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  • MannybeingManny
    replied

    So I’m going to open up a little bit about a problem I’ve had for quite a while now. I struggle with the term “user preference “ I get it. I really do. Pitch speed, hitting camera etc. I get it and understand why it’s important and why it’s so often recommended. I can’t hit on default pitch speeds. I can’t. I have to turn them up to get anything in variety in hits and scoring. I’m very much attached to “well that’s what listed in the OP so that’s what I should do “ as if it’s cheating or something. Case in point was with my franchise this year with Cleveland. I probably for half the season used Armor’s sliders and S&B for the other half. I blamed the pitch speed for not being able to hit with Armor when in reality it was the camera. if I had just changed the camera I’m sure things would’ve been fine. Same with this set. Using default or four pitch speed when in reality I needed to turn them up. I don’t know why I do this. But I need to stop. And now I feel better lol.

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  • jcar0725
    replied
    Okay I had contact at 10 for a LARGE amount of games, so I'm going to have it set at 9 for a long time and see what happens. It's not far from being just right.

    Leave a comment:


  • bryanm1982
    replied
    Originally posted by TripleCrown

    But at same time, it’s not that far away from run scoring distribution other than the 2nd inning offset.

    IMG_3364.png
    That is good information. So we aren't that far off.

    Leave a comment:


  • TripleCrown
    replied
    Originally posted by bryanm1982
    Yeah, I'll try the 9/5/5/5/5 as well. To me, it feels like the CPU likes to explode in the 2nd or 3rd inning with a barrage of hits. And seems like they are mostly line drives in the gaps.

    Don't ask my why I keep track of this but I do lol This season I track how many runs are scored in each inning. Maybe cause I was watching a baseball game on tv and they showed like the run differential in the first 5 innings so I thought that was cool to track.

    The CPU breakdown is below. Really werid on how this played out.

    1st inning: 30
    2nd: 81
    3rd: 74
    4th: 49
    5th: 47
    6th: 42
    7th: 55
    8th: 62
    9th: 25

    It seems like once I get past the 3rd inning, the CPU calms down. I feel the CPU does not simply hit enough singles to sustain multiple rallies.
    But at same time, it’s not that far away from run scoring distribution other than the 2nd inning offset.

    IMG_3364.png

    Leave a comment:


  • MannybeingManny
    replied
    Originally posted by bryanm1982
    Yeah, I'll try the 9/5/5/5/5 as well. To me, it feels like the CPU likes to explode in the 2nd or 3rd inning with a barrage of hits. And seems like they are mostly line drives in the gaps.

    Don't ask my why I keep track of this but I do lol This season I track how many runs are scored in each inning. Maybe cause I was watching a baseball game on tv and they showed like the run differential in the first 5 innings so I thought that was cool to track.

    The CPU breakdown is below. Really werid on how this played out.

    1st inning: 30
    2nd: 81
    3rd: 74
    4th: 49
    5th: 47
    6th: 42
    7th: 55
    8th: 62
    9th: 25

    It seems like once I get past the 3rd inning, the CPU calms down. I feel the CPU does not simply hit enough singles to sustain multiple rallies.
    I don’t have my exact numbers but what you just posted is exactly what I’ve been seeing all year. Especially so with the first, second and eighth inning.

    Leave a comment:


  • bryanm1982
    replied
    Yeah, I'll try the 9/5/5/5/5 as well. To me, it feels like the CPU likes to explode in the 2nd or 3rd inning with a barrage of hits. And seems like they are mostly line drives in the gaps.

    Don't ask my why I keep track of this but I do lol This season I track how many runs are scored in each inning. Maybe cause I was watching a baseball game on tv and they showed like the run differential in the first 5 innings so I thought that was cool to track.

    The CPU breakdown is below. Really werid on how this played out.

    1st inning: 30
    2nd: 81
    3rd: 74
    4th: 49
    5th: 47
    6th: 42
    7th: 55
    8th: 62
    9th: 25

    It seems like once I get past the 3rd inning, the CPU calms down. I feel the CPU does not simply hit enough singles to sustain multiple rallies.

