S & B’s Directional/Classic MLB 23 Sliders

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  • Skippy85410
    Banned
    • Aug 2019
    • 243

    #496
    Re: S & B’s Directional/Classic MLB 23 Sliders

    CPU contact at 10 makes strikeouts against them impossible, at least on AS difficulty. Needs to be lowered back down to 8 at the very most.

    Comment

    • nittanyfan
      Rookie
      • Jul 2007
      • 12

      #497
      Re: S & B’s Directional/Classic MLB 23 Sliders

      Originally posted by bryanm1982
      Welcome to the show! Glad that you decided to try our sliders. You will want to use version 2 which we created to try and help with the strikeouts. Steve and I would get about 10-15 K per game easily. Just affected their offense too much as those would be rally killers. Now there are some people using version 1.1 that do not have that problem. Quick counts might not be helping us with that. Let us know if you have any questions. Glad to have you.
      Yeah after looking through some other sliders and feeling comfortable on All Star these seemed like the perfect fit. I've played two games after work and absolutely love the subtle changes for sure. Lost one 5-1 and then won the next 4-2. I use the tracing pitching thing (sorry I don't know what it's called) and zone hitting and it's been great. Hitting is a real challenge. Pitching I let the catcher call the game and it's also been a challenge. I really need to focus on hitting my spots. Thanks again for your hard work on these.

      Comment

      • DarthRambo
        MVP
        • Mar 2008
        • 6630

        #498
        Re: S & B’s Directional/Classic MLB 23 Sliders

        Originally posted by Skippy85410
        CPU contact at 10 makes strikeouts against them impossible, at least on AS difficulty. Needs to be lowered back down to 8 at the very most.
        Yeah drop to 8 if needed. Just tweak to how you need them. We still had 10-15+ Ks with contact at 8 most games. At 10 we got it where we still can get 10+ but at a more realistic rate.

        So far liking contact at 9 now but gotta see how it goes over a lot more games. But adjust to your liking based on your experience and personal skill set.

        Sent from my SM-G996U using Tapatalk
        https://www.youtube.com/DarthRambo

        Comment

        • MadKingCraig
          Rookie
          • Apr 2023
          • 30

          #499
          Re: S & B’s Directional/Classic MLB 23 Sliders

          Originally posted by DarthRambo
          The word is he can throw 102mph+ but lacks control [emoji28]
          Hmm. Sounds like Jordan Hicks lol.

          Comment

          • Kramer5150
            Medicore Mike
            • Dec 2002
            • 7393

            #500
            Re: S & B’s Directional/Classic MLB 23 Sliders

            Originally posted by Skippy85410
            CPU contact at 10 makes strikeouts against them impossible, at least on AS difficulty. Needs to be lowered back down to 8 at the very most.
            Absolutely not seeing this at all, as I mentioned earlier in this thread I use the Dodgers with V-2 and have not had any issues getting strikeouts.

            Now obviously it varies by pitcher but to say it's impossible is simply not true imo.

            Also as Darth mentioned fielder speed at 4 is money (imo), I just can't remember the other settings I adjusted....lmao I think I lowered cpu contact down 1 to 9 and that's it.
            Last edited by Kramer5150; 04-10-2023, 10:06 PM.
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            Comment

            • rajone9
              Rookie
              • Feb 2012
              • 149

              #501
              Re: S & B’s Directional/Classic MLB 23 Sliders

              Originally posted by Skippy85410
              CPU contact at 10 makes strikeouts against them impossible, at least on AS difficulty. Needs to be lowered back down to 8 at the very most.
              I just have 12K with alek manoah against brewers with cpu contact at 10

              Comment

              • barko26
                Rookie
                • Jan 2022
                • 14

                #502
                Re: S & B’s Directional/Classic MLB 23 Sliders

                Hi folks,


                So after bouncing around a lot of differant slider sets from last years game, I finally settled on yours. I felt (for my ability and style of play), that these gave me the most enjoyable and realistic ecperience. So fast forward a year and Im back.



                One thing I will say is that I usually prefer to play without Quick Counts, the only issue i seem to face (last years game) was that i really struggled to draw walks (probably down to the fact im too impatient). Anyway, I took the plunge, and tried Quick Counts this year just like you guys have recommended. I must say, I dont know why I havent tried these sooner, I've had a blast. Only issue is I may now be drawing too many walks lol.


