S & B’s Directional/Classic MLB 23 Sliders
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Re: S & B’s Directional/Classic MLB 23 Sliders
Hopefully solid hits at 3 for cpu is what you needed though. We've been thinking about it. Tried it before and it's just so many singles lol. Need a 3.5 setting [emoji1787]
Maybe as Bryan said, power at 7 could work together with it. But I'm so over testing cpu hitting myself. Trying to get my own hitting set so I'm not so overpowering right now.
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Re: S & B’s Directional/Classic MLB 23 Sliders
Hopefully solid hits at 3 for cpu is what you needed though. We've been thinking about it. Tried it before and it's just so many singles lol. Need a 3.5 setting [emoji1787]
Maybe as Bryan said, power at 7 could work together with it. But I'm so over testing cpu hitting myself. Trying to get my own hitting set so I'm not so overpowering right now.
Sent from my SM-G996U using TapatalkComment
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Re: S & B’s Directional/Classic MLB 23 Sliders
Just a side note: I tried CPU Foul Frequency at 0 and they do not hit ANY foul balls at this setting.Comment
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Re: S & B’s Directional/Classic MLB 23 Sliders
and trust me, it happens quite frequently...lol
I already have enough issues keeping my pitch totals in check, I don't need this added aggrivationPeople are for reviews if it backs their argument, and against them when they don't.“I believe the game is designed to reward the ones who hit the hardest – If you can’t take it, you shouldn’t play!” Jack Lambert“Quarterbacks should wear dresses.” Jack LambertComment
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Re: S & B’s Directional/Classic MLB 23 Sliders
Foul frequency isn't for fouling off more pitches. It's for balls hit that may land just fair or foul. So that ball down the line with frequency at 0 will land just fair. If it's at 5 that same ball will now land foul. Typically we in the past always put it at zero for more hit variety and to help cpu offense.
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Re: S & B’s Directional/Classic MLB 23 Sliders
Might have to lower that one to 4 for myself, I'm sick of having inflated pitch totals due to the CPU having a 10 pitch at bat because their fouling everything off..and trust me, it happens quite frequently...lol
I already have enough issues keeping my pitch totals in check, I don't need this added aggrivationFollow me on Twitch
https://twitch.tv/bryanm1982
Dodgers Franchise
https://docs.google.com/spreadsheets...it?usp=sharingComment
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Re: S & B’s Directional/Classic MLB 23 Sliders
So I think I am done testing hitting and will settle in now. Unfortunately for me, contact at 6 is going to be too high even with timing at 0.
My batting average is steadily creeping up and my BABIP is really really high. If I have a game where I don't strike out much I am going to most likely get 12-15 hits at least. I chase and hack at junk too often. That's on me, not the sliders. Even timing at 0 I get perfect timing at least a few times a game hitting with both teams like I was. So I don't feel like that's giving me more Ks that I wouldn't have otherwise.
So I'm going to roll with 5/6/0/5/4 myself. If you feel like you're hitting is too easy try this. I got through 16 games hitting only tested with contact at 6 and I can definitely see the trend and road the data is taking. If I really struggle I may raise timing to 1 to start. But contact will be staying at five, 100% locked for me.
Sent from my SM-G996U using TapatalkLast edited by DarthRambo; 04-20-2023, 10:49 PM.Comment
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Re: S & B’s Directional/Classic MLB 23 Sliders
People are for reviews if it backs their argument, and against them when they don't.“I believe the game is designed to reward the ones who hit the hardest – If you can’t take it, you shouldn’t play!” Jack Lambert“Quarterbacks should wear dresses.” Jack LambertComment
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Re: S & B’s Directional/Classic MLB 23 Sliders
Well, I get more and more frustrated. The game played so well for me the first two weeks, now it is a big chaos. The foul ball problem from previous games is gone, but there are bigger problems now.
First, with the OP sliders, I experienced too many strikeouts (as a pitcher), or got destroyed. For me, this is a big issue, as I like the defense part of the game, throwing to first, catch the ball in the OF. Lowering solid hits to 3 and raising foul balls to 6 was great at first. Several games in my Twins Franchise were ending 3-2, 2-1, 5-3, they played great, the hits were still a little high though 10-13 for each team. I never had a game with less than 10 hits.
But when I played better teams or hot players, it is a mess. I assume there is something broken with the situational play (hot streaks, pitcher confidence). When I face a "hot" guy, he will hit above .500 a game, no matter what. If a guy had one hit in the first inning, he will also end up like that. My pitcher however, they can´t throw anything anymore, when they allowed hits in the first or second inning. In 22 or 21, the pitcher could have comebacks, with 2 on base or allowing runs in the first innings, now, after giving up 1 or 2 runs, it is over, I can sub in a reliever, but he continues like that.
So after the close games, suddently I had several games with allowing 16-20 hits. And that´s with control and consistency at 4. I played the Astros and 4-5 players were 3/3, 4/5 game after game.
I have no problem with losing 0-8, but then let it be 3 HR and not 15-20 hits.
Same with offense, if I have a hot player, he will hit everything. In one games I got 21 SO... the next game 1. And I didn´t do something different.
