Rmiok222 MLBTS 23 Legend Sliders

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  • ILLICIT206
    Rookie
    • Jan 2011
    • 252

    #196
    Re: Rmiok222 MLBTS 23 Legend Directional/Classic Sliders

    Originally posted by Raider Ren
    There is a reason for this. The sliders are not doing what you think they are doing.

    With your 0 control / consistency and 10 timing / contact, you are naturally thinking you are playing the "hardest" version. Instead, it's likely to be having an inverse effect.

    Let me preface by saying that I love the way default HOF plays on this game, but like most, the CPU is flat with no punch. I bumped up the five hitting sliders to 6 for the CPU only. Game still plays great, but guess what? The Human hits even better; CPU plays about the same. I then bumped up the same five CPU hitting sliders to 7, and then 8, all the way to 10, and even combining in a reduction to the HUM stamina sliders. Same deal - the HUM hits better, the CPU remains roughly the same.

    I have video evidence of the above, and I'm willing to stream this live.

    This game is flat out amazing in terms of simulating movement, physics, and baseball in 4k. But there are two glaring issues, which sliders don't seem to have an impact on:

    1. The CPU is flat. There are combinations that can be taken to get more buzz out of the CPU, but it generally comes at the expense of the HUM hitting. That makes no sense, but that's generally what happens.

    2. There is a lack of variable outcomes. This began with MLB 21. Why? There has been a substantial paradigm shift under the hood. SDS has geared this game to those that stream online H2H and Battle Royale style play. The online players cannot have their 99 overall players have an off day. The coding is designed to ensure that doesn't happen. As a result, that off day for your ace, or no hitter for your #5 is not apt to occur. Instead, your starters will fall into a fairly close range of one anther. The same is true with your hitters.

    Even though we have three separate game modes (Casual, Sim, and Comp), there is only one engine under the hood. It starts with Comp and all flows down hill from there.

    If someone can crack this code with sliders, I'm all ears. But in reality, a lot us are tuning this game based on habitual ways that we have done for years, despite those adjustments now being defunct.

    I know some will read this and dismiss it, but I encourage you to at least take it in with your own eyes. I'm thinking it will likely take a completely out of the box approach if you want to tune this game via the sliders. For one, I have found that leaving all of the global sliders (baserunner speed, fielder reaction, etc) at default produces more organic looking movements. Players start to look jerky when too many of those are moved around.

    Sorry, not trying to hijack your thread. I was going to post this as a separate thread, but this comment was a good place to piggyback.
    Interesting. I've been struggling to find that sweet spot also. HOF hitting seems to be just right, but it's way too easy for pitching. Legend pitching seems to be harder, but the CPU does still feel a bit flat.

    What are you playing on and do you use classic/directional?

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    • Ren The Conqueror
      Gaming Avenger
      • Aug 2016
      • 2744

      #197
      Re: Rmiok222 MLBTS 23 Legend Directional/Classic Sliders

      Originally posted by DarthRambo
      I disagree. I pitched with Bieber and only lasted 1.1ip 8h 8er 1bb 0k. The hot and cold streaks work the same as they always have. And idk how you figure adjusting cpu hitting sliders effect human side. Human hitting is more in user control than anything else.

      If you pop in my stream, I can show you what I'm talking about. You won't, and that is fine, but if you'd like, I can demonstrate how moving up the CPU hitting sliders improves the Human hitting. This shouldn't be the case, but it is.

      So many ppl are on MLB 20 nuts it's crazy. When I played it, it was the same dead flat cpu offense for me until adjusting their hitting sliders. Just like 21, 22, and 23. This game has barely changed over the last 12 years, and that's really not a bad thing.

      Not clear where you are going here

      And throwing blind with no ball marker is not the solution either. That doesn't even make sense to throw blind IMO. No one IRL is closing their eyes when they aim their pitch.

      I don't close my eyes when I pitch - is that what you're insinuating? Ball marker on or off is not the same as throwing with your eyes closed.

      Sent from my SM-G996U using Tapatalk
      Responses posted above
      Last edited by Ren The Conqueror; 04-13-2023, 04:30 PM.
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      • Ren The Conqueror
        Gaming Avenger
        • Aug 2016
        • 2744

        #198
        Re: Rmiok222 MLBTS 23 Legend Directional/Classic Sliders

        Originally posted by ILLICIT206
        Interesting. I've been struggling to find that sweet spot also. HOF hitting seems to be just right, but it's way too easy for pitching. Legend pitching seems to be harder, but the CPU does still feel a bit flat.

