S & B’s Directional/Classic MLB 23 Sliders

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  • DarthRambo
    MVP
    • Mar 2008
    • 6630

    #1066
    Re: S & B’s Directional/Classic MLB 23 Sliders

    Originally posted by PhlliesPhan6
    Aren't they basically the same except directional you can influence the direction?
    Yeah exactly that. I use timing cause I never mess with trying to direct my hit. If I want to go the other way it's easy to let the ball get deeper in the zone, then hit it. Just wish we had option of absolutely zero shifting rule.

    Sent from my SM-G996U using Tapatalk
    https://www.youtube.com/DarthRambo

    Comment

    • bryanm1982
      MVP
      • Nov 2016
      • 3788

      #1067
      Re: S & B’s Directional/Classic MLB 23 Sliders

      Originally posted by PhlliesPhan6
      Aren't they basically the same except directional you can influence the direction?
      That is correct. Someone said last year that they believed timing was more ratings based than directional. Which I didn't know how or why. But after thinking about it more...if you use directional and you influence your swing to go opposite field and you are early, would you hit a weak ground ball? If that is true, I guess that means directional is more user input?
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      • HeadCoach2.0
        Pro
        • Jan 2023
        • 713

        #1068
        Re: S & B’s Directional/Classic MLB 23 Sliders

        I am going to experiment with a idea that someone gave me on another thread.

        I am going to use a number generator or a wheel to chose a different pitching style to use each game instead of using the same style for every game. That will keep the game fresh and interesting.

        I am going to use the following options for now:

        1. Meter
        2. Classic Regular
        3. Classic No Visual Aim
        4. Pulse

        I don't know how to use Pinpoint but when I learn I can add that in.

        I think I will use a number generator for now.
        I think this was a ingenious idea. It will a true picture of every challenge that this game offers.

        Comment

        • bryanm1982
          MVP
          • Nov 2016
          • 3788

          #1069
          Re: S & B’s Directional/Classic MLB 23 Sliders

          Originally posted by HeadCoach2.0
          I am going to experiment with a idea that someone gave me on another thread.

          I am going to use a number generator or a wheel to chose a different pitching style to use each game instead of using the same style for every game. That will keep the game fresh and interesting.

          I am going to use the following options for now:

          1. Meter
          2. Classic Regular
          3. Classic No Visual Aim
          4. Pulse

          I don't know how to use Pinpoint but when I learn I can add that in.

          I think I will use a number generator for now.
          I think this was a ingenious idea. It will a true picture of every challenge that this game offers.
          That is a cool idea. Let us know how it plays out.
          Follow me on Twitch

          https://twitch.tv/bryanm1982

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          • bigdawg1690
            Rookie
            • Oct 2007
            • 145

            #1070
            Re: S & B’s Directional/Classic MLB 23 Sliders

            I haven't tried simming for stats yet, but I have been experimenting with bullpen usage and it seems spot on this year if u use 1 RP (below 40) in the LRP spot and fill all the other spots. Sixth inning tie game last night, CPU went to his MRP directly, although the LRP had full stamina available, unlike previous years. Then, trailing in the 8th by 1 run, the CPU brought in the second SU. I don't have time right now but if I get time tonight I'll do some sims.
            if it wasn't for the gutter my mind would be homeless...

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            • PhlliesPhan6
              MVP
              • Feb 2009
              • 1490

              #1071
              Re: S & B’s Directional/Classic MLB 23 Sliders

              Originally posted by bryanm1982
              That is correct. Someone said last year that they believed timing was more ratings based than directional. Which I didn't know how or why. But after thinking about it more...if you use directional and you influence your swing to go opposite field and you are early, would you hit a weak ground ball? If that is true, I guess that means directional is more user input?
              I've always used directional but I rarely try to influence a swing. Maybe I should try timing and see if I notice any difference.

