S & B’s Directional/Classic MLB 23 Sliders

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • bryanm1982
    MVP
    • Nov 2016
    • 3788

    #466
    Re: S & B’s Directional/Classic MLB 23 Sliders

    Originally posted by MadKingCraig
    I noticed user RP stamina was raised to 7 as well with no notice it changed. Was that intentional?

    Yes, sorry about that. They were getting to yellow too quick and they would struggle. Long term when your team has 20 games in a row they aren’t recovering fast enough.
    Follow me on Twitch

    https://twitch.tv/bryanm1982

    Dodgers Franchise

    https://docs.google.com/spreadsheets...it?usp=sharing

    Comment

    • DarthRambo
      MVP
      • Mar 2008
      • 6630

      #467
      Re: S & B’s Directional/Classic MLB 23 Sliders

      Wow what a game I just had! I won 3-1 in a close one. I was up 1-0 most of the game. They tied it at 1 in the 7th on a bonehead throw with me using auto throw lol. Clutch hitting from José Ramírez and Josh Naylor wins the game in the 9th. Clase comes in for his 3rd save of the season.

      CLE 3 8 1
      WAS 1 9 0

      I only struck them out 8 times too. Before version 2 I can about guarantee I would've had at least 12Ks vs that team. Makes the ones I get feel earned and I have to work for them. Guys like Clase and Karinchak make it easier still which is what we want.

      Sent from my SM-G996U using Tapatalk
      Last edited by DarthRambo; 04-08-2023, 06:40 PM.
      https://www.youtube.com/DarthRambo

      Comment

      • Jayyd11
        Rookie
        • Jan 2023
        • 194

        #468
        Re: S & B’s Directional/Classic MLB 23 Sliders

        Yeah I gotta get use to 5 fielder speed dudes is chasing down every hit lol, I only have 3 hits to their 12. I just got my hits in the 7th inning. Love the challenge on the cpu offense side tho. Took that loss 3-0 with only 3 hits that came from Jose and Bo naylor
        Last edited by Jayyd11; 04-08-2023, 08:22 PM.

        Comment

        • DarthRambo
          MVP
          • Mar 2008
          • 6630

          #469
          Re: S & B’s Directional/Classic MLB 23 Sliders

          Originally posted by Jayyd11
          Yeah I gotta get use to 5 fielder speed dudes is chasing down every hit lol, I only have 3 hits to their 12. I just got my hits in the 7th inning. Love the challenge on the cpu offense side tho. Took that loss 3-0 with only 3 hits that came from Jose and Bo naylor
          I raised my contact up to 6 and it was much better. Still only 8 hits, but felt like I could get more and was making better contact in general. That fielder speed at 5 is definitely going to take away some hits now. It's needed vs that cpu offense though

          Sent from my SM-G996U using Tapatalk
          https://www.youtube.com/DarthRambo

          Comment

          • Bostonfan249
            Rookie
            • Jan 2021
            • 40

            #470
            Re: S & B’s Directional/Classic MLB 23 Sliders

            Really loving the offense! Fantastic games. Also love how 2.0 cut down on the walks/hbp. Only thing that I’m really struggling with now is I feel like this took away all CPU power. They still string together hits and score runs but absolutely no home runs…. So when they do score 10 runs on me on singles and doubles it can feel a bit nerfed and fake. No solo shots or hard hit balls…. I’m through 6 games and I’ve given up no homers and can remember maybe 5-6 hard hit balls to the wall. Idk if I can play a full season like that

            Comment

            • MadKingCraig
              Rookie
              • Apr 2023
              • 30

              #471
              Re: S & B’s Directional/Classic MLB 23 Sliders

              I was kind of curious on the philosophy behind the sliders/difficulty. I'm not exactly sure how bumping up the difficulty would affect the slider gameplay, but it seems like at some point having 0s and 10s may indicate a pitching difficulty change is needed. This is more of a question than a statement. You guys have way more experience with this so I was just wondering the reasons on why that might not be the case.