        What are you playing on and do you use classic/directional?
        Hey! I am playing on HOF, with timing for hitting and classing for pitching. I tried the Legend thing, too. It didn't really get me where I wanted to go.
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        • DarthRambo
          MVP
          • Mar 2008
          • 6630

          #199
          Re: Rmiok222 MLBTS 23 Legend Directional/Classic Sliders

          Originally posted by dar3816
          I've been throwing blind for years. I do have vibration on this year though. Its really not that much different. More feeling it out than a visual marker. Keeps me invested in what I am doing. Gotta breathe through your eyelids
          Not saying it's wrong. But to use it as a crutch to get cpu offense to be threatening is what never made sense to me. Cause eventually you learn all the breaks of every pitch and it doesn't even matter.

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          • Funkycorm
            Cleveland Baseball Guru
            • Nov 2016
            • 3159

            #200
            Re: Rmiok222 MLBTS 23 Legend Directional/Classic Sliders

            Originally posted by dar3816
            I have been playing directional/classic Legend/Legend Default Sliders and getting great results. Played most games as the Braves and I have had everything from 1-0 games, to the Cleveland Guardians beating me 13-6, to losing 14-13 in the 12th inning. I have been rotating through every pitcher on the team as well.

            I do fully agree with you on changing the sliders not having the desired effect. For the last few years I have left the Pitcher Stamina Sliders at default. I have felt that bumping that up even from 5 to 6 kills the CPU offense. I'm still able to get 100+ pitch games out of my top guys. Just had 117 with Fried last night and he ran out of energy at pitch 113. Seven strong innings and left the game 3-3. The CPU has let some guys throw over 110 against me as well when I haven't hit well. Anytime I have even tested bumping the Stamina up, I have completely shut the CPU down to the point where I am not even trying to be strategic and they still can't score runs.
            I also tried bumping the fielder speed down to 4 and reaction up to 6. Changed that back to default when I had a routine ground ball to Arcia's glove side and he took way too much time to get there, made a late throw on what should have been out number 3, and it looked like he was running in quick sand. I have learned over time to change as little as possible in sports games and that any change may have a majorly unintended consequence.
            I have noticed over on the 2k23 boards that everyone complains about the CPU free throw Percentage ranging from poor to terrible. I am playing that game on almost default with minor adjustments ONLY to inside shots, close shots, Mid range shots, and Three point shots. The CPU shoots free throws better than the user almost every game.
            I can play The Show and 2K all day and it does not have to perfectly replicate real life as long as its fun, the CPU is competitive, and game could go either way at any time. I don't mention Madden because there just isn't any hope left there.
            I normally stay out of commenting on most slider threads other than my own the past few years as I always end up where I should have stayed. Default all star. But I wanted to chime in here.

            You bring up a very interesting point about pitcher stamina. I have played 20 franchise games so far.

            The first 5 on all star classic/directional auto fielding and manual throwing and the game felt great. I play semi clean screen. Strike zone is on and classic fade is used. But all pitch and swing feedback is off. I upped stamina for both CPU and human starter to 6 for 10 games and dominated. Then the last 5 games I went back to default sliders across the board. Where I almost always end up.

            Small sample size, but the 10 games with stamina at 5 for both, the CPU took a different approach at the plate. At 6, it is almost as if they knew they couldn't tire my pitcher early so they just chased all kinds of pitches, made weaker contact, and had poorer approaches at the plate in general. Back at 5 for stamina, they started to hit better, pitch better, and just play a better game overall.

            For me, my zen is now all star default. Not changing a thing. I made that mistake in 21. I was better last year but got slideritis for a while before going back to all star default. I have learned my lesson.

            Playing 21 and trying to chase that unicorn made me change my whole mentality on how I approach sports games. Chase fun and not stats. The stats come naturally by having fun.

            Anyway, carry on... I won't side track the thread anymore.
            Last edited by Funkycorm; 04-13-2023, 04:47 PM.
            Funkycorm

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            • dowie
              MVP
              • Feb 2005
              • 1986

              #201
              Re: Rmiok222 MLBTS 23 Legend Directional/Classic Sliders

              Originally posted by Funkycorm
              I normally stay out of commenting on most slider threads other than my own the past few years as I always end up where I should have stayed. Default all star. But I wanted to chime in here.

