Rmiok222 MLBTS 23 Legend Sliders
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Rmiok222 MLBTS 23 Legend Directional/Classic Sliders
From my own personal experience, the CPU doesn’t really consistently make throwing errors until the slider is at 8. And when I say consistently I mean there’s atleast a chance there’s 1-2 a game. Sometimes there’s still none though.
I’d like to get errors from other areas as well. But from my experience, when I raise fielding errors, the fielders really start to struggle getting to balls in the infield, and they almost never make a clean pick up on plays where they’re moving fast in one direction or diving. This doesn’t lead to more errors, just more infield singles from my experience.Last edited by tc020791; 04-13-2023, 08:16 AM.Comment
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Re: Rmiok222 MLBTS 23 Legend Directional/Classic Sliders
From my own personal experience, the CPU doesn’t really consistently make throwing errors until the slider is at 8. And when I say consistently I mean there’s atleast a chance there’s 1-2 a game. Sometimes there’s still none though.
I’d like to get errors from other areas as well. But from my experience, when I raise fielding errors, the fielders really start to struggle getting to balls in the infield, and they almost never make a clean pick up on plays where they’re moving fast in one direction or diving. This doesn’t lead to more errors, just more infield singles from my experience.Comment
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Re: Rmiok222 MLBTS 23 Legend Directional/Classic Sliders
From my own personal experience, the CPU doesn’t really consistently make throwing errors until the slider is at 8. And when I say consistently I mean there’s atleast a chance there’s 1-2 a game. Sometimes there’s still none though.
I’d like to get errors from other areas as well. But from my experience, when I raise fielding errors, the fielders really start to struggle getting to balls in the infield, and they almost never make a clean pick up on plays where they’re moving fast in one direction or diving. This doesn’t lead to more errors, just more infield singles from my experience.Follow me on Twitch
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Rmiok222 MLBTS 23 Legend Directional/Classic Sliders
Well I was on the receiving end of my first shutout this morning. Tarik Skubal absolutely owned me. Gave up 0 runs. 9Ks 1 BB and 2 hits allowed through 8.
Will stream tonight around 8. Game two vs Detroit. I’m 10-7 so far. My average is about .265 as a team and my team ERA is slightly below 4.00
Side note, I put user pitch control back to 5. On 6 I was above 70% strikes most games. I know quite a few people didn’t like 5…so if you like 6 obviously just stay there. It could be because I have a decent pitching staff as well.
Sent from my iPhone using Operation SportsLast edited by Rmiok222; 04-13-2023, 10:22 AM.Comment
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Re: Rmiok222 MLBTS 23 Legend Directional/Classic Sliders
Well I was on the receiving end of my first shutout this morning. Tarik Skubal absolutely owned me. Gave up 0 runs. 9Ks 1 BB and 2 hits allowed through 8.
Will stream tonight around 8. Game two vs Detroit. I’m 10-7 so far. My average is about .265 as a team and my team ERA is slightly below 4.00
Side note, I put user pitch control back to 5. On 6 I was above 70% strikes most games. I know quite a few people didn’t like 5…so if you like 6 obviously just stay there. It could be because I have a decent pitching staff as well.
Sent from my iPhone using Operation SportsComment
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Re: Rmiok222 MLBTS 23 Legend Directional/Classic Sliders
Yeah I moved back to 5/5 for pitching sliders. Was a much bigger fan at default.
