S & B's Directional/Classic MLB 22 Sliders

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  • DarthRambo
    MVP
    • Mar 2008
    • 6630

    #661
    Re: S & B's Directional/Classic MLB 22 Sliders

    Originally posted by Head Coach
    Basically it was but I made the contact higher than the solid hits so it basically was 6/4/5 so its basically the same philosophy. The higher contact evens out my good pitching so the CPU hits like a true MLB team.



    Im sticking with that set up for now. Its right in line with the slider set.
    Yeah we had actually tested 6/4/5 for a while but just didn't mention anything until we felt we found something closer to what we want. That setup is really solid, I guess we still felt like the cpu was missing just a bit more pop. And the higher contact caused a bunch more foul offs.

    We are pitching on AS+ though so for HOF it could be great! 6/4/5 or 5/4/6 either way is good. Power at 4 is definitely a lock unless you want homerun parties.

    Sent from my SM-G996U using Tapatalk
    https://www.youtube.com/DarthRambo

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    • Fcshuckers73
      Pro
      • Sep 2011
      • 745

      #662
      Re: S & B's Directional/Classic MLB 22 Sliders

      Originally posted by IrishSalsa
      Yeah we had actually tested 6/4/5 for a while but just didn't mention anything until we felt we found something closer to what we want. That setup is really solid, I guess we still felt like the cpu was missing just a bit more pop. And the higher contact caused a bunch more foul offs.

      We are pitching on AS+ though so for HOF it could be great! 6/4/5 or 5/4/6 either way is good. Power at 4 is definitely a lock unless you want homerun parties.

      Sent from my SM-G996U using Tapatalk
      What sliders other than the CPU hitting are yall using? The OP exactly or other changes?

      Sent from my Moto Z (2) using Tapatalk

      Comment

      • Head Coach
        Banned
        • May 2005
        • 601

        #663
        Re: S & B's Directional/Classic MLB 22 Sliders

        Originally posted by IrishSalsa
        Yeah we had actually tested 6/4/5 for a while but just didn't mention anything until we felt we found something closer to what we want. That setup is really solid, I guess we still felt like the cpu was missing just a bit more pop. And the higher contact caused a bunch more foul offs.

        We are pitching on AS+ though so for HOF it could be great! 6/4/5 or 5/4/6 either way is good. Power at 4 is definitely a lock unless you want homerun parties.

        Sent from my SM-G996U using Tapatalk
        You have just found the key my friend.

        You have solved it.

        If you are good at pitching or have a team like the Mets you need to increase the foul offs to make pitching harder and wear the pitcher down. THATS THE KEY.
        Carrasco couldn't get out of the 5th that is what you would expect from him. He was decent but he got hit.

        I had one epic at bat against Nolan Arenado where he went 10-11 pitches deep and fouled off several pitches.

        The foul offs are what I need.

        Comment

        • DarthRambo
          MVP
          • Mar 2008
          • 6630

          #664
          Re: S & B's Directional/Classic MLB 22 Sliders

          Originally posted by Head Coach
          You have just found the key my friend.



          You have solved it.



          If you are good at pitching or have a team like the Mets you need to increase the foul offs to make pitching harder and wear the pitcher down. THATS THE KEY.

          Carrasco couldn't get out of the 5th that is what you would expect from him. He was decent but he got hit.



          I had one epic at bat against Nolan Arenado where he went 10-11 pitches deep and fouled off several pitches.



          The foul offs are what I need.
          As long as you feel like you are still getting the strikeouts you want then I'd say you're golden.

          Sent from my SM-G996U using Tapatalk
          https://www.youtube.com/DarthRambo

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          • DarthRambo
            MVP
            • Mar 2008
            • 6630

            #665
            Re: S & B's Directional/Classic MLB 22 Sliders

            Originally posted by Fcshuckers73
            What sliders other than the CPU hitting are yall using? The OP exactly or other changes?

            Sent from my Moto Z (2) using Tapatalk
            Cpu hitting: 5 contact, 4 power, 6 solid hits (5/4/6)
            Human hitting: 5/4/5

            Also for human control and consistency we are using 2/3 (AS+). For HOF you can try that or bump up to like 3/4 or whatever you want to try if you feel like you need it.

