S & B’s Directional/Classic MLB 23 Sliders

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • DarthRambo
    MVP
    • Mar 2008
    • 6630

    #946
    Re: S & B’s Directional/Classic MLB 23 Sliders

    Originally posted by Kramer5150
    I do apologize if I took it the wrong way, I guess my frustrations were boiling over [emoji38]
    Lol all good bro. Only person who can really upset me a is my wife and you're certainly not her [emoji1787]

    Sent from my SM-G996U using Tapatalk
    https://www.youtube.com/DarthRambo

    Comment

    • DarthRambo
      MVP
      • Mar 2008
      • 6630

      #947
      Re: S & B’s Directional/Classic MLB 23 Sliders

      Hopefully solid hits at 3 for cpu is what you needed though. We've been thinking about it. Tried it before and it's just so many singles lol. Need a 3.5 setting [emoji1787]

      Maybe as Bryan said, power at 7 could work together with it. But I'm so over testing cpu hitting myself. Trying to get my own hitting set so I'm not so overpowering right now.

      Sent from my SM-G996U using Tapatalk
      https://www.youtube.com/DarthRambo

      Comment

      • Jayyd11
        Rookie
        • Jan 2023
        • 194

        #948
        Re: S & B’s Directional/Classic MLB 23 Sliders

        Originally posted by DarthRambo
        Hopefully solid hits at 3 for cpu is what you needed though. We've been thinking about it. Tried it before and it's just so many singles lol. Need a 3.5 setting [emoji1787]

        Maybe as Bryan said, power at 7 could work together with it. But I'm so over testing cpu hitting myself. Trying to get my own hitting set so I'm not so overpowering right now.

        Sent from my SM-G996U using Tapatalk
        I might have to try that, cpu been drilling me with homers and doubles

        Comment

        • Jayyd11
          Rookie
          • Jan 2023
          • 194

          #949
          Re: S & B’s Directional/Classic MLB 23 Sliders

          Actually I’m going to play with the OP set and just okay through this cold streak my pitching staff is going through. Just keep playing

          Comment

          • Skippy85410
            Banned
            • Aug 2019
            • 243

            #950
            Re: S & B’s Directional/Classic MLB 23 Sliders

            Just a side note: I tried CPU Foul Frequency at 0 and they do not hit ANY foul balls at this setting.

            Comment

            • Kramer5150
              Medicore Mike
              • Dec 2002
              • 7393

              #951
              Re: S & B’s Directional/Classic MLB 23 Sliders

              Originally posted by Skippy85410
              Just a side note: I tried CPU Foul Frequency at 0 and they do not hit ANY foul balls at this setting.
              Might have to lower that one to 4 for myself, I'm sick of having inflated pitch totals due to the CPU having a 10 pitch at bat because their fouling everything off.. and trust me, it happens quite frequently...lol

              I already have enough issues keeping my pitch totals in check, I don't need this added aggrivation
              People are for reviews if it backs their argument, and against them when they don't.
              “I believe the game is designed to reward the ones who hit the hardest – If you can’t take it, you shouldn’t play!” Jack Lambert
              “Quarterbacks should wear dresses.” Jack Lambert

              Comment

              • DarthRambo
                MVP
                • Mar 2008
                • 6630

                #952
                Re: S & B’s Directional/Classic MLB 23 Sliders

                Foul frequency isn't for fouling off more pitches. It's for balls hit that may land just fair or foul. So that ball down the line with frequency at 0 will land just fair. If it's at 5 that same ball will now land foul. Typically we in the past always put it at zero for more hit variety and to help cpu offense.

                Sent from my SM-G996U using Tapatalk
                https://www.youtube.com/DarthRambo

                Comment

                • bryanm1982
                  MVP
                  • Nov 2016
                  • 3788

                  #953
                  Re: S & B’s Directional/Classic MLB 23 Sliders

                  Originally posted by Kramer5150
                  Might have to lower that one to 4 for myself, I'm sick of having inflated pitch totals due to the CPU having a 10 pitch at bat because their fouling everything off.. and trust me, it happens quite frequently...lol

                  I already have enough issues keeping my pitch totals in check, I don't need this added aggrivation
                  Lowering contact will help with the foul balls. We are considering lowering it to 8.
                  Follow me on Twitch

                  https://twitch.tv/bryanm1982

                  Dodgers Franchise

                  https://docs.google.com/spreadsheets...it?usp=sharing

                  Comment

                  • DarthRambo
                    MVP
                    • Mar 2008
                    • 6630

                    #954
                    Re: S & B’s Directional/Classic MLB 23 Sliders

                    So I think I am done testing hitting and will settle in now. Unfortunately for me, contact at 6 is going to be too high even with timing at 0.