              Comment

              • HeadCoach2.0
                Pro
                • Jan 2023
                • 713

                #1072
                Re: S & B’s Directional/Classic MLB 23 Sliders

                Originally posted by bryanm1982
                That is a cool idea. Let us know how it plays out.
                No problem will do.

                It is a good opportunity to see if different methods affect the game play results as well gaining new skills.

                Classic with no aim is going to be a challenge.

                Comment

                • bryanm1982
                  MVP
                  • Nov 2016
                  • 3788

                  #1073
                  Re: S & B’s Directional/Classic MLB 23 Sliders

                  Originally posted by bigdawg1690
                  I haven't tried simming for stats yet, but I have been experimenting with bullpen usage and it seems spot on this year if u use 1 RP (below 40) in the LRP spot and fill all the other spots. Sixth inning tie game last night, CPU went to his MRP directly, although the LRP had full stamina available, unlike previous years. Then, trailing in the 8th by 1 run, the CPU brought in the second SU. I don't have time right now but if I get time tonight I'll do some sims.
                  I did a bunch of simming last week with this. I have tried the 1 pitcher in the LR spot but I only tried putting the lowest rated RP in the SU2 spot and in one sim they were only used in 6 games all year.

                  I haven't put a higher rated pitcher in the SU2 spot so I don't know. It sounds good with that one game. But hopefully they are still pitching in 30-60 games.
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                  • Jayyd11
                    Rookie
                    • Jan 2023
                    • 194

                    #1074
                    Re: S & B’s Directional/Classic MLB 23 Sliders

                    Originally posted by jake44np
                    So are you guys using timing or directional hitting?
                    Timing but I swing with the analog not buttons

                    Comment

                    • Jayyd11
                      Rookie
                      • Jan 2023
                      • 194

                      #1075
                      Re: S & B’s Directional/Classic MLB 23 Sliders

                      Just had the greatest comeback in Game 7 against the cards was down 6-1 and won 6-7 here’s the final 5 mins of that game!

                      Comment

                      • DarthRambo
                        MVP
                        • Mar 2008
                        • 6630

                        #1076
                        Re: S & B’s Directional/Classic MLB 23 Sliders

                        Originally posted by Jayyd11
                        Just had the greatest comeback in Game 7 against the cards was down 6-1 and won 6-7 here’s the final 5 mins of that game!



                        https://youtu.be/cH45IsZvzLc
                        Wow! That was pretty incredible. That CF for Cardinals needs to be on suicide watch after that drop lol

                        Sent from my SM-G996U using Tapatalk
                        https://www.youtube.com/DarthRambo

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                        • Jayyd11
                          Rookie
                          • Jan 2023
                          • 194

                          #1077
                          Re: S & B’s Directional/Classic MLB 23 Sliders

                          Originally posted by DarthRambo
                          Wow! That was pretty incredible. That CF for Cardinals needs to be on suicide watch after that drop lol

                          Sent from my SM-G996U using Tapatalk
                          Lmao yeah he sold the game, gave us all the momentum after that

                          Comment

                          • bigdawg1690
                            Rookie
                            • Oct 2007
                            • 145

                            #1078
                            Re: S & B’s Directional/Classic MLB 23 Sliders

                            Originally posted by bryanm1982
                            I did a bunch of simming last week with this. I have tried the 1 pitcher in the LR spot but I only tried putting the lowest rated RP in the SU2 spot and in one sim they were only used in 6 games all year.



                            I haven't put a higher rated pitcher in the SU2 spot so I don't know. It sounds good with that one game. But hopefully they are still pitching in 30-60 games.


                            So if u fill up the LRP spots, those are the ones used the most. They've definitely changed something this year. I've done a crap ton of sims and here's what I came up with that does the best in game and simulation.