            Bryan posted last night the adjustments we made after testing a bunch of different combinations. Not sure if he has updated the OP yet. Sorry for the confusion!

            Edit- the 5/4/6 was tested for AS+ pitching and could prove to be a little much for HOF pitching. HC seems like he has found a sweet spot for HOF with 6/4/5 at least for him anyway. One of those, possibly either could work for you. Feedback is appreciated for those using HOF pitching! Thanks everyone

            Sent from my SM-G996U using Tapatalk
            Last edited by DarthRambo; 04-24-2022, 03:45 PM.
            https://www.youtube.com/DarthRambo

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            • Fcshuckers73
              Pro
              • Sep 2011
              • 745

              #666
              Re: S & B's Directional/Classic MLB 22 Sliders

              Originally posted by IrishSalsa
              Cpu hitting: 5 contact, 4 power, 6 solid hits (5/4/6)
              Human hitting: 5/4/5

              Also for human control and consistency we are using 2/3 (AS+). For HOF you can try that or bump up to like 3/4 or whatever you want to try if you feel like you need it.

              Bryan posted last night the adjustments we made after testing a bunch of different combinations. Not sure if he has updated the OP yet. Sorry for the confusion!

              Edit- the 5/4/6 was tested for AS+ pitching and could prove to be a little much for HOF pitching. HC seems like he has found a sweet spot for HOF with 6/4/5 at least for him anyway. One of those, possibly either could work for you. Feedback is appreciated for those using HOF pitching! Thanks everyone

              Sent from my SM-G996U using Tapatalk
              Cheers man! I will definitely be taking a look at the different options .....I use Hof and Hof+ for pitching

              Sent from my Moto Z (2) using Tapatalk

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              • Head Coach
                Banned
                • May 2005
                • 601

                #667
                Re: S & B's Directional/Classic MLB 22 Sliders

                Originally posted by IrishSalsa
                As long as you feel like you are still getting the strikeouts you want then I'd say you're golden.

                Sent from my SM-G996U using Tapatalk
                I got 11 K' s in 11 innings with like 4-5 different pitchers. That is a good ratio.

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                • bryanm1982
                  MVP
                  • Nov 2016
                  • 3793

                  #668
                  Re: S & B's Directional/Classic MLB 22 Sliders

                  The OP is updated with the newest changes.
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                  • bryanm1982
                    MVP
                    • Nov 2016
                    • 3793

                    #669
                    Re: S & B's Directional/Classic MLB 22 Sliders

                    The bullpen set up that we got from BigDawg12 is working really good so far. I love when the CPU is actually bringing in MRP in the 5th inning of games. Probably the best bullpen setup I have used. Just for example a couple of situations I had against the Phillies.

                    Game 1: they were up 7-5 in the 6th and they took out Eflin with one out. They brought in Brogdon (stamina at 27) to finish the inning.
                    7th inning: Brad Hand
                    8th inning: Jose Alvarado
                    9th inning: Corey Knebel

                    Game 2: they were down 3-1 in the 5th and Aaron Nola put two runners on and they brought in Brogdon. So they used him in game one with a lead and game 2 while down 3-1.

                    The cpu doesn’t really bring in the same relievers every game which is nice.


                    Game 3
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                    • Head Coach
                      Banned
                      • May 2005
                      • 601

                      #670
                      Re: S & B's Directional/Classic MLB 22 Sliders

                      Originally posted by bryanm1982
                      The OP is updated with the newest changes.
                      One question. For the timing it 5/3. Are you saying that for the CPU the timing is 0 at HOF or above or is it for both? I just noticed that.

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                      • Rmiok222
                        MVP
                        • Nov 2015
                        • 3129

                        #671
                        Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders

                        Franchise Fidelity to Reality Roster Project (Official Thread)


                        You guys should check out this roster. It’s actually incredible how he’s done this. The reason I’m telling you guys is I know you two are extremely conscious of strikeout numbers and he has very low vision values (which I think is amazing, and accurate to today’s MLB) to the point where I think it could probably be ran at default timing. Check it out!