                    My batting average is steadily creeping up and my BABIP is really really high. If I have a game where I don't strike out much I am going to most likely get 12-15 hits at least. I chase and hack at junk too often. That's on me, not the sliders. Even timing at 0 I get perfect timing at least a few times a game hitting with both teams like I was. So I don't feel like that's giving me more Ks that I wouldn't have otherwise.

                    So I'm going to roll with 5/6/0/5/4 myself. If you feel like you're hitting is too easy try this. I got through 16 games hitting only tested with contact at 6 and I can definitely see the trend and road the data is taking. If I really struggle I may raise timing to 1 to start. But contact will be staying at five, 100% locked for me.

                    Sent from my SM-G996U using Tapatalk
                    Last edited by DarthRambo; 04-20-2023, 10:49 PM.
                    https://www.youtube.com/DarthRambo

                    Comment

                    • Kramer5150
                      Medicore Mike
                      • Dec 2002
                      • 7393

                      #955
                      Re: S & B’s Directional/Classic MLB 23 Sliders

                      Originally posted by bryanm1982
                      Lowering contact will help with the foul balls. We are considering lowering it to 8.
                      Oh damn seriously? I might have to give that a whirl then, because as I mentioned I'm sick and tired of these prolonged at bats from the CPU fouling everything off
                      People are for reviews if it backs their argument, and against them when they don't.
                      “I believe the game is designed to reward the ones who hit the hardest – If you can’t take it, you shouldn’t play!” Jack Lambert
                      “Quarterbacks should wear dresses.” Jack Lambert

                      Comment

                      • Redwings19c
                        Rookie
                        • Mar 2021
                        • 70

                        #956
                        Re: S & B’s Directional/Classic MLB 23 Sliders

                        Well, I get more and more frustrated. The game played so well for me the first two weeks, now it is a big chaos. The foul ball problem from previous games is gone, but there are bigger problems now.
                        First, with the OP sliders, I experienced too many strikeouts (as a pitcher), or got destroyed. For me, this is a big issue, as I like the defense part of the game, throwing to first, catch the ball in the OF. Lowering solid hits to 3 and raising foul balls to 6 was great at first. Several games in my Twins Franchise were ending 3-2, 2-1, 5-3, they played great, the hits were still a little high though 10-13 for each team. I never had a game with less than 10 hits.
                        But when I played better teams or hot players, it is a mess. I assume there is something broken with the situational play (hot streaks, pitcher confidence). When I face a "hot" guy, he will hit above .500 a game, no matter what. If a guy had one hit in the first inning, he will also end up like that. My pitcher however, they can´t throw anything anymore, when they allowed hits in the first or second inning. In 22 or 21, the pitcher could have comebacks, with 2 on base or allowing runs in the first innings, now, after giving up 1 or 2 runs, it is over, I can sub in a reliever, but he continues like that.
                        So after the close games, suddently I had several games with allowing 16-20 hits. And that´s with control and consistency at 4. I played the Astros and 4-5 players were 3/3, 4/5 game after game.
                        I have no problem with losing 0-8, but then let it be 3 HR and not 15-20 hits.
                        Same with offense, if I have a hot player, he will hit everything. In one games I got 21 SO... the next game 1. And I didn´t do something different.

                        Did someone try the original sliders with lowering difficulty?

                        Comment

                        • Jayyd11
                          Rookie
                          • Jan 2023
                          • 194

                          #957
                          Re: S & B’s Directional/Classic MLB 23 Sliders

                          Originally posted by Redwings19c
                          Well, I get more and more frustrated. The game played so well for me the first two weeks, now it is a big chaos. The foul ball problem from previous games is gone, but there are bigger problems now.
                          First, with the OP sliders, I experienced too many strikeouts (as a pitcher), or got destroyed. For me, this is a big issue, as I like the defense part of the game, throwing to first, catch the ball in the OF. Lowering solid hits to 3 and raising foul balls to 6 was great at first. Several games in my Twins Franchise were ending 3-2, 2-1, 5-3, they played great, the hits were still a little high though 10-13 for each team. I never had a game with less than 10 hits.
                          But when I played better teams or hot players, it is a mess. I assume there is something broken with the situational play (hot streaks, pitcher confidence). When I face a "hot" guy, he will hit above .500 a game, no matter what. If a guy had one hit in the first inning, he will also end up like that. My pitcher however, they can´t throw anything anymore, when they allowed hits in the first or second inning. In 22 or 21, the pitcher could have comebacks, with 2 on base or allowing runs in the first innings, now, after giving up 1 or 2 runs, it is over, I can sub in a reliever, but he continues like that.
                          So after the close games, suddently I had several games with allowing 16-20 hits. And that´s with control and consistency at 4. I played the Astros and 4-5 players were 3/3, 4/5 game after game.
                          I have no problem with losing 0-8, but then let it be 3 HR and not 15-20 hits.
                          Same with offense, if I have a hot player, he will hit everything. In one games I got 21 SO... the next game 1. And I didn´t do something different.