    Leave a comment:


  • MannybeingManny
    replied
    Originally posted by jcar0725

    Regarding CPU contact at 10.......it solves the problem of the CPU being punchless. And I am seeing decent enough K's from my pitchers who have high K attributes. HOWEVER, pitchers who are mostly average, like 75 or lower, CPU contact at 10 really makes it difficult to for those average pitchers to have any decent amount of success, like an ERA lower than 6 seems impossible, unless its just a pitching slump but I don't think so. For that reason I am probably going to drop my CPU contact to 9 for awhile, since my staff overall ratings have taken a hit recently and the CPU is just killing me. I'm not suggesting we make an adjustment for this slider set, but I do think dropping CPU contact a notch in order to have some realistic results isn't a terrible idea depending on the quality of your pitching staff. I think Bryan is pitching with the Dodgers, who have an amazing pitching staff. Thoughts?
    I agree with all of this. I had three starters in my Cleveland franchise with ERA’s at or above six. Yes I get games when I pitch just fine but I have so many in which the game is pretty much over after three innings. I like the challenge to some degree but contact at ten has always been a struggle for me..

    Leave a comment:


  • jcar0725
    replied
    Originally posted by FluffyTonka
    I think strikeouts are all out of whack & on the low side this year, not from the game engine and sliders, but from the actual roster attributes...

    I edited my starting pitcher to 80- for K's and have played the same game against the Tigers (in my franchise) 8 times with him ... and the swings and misses he now gets when previously they were going foul tipped is thru the roof. the lack of strikeouts is a roster/ attribute driven problem, imo.

    3 games, pitching 7 innings with default K attribute (59) he averaged 3 SO. and five games with 80 K he's had 8k, 9k, 10k, 6k, 8k ... so averages are way up.

    i think the problem for SDS is ... by cranking his K attributes up to 80, and not touching any other stat, he went from an 82 rated pitcher to a 93 rated pitcher. so all the player ratings would be skewered and too high, imo.


    i don't pitch enough walks on HOF, even with contact at 10 for CPU, pitching still didn't feel challenging and random enough. too much control. Default legendary, is close. lots of control issues even when i green time a pitch (on meter) it doesn't go where i want. and now i average around 3-4 walks per game. which is fantastic.

    i need to experiment with CPU hitting (maybe reduce contact to 4). it seems way overpowered ... CPU getting 12- 13 hits per game is excessive. but maybe it's bcos my staff isn't the best. my ace is 82 rated and my number 5 is 70 rated.
    Regarding CPU contact at 10.......it solves the problem of the CPU being punchless. And I am seeing decent enough K's from my pitchers who have high K attributes. HOWEVER, pitchers who are mostly average, like 75 or lower, CPU contact at 10 really makes it difficult to for those average pitchers to have any decent amount of success, like an ERA lower than 6 seems impossible, unless its just a pitching slump but I don't think so. For that reason I am probably going to drop my CPU contact to 9 for awhile, since my staff overall ratings have taken a hit recently and the CPU is just killing me. I'm not suggesting we make an adjustment for this slider set, but I do think dropping CPU contact a notch in order to have some realistic results isn't a terrible idea depending on the quality of your pitching staff. I think Bryan is pitching with the Dodgers, who have an amazing pitching staff. Thoughts?

    Leave a comment:


  • PhlliesPhan6
    replied
    Originally posted by FluffyTonka
    I think strikeouts are all out of whack & on the low side this year, not from the game engine and sliders, but from the actual roster attributes...

    I edited my starting pitcher to 80- for K's and have played the same game against the Tigers (in my franchise) 8 times with him ... and the swings and misses he now gets when previously they were going foul tipped is thru the roof. the lack of strikeouts is a roster/ attribute driven problem, imo.

    3 games, pitching 7 innings with default K attribute (59) he averaged 3 SO. and five games with 80 K he's had 8k, 9k, 10k, 6k, 8k ... so averages are way up.

    i think the problem for SDS is ... by cranking his K attributes up to 80, and not touching any other stat, he went from an 82 rated pitcher to a 93 rated pitcher. so all the player ratings would be skewered and too high, imo.


    i don't pitch enough walks on HOF, even with contact at 10 for CPU, pitching still didn't feel challenging and random enough. too much control. Default legendary, is close. lots of control issues even when i green time a pitch (on meter) it doesn't go where i want. and now i average around 3-4 walks per game. which is fantastic.

    i need to experiment with CPU hitting (maybe reduce contact to 4). it seems way overpowered ... CPU getting 12- 13 hits per game is excessive. but maybe it's bcos my staff isn't the best. my ace is 82 rated and my number 5 is 70 rated.
    I've noticed this too. I'm not sure anyone in my league is going to reach 200 K's in my current season. I'm lucky if I get 6Ks with my starting pitcher even when it's Zack Wheeler. I think his K's per 9 rating is only like 78 even though he was on pace for well over 200 K's again.

