S & B's Directional/Classic MLB 22 Sliders

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  • DarthRambo
    MVP
    • Mar 2008
    • 6630

    #721
    Re: S & B's Directional/Classic MLB 22 Sliders

    Originally posted by Rmiok222
    I thought so. I feel like we are all so close to balancing this game. Just trying to brainstorm and iron some things out


    Sent from my iPhone using Operation Sports
    Have you been using 3 for HOF? I have been on AS/AS+ for a while and 3 is a perfect balance. I was thinking it would work well for HOF too but never really tested it out.

    Sent from my SM-G996U using Tapatalk
    https://www.youtube.com/DarthRambo

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    • Rmiok222
      MVP
      • Nov 2015
      • 3129

      #722
      Re: S & B's Directional/Classic MLB 22 Sliders

      Originally posted by IrishSalsa
      Have you been using 3 for HOF? I have been on AS/AS+ for a while and 3 is a perfect balance. I was thinking it would work well for HOF too but never really tested it out.

      Sent from my SM-G996U using Tapatalk


      Yeah I’ve been between 2 and 3 on HOF. Been using 3. Seems to work just fine on HOF as well. Strikeout numbers are still pretty in line


      Sent from my iPhone using Operation Sports

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      • Head Coach
        Banned
        • May 2005
        • 601

        #723
        Re: S & B's Directional/Classic MLB 22 Sliders

        The Marlins are a team that people are sleeping on.
        They have very good young pitching.
        Once I finish my 162 game season with the Mets I may start up one with the Marlins.
        It would be fun to play a full year with them to see if you can win.

        Comment

        • bryanm1982
          MVP
          • Nov 2016
          • 3793

          #724
          Re: S & B's Directional/Classic MLB 22 Sliders

          We have updated the OP with the current changes that we are locked in on. We are currently testing some crazy stuff that we think is going to work out even better. But we want to hold on to post that for more games.

          What has been changed:
          Solid Hits at 6 for both sides.
          Timing at 3 for CPU for all difficulties.
          Human Control and Consistency at 4.

          Solid hits at 6 is making the offense more dangerous. Combined with power at 4, the CPU is putting more guys on base via singles and doubles and putting you in more jams. I know most sliders have it at 4 to get more variety. But that is the first thing we check over several games before we officially made the move to 6. We make sure both sides are getting the hit variety that is close to MLB averages.
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          • The Kid 24
            It's Show Time!
            • Jan 2007
            • 14766

            #725
            Re: S & B's Directional/Classic MLB 22 Sliders

            Originally posted by bryanm1982
            We have updated the OP with the current changes that we are locked in on. We are currently testing some crazy stuff that we think is going to work out even better. But we want to hold on to post that for more games.

            What has been changed:
            Solid Hits at 6 for both sides.
            Timing at 3 for CPU for all difficulties.
            Human Control and Consistency at 4.

            Solid hits at 6 is making the offense more dangerous. Combined with power at 4, the CPU is putting more guys on base via singles and doubles and putting you in more jams. I know most sliders have it at 4 to get more variety. But that is the first thing we check over several games before we officially made the move to 6. We make sure both sides are getting the hit variety that is close to MLB averages.
            Im curious about Ks now that CPU timing was moved to 3... I play on HOF pitching and timing was at 0 before the update... Big strikeout pitchers (Burnes, Peralta, Scherzer, deGrom, etc) will still post big strikeout games?
            Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

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            • Rmiok222
              MVP
              • Nov 2015
              • 3129

              #726
              S & B's Directional/Classic MLB 22 Sliders

              ^^^I can answer this right now. I’m currently playing a game with Bieber pitching. CPU timing at 3. I have 10 ks through 4 innings.

              Edit: meant to tag The Kid, also Bieber now has 13 K’s through 6

              Sent from my iPhone using Operation Sports
              Last edited by Rmiok222; 04-27-2022, 02:20 PM.

