Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

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  • ninertravel
    MVP
    • Aug 2015
    • 4831

    #256
    Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

    Yeah I’ve found that too
    This year I’ve seen so many rocket hits that fielders are like magnets too this year and seeing them. Be caught so quick
    Or rundown

    Comment

    • Burgess
      MVP
      • Oct 2015
      • 1015

      #257
      Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

      Don’t mean to sound nit-picky but I miss not seeing the distance on every home run. Hit 2 bombs with Shaw and Thames and didn’t get a distance. I checked the game log and the reply and it wasn’t shown there either. Sigh!
      Yankees modern day
      Phillies modern day

      Comment

      • Aviator87AC
        Rookie
        • Oct 2012
        • 389

        #258
        Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

        Originally posted by KBLover
        I usually like lower fielder speed for sure. Really challenge those first steps/initial reads to be correct instead of letting guys outrun their mistakes too often.
        I think a case could be made either way. I've seen rocket shots in '18 get cut off all game long and I've also seen players get stuck in spot (when the ball gets so hard they do the "woah" hesitation and just stand there). I've seen a good variety of both.
        Born Seattle, live Denver.
        #gohawks #gorox

        Comment

        • Burgess
          MVP
          • Oct 2015
          • 1015

          #259
          Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

          Originally posted by Aviator87AC
          Few games in with the following sliders/difficulty, basically default sliders with A&S's adjustment to pitching. Feeling very good.

          HOF Hitting/HOF Pitching
          Gameplay Sliders

          Dynamic Difficulty Sensitivity N/A
          Human Contact 5
          Human Power 5
          Human Timing 5
          Stride Difficulty 5
          Human Foul Frequency 5
          Human Solid Hits 5
          Human Starter Stamina 5
          Human Reliever Stamina 5
          Human Pitcher Control 4
          Human Pitcher Consistency 4
          CPU Contact 6
          CPU Power 6
          CPU Timing 5
          CPU Foul Frequency 4
          CPU Solid Hits 5
          CPU Starter Stamina 5
          CPU Reliever Stamina 5
          CPU Pitcher Control 5
          CPU Pitcher Consistency 5
          CPU Strike Frequency 5
          CPU Manager Hook 5
          CPU Pickoffs 5
          Fastball Pitch Speed 5
          Off speed Pitch Speed 5
          Fielding Errors Infield 5
          Fielding Errors Outfield 5
          Throwing Errors Infield 5
          Throwing Errors Outfield 5
          Fielder Run Speed 5
          Fielder Reaction 5
          Fielder Arm Strength Infield 5
          Fielder Arm Strength Outfield 5
          Baserunner Speed 5
          Baserunner Steal Ability 5
          Baserunner Steal Frequency 5
          Wind 5
          I played a game on HOF for hitting and pitching. I used similar sliders to these except pitch speeds were at 6, errors were at 4 and baserunning st 6 as per Armour. I was the Brewers at San Diego. I lost 7-4. The Padres got 11 hits including 3 doubles, a triple and 3 homers (2 by Hosmer and 1 by Galvis). I got 10 hits including a double and 3 homers. Yes, it was just one game and I’m going to play a few more with these sliders but I’m wondering if the CPU needs their power and contact sliders at 6?
          Yankees modern day
          Phillies modern day

          Comment

          • Armor and Sword
            The Lama
            • Sep 2010
            • 21788

            #260
            Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

            Originally posted by Burgess
            I played a game on HOF for hitting and pitching. I used similar sliders to these except pitch speeds were at 6, errors were at 4 and baserunning st 6 as per Armour. I was the Brewers at San Diego. I lost 7-4. The Padres got 11 hits including 3 doubles, a triple and 3 homers (2 by Hosmer and 1 by Galvis). I got 10 hits including a double and 3 homers. Yes, it was just one game and I’m going to play a few more with these sliders but I’m wondering if the CPU needs their power and contact sliders at 6?


            Check the updated OP Beta 1.2

            That is where they are 6/6 Contact and Power.

            They need to be there.

            We are getting very close to V 1.0
            Now Playing on PS5:
            CFB 26 Hurricanes/Fresno State Year 2
            MLB The Show 25 - 2025 Yankees Year 1
            MLB The Show 25 1985 Yankees Year 1
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            • Burgess
              MVP
              • Oct 2015
              • 1015

              #261
              Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

              Originally posted by Armor and Sword
              Check the updated OP Beta 1.2

              That is where they are 6/6 Contact and Power.

              They need to be there.

