S & B's Directional/Classic MLB 22 Sliders

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  • bryanm1982
    MVP
    • Nov 2016
    • 3794

    #1426
    Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders

    Originally posted by baseballguy99
    Are you guys playing the ps5 or ps4 version? Any differences in cpu hitting between next
    Gen vs current gen?
    Good question. I played on PS5 and Steve was on PS4. He just got the PS5 and was playing the PS4 version and didn’t notice a difference with the sliders between the two. He said he’s going to finish his Mets season and start a new season on the PS5 version. He couldn’t get them to transfer to the PS5 version.

    I wouldn’t think there would be a difference.
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    • baseballguy99
      Pro
      • Mar 2019
      • 935

      #1427
      Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders

      I’ve tried these very creative sliders out but still can’t get consistent cpu offence.. super frustrating! But really interesting approach you guys had and glad it’s working for some

      Comment

      • bryanm1982
        MVP
        • Nov 2016
        • 3794

        #1428
        Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders

        Originally posted by baseballguy99
        I’ve tried these very creative sliders out but still can’t get consistent cpu offence.. super frustrating! But really interesting approach you guys had and glad it’s working for some
        Did you try the 8/5/5/8 for cpu hitting? You using Allstar?
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        • baseballguy99
          Pro
          • Mar 2019
          • 935

          #1429
          Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders

          Originally posted by bryanm1982
          Did you try the 8/5/5/8 for cpu hitting? You using Allstar?

          Yes sir


          Sent from my iPhone using Tapatalk

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          • bryanm1982
            MVP
            • Nov 2016
            • 3794

            #1430
            Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders

            Originally posted by baseballguy99
            Yes sir


            Sent from my iPhone using Tapatalk
            You could try bumping up contact and solid hits. We were at 7 and then like after 20 or 30 games the CPU seems to settle in and gets weak again for some reason. So we had to bump it to 8.
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            • bryanm1982
              MVP
              • Nov 2016
              • 3794

              #1431
              Re: S & B's Directional/Classic MLB 22 Sliders

              Going to try bumping CPU power up to 6 and lower CPU solid hits to 7. I hope the lower solid hits might improve their hit variety even more and raising their power will give them some more teeth without making it a home run fest.
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              • baseballguy99
                Pro
                • Mar 2019
                • 935

                #1432
                Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders

                I swear this game makes me crazy lol.
                I have pretty much tried everything but can’t find a happy balance. I really envy those who can play default and get a competitive cpu offence… I’ll keep trying!

                Comment

                • bryanm1982
                  MVP
                  • Nov 2016
                  • 3794

                  #1433
                  Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders

                  Originally posted by baseballguy99
                  I swear this game makes me crazy lol.
                  I have pretty much tried everything but can’t find a happy balance. I really envy those who can play default and get a competitive cpu offence… I’ll keep trying!
                  Yeah, I don’t get how they can do it. I am bumping up power to 6 for cpu so hopefully that works.
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                  • Ren The Conqueror
                    Gaming Avenger
                    • Aug 2016
                    • 2744

                    #1434
                    Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders

                    Originally posted by bryanm1982
                    Yeah, I don’t get how they can do it. I am bumping up power to 6 for cpu so hopefully that works.
                    I am running HUM starter pitcher stamina @ 6, with relief pitcher stamina @ 5. The SP/RP pitch ability slaves off of the SP stamina slider, FYI.

                    At any rate, the 6 SP stamina value has given the CPU some much needed "bite" for me. I would go this route before touching power. You might be surprised.
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                    • Ren The Conqueror
                      Gaming Avenger
                      • Aug 2016
                      • 2744

                      #1435
                      Re: S & B's Directional/Classic MLB 22 Sliders

                      Here's the variation of your set that I am running:

                      Clean Screen: No visual aids; vibration is optional

                      Difficulty:
                      AS / Batting / Directional or Timing
                      AS / Pitching / Classic

                      HUM
                      Dynamic Difficulty- 5

                      Contact- 7
                      Power- 4
                      Timing- 0
                      Foul Frequency- 0
                      Solid Hits- 5

                      Starter Stamina- 6
                      Reliever Stamina- 5
                      Pitcher Control- 0
                      Pitcher Consistency- 5

                      CPU
                      Contact- 8
                      Power- 5
                      Timing- 5
                      Foul Frequency- 0
                      Solid Hits- 7

                      Starter Stamina- 7
                      Reliever Stamina- 7
                      Pitcher Control- 5
                      Pitcher Consistency- 5
                      Strike Frequency- 5
                      Hook- 4 / 8
                      Pickoffs- 0