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              • Rmiok222
                MVP
                • Nov 2015
                • 3129

                #727
                S & B's Directional/Classic MLB 22 Sliders

                Brian and Irish, all of our major sliders are going to wind up being almost the same lol. Besides fielding speed etc..my only difference is going to be power at 5 and cpu pitching sliders


                Sent from my iPhone using Operation Sports
                Last edited by Rmiok222; 04-27-2022, 02:17 PM.

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                • bryanm1982
                  MVP
                  • Nov 2016
                  • 3793

                  #728
                  Re: S & B's Directional/Classic MLB 22 Sliders

                  Originally posted by Rmiok222
                  Brian and Irish, all of our major sliders are going to wind up being almost the same lol. Besides fielding speed etc..my only difference is going to be power at 5 and cpu pitching sliders


                  Sent from my iPhone using Operation Sports
                  That is crazy how our set is so close. As you said, it shows how close we are to getting these locked in. And I have been debating on raising CPU Consistency if that would help tame my home runs.

                  If you want to do something crazy, next game, play with IF and OF Fielding Errors at 0. I have played 3 games with that and have seen really good results. I didn't look at fielder ratings to see if they should have made that play or not. I think we could find a middle ground of like 2 or 3. I know we will be giving up some errors but they don't count them anyways.

                  But I got tired of a lot of infielders diving for the ball only to smother it and bounce out for infield hits. I had one SS dive for a line drive and had it bounced out but that was hard hit. And the outfielders now don't bobble most of the singles that bounce in front of them.

                  And I don't know what SDS did with the diving animations this year. Sometimes the fielders dive like they are on a super slide. LOL It is like they slide way too long. Steve and I both noticed that. Have you?
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                  • Rmiok222
                    MVP
                    • Nov 2015
                    • 3129

                    #729
                    Re: S & B's Directional/Classic MLB 22 Sliders

                    Originally posted by bryanm1982
                    That is crazy how our set is so close. As you said, it shows how close we are to getting these locked in. And I have been debating on raising CPU Consistency if that would help tame my home runs.



                    If you want to do something crazy, next game, play with IF and OF Fielding Errors at 0. I have played 3 games with that and have seen really good results. I didn't look at fielder ratings to see if they should have made that play or not. I think we could find a middle ground of like 2 or 3. I know we will be giving up some errors but they don't count them anyways.



                    But I got tired of a lot of infielders diving for the ball only to smother it and bounce out for infield hits. I had one SS dive for a line drive and had it bounced out but that was hard hit. And the outfielders now don't bobble most of the singles that bounce in front of them.



                    And I don't know what SDS did with the diving animations this year. Sometimes the fielders dive like they are on a super slide. LOL It is like they slide way too long. Steve and I both noticed that. Have you?


                    I actually talked about the awful slide animations in my last stream. It’s like they dive, land, slide 3 feet, and then the ball goes into the glove lol. It’s so bad. I’ll try the errors though. I’m actually pretty comfortable locking mine in probably by tonight. Knowing you guys have the same style and philosophy as me reassures me a lot too to see the similarities between the two sets. Heck I might have to put in my application next year to join team S&B [emoji12]


                    Sent from my iPhone using Operation Sports

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                    • The Kid 24
                      It's Show Time!
                      • Jan 2007
                      • 14766

                      #730
                      Re: S & B's Directional/Classic MLB 22 Sliders

                      Originally posted by Rmiok222
                      ^^^I can answer this right now. I’m currently playing a game with Bieber pitching. CPU timing at 3. I have 10 ks through 4 innings.

                      Edit: meant to tag The Kid, also Bieber now has 13 K’s through 6

                      Sent from my iPhone using Operation Sports
                      That is great to read!
                      Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

                      Comment

                      • Rmiok222
                        MVP
                        • Nov 2015
                        • 3129

                        #731
                        Re: S & B's Directional/Classic MLB 22 Sliders

                        Originally posted by The Kid 24
                        That is great to read!