                        Sent from my iPhone using Operation Sports

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                        • DarthRambo
                          MVP
                          • Mar 2008
                          • 6630

                          #672
                          Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders

                          Originally posted by Rmiok222
                          Franchise Fidelity to Reality Roster Project (Official Thread)


                          You guys should check out this roster. It’s actually incredible how he’s done this. The reason I’m telling you guys is I know you two are extremely conscious of strikeout numbers and he has very low vision values (which I think is amazing, and accurate to today’s MLB) to the point where I think it could probably be ran at default timing. Check it out!


                          Sent from my iPhone using Operation Sports
                          While I do love custom rosters I dislike the idea of needing to edit drafted guys to match the rosters used for progression. Maybe moreso cause I wouldn't have a clue how to edit them properly. If there was a simple edit this attribute by this much globally then maybe I'd be more inclined. Just no real direction how to go about future draft classes to match turns me off to the idea. That's just me though. Thanks, Rmiok! Your set looks good btw. A lot of similarities which I think is a good thing. Like they say...it takes a village!

                          Sent from my SM-G996U using Tapatalk
                          Last edited by DarthRambo; 04-24-2022, 09:42 PM.
                          https://www.youtube.com/DarthRambo

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                          • DarthRambo
                            MVP
                            • Mar 2008
                            • 6630

                            #673
                            Re: S & B's Directional/Classic MLB 22 Sliders

                            Originally posted by Head Coach
                            One question. For the timing it 5/3. Are you saying that for the CPU the timing is 0 at HOF or above or is it for both? I just noticed that.
                            I think it would be perfectly fine at 3 for HOF. When we were using HOF wanting more strikeouts we went straight to 0 timing and it worked so that's why. To be honest we kinda went to AS+ not long after so never tested any higher than 0 for HOF. Playing with it at 0 and 3 both for a good amount each I honestly do not notice any difference with strikeout numbers. That's why I would assume 3 would work fine for HOF.

                            Sent from my SM-G996U using Tapatalk
                            https://www.youtube.com/DarthRambo

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                            • bryanm1982
                              MVP
                              • Nov 2016
                              • 3793

                              #674
                              Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders

                              Originally posted by Rmiok222
                              Franchise Fidelity to Reality Roster Project (Official Thread)


                              You guys should check out this roster. It’s actually incredible how he’s done this. The reason I’m telling you guys is I know you two are extremely conscious of strikeout numbers and he has very low vision values (which I think is amazing, and accurate to today’s MLB) to the point where I think it could probably be ran at default timing. Check it out!


                              Sent from my iPhone using Operation Sports
                              Yeah I am interested in trying that roster. It looks really cool. But I’m just not sure if I want to test out sliders using that roster. Someone said they had to go to legend to pitch. I don’t want to reinvent the wheel again with that. Probably could try HOF and timing at 5. Also wondering about the RP stamina ratings so low. Are they going to recover in time when you have to play 15-20 games in a row?
                              Follow me on Twitch

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                              • Rmiok222
                                MVP
                                • Nov 2015
                                • 3129

                                #675
                                Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders

                                Originally posted by bryanm1982
                                Yeah I am interested in trying that roster. It looks really cool. But I’m just not sure if I want to test out sliders using that roster. Someone said they had to go to legend to pitch. I don’t want to reinvent the wheel again with that. Probably could try HOF and timing at 5. Also wondering about the RP stamina ratings so low. Are they going to recover in time when you have to play 15-20 games in a row?


                                Honestly I wondered the same and commented almost the same exact thing yesterday after it dropped. I love his actual roster and how he constructed it. I just wonder if it needs a specific slider set tailored to the roster it self. I’ve tested so much I’m not willing to really start from scratch (I know you guys have tested your brains out too)

                                Irish made a good point too. Really didn’t think about the draft classes not matching up at all with the roster. I guess I’m going to stick with the SDS roster for now


                                Sent from my iPhone using Operation Sports

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