                      Global
                      Fastball Pitch Speed- 10
                      Off Speed Pitch Speed- 9
                      Fielding Errors Infield- 2
                      Fielding Errors Outfield- 8
                      Throwing Errors Infield- 8
                      Throwing Errors Outfield- 2
                      Fielder Run Speed- 2
                      Fielder Reaction- 3
                      Fielder Arm Strength Infield- 3
                      Fielder Arm Strength Outfield- 3
                      Baserunner Speed- 2
                      Baserunner Steal Ability- 9
                      Baserunner Steal Frequency- 5
                      Wind- 5
                      Injury Frequency- 8 (5 or 6 for sim’d MLB games / 2 for MiLB); use of sister team.
                      Trades: varies

                      You guys did a very nice job with the pitcher to batter settings. I brought in my own variation of the global sliders, which do have an effect on hit variety - they work well.
                      Now Playing

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                      Rise of the Ronin (PS5)
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                      • bryanm1982
                        MVP
                        • Nov 2016
                        • 3794

                        #1436
                        Re: S & B's Directional/Classic MLB 22 Sliders

                        Originally posted by Raider Ren
                        Here's the variation of your set that I am running:

                        Clean Screen: No visual aids; vibration is optional

                        Difficulty:
                        AS / Batting / Directional or Timing
                        AS / Pitching / Classic

                        HUM
                        Dynamic Difficulty- 5

                        Contact- 7
                        Power- 4
                        Timing- 0
                        Foul Frequency- 0
                        Solid Hits- 5

                        Starter Stamina- 6
                        Reliever Stamina- 5
                        Pitcher Control- 0
                        Pitcher Consistency- 5

                        CPU
                        Contact- 8
                        Power- 5
                        Timing- 5
                        Foul Frequency- 0
                        Solid Hits- 7

                        Starter Stamina- 7
                        Reliever Stamina- 7
                        Pitcher Control- 5
                        Pitcher Consistency- 5
                        Strike Frequency- 5
                        Hook- 4 / 8
                        Pickoffs- 0

                        Global
                        Fastball Pitch Speed- 10
                        Off Speed Pitch Speed- 9
                        Fielding Errors Infield- 2
                        Fielding Errors Outfield- 8
                        Throwing Errors Infield- 8
                        Throwing Errors Outfield- 2
                        Fielder Run Speed- 2
                        Fielder Reaction- 3
                        Fielder Arm Strength Infield- 3
                        Fielder Arm Strength Outfield- 3
                        Baserunner Speed- 2
                        Baserunner Steal Ability- 9
                        Baserunner Steal Frequency- 5
                        Wind- 5
                        Injury Frequency- 8 (5 or 6 for sim’d MLB games / 2 for MiLB); use of sister team.
                        Trades: varies

                        You guys did a very nice job with the pitcher to batter settings. I brought in my own variation of the global sliders, which do have an effect on hit variety - they work well.
                        Nice. Glad they are working for as a base. Thanks for the tip on the stamina. I’ll try that first.
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                        • bryanm1982
                          MVP
                          • Nov 2016
                          • 3794

                          #1437
                          Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders

                          Originally posted by Raider Ren
                          I am running HUM starter pitcher stamina @ 6, with relief pitcher stamina @ 5. The SP/RP pitch ability slaves off of the SP stamina slider, FYI.

                          At any rate, the 6 SP stamina value has given the CPU some much needed "bite" for me. I would go this route before touching power. You might be surprised.
                          I checked and I’m using SP and RP stamina at 6. I’ll lower RP to 5. But would that make a difference?
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                          • Ren The Conqueror
                            Gaming Avenger
                            • Aug 2016
                            • 2744

                            #1438
                            Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders

                            Originally posted by bryanm1982
                            I checked and I’m using SP and RP stamina at 6. I’ll lower RP to 5. But would that make a difference?
                            The RP stamina only affects how much of the green energy bar drains, and subsequently how many days off that RP will need. The SP stamina has an effect on that as well, but it also serves as the catalyst to how effective all of your pitchers are - starter and pen.

                            If you're already on 6 SP stamina and you still need more, you may need to look into increasing the CPU POW or timing. I am using clean screen, so I don't need a whole lot more from the CPU... but we'll see.

                            Again, you guys nailed it with this setup. Nice job fellas!
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                            Comment

                            • baseballguy99
                              Pro
                              • Mar 2019
                              • 935

                              #1439
                              Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders

                              Just curious what prompted you to try all star instead of legend ?

                              Comment

                              • bryanm1982
                                MVP
                                • Nov 2016
                                • 3794

                                #1440
                                Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders

                                Originally posted by baseballguy99
                                Just curious what prompted you to try all star instead of legend ?
                                We tried Legend and we actually used legend last year. But we couldn’t get the cpu to strike out. When we would lower timing or contact to get K’s, it would make them too weak when they do hit the ball. Moving from HOF to Allstar was a huge difference for us. And honestly, it shouldn’t have to take lowering difficulty to get that.
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