              You bring up a very interesting point about pitcher stamina. I have played 20 franchise games so far.

              The first 5 on all star classic/directional auto fielding and manual throwing and the game felt great. I play semi clean screen. Strike zone is on and classic fade is used. But all pitch and swing feedback is off. I upped stamina for both CPU and human starter to 6 for 10 games and dominated. Then the last 5 games I went back to default sliders across the board. Where I almost always end up.

              Small sample size, but the 10 games with stamina at 5 for both, the CPU took a different approach at the plate. At 6, it is almost as if they knew they couldn't tire my pitcher early so they just chased all kinds of pitches, made weaker contact, and had poorer approaches at the plate in general. Back at 5 for stamina, they started to hit better, pitch better, and just play a better game overall.

              For me, my zen is now all star default. Not changing a thing. I made that mistake in 21. I was.l better last year but got slideritis for a while before going back to all star default. I have learned my lesson.

              Playing 21 and trying to chase that unicorn made me change my whole mentality on how I approach sports games. Chase fun and not stats. The stats come naturally by having fun.

              Anyway, carry on... I won't side track the thread anymore.
              I def agree that changing stamina sliders is not a good recipe for success when playing....but that's just my opinion.

              Increasing SP stam for simmed games def helps w/ too many CG's....pretty sure I'd die on that hill.....it's easy to test for yourself.

              Sim a season with SP stam at 8 and hook at 8, then try the same thing at default....# of CG's are night and day.

              Dowie
              Cardinals Nation - For The Lou
              Always a Tiger - Bless You Boys
              How can you not be romantic about baseball?

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              • Ren The Conqueror
                Gaming Avenger
                • Aug 2016
                • 2744

                #202
                Re: Rmiok222 MLBTS 23 Legend Directional/Classic Sliders

                Originally posted by dowie
                I def agree that changing stamina sliders is not a good recipe for success when playing....but that's just my opinion.

                Increasing SP stam for simmed games def helps w/ too many CG's....pretty sure I'd die on that hill.....it's easy to test for yourself.

                Sim a season with SP stam at 8 and hook at 8, then try the same thing at default....# of CG's are night and day.

                Dowie
                Dowie, this is exactly my point. These things don't always work like we think they do. Yet, people will dismiss this as hyperbole, without actually testing it or looking at empirical evidence.
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                • Ren The Conqueror
                  Gaming Avenger
                  • Aug 2016
                  • 2744

                  #203
                  Re: Rmiok222 MLBTS 23 Legend Directional/Classic Sliders

                  Rmiok, sorry, I didn't mean to sidetrack your thread.

                  If anyone would like to chime in further please PM me.
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                  • Rmiok222
                    MVP
                    • Nov 2015
                    • 3129

                    #204
                    Rmiok222 MLBTS 23 Legend Directional/Classic Sliders

                    Originally posted by Raider Ren
                    Rmiok, sorry, I didn't mean to sidetrack your thread.



                    If anyone would like to chime in further please PM me.


                    Buddy I don’t care about that stuff. This is just a game. No doubt an interesting topic! I always appreciate your input Ren


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                    • Rmiok222
                      MVP
                      • Nov 2015
                      • 3129

                      #205
                      Re: Rmiok222 MLBTS 23 Legend Directional/Classic Sliders

                      Originally posted by dowie
                      I def agree that changing stamina sliders is not a good recipe for success when playing....but that's just my opinion.



                      Increasing SP stam for simmed games def helps w/ too many CG's....pretty sure I'd die on that hill.....it's easy to test for yourself.



                      Sim a season with SP stam at 8 and hook at 8, then try the same thing at default....# of CG's are night and day.



                      Dowie


                      This is actually a good topic for me right now, what is the consensus best sim sliders?

                      I did cpu hook at 10 and SP stamina 0….thinking that would lower complete games? But it has not. There’s still a ton. What do people actually use??


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                      • Rmiok222
                        MVP
                        • Nov 2015
                        • 3129

                        #206
                        Re: Rmiok222 MLBTS 23 Legend Directional/Classic Sliders

                        Twitch is the world's leading video platform and community for gamers.


