Rmiok222 MLBTS 23 Legend Sliders

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  • D Tom
    Rookie
    • Apr 2023
    • 93

    #181
    Re: Rmiok222 MLBTS 23 Legend Directional/Classic Sliders

    Originally posted by Rmiok222
    I’m hitting 275 early on in the season with cleveland. I’m ranked 5th in the league in terms of contact rating so I’m happy with where I’m at with that. Try upping pitch speeds if you haven’t tried that already.

    I am getting errors but not as much as I’d like. It’s something I’ve been watching as well. I’m giving it a bit larger sample size though.


    Sent from my iPhone using Operation Sports
    I'll try 6 for throwing and give you a small sample size result. That way we can at least extrapolate and compare.

    Comment

    • tc020791
      MVP
      • Sep 2010
      • 2012

      #182
      Rmiok222 MLBTS 23 Legend Directional/Classic Sliders

      Originally posted by D Tom
      I'll try 6 for throwing and give you a small sample size result. That way we can at least extrapolate and compare.


      From my own personal experience, the CPU doesn’t really consistently make throwing errors until the slider is at 8. And when I say consistently I mean there’s atleast a chance there’s 1-2 a game. Sometimes there’s still none though.

      I’d like to get errors from other areas as well. But from my experience, when I raise fielding errors, the fielders really start to struggle getting to balls in the infield, and they almost never make a clean pick up on plays where they’re moving fast in one direction or diving. This doesn’t lead to more errors, just more infield singles from my experience.
      Last edited by tc020791; 04-13-2023, 08:16 AM.

      Comment

      • TopSide83
        MVP
        • Sep 2016
        • 1401

        #183
        Re: Rmiok222 MLBTS 23 Legend Directional/Classic Sliders

        Originally posted by tc020791
        From my own personal experience, the CPU doesn’t really consistently make throwing errors until the slider is at 8. And when I say consistently I mean there’s atleast a chance there’s 1-2 a game. Sometimes there’s still none though.

        I’d like to get errors from other areas as well. But from my experience, when I raise fielding errors, the fielders really start to struggle getting to balls in the infield, and they almost never make a clean pick up on plays where they’re moving fast in one direction or diving. This doesn’t lead to more errors, just more infield singles from my experience.
        Well said my friend. That’s why leaving errors at 5 is better. All you see is a slight bobble or those dives where they stop the ball from going to the outfield which in itself is a terrible animation since it rarely happens in real life. If you want to see some errors, raising infield throwing errors is the best way to go for now.

        Comment

        • bryanm1982
          MVP
          • Nov 2016
          • 3785

          #184
          Re: Rmiok222 MLBTS 23 Legend Directional/Classic Sliders

          Originally posted by tc020791
          From my own personal experience, the CPU doesn’t really consistently make throwing errors until the slider is at 8. And when I say consistently I mean there’s atleast a chance there’s 1-2 a game. Sometimes there’s still none though.

          I’d like to get errors from other areas as well. But from my experience, when I raise fielding errors, the fielders really start to struggle getting to balls in the infield, and they almost never make a clean pick up on plays where they’re moving fast in one direction or diving. This doesn’t lead to more errors, just more infield singles from my experience.
          That is exactly what we found last year. Last year we even did fielding errors at 0 just to try to eliminate that horrible animation. This year is better and we were able to be at 5.
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          • Rmiok222
            MVP
            • Nov 2015
            • 3129

            #185
            Rmiok222 MLBTS 23 Legend Directional/Classic Sliders

            Well I was on the receiving end of my first shutout this morning. Tarik Skubal absolutely owned me. Gave up 0 runs. 9Ks 1 BB and 2 hits allowed through 8.

            Will stream tonight around 8. Game two vs Detroit. I’m 10-7 so far. My average is about .265 as a team and my team ERA is slightly below 4.00

            Side note, I put user pitch control back to 5. On 6 I was above 70% strikes most games. I know quite a few people didn’t like 5…so if you like 6 obviously just stay there. It could be because I have a decent pitching staff as well.

            Sent from my iPhone using Operation Sports
            Last edited by Rmiok222; 04-13-2023, 10:22 AM.