                Anyway down to the point, I'm using V2 sliders and through 5 games (Small sample size I know), Im enjoying the experience. these are the numbers im seeing:



                User/CPU
                AVG - 0.265/0.279
                OBP - 0.358/0.337
                SLG - 0.410/0.415
                OPS - 0.767/0.752
                BABIP - 0.342/0.359


                A few things that are sticking out to me - My walk rate is around 14% per at bat, CPU striking me out around 29.5% So both a litlte high. Im striking out CPU around 28% per at bar. All other numbers walks(CPU), Doubles, HRs, Sac Flies, HBPs etc are all falling into line so far. Like I said, a small sample size. The walk, and strikeout numbers may fall back into line.

                Comment

                • Fcshuckers73
                  Pro
                  • Sep 2011
                  • 739

                  #503
                  S & B’s Directional/Classic MLB 23 Sliders

                  Great set!!!! The one thing I’m trying to dial in is Human power. At 4 it seems like I don’t get enuff exit velo but at 5 it seems overpowered. Is anyone else running into this issue? If so, what did you do? Maybe leave power at 5 but drop solid hits to 4? I’m asking cause I know y’all have tried many different combinations. ……The CPU hitting is good. I went with the OP except power at 6. They definitely are getting great exit velo…..maybe a bit too much…..but I fear hitters and really have to pitch well


                  Sent from my iPhone using Tapatalk
                  Last edited by Fcshuckers73; 04-11-2023, 06:17 AM.

                  Comment

                  • bryanm1982
                    MVP
                    • Nov 2016
                    • 3788

                    #504
                    Re: S & B’s Directional/Classic MLB 23 Sliders

                    Originally posted by barko26
                    Hi folks,


                    So after bouncing around a lot of differant slider sets from last years game, I finally settled on yours. I felt (for my ability and style of play), that these gave me the most enjoyable and realistic ecperience. So fast forward a year and Im back.



                    One thing I will say is that I usually prefer to play without Quick Counts, the only issue i seem to face (last years game) was that i really struggled to draw walks (probably down to the fact im too impatient). Anyway, I took the plunge, and tried Quick Counts this year just like you guys have recommended. I must say, I dont know why I havent tried these sooner, I've had a blast. Only issue is I may now be drawing too many walks lol.


                    Anyway down to the point, I'm using V2 sliders and through 5 games (Small sample size I know), Im enjoying the experience. these are the numbers im seeing:



                    User/CPU
                    AVG - 0.265/0.279
                    OBP - 0.358/0.337
                    SLG - 0.410/0.415
                    OPS - 0.767/0.752
                    BABIP - 0.342/0.359


                    A few things that are sticking out to me - My walk rate is around 14% per at bat, CPU striking me out around 29.5% So both a litlte high. Im striking out CPU around 28% per at bar. All other numbers walks(CPU), Doubles, HRs, Sac Flies, HBPs etc are all falling into line so far. Like I said, a small sample size. The walk, and strikeout numbers may fall back into line.
                    Thanks for trying our sliders and the feedback. and the strikeouts are causing the higher BABIP. We have noticed after putting cpu control at 6 and cpu consistency to 10 that it is pretty easy to draw walks for some reason. It might be they are trying to pitch outside of the zone more? They aren’t missing in the zone as much maybe?

                    The strikeouts might just have to be on the higher side this year. We are really trying to stay on Allstar.

                    Thank you for the feedback and the numbers. They are a good start.
                    Follow me on Twitch

                    https://twitch.tv/bryanm1982

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                    Comment

                    • bryanm1982
                      MVP
                      • Nov 2016
                      • 3788

                      #505
                      Re: S & B’s Directional/Classic MLB 23 Sliders

                      Originally posted by Fcshuckers73
                      Great set!!!! The one thing I’m trying to dial in is Human power. At 4 it seems like I don’t get enuff exit velo but at 5 it seems overpowered. Is anyone else running into this issue? If so, what did you do? Maybe leave power at 5 but drop solid hits to 4? I’m asking cause I know y’all have tried many different combinations. ……The CPU hitting is good. I went with the OP except power at 6. They definitely are getting great exit velo…..maybe a bit too much…..but I fear hitters and really have to pitch well