    Leave a comment:


  • FluffyTonka
    replied
    I think strikeouts are all out of whack & on the low side this year, not from the game engine and sliders, but from the actual roster attributes...

    I edited my starting pitcher to 80- for K's and have played the same game against the Tigers (in my franchise) 8 times with him ... and the swings and misses he now gets when previously they were going foul tipped is thru the roof. the lack of strikeouts is a roster/ attribute driven problem, imo.

    3 games, pitching 7 innings with default K attribute (59) he averaged 3 SO. and five games with 80 K he's had 8k, 9k, 10k, 6k, 8k ... so averages are way up.

    i think the problem for SDS is ... by cranking his K attributes up to 80, and not touching any other stat, he went from an 82 rated pitcher to a 93 rated pitcher. so all the player ratings would be skewered and too high, imo.


    i don't pitch enough walks on HOF, even with contact at 10 for CPU, pitching still didn't feel challenging and random enough. too much control. Default legendary, is close. lots of control issues even when i green time a pitch (on meter) it doesn't go where i want. and now i average around 3-4 walks per game. which is fantastic.

    i need to experiment with CPU hitting (maybe reduce contact to 4). it seems way overpowered ... CPU getting 12- 13 hits per game is excessive. but maybe it's bcos my staff isn't the best. my ace is 82 rated and my number 5 is 70 rated.

    Leave a comment:


  • bryanm1982
    replied
    Originally posted by Houston
    Hey Bryan, great job on your sliders each year. I use my own but love to get insights and other people's thoughts.

    Im using HOF on both pitching and hitting.

    Why did u decide to use 5 control and 5 consistency this year vs 4 control and 3 consistency? Just curious looking forward to your thoughts. I prefer real MLB strike % from starters as much as we can get it to those numbers if that helps. I'm looking to get other opinions on pitch control and consistency from you guys if you enjoy 5 and 5 and if 4 control and 3 consistency to low this year?

    For the rest of my sliders I've been using a variation of Nomo17k sliders from MLB 18 the last he did but I adjusted as years went on. Most of them remained the same with great results for my all user online league. I took the set that was closely matched that MLB then has held up pretty good. Even though the great work nomo was doing was meant for CPU vs CPU I have used them for our league with great results.

    Thanks H.B.
    hey Houston, nice to hear from you. We have a great group of guys in here that all try to help each other out.

    we have tried the lower human control and consistency to try to make our pitches have less control and get more walks. But it seems to make the CPU swing and chase more for some reason. Which raises their strikeouts and results in less offense. But control at 4 probably wouldn’t be too bad and not much difference. For the season, my Dodgers are 66% strikes ad 66% first pitch strikes. Probably a little high for first pitch strikes.

    Leave a comment:


  • Houston
    replied
    Hey Bryan, great job on your sliders each year. I use my own but love to get insights and other people's thoughts.

    Im using HOF on both pitching and hitting.

    Why did u decide to use 5 control and 5 consistency this year vs 4 control and 3 consistency? Just curious looking forward to your thoughts. I prefer real MLB strike % from starters as much as we can get it to those numbers if that helps. I'm looking to get other opinions on pitch control and consistency from you guys if you enjoy 5 and 5 and if 4 control and 3 consistency to low this year?

    For the rest of my sliders I've been using a variation of Nomo17k sliders from MLB 18 the last he did but I adjusted as years went on. Most of them remained the same with great results for my all user online league. I took the set that was closely matched that MLB then has held up pretty good. Even though the great work nomo was doing was meant for CPU vs CPU I have used them for our league with great results.

    Thanks H.B.

    Leave a comment:


  • bryanm1982
    replied
    Originally posted by DonkeyJote

    Was the scorebug missing at some point? But, yes, it's there for me.
    Sorry. I meant the bottom feed that shows the other games scores. Don’t know why they don’t have it in playoffs. Big miss on playoff immersion in my opinion.

    Leave a comment:


  • DonkeyJote
    replied
    Originally posted by bryanm1982

    Wow that is crazy. Do they do the scorebug in the playoff games yet?
    Was the scorebug missing at some point? But, yes, it's there for me.
    You do not have permission to view this gallery.
    This gallery has 1 photos.

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  • MannybeingManny
    replied
    I’ve seen over the last week three starting pitchers be removed from a game and it will say it was due to a nasty shot to the head even though the ball wasn’t put into play. This happened while the at bat was still going.

    Leave a comment:

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