            Comment

            • TopSide83
              MVP
              • Sep 2016
              • 1401

              #186
              Re: Rmiok222 MLBTS 23 Legend Directional/Classic Sliders

              Originally posted by Rmiok222
              Well I was on the receiving end of my first shutout this morning. Tarik Skubal absolutely owned me. Gave up 0 runs. 9Ks 1 BB and 2 hits allowed through 8.

              Will stream tonight around 8. Game two vs Detroit. I’m 10-7 so far. My average is about .265 as a team and my team ERA is slightly below 4.00

              Side note, I put user pitch control back to 5. On 6 I was above 70% strikes most games. I know quite a few people didn’t like 5…so if you like 6 obviously just stay there. It could be because I have a decent pitching staff as well.

              Sent from my iPhone using Operation Sports
              Noticed that as well while doing a test with your sliders. I wasn’t missing my spots at all and constantly hit that strike zone which resulted in a weak cpu offense. I’ve never been a fan of raising that slider.

              Comment

              • Rmiok222
                MVP
                • Nov 2015
                • 3129

                #187
                Re: Rmiok222 MLBTS 23 Legend Directional/Classic Sliders

                Originally posted by TopSide83
                Noticed that as well while doing a test with your sliders. I wasn’t missing my spots at all and constantly hit that strike zone which resulted in a weak cpu offense. I’ve never been a fan of raising that slider.


                Yeah I moved back to 5/5 for pitching sliders. Was a much bigger fan at default.


                Sent from my iPhone using Operation Sports

                Comment

                • baseballguy99
                  Pro
                  • Mar 2019
                  • 929

                  #188
                  Re: Rmiok222 MLBTS 23 Legend Directional/Classic Sliders

                  I’m using human control and consistency at 0 and cpu timing and contact at 10 on legend and I can still limit their offensive output using pinpoint.. perhaps time to give up using that mechanic which is really disappointing… the hardest difficulty should be HARD!

                  Comment

                  • TopSide83
                    MVP
                    • Sep 2016
                    • 1401

                    #189
                    Re: Rmiok222 MLBTS 23 Legend Directional/Classic Sliders

                    Originally posted by baseballguy99
                    I’m using human control and consistency at 0 and cpu timing and contact at 10 on legend and I can still limit their offensive output using pinpoint.. perhaps time to give up using that mechanic which is really disappointing… the hardest difficulty should be HARD!
                    Pinpoint is too easy to master. I actually had a harder time using meter. But I’m a classic guy all the way through.

                    Comment

                    • Rmiok222
                      MVP
                      • Nov 2015
                      • 3129

                      #190
                      Rmiok222 MLBTS 23 Legend Directional/Classic Sliders

                      Originally posted by baseballguy99
                      I’m using human control and consistency at 0 and cpu timing and contact at 10 on legend and I can still limit their offensive output using pinpoint.. perhaps time to give up using that mechanic which is really disappointing… the hardest difficulty should be HARD!


                      Yeah I used analog up until about 4-5 years ago. I gave up on it when I started like 19-0 with an ERA below 1.00 lol


                      Sent from my iPhone using Operation Sports
                      Last edited by Rmiok222; 04-13-2023, 02:04 PM.

                      Comment

                      • Ren The Conqueror
                        Gaming Avenger
                        • Aug 2016
                        • 2744

                        #191
                        Re: Rmiok222 MLBTS 23 Legend Directional/Classic Sliders

                        Originally posted by baseballguy99
                        I’m using human control and consistency at 0 and cpu timing and contact at 10 on legend and I can still limit their offensive output using pinpoint.. perhaps time to give up using that mechanic which is really disappointing… the hardest difficulty should be HARD!
                        There is a reason for this. The sliders are not doing what you think they are doing.

                        With your 0 control / consistency and 10 timing / contact, you are naturally thinking you are playing the "hardest" version. Instead, it's likely to be having an inverse effect.

                        Let me preface by saying that I love the way default HOF plays on this game, but like most, the CPU is flat with no punch. I bumped up the five hitting sliders to 6 for the CPU only. Game still plays great, but guess what? The Human hits even better; CPU plays about the same. I then bumped up the same five CPU hitting sliders to 7, and then 8, all the way to 10, and even combining in a reduction to the HUM stamina sliders. Same deal - the HUM hits better, the CPU remains roughly the same.

