S & B’s Directional/Classic MLB 23 Sliders

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • DarthRambo
    MVP
    • Mar 2008
    • 6630

    #991
    Re: S & B’s Directional/Classic MLB 23 Sliders

    Originally posted by Jayyd11
    Does hum pitch stamina really play a part on cpu hitting ?
    There is a theory that cpu plate approach changes if you change user stamina. Not exactly sure how their approach is believed to change though. No real way to know that IMO, and I have never seen any evidence of it personally. As far as I can tell the cpu swings or takes pitches the same exact way regardless of sliders or difficulty level.

    Well I take that back. For some reason this year I noticed when cpu contact was at 5 they took a very noticeable high amount of backward Ks. In 5 innings I had 9ks, with 7 of those caught looking. Restarted same game with raised contact to 6 and it was better. At 7 it's even better, and so on. This is the first year I ever noticed anything like that. Very very odd.

    Sent from my SM-G996U using Tapatalk
    Last edited by DarthRambo; 04-21-2023, 11:27 PM.
    https://www.youtube.com/DarthRambo

    Comment

    • Jayyd11
      Rookie
      • Jan 2023
      • 194

      #992
      Re: S & B’s Directional/Classic MLB 23 Sliders

      Originally posted by DarthRambo
      There is a theory that cpu plate approach changes if you change user stamina. Not exactly sure how their approach is believed to change though. No real way to know that IMO, and I have never seen any evidence of it personally. As far as I can tell the cpu swings or takes pitches the same exact way regardless of sliders or difficulty level.

      Well I take that back. For some reason this year I noticed when cpu contact was at 5 they took a very noticeable high amount of backward Ks. In 5 innings I had 9ks, with 7 of those caught looking. Restarted same game with raised contact to 6 and it was better. At 7 it's even better, and so on. This is the first year I ever noticed anything like that. Very very odd.

      Sent from my SM-G996U using Tapatalk
      You been running with the 7/6/7/0/4 right ?

      Comment

      • DarthRambo
        MVP
        • Mar 2008
        • 6630

        #993
        Re: S & B’s Directional/Classic MLB 23 Sliders

        Originally posted by Jayyd11
        You been running with the 7/6/7/0/4 right ?
        Yes. Just have to ignore all the strikeouts. Cpu offense is very balanced on this setup in regards to amount of hits, power, and hit distribution.

        Sent from my SM-G996U using Tapatalk
        https://www.youtube.com/DarthRambo

        Comment

        • Jayyd11
          Rookie
          • Jan 2023
          • 194

          #994
          Re: S & B’s Directional/Classic MLB 23 Sliders

          With the sim sliders do you keep everything default and just change pitching or you keep everything how it is ?

          Comment

          • barko26
            Rookie
            • Jan 2022
            • 14

            #995
            Re: S & B’s Directional/Classic MLB 23 Sliders

            Will OP be updated to reflect the change to 7/6/7/0/4?

            Also, I’ve noticed (unsure if it’s Fidelity rosters), but my Strikeout No’s (which were already on the high side, probably due to bad judgement and me chasing too many pitches) have inflated seriously. My AVG, OBP, SLG, OPS numbers are all looking good, I’m just sticking out way too much. What adjustments could you recommend?

            Cheers!

            Comment

            • BV28
              MVP
              • Aug 2009
              • 1125

              #996
              Re: S & B’s Directional/Classic MLB 23 Sliders

              I'm starting to believe something has changed with the hitting. The amount of hits I'm now getting has increased and the CPU hitting has also increased.

              My hitting sliders:

              USER
              6 contact
              6 power
              0 timing
              5 foul freq.
              4 solid hits

              CPU
              8 contact
              6 power
              7 timing
              5 foul freq.
              4 solid hits


              edit: I'm through 5 innings (Brewers) playing the Astros and I have 11 runs and 16 hits lol
              Last edited by BV28; 04-22-2023, 08:23 AM.

              Comment

              • BV28
                MVP
                • Aug 2009
                • 1125

                #997
                Re: S & B’s Directional/Classic MLB 23 Sliders

                Originally posted by DarthRambo
                Yes. Just have to ignore all the strikeouts. Cpu offense is very balanced on this setup in regards to amount of hits, power, and hit distribution.

                Sent from my SM-G996U using Tapatalk

                are you using this for CPU or user?

                Comment

                • bryanm1982
                  MVP
                  • Nov 2016
                  • 3788

                  #998
                  Re: S & B’s Directional/Classic MLB 23 Sliders

                  Originally posted by Jayyd11
                  With the sim sliders do you keep everything default and just change pitching or you keep everything how it is ?
                  You can keep the simulated sliders at default except for the CPU SP and RP Stamina, hook, injuries, and trade slider. But the game play sliders do not matter.
                  Follow me on Twitch

                  https://twitch.tv/bryanm1982

                  Dodgers Franchise

                  https://docs.google.com/spreadsheets...it?usp=sharing

                  Comment

                  • Gabby
                    Rookie
                    • Oct 2013
                    • 97

                    #999
                    Re: S & B’s Directional/Classic MLB 23 Sliders

                    I know the lack of walks have been a problem for this game for quite awhile. I have problems drawing walks and giving up walks. I try to pitch outside the strike zone but the CPU seems to swing at bad pitches.
                    What sliders could I change to give up and draw walks without messing up other portions of the game. Thanks

                    Comment

                    • bryanm1982
                      MVP
                      • Nov 2016
                      • 3788

                      #1000
                      Re: S & B’s Directional/Classic MLB 23 Sliders

                      Originally posted by barko26
                      Will OP be updated to reflect the change to 7/6/7/0/4?

