S & B’s Directional/Classic MLB 23 Sliders

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  • bryanm1982
    MVP
    • Nov 2016
    • 3788

    #1081
    Re: S & B’s Directional/Classic MLB 23 Sliders

    Originally posted by Ragnar84
    Is this still the suggested bullpen setup?

    Bullpen Usage

    Bigdawg1690 shared his bullpen setup with us and we are using that for our franchise. It lets the AI use MRP guys in the middle innings instead of always their LRP. You have to do 30 man control and set lineups to manual. Otherwise, they will reset the spots. We have tested this and the AI will bring in their MRP guys in tied or close games in the 5th or 6th innings. They will even bring in their good RP when they are losing in a close game. Please feel free to ask us if you have any questions.

    Put your 2 lowest rated RP pitchers that have less than 40 stamina in the 2 LRP spots.
    Put your best setup man in the SU1 spot.
    Put your closer in the closer spot like normal.
    Put your highest rated RP’s in the MRP spots.
    I put the LRP pitcher in the MRP4 spot.
    Well, bigdawg tested out the set up last night and worked out well. I will do more testing with it as well.

    LRP - worst RHP, stamina under 40
    LRP - empty
    LRP - empty
    MRP - 2nd best RHP
    MRP - 3rd best RHP
    MRP - 2nd lefty, 4th best RHP
    MRP - 4th or 5th RHP
    SU - best LHP
    SU - best RHP
    CP - closer obviously
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    • bigdawg1690
      Rookie
      • Oct 2007
      • 145

      #1082
      Re: S & B’s Directional/Classic MLB 23 Sliders

      Originally posted by bryanm1982
      Good find and thank you for sharing with us. I’ll try that. What is the reasoning for the LHP being in SU1 rather than SU2?


      I did that so the CPU will use the SU2 spot more otherwise they tend to ignore it. If u flip them it doesn't seem to get the same results. Not as consistently at least. If u put a lower ranked reliever there they won't hardly be used at all. Having the high ranked RP there seems to force the CPU into using that pitcher. I did about 20 different Sims with multiple setups on different teams to come up with this.
      if it wasn't for the gutter my mind would be homeless...

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      • PhlliesPhan6
        MVP
        • Feb 2009
        • 1490

        #1083
        Re: S & B’s Directional/Classic MLB 23 Sliders

        I just got finished a brutal series against the Mariners. In 3 games they scored 12, 6, and 13 runs on me. I even lowered pitching difficulty for the 3rd game to Veteran (because that's the kind of guy I am) and they were still smacking the ball around.

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        • bryanm1982
          MVP
          • Nov 2016
          • 3788

          #1084
          Re: S & B’s Directional/Classic MLB 23 Sliders

          Originally posted by PhlliesPhan6
          I just got finished a brutal series against the Mariners. In 3 games they scored 12, 6, and 13 runs on me. I even lowered pitching difficulty for the 3rd game to Veteran (because that's the kind of guy I am) and they were still smacking the ball around.
          That is crazy. Hopefully you can get back on track the next series. Sometimes these teams that you face are just crazy hot and nothing we can do to stop them.
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          • PhlliesPhan6
            MVP
            • Feb 2009
            • 1490

            #1085
            Re: S & B’s Directional/Classic MLB 23 Sliders

            Originally posted by bryanm1982
            That is crazy. Hopefully you can get back on track the next series. Sometimes these teams that you face are just crazy hot and nothing we can do to stop them.
            They had a lot of players with the flame icon and 2/3 of my starting pitchers had the ice icon. So it was probably just a bad matchup. To be fully fair to the slider set, sometimes when I get too far behind in games I just use Quick Manage for the last couple innings and the CPU racked up some runs then too. So not all the runs I gave up were innings I played.