                      Sent from my iPhone using Tapatalk
                      Thank you! We appreciate it. You can try the power at 5 and solid hits at 4. I am currently trying user timing at 4 and solid hits at 4. Been okay but only a few games.
                      Follow me on Twitch

                      https://twitch.tv/bryanm1982

                      Dodgers Franchise

                      https://docs.google.com/spreadsheets...it?usp=sharing

                      Comment

                      • DarthRambo
                        MVP
                        • Mar 2008
                        • 6630

                        #506
                        Re: S & B’s Directional/Classic MLB 23 Sliders

                        I am convinced the high cpu strikeouts this year are just a game issue, guys. I mean we have tried everything possible to get them to be at a realistic rate. Version 2 is obviously the best we can even possibly do, and you will still occasionally have 12-13Ks in a game vs the cpu.

                        While always leaving cpu timing at 10 I have tried HOF with contact at 8, and it felt exactly the same as Allstar 8/10 for me. In three games (yes, small sample), I struck out the cpu 12, 12, and last was 13k. I tried Legend for a couple of games with timing at 10 and contact at 7.

                        SDS, IMO, decided to increase the AI swing and miss rate. Before version 2 I had strike out totals (multiple times for some) of 15, 17, and once I struck out Seattle 19 times. All with very little effort from me.

                        At least now I've had games between 4-7Ks vs the cpu. One game I finished with only 1k. We wouldn't come close to that before.

                        Sent from my SM-G996U using Tapatalk
                        https://www.youtube.com/DarthRambo

                        Comment

                        • MadKingCraig
                          Rookie
                          • Apr 2023
                          • 30

                          #507
                          Re: S & B’s Directional/Classic MLB 23 Sliders

                          Originally posted by DarthRambo
                          I am convinced the high cpu strikeouts this year are just a game issue, guys. I mean we have tried everything possible to get them to be at a realistic rate. Version 2 is obviously the best we can even possibly do, and you will still occasionally have 12-13Ks in a game vs the cpu.

                          While always leaving cpu timing at 10 I have tried HOF with contact at 8, and it felt exactly the same as Allstar 8/10 for me. In three games (yes, small sample), I struck out the cpu 12, 12, and last was 13k. I tried Legend for a couple of games with timing at 10 and contact at 7.

                          SDS, IMO, decided to increase the AI swing and miss rate. Before version 2 I had strike out totals (multiple times for some) of 15, 17, and once I struck out Seattle 19 times. All with very little effort from me.

                          At least now I've had games between 4-7Ks vs the cpu. One game I finished with only 1k. We wouldn't come close to that before.

                          Sent from my SM-G996U using Tapatalk
                          I've been experiencing less than 10Ks usually. I don't play with Quick Counts, and (from following this thread) I'm wondering if that's playing a factor.

                          Comment

                          • DarthRambo
                            MVP
                            • Mar 2008
                            • 6630

                            #508
                            Re: S & B’s Directional/Classic MLB 23 Sliders

                            Originally posted by MadKingCraig
                            I've been experiencing less than 10Ks usually. I don't play with Quick Counts, and (from following this thread) I'm wondering if that's playing a factor.
                            With quick counts you could argue both sides of it and say you do or don't get Ks cause of it. The same deal for walks drawn and issued with quick counts. K I It all evens itself out at least IMO.

                            Sent from my SM-G996U using Tapatalk
                            https://www.youtube.com/DarthRambo

                            Comment

                            • Fcshuckers73
                              Pro
                              • Sep 2011
                              • 739

                              #509
                              S & B’s Directional/Classic MLB 23 Sliders

                              Were you finding power too much at 5 and too little at 4 as well? Basically, were you seeing the same issue I mentioned above?


                              Sent from my iPhone using Tapatalk
                              Last edited by Fcshuckers73; 04-11-2023, 08:47 AM.

                              Comment

                              • MadKingCraig
                                Rookie
                                • Apr 2023
                                • 30

                                #510
                                Re: S & B’s Directional/Classic MLB 23 Sliders

                                Originally posted by DarthRambo
                                With quick counts you could argue both sides of it and say you do or don't get Ks cause of it. The same deal for walks drawn and issued with quick counts. K I It all evens itself out at least IMO.

                                Sent from my SM-G996U using Tapatalk
                                Yeah. I get that. I was just wondering if maybe the AI logic was different with QC. Like maybe they don't realize they have 2 strikes or something. Wild guess lol.
                                Last edited by MadKingCraig; 04-11-2023, 08:35 AM.

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