              Comment

              • DarthRambo
                MVP
                • Mar 2008
                • 6630

                #472
                Re: S & B’s Directional/Classic MLB 23 Sliders

                Originally posted by Bostonfan249
                Really loving the offense! Fantastic games. Also love how 2.0 cut down on the walks/hbp. Only thing that I’m really struggling with now is I feel like this took away all CPU power. They still string together hits and score runs but absolutely no home runs…. So when they do score 10 runs on me on singles and doubles it can feel a bit nerfed and fake. No solo shots or hard hit balls…. I’m through 6 games and I’ve given up no homers and can remember maybe 5-6 hard hit balls to the wall. Idk if I can play a full season like that
                For sure understand. Actually at one point during testing, I had cpu power at 6 in order to see some of those wall scraper homeruns that were missing. It did give me those from the cpu, which was nice. Raise power, and you should see some of those doubles turn into homeruns.

                Honestly, I will probably do the same myself at some point once I see a trend of low homeruns. During testing with these the homeruns % were spot on so that's why we went with it at 4. But I can see over a longer period of time how homeruns would be low. Thanks for the feedback!

                Sent from my SM-G996U using Tapatalk
                https://www.youtube.com/DarthRambo

                Comment

                • bryanm1982
                  MVP
                  • Nov 2016
                  • 3788

                  #473
                  Re: S & B’s Directional/Classic MLB 23 Sliders

                  Originally posted by MadKingCraig
                  I was kind of curious on the philosophy behind the sliders/difficulty. I'm not exactly sure how bumping up the difficulty would affect the slider gameplay, but it seems like at some point having 0s and 10s may indicate a pitching difficulty change is needed. This is more of a question than a statement. You guys have way more experience with this so I was just wondering the reasons on why that might not be the case.
                  Thanks for the question. Yeah, I told Steve going with 10 leaves us not a lot of room to go up. We have noticed that Allstar gives us a really good hit variety. We actually tried our 1.1 version on HOF for one game and they played okay but it felt the cpu would make more weaker contact.

                  We struggled to find cpu offense last year on HOF so we thought outside the box and went Allstar with sliders raised. That gave them a smaller PCI. Bigger PCI made them hit bad pitches into weak contact instead of just swinging and missing. Steve will be able to explain it more.
                  Follow me on Twitch

                  https://twitch.tv/bryanm1982

                  Dodgers Franchise

                  https://docs.google.com/spreadsheets...it?usp=sharing

                  Comment

                  • bryanm1982
                    MVP
                    • Nov 2016
                    • 3788

                    #474
                    Re: S & B’s Directional/Classic MLB 23 Sliders

                    I want to wish everybody a Happy Easter. Hope everyone gets to enjoy the day with family and friends. And baseball!
                    Follow me on Twitch

                    https://twitch.tv/bryanm1982

                    Dodgers Franchise

                    https://docs.google.com/spreadsheets...it?usp=sharing

                    Comment

                    • DarthRambo
                      MVP
                      • Mar 2008
                      • 6630

                      #475
                      Re: S & B’s Directional/Classic MLB 23 Sliders

                      Originally posted by MadKingCraig
                      I was kind of curious on the philosophy behind the sliders/difficulty. I'm not exactly sure how bumping up the difficulty would affect the slider gameplay, but it seems like at some point having 0s and 10s may indicate a pitching difficulty change is needed. This is more of a question than a statement. You guys have way more experience with this so I was just wondering the reasons on why that might not be the case.
                      Great question! I'll try to keep my answer short, but I probably won't lol. Truthfully, the difficulty setting means very little, IMO. This is against what most believe, but the only thing difficulty does is increase or decrease the PCI size. Every year, I take photos of the PCI size on all difficulty levels to compare. It's the same every year with nothing changed on that end. In the end, we are all about the end result and go with whatever gets us there no matter how crazy it looks.

                      We test and change things until we reach our ultimate goal of the hit distribution percentages, cpu batting averages, strikeouts, and how runs are scored. We want them to be as close to real life, and for the last two years we achieved that.

                      As Bryan mentioned, on higher difficulties the larger PCI, while may sound nice, creates weaker contact more often than you will have on Allstar. We feel Allstar represents the intended OTB contact attribute for the hitter. And unlike fielder reaction slider, which will change the player's reaction attribute when you move it; moving the contact slider up or down does not change the player's contact attribute.

