance I feel like I could break out of this slump.


            Sent from my iPhone using Operation Sports
            I love the struggle and I know it’s not the sliders but it makes you so upset when your in a slump. I couldn’t hit with Andujar he was hitting under .200 so I sent him down to the minors to have him work down there instead of sitting on the bench. Walker has been holding his own at 3B hitting .287 but with only 3 HR. I just realized that Judge has 15 HR, Stanton has 17 and Sanchez has 18. Nobody else has over 4 HR.

            Drury might start playing CF cause he’s hitting .295 in limited playing time while Hicks is batting .194. I might trade Ellsbury he’s only hitting .190 so that way I can call up Frazier to be the 4th OF.
            Last edited by Yankees82; 07-01-2018, 02:50 PM.

            Comment

            • MoneyMan17
              Rookie
              • Jan 2017
              • 336

              #1866
              Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

              Wow. I just have to share an example of why this game is so great and why these sliders get the most out of it. Just had one of my most exciting games of the year.

              The other day I beat the Washington Nationals 20-3.

              Two games later, series opener against the Rays at home. CC Sabathia who has been struggling does his job and allows 2 runs through 7 IP. Blake Snell shuts us down through 6. Was finally able to muster a run off of him in the 6th when Gary Sanchez grounded into a bases loaded RBI double play.
              Johnny Venters comes in in the 7th and gets us 1-2-3.
              Sergio Romo comes in for the 8th with a 2-1 lead and Andujar leads off with a line drive single to left. I pinch run Wade for him. Wade is the key to the rest of the game. Wade steals second with 0 outs. Romine has a beautiful sac bunt to move Wade to 3rd with 1 out. Hicks hits a sac fly to center. That would be it for the 8th but we tied it.
              I bring in Chapman in the 9th in a 2-2 game. Shuts them down in the 9th. Nothing for us in the 9th. Onto extras. Chapman has runners on 2nd and 3rd with 1 out in the 10th when they fail a suicide squeeze popped back up to Romine. Then I intentionally walk Duffy and bring in Chad Green to face Cron with 2 outs and bases loaded. Cron hits a screaming lineout to Judge in right.

              Bottom 10th. Wade comes up to bat now with 1 out and lays down a beautiful bunt to third to reach first base. Then Wade steals second easily. Then with a 3-2 count and Romine batting, Wade takes off for third and just beats the throw as Romine walked. Hicks gets hit by the bitch to load the bases with 1 out and Judge coming up. First pitch sac fly to shallow center that Wade barely gets in to score and win the game!

              Wade was invaluable this game and actually won player of the game even though he came in as a pinch runner in the 8th, which I'm glad the game was able to recognize.

              So after being shut down for most of the game by Rays pitching I just scratched out a walk-off win on an RBI double play and on game tying and game winning sac flies.

              Keep in mind I had just beat Washington 20-3 two games before. Another example of why this game is amazing and so realistic. Sometimes you hit 5 homers and score 10+ and sometimes you have small ball games like this. Freaking love it.

              Comment

              • Yankees82
                Rookie
                • May 2018
                • 100

                #1867
                Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

                The Yankees season is continuing to spiral down. We are 2-11 the last 13 games. When my starting pitching decided to show up my hitting doesn’t. When I score 5 runs I give up 7. Lost the first 2 against a 4 game series with Baltimore. First game I lost 7-5 and the 2nd game I lost 3-2 in 11 innings. Lost on a walk off kind of error. Runner on first with nobody out and the guy hits a double to make it 2nd and 3rd with no out but the cut off man throws it in the dug out on the throw to 3rd and the run scores on the advance.

                Comment

                • steven
                  Pro
                  • Mar 2005
                  • 621

                  #1868
                  Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

                  Originally posted by richnav
                  Yeah for example he has it at 6 +1 he’s saying he bumped it up one so now it’s 6 so it was 5....clear probably more confused lol hard to type what I mean


                  Sent from my iPhone using Operation Sports
                  I think I got it now. Thanks for clearing that up for me

                  Comment

                  • SwedishTouch76
                    MVP
                    • Nov 2013
                    • 1070

                    #1869
                    Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

                    I'm averaging 5.1 runs per game with the Yankees on AS. That's actually right where they are in real life. At the same time hitting starting to feel a bit easy on AS but I'm worried on HOF I'll struggle badly. Larger sample size? It's only been 25 games...