                      Also, I’ve noticed (unsure if it’s Fidelity rosters), but my Strikeout No’s (which were already on the high side, probably due to bad judgement and me chasing too many pitches) have inflated seriously. My AVG, OBP, SLG, OPS numbers are all looking good, I’m just sticking out way too much. What adjustments could you recommend?

                      Cheers!
                      You could raise timing to 1 or 2 and see how that goes. It will make you have contact when you are early on those breaking balls. Or what you could do is raise offspeed pitch by 1. That will help with your timing a little. A little unconventional but it will help and some people on here use that.

                      Or lower the pitch speed so you can read the pitches better.

                      I’ll update the OP with the new settings.
                      Follow me on Twitch

                      https://twitch.tv/bryanm1982

                      Dodgers Franchise

                      https://docs.google.com/spreadsheets...it?usp=sharing

                      Comment

                      • bryanm1982
                        MVP
                        • Nov 2016
                        • 3788

                        #1001
                        Re: S & B’s Directional/Classic MLB 23 Sliders

                        Originally posted by Hushroom
                        I'm starting to believe something has changed with the hitting. The amount of hits I'm now getting has increased and the CPU hitting has also increased.

                        My hitting sliders:

                        USER
                        6 contact
                        6 power
                        0 timing
                        5 foul freq.
                        4 solid hits

                        CPU
                        8 contact
                        6 power
                        7 timing
                        5 foul freq.
                        4 solid hits


                        edit: I'm through 5 innings (Brewers) playing the Astros and I have 11 runs and 16 hits lol
                        We are going down to user contact at 5 cause we get too many hits as well. CPU contact going down to 7. CPU contact at 6 probably would work as well but we felt it to be a little too easy at times.
                        Follow me on Twitch

                        https://twitch.tv/bryanm1982

                        Dodgers Franchise

                        https://docs.google.com/spreadsheets...it?usp=sharing

                        Comment

                        • bryanm1982
                          MVP
                          • Nov 2016
                          • 3788

                          #1002
                          Re: S & B’s Directional/Classic MLB 23 Sliders

                          Originally posted by Hushroom
                          are you using this for CPU or user?
                          The 7/6/7/0/4 set up is for the CPU.

                          User set up is 5/6/0/5/4

                          OP will be updated.
                          Follow me on Twitch

                          https://twitch.tv/bryanm1982

                          Dodgers Franchise

                          https://docs.google.com/spreadsheets...it?usp=sharing

                          Comment

                          • bryanm1982
                            MVP
                            • Nov 2016
                            • 3788

                            #1003
                            Re: S & B’s Directional/Classic MLB 23 Sliders

                            Originally posted by Gabby
                            I know the lack of walks have been a problem for this game for quite awhile. I have problems drawing walks and giving up walks. I try to pitch outside the strike zone but the CPU seems to swing at bad pitches.
                            What sliders could I change to give up and draw walks without messing up other portions of the game. Thanks
                            Are you using classic with user control and consistency at 3/2?

                            You could go down to 2/2 and see how that works.

                            For hitting, I would probably start with cpu control and consistency at 5/5. That will get you more walks.
                            Follow me on Twitch

                            https://twitch.tv/bryanm1982

                            Dodgers Franchise

                            https://docs.google.com/spreadsheets...it?usp=sharing

                            Comment

                            • Gabby
                              Rookie
                              • Oct 2013
                              • 97

                              #1004
                              Re: S & B’s Directional/Classic MLB 23 Sliders

                              Originally posted by bryanm1982
                              Are you using classic with user control and consistency at 3/2?

                              You could go down to 2/2 and see how that works.

                              For hitting, I would probably start with cpu control and consistency at 5/5. That will get you more walks.
                              I was using sliders on first page before update. I will try 2/2 for user and 5/5 for CPU. I will also make other changes recommended earlier to increase my batting average. Other than walks and my low batting average great sliders.

                              Comment

                              • bryanm1982
                                MVP
                                • Nov 2016
                                • 3788

                                #1005
                                Re: S & B’s Directional/Classic MLB 23 Sliders

                                The OP is updated. Some changes to note.

                                User contact lowered to get less hits on user hitting. We were seeing too high batting averages.

                                CPU contact lowered to 7. We were seeing the CPU go crazy on hitting with it at 9. You’ll probably see a few more strikeouts but the hits feel more realistic.

                                CPU foul frequency to 0. This doesn’t give them more foul balls but it will make the line drives down the line to be fair instead of foul. This is something you can leave at 5 if you want. At 0, it probably give the CPU 1 or 2 more hits.

                                CPU control and consistency at 5/7. You will get more walks. The HBP isn’t bad but you’ll see them. But it will even out at the end. I feel like they come in bunches and then you won’t see them for a few games.
                                Follow me on Twitch

                                https://twitch.tv/bryanm1982

                                Dodgers Franchise

                                https://docs.google.com/spreadsheets...it?usp=sharing

                                Comment

                                Working...