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Re: Rmiok222 MLBTS 23 Legend Directional/Classic Sliders
I’m using human control and consistency at 0 and cpu timing and contact at 10 on legend and I can still limit their offensive output using pinpoint.. perhaps time to give up using that mechanic which is really disappointing… the hardest difficulty should be HARD!Comment
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Re: Rmiok222 MLBTS 23 Legend Directional/Classic Sliders
Pinpoint is too easy to master. I actually had a harder time using meter. But I’m a classic guy all the way through.Comment
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Rmiok222 MLBTS 23 Legend Directional/Classic Sliders
Yeah I used analog up until about 4-5 years ago. I gave up on it when I started like 19-0 with an ERA below 1.00 lol
Sent from my iPhone using Operation SportsLast edited by Rmiok222; 04-13-2023, 02:04 PM.Comment
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Re: Rmiok222 MLBTS 23 Legend Directional/Classic Sliders
With your 0 control / consistency and 10 timing / contact, you are naturally thinking you are playing the "hardest" version. Instead, it's likely to be having an inverse effect.
Let me preface by saying that I love the way default HOF plays on this game, but like most, the CPU is flat with no punch. I bumped up the five hitting sliders to 6 for the CPU only. Game still plays great, but guess what? The Human hits even better; CPU plays about the same. I then bumped up the same five CPU hitting sliders to 7, and then 8, all the way to 10, and even combining in a reduction to the HUM stamina sliders. Same deal - the HUM hits better, the CPU remains roughly the same.
I have video evidence of the above, and I'm willing to stream this live.
This game is flat out amazing in terms of simulating movement, physics, and baseball in 4k. But there are two glaring issues, which sliders don't seem to have an impact on:
1. The CPU is flat. There are combinations that can be taken to get more buzz out of the CPU, but it generally comes at the expense of the HUM hitting. That makes no sense, but that's generally what happens.
2. There is a lack of variable outcomes. This began with MLB 21. Why? There has been a substantial paradigm shift under the hood. SDS has geared this game to those that stream online H2H and Battle Royale style play. The online players cannot have their 99 overall players have an off day. The coding is designed to ensure that doesn't happen. As a result, that off day for your ace, or no hitter for your #5 is not apt to occur. Instead, your starters will fall into a fairly close range of one anther. The same is true with your hitters.
Even though we have three separate game modes (Casual, Sim, and Comp), there is only one engine under the hood. It starts with Comp and all flows down hill from there.
If someone can crack this code with sliders, I'm all ears. But in reality, a lot us are tuning this game based on habitual ways that we have done for years, despite those adjustments now being defunct.
I know some will read this and dismiss it, but I encourage you to at least take it in with your own eyes. I'm thinking it will likely take a completely out of the box approach if you want to tune this game via the sliders. For one, I have found that leaving all of the global sliders (baserunner speed, fielder reaction, etc) at default produces more organic looking movements. Players start to look jerky when too many of those are moved around.
Sorry, not trying to hijack your thread. I was going to post this as a separate thread, but this comment was a good place to piggyback.Now Playing
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Re: Rmiok222 MLBTS 23 Legend Directional/Classic Sliders
Directional/Classic plays great this year for player vs cpu.
similarly NBA 2k23 plays great vs cpu using real fg% but turning the meter on puts everything in favor of the player.Comment
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Re: Rmiok222 MLBTS 23 Legend Directional/Classic Sliders
2. There is a lack of variable outcomes. This began with MLB 21. Why? There has been a substantial paradigm shift under the hood. SDS has geared this game to those that stream online H2H and Battle Royale style play. The online players cannot have their 99 overall players have an off day. The coding is designed to ensure that doesn't happen. As a result, that off day for your ace, or no hitter for your #5 is not apt to occur. Instead, your starters will fall into a fairly close range of one anther. The same is true with your hitters.
So many ppl are on MLB 20 nuts it's crazy. When I played it, it was the same dead flat cpu offense for me until adjusting their hitting sliders. Just like 21, 22, and 23. This game has barely changed over the last 12 years, and that's really not a bad thing.
And throwing blind with no ball marker is not the solution either. That doesn't even make sense to throw blind IMO. No one IRL is closing their eyes when they aim their pitch.
Sent from my SM-G996U using TapatalkLast edited by DarthRambo; 04-13-2023, 03:31 PM.Comment
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Re: Rmiok222 MLBTS 23 Legend Directional/Classic Sliders
There is a reason for this. The sliders are not doing what you think they are doing.