                    Comment

                    • roonoc
                      Rookie
                      • Mar 2004
                      • 471

                      #1870
                      Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

                      I hear you. Hitting can sometimes be a bit easy on all star but you’ll still get crushed by good pitching. I’m playing as the As and have been crushing back end Texas and LA pitching. But currently am getting shut out by Kershaw. Time will tell though as Khrush is hitting .422 with 6 homers and mark canha of all people is hitting 580 with 6 homers. Will probably lose this game and fall to 8-4. Not ready to jump to hof yet.
                      "I know losing feels like kissing your sister, but the way were playing it feels like kissing a really hot step sister!"-Billy Bob Thorton from the Bad News Bears
                      ___________________________
                      Seattle sports championship count:
                      m's 0
                      seahawks 0
                      sonics 1
                      storm 1
                      Felix Hernandez=cy young!

                      Comment

                      • Yankees82
                        Rookie
                        • May 2018
                        • 100

                        #1871
                        Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

                        So after losing 10 out of my last 11 games the Yankees have won 2 in a row. Then my last game with the Mets I was up 7-1 in the 7th inning and blew the lead and end up losing in the 13th inning. Gave up 5 home runs. I shot myself in the foot by substituting Judge, Stanton, and Sanchez in the 7th inning to give them some rest in a 7-1 game. Then I had no offense to take the lead again. The Yankees are 11.5 games behind the Red Sox but have the 2nd wild card spot by 1 game. This game has so much highs and lows just like real life baseball. But man when you end up losing a game you should have easily had won those are hard to swallow.

                        Comment

                        • No.27
                          Pro
                          • Dec 2015
                          • 543

                          #1872
                          Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

                          Originally posted by Yankees82
                          So after losing 10 out of my last 11 games the Yankees have won 2 in a row. Then my last game with the Mets I was up 7-1 in the 7th inning and blew the lead and end up losing in the 13th inning. Gave up 5 home runs. I shot myself in the foot by substituting Judge, Stanton, and Sanchez in the 7th inning to give them some rest in a 7-1 game. Then I had no offense to take the lead again. The Yankees are 11.5 games behind the Red Sox but have the 2nd wild card spot by 1 game. This game has so much highs and lows just like real life baseball. But man when you end up losing a game you should have easily had won those are hard to swallow.
                          I had something similar happen in my Red Sox Franchise. Eduardo Rodriguez took a no hitter into the 7th inning and I had 8 runs on the board. Trying to give the bullpen a night off I had warmed up Steven Wright. No hitter was broken after the 2 out so I brought in Steven Wright for 7 outs. He gave up 5 runs in the 7th inning as I scrambled to warm up some bullpen pitchers! By this time the Rays were on a roll and I ended up using 3 pitchers anyway for the last 2 innings and lost 9-8 in the 9th inning! This happened last week and I’m still beating myself up about not warming up Heath Hembree! You are right hard to swallow but so true to life. This game is amazing!

                          Comment

                          • Burgess
                            MVP
                            • Oct 2015
                            • 1015

                            #1873
                            Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

                            Looking for a NL team to start a franchise with. Yankees are my AL team. I use Armour’s exact sliders and hybrid rosters. Want a team that will have a challenge to win division and make playoffs. Like teams with power and play in nice ballpark. I think I’ve narrowed it down to the Brewers, D’Backs and Rockies. Think I’m leaning towards Rockies. Thoughts??
                            Yankees modern day
                            Phillies modern day

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                            • KBLover
                              Hall Of Fame
                              • Aug 2009
                              • 12172

                              #1874
                              Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

                              Originally posted by Burgess
                              Looking for a NL team to start a franchise with. Yankees are my AL team. I use Armour’s exact sliders and hybrid rosters. Want a team that will have a challenge to win division and make playoffs. Like teams with power and play in nice ballpark. I think I’ve narrowed it down to the Brewers, D’Backs and Rockies. Think I’m leaning towards Rockies. Thoughts??
                              Rockies are a good choice.

                              Coors is a nice park and (usually) fun to play in. You have ways to approach offense (spacious outfield) and that also challenges your roster building on outfield defense.
                              "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                              Comment

                              • SwedishTouch76
                                MVP
                                • Nov 2013
                                • 1070

                                #1875
                                Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

                                Originally posted by Burgess
                                Looking for a NL team to start a franchise with. Yankees are my AL team. I use Armour’s exact sliders and hybrid rosters. Want a team that will have a challenge to win division and make playoffs. Like teams with power and play in nice ballpark. I think I’ve narrowed it down to the Brewers, D’Backs and Rockies. Think I’m leaning towards Rockies. Thoughts??
                                I'm in the same boat. Thinking Cardinals. Have Cubs and Brewers to deal with. Fair amount of power

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