                        Yeah I’m only answering on Brian and Irish’s thread because I also have the same user pitching settings. Through 7 I have 14K’s. Absolute domination.


                        Sent from my iPhone using Operation Sports

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                        • Head Coach
                          Banned
                          • May 2005
                          • 601

                          #732
                          Re: S & B's Directional/Classic MLB 22 Sliders

                          Lets see if I understand this right.

                          Solid Hits is the likelihood of hitter contact turning into a actual hit.

                          Contact is the likelihood of any individual swing making any kind of contact with the ball.

                          So If I set contact to 10 and solid hits to 1 I would have all kinds of bloop hits and foul balls but a low number of actual hits.

                          If I put solid hits at 10 and contact to 1 I would have low bloops and fouls but a lot of hits and line drives.

                          I think that is correct from what I have been reading.

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                          • DarthRambo
                            MVP
                            • Mar 2008
                            • 6630

                            #733
                            Re: S & B's Directional/Classic MLB 22 Sliders

                            Originally posted by Rmiok222
                            I actually talked about the awful slide animations in my last stream. It’s like they dive, land, slide 3 feet, and then the ball goes into the glove lol. It’s so bad. I’ll try the errors though. I’m actually pretty comfortable locking mine in probably by tonight. Knowing you guys have the same style and philosophy as me reassures me a lot too to see the similarities between the two sets. Heck I might have to put in my application next year to join team S&B [emoji12]


                            Sent from my iPhone using Operation Sports
                            Bro those super slides look so ridiculous lol. They touted improved fielding this year. Yes if manual fielding it is much easier and I actually enjoy it until I give up an inside the park homerun lol. But auto fielding, mainly the OF was way better last year. The sliding 3-5 feet before the ball lands in glove looks so bad it's comical lol.

                            And for sure, we might as well get together to make a set! I'm liking we are the same on the major things. Definitely a good sign we have found something that works well.

                            Sent from my SM-G996U using Tapatalk
                            Last edited by DarthRambo; 04-27-2022, 02:47 PM.
                            https://www.youtube.com/DarthRambo

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                            • DarthRambo
                              MVP
                              • Mar 2008
                              • 6630

                              #734
                              Re: S & B's Directional/Classic MLB 22 Sliders

                              Originally posted by Head Coach
                              Lets see if I understand this right.



                              Solid Hits is the likelihood of hitter contact turning into a actual hit.



                              Contact is the likelihood of any individual swing making any kind of contact with the ball.



                              So If I set contact to 10 and solid hits to 1 I would have all kinds of bloop hits and foul balls but a low number of actual hits.



                              If I put solid hits at 10 and contact to 1 I would have low bloops and fouls but a lot of hits and line drives.



                              I think that is correct from what I have been reading.
                              My understanding could be wrong on some things but...

                              Solid hits is likelihood of a hard hit ball (high velocity).
                              Power determines said velocity and distance traveled on a "solid hit".
                              Contact is likelihood of making contact. Could be more to that we can't see or truly determine. To me by far most difficult slider to understand.


                              Sent from my SM-G996U using Tapatalk
                              https://www.youtube.com/DarthRambo

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                              • bryanm1982
                                MVP
                                • Nov 2016
                                • 3793

                                #735
                                Re: S & B's Directional/Classic MLB 22 Sliders

                                Originally posted by IrishSalsa
                                Bro those super slides look so ridiculous lol. They touted improved fielding this year. Yes if manual fielding it is much easier and I actually enjoy it until I give up an inside the park homerun lol. But auto fielding, mainly the OF was way better last year. The sliding 3-5 feet before the ball lands in glove looks so bad it's comical lol.

                                And for sure, we might as well get together to make a set! I'm liking we are the same on the major things. Definitely a good sign we have found something that works well.

                                Sent from my SM-G996U using Tapatalk
                                So wait...you are complaining on your home run per game totals but those re inside the park home runs due to manual fielding? LOL
                                Follow me on Twitch

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