S & B’s Directional/Classic MLB 23 Sliders

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  • Lil Worm
    MVP
    • Sep 2010
    • 1315

    #451
    Re: S & B’s Directional/Classic MLB 23 Sliders

    Originally posted by bryanm1982
    I haven’t seen the coaches yell at the umpire yet. So based on that I haven’t seen it in several games that I am going to automatically eject the player when it happens. Since it doesn’t happen a lot.


    Yes sir…I have decided to do the same. I really think by doing this with the ejections, it’s just going to immerse me even more than I was.

    Also with the base stealing sliders things are working real well still.


    Sent from my iPhone using Operation Sports

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    • Jayyd11
      Rookie
      • Jan 2023
      • 194

      #452
      Re: S & B’s Directional/Classic MLB 23 Sliders

      Originally posted by DarthRambo
      We are really close to a Version 2 set, guys! Cut back on cpu strikeouts. They are still dangerous but not overpowering and out of control. These are feeling great at the moment. Just want to be sure of a couple things before sharing.

      Sent from my SM-G996U using Tapatalk
      When it’s dropping?🔥

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      • PhillyPhannnn
        Pro
        • Aug 2016
        • 604

        #453
        Re: S & B’s Directional/Classic MLB 23 Sliders

        Originally posted by bryanm1982
        I use 30 team control. Me and Steve usually do something different for trading. The last week of July we write down all the sellers and buyers. We write down all the players that would be traded from the sellers that have expiring contracts. And then look at the needs of the buyers. Then we’ll assign the buyers a number. Then go to a player that would be on our “block” and then draw a number from the teams that could use that player. Winner gets that player. It is pretty cool cause sometimes you don’t get what you want. Cause we put our own teams in there as well.


        I love this idea but how do you decide what the seller gets in return? Do you just use what the CPU thinks is a fair return for that player?


        Sent from my iPhone using Operation Sports
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        • Lil Worm
          MVP
          • Sep 2010
          • 1315

          #454
          Re: S & B’s Directional/Classic MLB 23 Sliders

          I’m also really loving the fact that on throws from the outfield, if the throw is off target the catcher doesn’t just stand theee most of the time to watch the runner score. He is actually making plays now.


          Sent from my iPhone using Operation Sports

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          • Lil Worm
            MVP
            • Sep 2010
            • 1315

            #455
            Re: S & B’s Directional/Classic MLB 23 Sliders

            Originally posted by PhillyPhannnn
            I love this idea but how do you decide what the seller gets in return? Do you just use what the CPU thinks is a fair return for that player?


            Sent from my iPhone using Operation Sports


            I have been thinking hard about that myself. I think I will to start with use the number generator to make the decision for me. Then it’s random, and there is no way to take any kind of advantage. It will keep it fair.


            Sent from my iPhone using Operation Sports

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            • bryanm1982
              MVP
              • Nov 2016
              • 3788

              #456
              Re: S & B’s Directional/Classic MLB 23 Sliders

              Originally posted by PhillyPhannnn
              I love this idea but how do you decide what the seller gets in return? Do you just use what the CPU thinks is a fair return for that player?


              Sent from my iPhone using Operation Sports
              I go to the seller’s team and go to the trade screen and push the square button where it looks for trades. Then find the winning team’s offers and pick one that makes the most sense or the best one. Or do it backwards and go to the team that is getting the player and go to the trade screen. Then go find that player and select him and push square. The cpu will most likely give you an offer. If it makes sense I’ll do it.

              For the bigger trades or star players I use the website baseballtradevalues.com and look there for a balance trade.
              Last edited by bryanm1982; 04-08-2023, 01:48 PM.
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              • DarthRambo
                MVP
                • Mar 2008
                • 6630

                #457
                Re: S & B’s Directional/Classic MLB 23 Sliders

                Here's an example. Say Random A player is on the block to be traded by the Royals.

                I put on trade screen and count out how many buyersI have listed made an offer. Says it's 5 teams. So I do random number app and pick 1-5. Winner gets the player and I choose best offer they made.

                How I decide whether a team needs pitching or hitting, or both is look at team stats. If their team ERA is bottom 15 or whatever they need pitching. If their batting average is bottom 15 or so they need hitting. If they somehow need both and in playoff contention then I write that down. Tigers last year I remember needed both and they kept winning the random draw for a bunch of players.

                Sent from my SM-G996U using Tapatalk
                https://www.youtube.com/DarthRambo

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                • bryanm1982
                  MVP
                  • Nov 2016
                  • 3788

                  #458
                  Re: S & B’s Directional/Classic MLB 23 Sliders

                  Version 2 is up. Just don’t shoot us. Lol

                  If you are having good games and not having an issue with striking out the CPU then feel free to stay on version 1.1.