                        I have video evidence of the above, and I'm willing to stream this live.

                        This game is flat out amazing in terms of simulating movement, physics, and baseball in 4k. But there are two glaring issues, which sliders don't seem to have an impact on:

                        1. The CPU is flat. There are combinations that can be taken to get more buzz out of the CPU, but it generally comes at the expense of the HUM hitting. That makes no sense, but that's generally what happens.

                        2. There is a lack of variable outcomes. This began with MLB 21. Why? There has been a substantial paradigm shift under the hood. SDS has geared this game to those that stream online H2H and Battle Royale style play. The online players cannot have their 99 overall players have an off day. The coding is designed to ensure that doesn't happen. As a result, that off day for your ace, or no hitter for your #5 is not apt to occur. Instead, your starters will fall into a fairly close range of one anther. The same is true with your hitters.

                        Even though we have three separate game modes (Casual, Sim, and Comp), there is only one engine under the hood. It starts with Comp and all flows down hill from there.

                        If someone can crack this code with sliders, I'm all ears. But in reality, a lot us are tuning this game based on habitual ways that we have done for years, despite those adjustments now being defunct.

                        I know some will read this and dismiss it, but I encourage you to at least take it in with your own eyes. I'm thinking it will likely take a completely out of the box approach if you want to tune this game via the sliders. For one, I have found that leaving all of the global sliders (baserunner speed, fielder reaction, etc) at default produces more organic looking movements. Players start to look jerky when too many of those are moved around.

                        Sorry, not trying to hijack your thread. I was going to post this as a separate thread, but this comment was a good place to piggyback.
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                        Comment

                        • dar3816
                          Rookie
                          • Mar 2013
                          • 120

                          #192
                          Re: Rmiok222 MLBTS 23 Legend Directional/Classic Sliders

                          Originally posted by baseballguy99
                          I’m using human control and consistency at 0 and cpu timing and contact at 10 on legend and I can still limit their offensive output using pinpoint.. perhaps time to give up using that mechanic which is really disappointing… the hardest difficulty should be HARD!
                          It really feels like using meter, pinpoint, analog, pulse pitching, or zone hitting is built for player vs player.
                          Directional/Classic plays great this year for player vs cpu.

                          similarly NBA 2k23 plays great vs cpu using real fg% but turning the meter on puts everything in favor of the player.

                          Comment

                          • DarthRambo
                            MVP
                            • Mar 2008
                            • 6630

                            #193
                            Re: Rmiok222 MLBTS 23 Legend Directional/Classic Sliders

                            Originally posted by Raider Ren

                            2. There is a lack of variable outcomes. This began with MLB 21. Why? There has been a substantial paradigm shift under the hood. SDS has geared this game to those that stream online H2H and Battle Royale style play. The online players cannot have their 99 overall players have an off day. The coding is designed to ensure that doesn't happen. As a result, that off day for your ace, or no hitter for your #5 is not apt to occur. Instead, your starters will fall into a fairly close range of one anther. The same is true with your hitters.
                            I disagree. I pitched with Bieber and only lasted 1.1ip 8h 8er 1bb 0k. The hot and cold streaks work the same as they always have. And idk how you figure adjusting cpu hitting sliders effect human side. Human hitting is more in user control than anything else.

                            So many ppl are on MLB 20 nuts it's crazy. When I played it, it was the same dead flat cpu offense for me until adjusting their hitting sliders. Just like 21, 22, and 23. This game has barely changed over the last 12 years, and that's really not a bad thing.

                            And throwing blind with no ball marker is not the solution either. That doesn't even make sense to throw blind IMO. No one IRL is closing their eyes when they aim their pitch.

                            Sent from my SM-G996U using Tapatalk
                            Last edited by DarthRambo; 04-13-2023, 03:31 PM.
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                            Comment

                            • dar3816
                              Rookie
                              • Mar 2013
                              • 120

                              #194
                              Re: Rmiok222 MLBTS 23 Legend Directional/Classic Sliders

                              Originally posted by Raider Ren
                              There is a reason for this. The sliders are not doing what you think they are doing.

                              With your 0 control / consistency and 10 timing / contact, you are naturally thinking you are playing the "hardest" version. Instead, it's likely to be having an inverse effect.