Did someone try the original sliders with lowering difficulty?Comment
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Re: S & B’s Directional/Classic MLB 23 Sliders
Well, I get more and more frustrated. The game played so well for me the first two weeks, now it is a big chaos. The foul ball problem from previous games is gone, but there are bigger problems now.
First, with the OP sliders, I experienced too many strikeouts (as a pitcher), or got destroyed. For me, this is a big issue, as I like the defense part of the game, throwing to first, catch the ball in the OF. Lowering solid hits to 3 and raising foul balls to 6 was great at first. Several games in my Twins Franchise were ending 3-2, 2-1, 5-3, they played great, the hits were still a little high though 10-13 for each team. I never had a game with less than 10 hits.
But when I played better teams or hot players, it is a mess. I assume there is something broken with the situational play (hot streaks, pitcher confidence). When I face a "hot" guy, he will hit above .500 a game, no matter what. If a guy had one hit in the first inning, he will also end up like that. My pitcher however, they can´t throw anything anymore, when they allowed hits in the first or second inning. In 22 or 21, the pitcher could have comebacks, with 2 on base or allowing runs in the first innings, now, after giving up 1 or 2 runs, it is over, I can sub in a reliever, but he continues like that.
So after the close games, suddently I had several games with allowing 16-20 hits. And that´s with control and consistency at 4. I played the Astros and 4-5 players were 3/3, 4/5 game after game.
I have no problem with losing 0-8, but then let it be 3 HR and not 15-20 hits.
Same with offense, if I have a hot player, he will hit everything. In one games I got 21 SO... the next game 1. And I didn´t do something different.
Did someone try the original sliders with lowering difficulty?Comment
-
Re: S & B’s Directional/Classic MLB 23 Sliders
Well, I get more and more frustrated. The game played so well for me the first two weeks, now it is a big chaos. The foul ball problem from previous games is gone, but there are bigger problems now.
First, with the OP sliders, I experienced too many strikeouts (as a pitcher), or got destroyed. For me, this is a big issue, as I like the defense part of the game, throwing to first, catch the ball in the OF. Lowering solid hits to 3 and raising foul balls to 6 was great at first. Several games in my Twins Franchise were ending 3-2, 2-1, 5-3, they played great, the hits were still a little high though 10-13 for each team. I never had a game with less than 10 hits.
But when I played better teams or hot players, it is a mess. I assume there is something broken with the situational play (hot streaks, pitcher confidence). When I face a "hot" guy, he will hit above .500 a game, no matter what. If a guy had one hit in the first inning, he will also end up like that. My pitcher however, they can´t throw anything anymore, when they allowed hits in the first or second inning. In 22 or 21, the pitcher could have comebacks, with 2 on base or allowing runs in the first innings, now, after giving up 1 or 2 runs, it is over, I can sub in a reliever, but he continues like that.
So after the close games, suddently I had several games with allowing 16-20 hits. And that´s with control and consistency at 4. I played the Astros and 4-5 players were 3/3, 4/5 game after game.
I have no problem with losing 0-8, but then let it be 3 HR and not 15-20 hits.
Same with offense, if I have a hot player, he will hit everything. In one games I got 21 SO... the next game 1. And I didn´t do something different.
Did someone try the original sliders with lowering difficulty?
Raising difficulty to HOF or Legend makes no difference. I had 16ks on default Legend. Sure, raise contact to lower Ks but now you're in the same situation of high BA, BABIP, and STILL high strikeouts cause it will feel like most outs come from a K.
Only thing we can do is just lower cpu contact to 8, maybe 7. And live with over 50% of games played the cpu having 11 or 12+ strikeouts. I know with contact at 8 and timing at 10 I once had 19ks. The most I've ever gotten on this game.
It's the game they gave us this year, nothing we can do to "fix" that. Now for a handful of lucky folks, they aren't seeing the strikeouts like we are. Bryan and I can't avoid them when we try. It is what it is at this point. Lead the league in Ks with 4 of 5 starters with 200+k if you play all 162 is probably what will occur.
Sent from my SM-G996U using TapatalkLast edited by DarthRambo; 04-21-2023, 07:55 AM.Comment
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Re: S & B’s Directional/Classic MLB 23 Sliders
Steve and I talked the other day about how a game the other day he gave up 16 hits and had 16 strikeouts. You look in a real life MLB boxscore and you see 16 K you are thinking that was a dominate pitching performance. And sometimes that makes the game feel like it is either a strikeout or hard hit ball in the gap or homerun.
Lowering contact to 7 or 8 will help with the CPU offense feeling unstoppable. I'm going to do more testing today with pitching to see if we can get a better game with contact at 7.Follow me on Twitch
https://twitch.tv/bryanm1982
Dodgers Franchise
https://docs.google.com/spreadsheets...it?usp=sharingComment
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Re: S & B’s Directional/Classic MLB 23 Sliders
I did leave Version 1.1 up (it is hidden) on the OP if you want to go back to using that if you were getting better games with them. I think you just have to click on the spoiler button.
I wish SDS would just make those updates on competitive mode only and leave simulation alone.Follow me on Twitch
https://twitch.tv/bryanm1982
Dodgers Franchise
https://docs.google.com/spreadsheets...it?usp=sharingComment
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