                  What has changed?

                  User
                  Contact: 5
                  Power: 5
                  Solid Hits: 5
                  Pitcher Control: 2
                  Consistency: 2
                  RP Stamina: 7 (they get yellow too fast on default)
                  CPU
                  Contact: 10 (makes them more patient and foul off more pitches)
                  Power: 4 (calms their offense down from contact and timing at 10)
                  Timing: 10 (helps with strikeouts)
                  Solid Hits: 0 (calms their offense down)
                  Pitcher control: 6
                  Consistency: 10 (you do not see any HBP or pitches that miss by a
                  mile. But you still get walks. I walked 7 times the last game)

                  Fielder Speed: 5
                  OF Arm Strength: 5

                  Let us know if you have any questions. Hope you enjoy them. The CPU is going to be dangerous with these. So it is going to be challenging.
                  Last edited by bryanm1982; 04-08-2023, 02:50 PM.
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                  • DarthRambo
                    MVP
                    • Mar 2008
                    • 6630

                    #459
                    Re: S & B’s Directional/Classic MLB 23 Sliders

                    Streaming game #14 of my Guardians franchise. Series opener on the road vs the Nationals.

                    My mistake btw guys. User control is 3 with consistency 2. So 3/2, not 2/2.



                    Sent from my SM-G996U using Tapatalk
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                    • Skippy85410
                      Banned
                      • Aug 2019
                      • 243

                      #460
                      Re: S & B’s Directional/Classic MLB 23 Sliders

                      I thought for classic pitching interface, control should be left at 5 to make ratings matter the most? I could be wrong though.

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                      • DarthRambo
                        MVP
                        • Mar 2008
                        • 6630

                        #461
                        Re: S & B’s Directional/Classic MLB 23 Sliders

                        Originally posted by Skippy85410
                        I thought for classic pitching interface, control should be left at 5 to make ratings matter the most? I could be wrong though.
                        Depends on who you ask. I don't believe that personally. We lower control and consistency so we aren't throwing 75-80% strikes and help the cpu offense to be a threat.

                        You have far more control with classic pitching than I think most people think or assume. It's definitely a lot of ratings based, but for sure not 100% random dice roll for outcomes either.
                        Sent from my SM-G996U using Tapatalk
                        Last edited by DarthRambo; 04-08-2023, 05:10 PM.
                        https://www.youtube.com/DarthRambo

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                        • cman
                          Rookie
                          • Apr 2004
                          • 202

                          #462
                          Re: S & B’s Directional/Classic MLB 23 Sliders

                          So playing these with All-star for both hitting and pitching?


                          Sent from my iPhone using Operation Sports

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                          • DarthRambo
                            MVP
                            • Mar 2008
                            • 6630

                            #463
                            Re: S & B’s Directional/Classic MLB 23 Sliders

                            Whoa I need help hitting lol. I didn't think about how fielder speed at 5 would effect me. They chased down and caught a for sure double with speed at 3 lol.

                            Raising contact to 6 myself now. I have 2 hits vs Josiah Gray. Hitting is always going to be subjective to user skill so never assume any one setting we or someone else uses will work for you. It's just a feel thing personally on what you are needing and wanting to see.

                            Same with cpu hitting sliders. We know these are very challenging. This was only setting we found that allowed us to not get 10-15+ strikeouts per game vs the cpu.

                            You will no doubt have games where they will feel unbeatable. But there will be games where you will shut them down as well. I pitched a 4 hit shutout vs Brewers, then next game the Orioles hit pretty well.

                            IF you need less cpu offense I would suggest lowering contact over timing. I wouldn't try to go any less than 8 contact however. But 8 or 9 should be okay. You may have a bunch of strikeouts most games, but the cpu offense will be much more manageable if you are struggling.

                            Sent from my SM-G996U using Tapatalk
                            Last edited by DarthRambo; 04-08-2023, 05:45 PM.
                            https://www.youtube.com/DarthRambo

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                            • DarthRambo
                              MVP
                              • Mar 2008
                              • 6630

                              #464
                              Re: S & B’s Directional/Classic MLB 23 Sliders

                              Originally posted by cman
                              So playing these with All-star for both hitting and pitching?


                              Sent from my iPhone using Operation Sports
                              Yes

                              Sent from my SM-G996U using Tapatalk
                              https://www.youtube.com/DarthRambo

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                              • MadKingCraig
                                Rookie
                                • Apr 2023
                                • 30

                                #465
                                Re: S & B’s Directional/Classic MLB 23 Sliders

                                I noticed user RP stamina was raised to 7 as well with no notice it changed. Was that intentional?

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