                      A 99 contact is still 99 whether contact slider is 0 or 10. Same with any other hitting slider. This has been tested and looked at. Also, changing contact slider or any other hitting slider does not change the size of the PCI. I have tested this to see as well. The only thing that changes PCI size is difficulty level. I am not exactly sure what changes under the hood when you raise or lower contact. I don't think anyone knows, but we do know it works whichever way you move it.

                      This year we didn't have any problem getting the cpu to hit for average or a solid hit distribution. The problem was an extremely high strikeout rate with really no effort by the user. So we had to figure it out while attempting to stay on our preferred Allstar difficulty for reasons stated already. Of course if contact and timing at 10 doesn't fix our problem we would have no choice but to go to HOF or Legend. 2021 we actually ended on legend pitching. Hopefully, we are able to stay on Allstar and fix the problem of a super high strikeout rate from the CPU, while still maintaining a good batting average and hit distribution.

                      Now these aren't final final. As we collect data throughout our franchise seasons we will surely see something that is off. For example, Boston saying there is a lack of homeruns for him. That could very well be the case that we see after a while into our seasons, so we can raise power to fix it. But the main problem of too many Ks seems to be gone. But it could rear it's ugly head back around still after way more games played. But for now we can relax, play ball, and see what happens.


                      See, I told you I wouldn't be able to keep it short lol. Hopefully that helps and answers your question!






                      Sent from my SM-G996U using Tapatalk
                      Last edited by DarthRambo; 04-09-2023, 10:22 PM.
                      https://www.youtube.com/DarthRambo

                      Comment

                      • MadKingCraig
                        Rookie
                        • Apr 2023
                        • 30

                        #476
                        Re: S & B’s Directional/Classic MLB 23 Sliders

                        Thanks! That is insightful. I've been enjoying them so far. Keep up the good work!

                        Comment

                        • Lil Worm
                          MVP
                          • Sep 2010
                          • 1315

                          #477
                          Re: S & B’s Directional/Classic MLB 23 Sliders

                          The set set is playing great guys!!!


                          Sent from my iPhone using Operation Sports

                          Comment

                          • Skippy85410
                            Banned
                            • Aug 2019
                            • 243

                            #478
                            Re: S & B’s Directional/Classic MLB 23 Sliders

                            So I organized my relief pitchers exactly how you said in the OP. The problem is, in a sim game, they keep bringing in my worst reliever in a tie game and he blew it both times this happened.

                            Comment

                            • bryanm1982
                              MVP
                              • Nov 2016
                              • 3788

                              #479
                              Re: S & B’s Directional/Classic MLB 23 Sliders

                              Originally posted by Skippy85410
                              So I organized my relief pitchers exactly how you said in the OP. The problem is, in a sim game, they keep bringing in my worst reliever in a tie game and he blew it both times this happened.
                              Is that worse RP in your LR1 or LR2 spot?
                              Follow me on Twitch

                              https://twitch.tv/bryanm1982

                              Dodgers Franchise

                              https://docs.google.com/spreadsheets...it?usp=sharing

                              Comment

                              • Kramer5150
                                Medicore Mike
                                • Dec 2002
                                • 7393

                                #480
                                Re: S & B’s Directional/Classic MLB 23 Sliders

                                Well curiosity got the best of me...lol I just had to check out V-2, I played as the Dodgers against the Dbacks and lost 1-0, I only managed 6 strikeouts so that was nice, and while my bats were held silent there was one thing that stood out to me.

                                I noticed that the fielder slider was moved back to default and I gotta admit that drew a red flag for me, especially since I felt that V-1 played so nice....what I witnessed was balls the cpu fielders had no business getting to, especially in foul territory, this is obviously a very easy fix as I will just lower the slider to 3 and the results should be what I'm looking for.

                                Also just wanted to mention that while I know the default for that particular slider is 5, it makes the animations look kind of funky to me, when playing on a lower speed setting it seems to me the running animations have time to "breath", this falls in with Madden when they use to have different speed settings and many (including myself) felt slow was the best setting as the animations were allowed to flow and didn't look so herky jerky.
                                People are for reviews if it backs their argument, and against them when they don't.
                                “I believe the game is designed to reward the ones who hit the hardest – If you can’t take it, you shouldn’t play!” Jack Lambert
                                “Quarterbacks should wear dresses.” Jack Lambert

                                Comment

                                Working...