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            • bryanm1982
              MVP
              • Nov 2016
              • 3788

              #1086
              Re: S & B’s Directional/Classic MLB 23 Sliders

              Originally posted by PhlliesPhan6
              They had a lot of players with the flame icon and 2/3 of my starting pitchers had the ice icon. So it was probably just a bad matchup. To be fully fair to the slider set, sometimes when I get too far behind in games I just use Quick Manage for the last couple innings and the CPU racked up some runs then too. So not all the runs I gave up were innings I played.
              Yeah, that was a bad series when you face a team full of the flame icons. I don't blame you. If I get down by a lot of runs I don't pay attention as much or get frustrated and lose focus. Probably give up even more runs because of that. So it kind of snowballs. Hopefully you have a easier team next so you can rebound.
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              • PhlliesPhan6
                MVP
                • Feb 2009
                • 1490

                #1087
                Re: S & B’s Directional/Classic MLB 23 Sliders

                Originally posted by bryanm1982
                Well, bigdawg tested out the set up last night and worked out well. I will do more testing with it as well.

                LRP - worst RHP, stamina under 40
                LRP - empty
                LRP - empty
                MRP - 2nd best RHP
                MRP - 3rd best RHP
                MRP - 2nd lefty, 4th best RHP
                MRP - 4th or 5th RHP
                SU - best LHP
                SU - best RHP
                CP - closer obviously
                In the past, hasn't the person the 2nd SU spot rarely gotten used? Or does putting the best RHP in there somehow help that out?

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                • bryanm1982
                  MVP
                  • Nov 2016
                  • 3788

                  #1088
                  Re: S & B’s Directional/Classic MLB 23 Sliders

                  Originally posted by PhlliesPhan6
                  In the past, hasn't the person the 2nd SU spot rarely gotten used? Or does putting the best RHP in there somehow help that out?
                  Yes, in the past they did. But bigdawg tested it and if the pitcher is rated high they will use them. I'll test as well today. In my testing, I've always put the lowest rated RP there.
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                  • mvayda
                    Rookie
                    • Sep 2020
                    • 30

                    #1089
                    Re: S & B’s Directional/Classic MLB 23 Sliders

                    weird question here, but I noticed steal numbers are way down no matter the sliders I use. I like these the most so far but steal numbers by the cpu are way down. Could that be due to using 10 for pitch speed? I use 10 because its visually pleasing and adds a challenge but it seems like everyone gets thrown out very easily. Should I just go back the default 5 for speed or is there anything I could adjust to counteract that? I don't want to bump baserunner speed because I like where that's at in terms of ball in play.

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                    • bryanm1982
                      MVP
                      • Nov 2016
                      • 3788

                      #1090
                      Re: S & B’s Directional/Classic MLB 23 Sliders

                      Originally posted by mvayda
                      weird question here, but I noticed steal numbers are way down no matter the sliders I use. I like these the most so far but steal numbers by the cpu are way down. Could that be due to using 10 for pitch speed? I use 10 because its visually pleasing and adds a challenge but it seems like everyone gets thrown out very easily. Should I just go back the default 5 for speed or is there anything I could adjust to counteract that? I don't want to bump baserunner speed because I like where that's at in terms of ball in play.
                      In the 25 games that I have played with the Cardinals, the CPU has attempted to steal 0.5 times a game. In 2022, the league IRL averaged 0.7. So it is down a little. You can raise it to default. It is like they aren't making the attempts in the right times. They tried stealing when they were up 8-1 on me one game. And they do a lot of hit and run. Which do not count as a steal attempt unless the batter swings and misses.
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                      • mvayda
                        Rookie
                        • Sep 2020
                        • 30