                            LRP - worst RHP, stamina under 40
                            LRP - empty
                            LRP - empty
                            MRP - 2nd best RHP
                            MRP - 3rd best RHP
                            MRP - 2nd lefty, 4th best RHP
                            MRP - 4th or 5th RHP
                            SU - best LHP
                            SU - best RHP
                            CP - closer obviously

                            In this setup the CPU will use the MRPs the most, but not to an extreme amount. When setting up ur two setup men, keep in mind they will be used less in Sims. So if there is a high usage lefty or righty, u might want to swap with the MRP spots. When playing the teams swap them back.

                            The LRP will average two innings per appearance. All others are around one inning per. The stamina issue will cause certain relievers to have more appearances, simply because they are fresher. So if u have 3 MRPs under 30 stamina and one close to or above 40 that reliever will be used the most, regardless of rating. Only way around this is to have all RPs with stamina 30 or below. I think I'm going to make those edits. Stamina is just too critical for the Sims bullpen usage.

                            Also, it seems that the worst reliever, if not in the LRP spot, will be used the least. Makes sense, as he's the worst.

                            In game this setup works great, just how a modern bullpen should be used. Sims, pretty good as well. Maybe swapping the LRP once a month would be my only other suggestion, to cut down on innings pitched by that reliever. Injuries will play a role with that as well.
                            if it wasn't for the gutter my mind would be homeless...

                            Comment

                            • bryanm1982
                              MVP
                              • Nov 2016
                              • 3788

                              #1079
                              Re: S & B’s Directional/Classic MLB 23 Sliders

                              Originally posted by bigdawg1690
                              So if u fill up the LRP spots, those are the ones used the most. They've definitely changed something this year. I've done a crap ton of sims and here's what I came up with that does the best in game and simulation.

                              LRP - worst RHP, stamina under 40
                              LRP - empty
                              LRP - empty
                              MRP - 2nd best RHP
                              MRP - 3rd best RHP
                              MRP - 2nd lefty, 4th best RHP
                              MRP - 4th or 5th RHP
                              SU - best LHP
                              SU - best RHP
                              CP - closer obviously

                              In this setup the CPU will use the MRPs the most, but not to an extreme amount. When setting up ur two setup men, keep in mind they will be used less in Sims. So if there is a high usage lefty or righty, u might want to swap with the MRP spots. When playing the teams swap them back.

                              The LRP will average two innings per appearance. All others are around one inning per. The stamina issue will cause certain relievers to have more appearances, simply because they are fresher. So if u have 3 MRPs under 30 stamina and one close to or above 40 that reliever will be used the most, regardless of rating. Only way around this is to have all RPs with stamina 30 or below. I think I'm going to make those edits. Stamina is just too critical for the Sims bullpen usage.

                              Also, it seems that the worst reliever, if not in the LRP spot, will be used the least. Makes sense, as he's the worst.

                              In game this setup works great, just how a modern bullpen should be used. Sims, pretty good as well. Maybe swapping the LRP once a month would be my only other suggestion, to cut down on innings pitched by that reliever. Injuries will play a role with that as well.
                              Good find and thank you for sharing with us. I’ll try that. What is the reasoning for the LHP being in SU1 rather than SU2?
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                              • Ragnar84
                                Rookie
                                • Mar 2018
                                • 259

                                #1080
                                Re: S & B’s Directional/Classic MLB 23 Sliders

                                Is this still the suggested bullpen setup?

                                Bullpen Usage

                                Bigdawg1690 shared his bullpen setup with us and we are using that for our franchise. It lets the AI use MRP guys in the middle innings instead of always their LRP. You have to do 30 man control and set lineups to manual. Otherwise, they will reset the spots. We have tested this and the AI will bring in their MRP guys in tied or close games in the 5th or 6th innings. They will even bring in their good RP when they are losing in a close game. Please feel free to ask us if you have any questions.

                                Put your 2 lowest rated RP pitchers that have less than 40 stamina in the 2 LRP spots.
                                Put your best setup man in the SU1 spot.
                                Put your closer in the closer spot like normal.
                                Put your highest rated RP’s in the MRP spots.
                                I put the LRP pitcher in the MRP4 spot.

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