              We are getting very close to V 1.0
              I’ve always trusted your sliders and will do so again this year. Thanks for all the work you do for the community. With osfm rosters being released tomorrow and your sliders nearly ready, almost time to start my franchises!!
              Yankees modern day
              Phillies modern day

              Comment

              • Aviator87AC
                Rookie
                • Oct 2012
                • 389

                #262
                Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

                Originally posted by Armor and Sword
                Check the updated OP Beta 1.2

                That is where they are 6/6 Contact and Power.

                They need to be there.

                We are getting very close to V 1.0
                He's talking about on HOF hitting. Looking forward to V 1.0, thanks for all you do each year! Would definitely like to see a set for HOF hitting as well.
                Born Seattle, live Denver.
                #gohawks #gorox

                Comment

                • Aviator87AC
                  Rookie
                  • Oct 2012
                  • 389

                  #263
                  Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

                  Originally posted by Aviator87AC
                  He's talking about on HOF hitting. Looking forward to V 1.0, thanks for all you do each year! Would definitely like to see a set for HOF hitting as well.
                  Just to clarify, yes - CPU needs to be at 6/6 imo
                  Born Seattle, live Denver.
                  #gohawks #gorox

                  Comment

                  • Armor and Sword
                    The Lama
                    • Sep 2010
                    • 21788

                    #264
                    Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

                    Originally posted by Aviator87AC
                    He's talking about on HOF hitting. Looking forward to V 1.0, thanks for all you do each year! Would definitely like to see a set for HOF hitting as well.
                    6/6 Contact/Power is for CPU sliders with HOF pitching for the HUM.

                    As far as AS hitting thus far I am very comfortable with what I am seeing in various test games. I will eventually test HOF hitting though....but I am no there yet.
                    Now Playing on PS5:
                    CFB 26 Hurricanes/Fresno State Year 2
                    MLB The Show 25 - 2025 Yankees Year 1
                    MLB The Show 25 1985 Yankees Year 1
                    Oblivion Remaster



                    Follow me on Twitch
                    https://www.twitch.tv/armorandsword

                    Comment

                    • richinspirit
                      Rookie
                      • Jun 2009
                      • 331

                      #265
                      Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

                      Originally posted by Armor and Sword
                      6/6 Contact/Power is for CPU sliders with HOF pitching for the HUM.

                      As far as AS hitting thus far I am very comfortable with what I am seeing in various test games. I will eventually test HOF hitting though....but I am no there yet.
                      I'm having no issues on number of home runs given up, but rather babip is super low for the cpu. So I've been on solids 6 instead of power...

                      Sent from my SM-G930F using Operation Sports mobile app
                      Currently playing MLB 23

                      Pipe dream: a good cricket game! (still)

                      Comment

                      • OSLivesMatter
                        Rookie
                        • Mar 2018
                        • 24

                        #266
                        Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

                        Welcome back Armor, good to have you back on board. Can’t wait for final version 1 when that’s done.

                        Im still having problems with pitchers like Odorizzi, Severino, Archer to name a few. Each one has almost the identical path to max/vibration, vibration happens during wind-up before any leg movement.

                        Comment

                        • kpeercy
                          MVP
                          • Jul 2002
                          • 1039

                          #267
                          Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

                          Using the latest settings, I could have a breakthrough. I turned the ball marker on and threw to the API. The result is 3 human pitcher walks through 2 innings. Before this, I would walk 3 in 3-4 games combined. This is an extremely small sample size, so we’ll see.

                          Comment

                          • GoBlue81188
                            MVP
                            • Jul 2004
                            • 1801

                            #268
                            Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

                            CPU is definitely a threat with that 6/6 contact/power.

                            If you were going to drop ONE of the CPU Contact, Power or Solid Hits, which would it be? They are just crushing the ball on me now. I like the threat don’t get me wrong, it just seems coupled with the HUM pitching drops that it’s a little too far the other way for me.

                            Contact will affect strikeouts, correct? If so, I think I’ll put CPU back to 5 and roll on as the OP is stated. Top work, loving this stuff
                            Twitch: Goblue81188

                            Comment

                            • VincesVictims
                              Pro
                              • Aug 2014
                              • 773

                              #269
                              Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

                              If you guys are getting outs with contact and power on 6 with hof pitching you guys are way better than me. Lol. I'm now thru 30 games and rank 28th in the league in era with it on default.

                              Sent from my SM-G955U using Operation Sports mobile app

                              Comment

                              • kpeercy
                                MVP
                                • Jul 2002
                                • 1039

                                #270
                                Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

                                I finished five innings with the current settings using the ball marker on and I am encouraged to have walked six batters as the human pitcher. This was always following the API. I am concerned about the CPU offense being overpowered, since I gave up 11 runs on 11 hits in only five innings.

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