                        #1091
                        Re: S & B’s Directional/Classic MLB 23 Sliders

                        Originally posted by bryanm1982
                        In the 25 games that I have played with the Cardinals, the CPU has attempted to steal 0.5 times a game. In 2022, the league IRL averaged 0.7. So it is down a little. You can raise it to default. It is like they aren't making the attempts in the right times. They tried stealing when they were up 8-1 on me one game. And they do a lot of hit and run. Which do not count as a steal attempt unless the batter swings and misses.
                        Yeah cpu attempts aren't too bad, a little low but nothing crazy, but the success rate is almost zero due to how quickly the ball gets to the plate on 10 for pitch speed. I moved pitch speed back to 5 so maybe I'll see some successful steal attempts from them moving forward. It's hard to go back to that because the pitches seem insanely slow but its probably worth it to actually get good steal numbers

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                        • bryanm1982
                          MVP
                          • Nov 2016
                          • 3788

                          #1092
                          Re: S & B’s Directional/Classic MLB 23 Sliders

                          Originally posted by mvayda
                          Yeah cpu attempts aren't too bad, a little low but nothing crazy, but the success rate is almost zero due to how quickly the ball gets to the plate on 10 for pitch speed. I moved pitch speed back to 5 so maybe I'll see some successful steal attempts from them moving forward. It's hard to go back to that because the pitches seem insanely slow but its probably worth it to actually get good steal numbers
                          I don't think pitch speeds affect that. If you are seeing them get thrown out too many times, you can raise the success rate slider to 10.
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                          • mvayda
                            Rookie
                            • Sep 2020
                            • 30

                            #1093
                            Re: S & B’s Directional/Classic MLB 23 Sliders

                            Originally posted by bryanm1982
                            I don't think pitch speeds affect that. If you are seeing them get thrown out too many times, you can raise the success rate slider to 10.
                            Oh really? I was just assuming since the ball got to the catcher much faster than default it gave them a ton of extra time to throw them out. I'll try it out with 10 and 10 and see if that gets me some successes.

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                            • bryanm1982
                              MVP
                              • Nov 2016
                              • 3788

                              #1094
                              Re: S & B’s Directional/Classic MLB 23 Sliders

                              Originally posted by mvayda
                              Oh really? I was just assuming since the ball got to the catcher much faster than default it gave them a ton of extra time to throw them out. I'll try it out with 10 and 10 and see if that gets me some successes.
                              Yeah, pitch speed is just cosmetic to see the ball faster or slower.
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                              • DarthRambo
                                MVP
                                • Mar 2008
                                • 6630

                                #1095
                                Re: S & B’s Directional/Classic MLB 23 Sliders

                                Originally posted by bigdawg1690
                                So if u fill up the LRP spots, those are the ones used the most. They've definitely changed something this year. I've done a crap ton of sims and here's what I came up with that does the best in game and simulation.

                                LRP - worst RHP, stamina under 40
                                LRP - empty
                                LRP - empty
                                MRP - 2nd best RHP
                                MRP - 3rd best RHP
                                MRP - 2nd lefty, 4th best RHP
                                MRP - 4th or 5th RHP
                                SU - best LHP
                                SU - best RHP
                                CP - closer obviously

                                In this setup the CPU will use the MRPs the most, but not to an extreme amount. When setting up ur two setup men, keep in mind they will be used less in Sims. So if there is a high usage lefty or righty, u might want to swap with the MRP spots. When playing the teams swap them back.

                                The LRP will average two innings per appearance. All others are around one inning per. The stamina issue will cause certain relievers to have more appearances, simply because they are fresher. So if u have 3 MRPs under 30 stamina and one close to or above 40 that reliever will be used the most, regardless of rating. Only way around this is to have all RPs with stamina 30 or below. I think I'm going to make those edits. Stamina is just too critical for the Sims bullpen usage.

                                Also, it seems that the worst reliever, if not in the LRP spot, will be used the least. Makes sense, as he's the worst.

                                In game this setup works great, just how a modern bullpen should be used. Sims, pretty good as well. Maybe swapping the LRP once a month would be my only other suggestion, to cut down on innings pitched by that reliever. Injuries will play a role with that as well.
                                What is the reasoning behind best LHP and best RHP in the setup slots? Do they actually use the SU2 slot this way?

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