                              Let me preface by saying that I love the way default HOF plays on this game, but like most, the CPU is flat with no punch. I bumped up the five hitting sliders to 6 for the CPU only. Game still plays great, but guess what? The Human hits even better; CPU plays about the same. I then bumped up the same five CPU hitting sliders to 7, and then 8, all the way to 10, and even combining in a reduction to the HUM stamina sliders. Same deal - the HUM hits better, the CPU remains roughly the same.

                              I have video evidence of the above, and I'm willing to stream this live.

                              This game is flat out amazing in terms of simulating movement, physics, and baseball in 4k. But there are two glaring issues, which sliders don't seem to have an impact on:

                              1. The CPU is flat. There are combinations that can be taken to get more buzz out of the CPU, but it generally comes at the expense of the HUM hitting. That makes no sense, but that's generally what happens.

                              2. There is a lack of variable outcomes. This began with MLB 21. Why? There has been a substantial paradigm shift under the hood. SDS has geared this game to those that stream online H2H and Battle Royale style play. The online players cannot have their 99 overall players have an off day. The coding is designed to ensure that doesn't happen. As a result, that off day for your ace, or no hitter for your #5 is not apt to occur. Instead, your starters will fall into a fairly close range of one anther. The same is true with your hitters.

                              Even though we have three separate game modes (Casual, Sim, and Comp), there is only one engine under the hood. It starts with Comp and all flows down hill from there.

                              If someone can crack this code with sliders, I'm all ears. But in reality, a lot us are tuning this game based on habitual ways that we have done for years, despite those adjustments now being defunct.

                              I know some will read this and dismiss it, but I encourage you to at least take it in with your own eyes. I'm thinking it will likely take a completely out of the box approach if you want to tune this game via the sliders. For one, I have found that leaving all of the global sliders (baserunner speed, fielder reaction, etc) at default produces more organic looking movements. Players start to look jerky when too many of those are moved around.

                              Sorry, not trying to hijack your thread. I was going to post this as a separate thread, but this comment was a good place to piggyback.
                              I have been playing directional/classic Legend/Legend Default Sliders and getting great results. Played most games as the Braves and I have had everything from 1-0 games, to the Cleveland Guardians beating me 13-6, to losing 14-13 in the 12th inning. I have been rotating through every pitcher on the team as well.

                              I do fully agree with you on changing the sliders not having the desired effect. For the last few years I have left the Pitcher Stamina Sliders at default. I have felt that bumping that up even from 5 to 6 kills the CPU offense. I'm still able to get 100+ pitch games out of my top guys. Just had 117 with Fried last night and he ran out of energy at pitch 113. Seven strong innings and left the game 3-3. The CPU has let some guys throw over 110 against me as well when I haven't hit well. Anytime I have even tested bumping the Stamina up, I have completely shut the CPU down to the point where I am not even trying to be strategic and they still can't score runs.
                              I also tried bumping the fielder speed down to 4 and reaction up to 6. Changed that back to default when I had a routine ground ball to Arcia's glove side and he took way too much time to get there, made a late throw on what should have been out number 3, and it looked like he was running in quick sand. I have learned over time to change as little as possible in sports games and that any change may have a majorly unintended consequence.
                              I have noticed over on the 2k23 boards that everyone complains about the CPU free throw Percentage ranging from poor to terrible. I am playing that game on almost default with minor adjustments ONLY to inside shots, close shots, Mid range shots, and Three point shots. The CPU shoots free throws better than the user almost every game.
                              I can play The Show and 2K all day and it does not have to perfectly replicate real life as long as its fun, the CPU is competitive, and game could go either way at any time. I don't mention Madden because there just isn't any hope left there.

                              Comment

                              • dar3816
                                Rookie
                                • Mar 2013
                                • 120

                                #195
                                Re: Rmiok222 MLBTS 23 Legend Directional/Classic Sliders

                                Originally posted by DarthRambo

                                And throwing blind with no ball marker is not the solution either. That doesn't even make sense to throw blind IMO. No one IRL is closing their eyes when they aim their pitch.

                                Sent from my SM-G996U using Tapatalk
                                I've been throwing blind for years. I do have vibration on this year though. Its really not that much different. More feeling it out than a visual marker. Keeps me invested in what I am doing. Gotta breathe through your eyelids

                                Comment

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