                        Streaming in 10 minutes…… or as fast as my fat @$$ eats this burrito.


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                        • bkrich83
                          Has Been
                          • Jul 2002
                          • 71579

                          #207
                          Re: Rmiok222 MLBTS 23 Legend Directional/Classic Sliders

                          Originally posted by dar3816
                          It really feels like using meter, pinpoint, analog, pulse pitching, or zone hitting is built for player vs player.
                          Directional/Classic plays great this year for player vs cpu.

                          similarly NBA 2k23 plays great vs cpu using real fg% but turning the meter on puts everything in favor of the player.
                          Agreed. Going to classic pitching with a few adjustments in sliders was a game changer for me opened the game up for me. I’ve got the game playing right about where I want. Hopefully they don’t change the gameplay too much via updates.
                          Tracking my NCAA Coach Career

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                          • Ren The Conqueror
                            Gaming Avenger
                            • Aug 2016
                            • 2744

                            #208
                            Re: Rmiok222 MLBTS 23 Legend Directional/Classic Sliders

                            Originally posted by Rmiok222
                            This is actually a good topic for me right now, what is the consensus best sim sliders?

                            I did cpu hook at 10 and SP stamina 0….thinking that would lower complete games? But it has not. There’s still a ton. What do people actually use??


                            Sent from my iPhone using Operation Sports
                            For sim CPU v CPU games, I use the following:

                            10 hook
                            5 or 6 for INJ (MLB games only; 1 for MiLB games)
                            Trade slider
                            I leave everything else at default, including SP stamina... results have been great.

                            I ran SP stamina at 2 for about 15 games, but there were way too many games where the CPU teams would hit 15-20 hits each. It skewed the standings. Default 5 seems to have solved that, but with the hook @ 10 the complete games are significantly reduced.
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                            • dowie
                              MVP
                              • Feb 2005
                              • 1986

                              #209
                              Re: Rmiok222 MLBTS 23 Legend Directional/Classic Sliders

                              Originally posted by Rmiok222
                              This is actually a good topic for me right now, what is the consensus best sim sliders?

                              I did cpu hook at 10 and SP stamina 0….thinking that would lower complete games? But it has not. There’s still a ton. What do people actually use??


                              Sent from my iPhone using Operation Sports

                              Stamina, hook and injuries are the only sliders that are impacted (slider wise) when simming.

                              sp @ 8
                              hook @ 8
                              injuries @ 6

                              all seem to be the sweet spot.......at least for me.

                              There were only 36 of them last year (roughly 1.5 per week).
                              I don't think the sim engine will ever get us close to that # (unless maybe you made MASSIVE edits to every pitchers stamina).

                              Here's what I do (using 30 team control):

                              Before I start to play my assigned game, I go through and sim each matchup individually (one-by-one), using the SP 8 Hook 8 silder set up.

                              I then go to the league leaders screen, and see how many CG's were thrown that day. Depending on how many CG's I've already seen that week I will either re-sim all those games again to get the desired CG result, or I'll let the CG stand. I just have a notepad next to me tracking the # of CG's I see thrown each week.

                              Side note: I try really hard NOT to look @ the scores when simming the games....I am only interested in tracking the CG's.

                              It takes around 2 minutes to do before I play my game....not a big deal if it keeps CG's in check throughout the season.

                              Hope that helps.

                              Dowie
                              Cardinals Nation - For The Lou
                              Always a Tiger - Bless You Boys
                              How can you not be romantic about baseball?

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                              • D Tom
                                Rookie
                                • Apr 2023
                                • 93

                                #210
                                Re: Rmiok222 MLBTS 23 Legend Directional/Classic Sliders

                                Originally posted by Raider Ren
                                For sim CPU v CPU games, I use the following:

                                10 hook
                                5 or 6 for INJ (MLB games only; 1 for MiLB games)
                                Trade slider
                                I leave everything else at default, including SP stamina... results have been great.

                                I ran SP stamina at 2 for about 15 games, but there were way too many games where the CPU teams would hit 15-20 hits each. It skewed the standings. Default 5 seems to have solved that, but with the hook @ 10 the complete games are significantly reduced.
                                I've always been afraid of hook @ 10 and I play every single game. Do you use that same 10 hook if you play?

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