                          Did someone try the original sliders with lowering difficulty?
                          Just keep playing through it, there’s 162 games your gunna have ups and downs

                          Comment

                          • DarthRambo
                            MVP
                            • Mar 2008
                            • 6630

                            #958
                            Re: S & B’s Directional/Classic MLB 23 Sliders

                            Originally posted by Redwings19c
                            Well, I get more and more frustrated. The game played so well for me the first two weeks, now it is a big chaos. The foul ball problem from previous games is gone, but there are bigger problems now.

                            First, with the OP sliders, I experienced too many strikeouts (as a pitcher), or got destroyed. For me, this is a big issue, as I like the defense part of the game, throwing to first, catch the ball in the OF. Lowering solid hits to 3 and raising foul balls to 6 was great at first. Several games in my Twins Franchise were ending 3-2, 2-1, 5-3, they played great, the hits were still a little high though 10-13 for each team. I never had a game with less than 10 hits.

                            But when I played better teams or hot players, it is a mess. I assume there is something broken with the situational play (hot streaks, pitcher confidence). When I face a "hot" guy, he will hit above .500 a game, no matter what. If a guy had one hit in the first inning, he will also end up like that. My pitcher however, they can´t throw anything anymore, when they allowed hits in the first or second inning. In 22 or 21, the pitcher could have comebacks, with 2 on base or allowing runs in the first innings, now, after giving up 1 or 2 runs, it is over, I can sub in a reliever, but he continues like that.

                            So after the close games, suddently I had several games with allowing 16-20 hits. And that´s with control and consistency at 4. I played the Astros and 4-5 players were 3/3, 4/5 game after game.

                            I have no problem with losing 0-8, but then let it be 3 HR and not 15-20 hits.

                            Same with offense, if I have a hot player, he will hit everything. In one games I got 21 SO... the next game 1. And I didn´t do something different.



                            Did someone try the original sliders with lowering difficulty?
                            The biggest problem we faced this year is the enormous amount of strikeouts by the cpu. The only way to lower them is by raising contact. And timing to a smaller extent. However, of course that is causing high batting averages for most people. And even so, the strikeouts are STILL high.

                            Raising difficulty to HOF or Legend makes no difference. I had 16ks on default Legend. Sure, raise contact to lower Ks but now you're in the same situation of high BA, BABIP, and STILL high strikeouts cause it will feel like most outs come from a K.

                            Only thing we can do is just lower cpu contact to 8, maybe 7. And live with over 50% of games played the cpu having 11 or 12+ strikeouts. I know with contact at 8 and timing at 10 I once had 19ks. The most I've ever gotten on this game.

                            It's the game they gave us this year, nothing we can do to "fix" that. Now for a handful of lucky folks, they aren't seeing the strikeouts like we are. Bryan and I can't avoid them when we try. It is what it is at this point. Lead the league in Ks with 4 of 5 starters with 200+k if you play all 162 is probably what will occur.

                            Sent from my SM-G996U using Tapatalk
                            Last edited by DarthRambo; 04-21-2023, 07:55 AM.
                            https://www.youtube.com/DarthRambo

                            Comment

                            • bryanm1982
                              MVP
                              • Nov 2016
                              • 3788

                              #959
                              Re: S & B’s Directional/Classic MLB 23 Sliders

                              Steve and I talked the other day about how a game the other day he gave up 16 hits and had 16 strikeouts. You look in a real life MLB boxscore and you see 16 K you are thinking that was a dominate pitching performance. And sometimes that makes the game feel like it is either a strikeout or hard hit ball in the gap or homerun.

                              Lowering contact to 7 or 8 will help with the CPU offense feeling unstoppable. I'm going to do more testing today with pitching to see if we can get a better game with contact at 7.
                              Follow me on Twitch

                              https://twitch.tv/bryanm1982

                              Dodgers Franchise

                              https://docs.google.com/spreadsheets...it?usp=sharing

                              Comment

                              • bryanm1982
                                MVP
                                • Nov 2016
                                • 3788

                                #960
                                Re: S & B’s Directional/Classic MLB 23 Sliders

                                I did leave Version 1.1 up (it is hidden) on the OP if you want to go back to using that if you were getting better games with them. I think you just have to click on the spoiler button.

                                I wish SDS would just make those updates on competitive mode only and leave simulation alone.
                                Follow me on Twitch

                                https://twitch.tv/bryanm1982

                                Dodgers Franchise

                                https://docs.google.com/spreadsheets...it?usp=sharing

                                Comment

                                Working...