With your 0 control / consistency and 10 timing / contact, you are naturally thinking you are playing the "hardest" version. Instead, it's likely to be having an inverse effect.
Let me preface by saying that I love the way default HOF plays on this game, but like most, the CPU is flat with no punch. I bumped up the five hitting sliders to 6 for the CPU only. Game still plays great, but guess what? The Human hits even better; CPU plays about the same. I then bumped up the same five CPU hitting sliders to 7, and then 8, all the way to 10, and even combining in a reduction to the HUM stamina sliders. Same deal - the HUM hits better, the CPU remains roughly the same.
I have video evidence of the above, and I'm willing to stream this live.
This game is flat out amazing in terms of simulating movement, physics, and baseball in 4k. But there are two glaring issues, which sliders don't seem to have an impact on:
1. The CPU is flat. There are combinations that can be taken to get more buzz out of the CPU, but it generally comes at the expense of the HUM hitting. That makes no sense, but that's generally what happens.
2. There is a lack of variable outcomes. This began with MLB 21. Why? There has been a substantial paradigm shift under the hood. SDS has geared this game to those that stream online H2H and Battle Royale style play. The online players cannot have their 99 overall players have an off day. The coding is designed to ensure that doesn't happen. As a result, that off day for your ace, or no hitter for your #5 is not apt to occur. Instead, your starters will fall into a fairly close range of one anther. The same is true with your hitters.
Even though we have three separate game modes (Casual, Sim, and Comp), there is only one engine under the hood. It starts with Comp and all flows down hill from there.
If someone can crack this code with sliders, I'm all ears. But in reality, a lot us are tuning this game based on habitual ways that we have done for years, despite those adjustments now being defunct.
I know some will read this and dismiss it, but I encourage you to at least take it in with your own eyes. I'm thinking it will likely take a completely out of the box approach if you want to tune this game via the sliders. For one, I have found that leaving all of the global sliders (baserunner speed, fielder reaction, etc) at default produces more organic looking movements. Players start to look jerky when too many of those are moved around.
Sorry, not trying to hijack your thread. I was going to post this as a separate thread, but this comment was a good place to piggyback.
I do fully agree with you on changing the sliders not having the desired effect. For the last few years I have left the Pitcher Stamina Sliders at default. I have felt that bumping that up even from 5 to 6 kills the CPU offense. I'm still able to get 100+ pitch games out of my top guys. Just had 117 with Fried last night and he ran out of energy at pitch 113. Seven strong innings and left the game 3-3. The CPU has let some guys throw over 110 against me as well when I haven't hit well. Anytime I have even tested bumping the Stamina up, I have completely shut the CPU down to the point where I am not even trying to be strategic and they still can't score runs.
I also tried bumping the fielder speed down to 4 and reaction up to 6. Changed that back to default when I had a routine ground ball to Arcia's glove side and he took way too much time to get there, made a late throw on what should have been out number 3, and it looked like he was running in quick sand. I have learned over time to change as little as possible in sports games and that any change may have a majorly unintended consequence.
I have noticed over on the 2k23 boards that everyone complains about the CPU free throw Percentage ranging from poor to terrible. I am playing that game on almost default with minor adjustments ONLY to inside shots, close shots, Mid range shots, and Three point shots. The CPU shoots free throws better than the user almost every game.
I can play The Show and 2K all day and it does not have to perfectly replicate real life as long as its fun, the CPU is competitive, and game could go either way at any time. I don't mention Madden because there just isn't any hope left there.Comment
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Re: Rmiok222 MLBTS 23 Legend Directional/Classic Sliders
I've been throwing blind for years. I do have vibration on this year though. Its really not that much different. More feeling it out than a visual marker. Keeps me invested in what I am doing. Gotta breathe through your eyelidsComment
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