S & B's MLB 2025 Simulation Sliders
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Is anybody else having an incredibly hard time with these sliders? Through 8 games in my franchise, I can’t register more than 4 hits and I’m giving up run after run because my pitchers are really inaccurate. I’m a patient hitter and can go deep in counts but I have a hard time registering good timing. Pitching is also hard because I can’t locate pitches to save my life. No slider set has given me a run like this one and I’m not having much fun.Currently playing:
EA College Football 25
God of War: Ragnarok
New Star GP -
Is anybody else having an incredibly hard time with these sliders? Through 8 games in my franchise, I can’t register more than 4 hits and I’m giving up run after run because my pitchers are really inaccurate. I’m a patient hitter and can go deep in counts but I have a hard time registering good timing. Pitching is also hard because I can’t locate pitches to save my life. No slider set has given me a run like this one and I’m not having much fun.
for pitching, you can lower cpu contact to maybe 8. That might help control their offense a little more.Follow me on Twitch
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Dodgers Franchise
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I tried playing on default sliders and with other sets and I’m producing much better on offence, so I’m not convinced it’s a slump. I’ll try your suggestions and report back. Thanks for being so prompt in your response!Currently playing:
EA College Football 25
God of War: Ragnarok
New Star GP👍 1Comment
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I've learned a lot from this years game. I think THEY have too, but it'll get addressed in next year's edition. Sliders are and were very difficult this year because I don't even know if anyone played or tested a full 162 playthrough. I'm not taking a shot by no means but ebbs and flows are a bit overdone in my opinion. It's really hard to pinpoint a fix for anything because it depends on where you are in your season or career. Player development increasing stats with 10% increase or decrease in sliders makes it difficult depending on what you want to see. I do like that the sliders work and the game itself is not broken.
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Sorry for infiltrating your thread, but I've been wanting to say something for a bit. EA kinda rubbed me the wrong way with college football.
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Yeah, it would be truly hard to get a perfect slider set. I’m about to play game 162 in my Dodgers franchise but I have played a couple different versions of these sliders.Follow me on Twitch
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Dodgers Franchise
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hey Houston, nice to hear from you. We have a great group of guys in here that all try to help each other out.
we have tried the lower human control and consistency to try to make our pitches have less control and get more walks. But it seems to make the CPU swing and chase more for some reason. Which raises their strikeouts and results in less offense. But control at 4 probably wouldn’t be too bad and not much difference. For the season, my Dodgers are 66% strikes ad 66% first pitch strikes. Probably a little high for first pitch strikes.
I used nomo17k sliders but he disappeared since 2018 I still use a version but feel there maybe outdated now still feel they play fine, but games drastically changed since then.
Even though nomo17k was for only CPU VS CPU I still used them for head 2 head we dont play the CPU and have had great success.
I'm curious to maybe start using your set so since u have played a full 162 on your sets and versions could you tell me if u had to play or suggest could u please recommend slider numbers I prefer global sliders but doesn't matter as we don't play CPU it's all human stats.
I'm considering plugging in all your human side numbers and trying them out. Or who using what u have for CPU be to high?
One of the biggest issues is lately pitches have sailed way out of targets intended area on a high rate we use classic pitching and know how it works used it for about 15 years. One hand want realistic strike % then again pitch accuracy gets bad since patch 25.
I'm gonna plug your OP sliders in a test league and see what we get.
Thanks budYoutube: https://youtube.com/@mlbnetworkleagu..._hz5M86fl-FbW4
LEAGUE APPLICATION: https://www.emailmeform.com/builder/...SccoOR406j29tF
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Hey bud I really dig your whole concept and seems like you have stuck around and your ideas.
I used nomo17k sliders but he disappeared since 2018 I still use a version but feel there maybe outdated now still feel they play fine, but games drastically changed since then.
Even though nomo17k was for only CPU VS CPU I still used them for head 2 head we dont play the CPU and have had great success.
I'm curious to maybe start using your set so since u have played a full 162 on your sets and versions could you tell me if u had to play or suggest could u please recommend slider numbers I prefer global sliders but doesn't matter as we don't play CPU it's all human stats.
I'm considering plugging in all your human side numbers and trying them out. Or who using what u have for CPU be to high?
One of the biggest issues is lately pitches have sailed way out of targets intended area on a high rate we use classic pitching and know how it works used it for about 15 years. One hand want realistic strike % then again pitch accuracy gets bad since patch 25.
I'm gonna plug your OP sliders in a test league and see what we get.
Thanks bud
for hitting, I’m personally using 6/4/5/3/3 for my hitting. But with hitting, it really depends on how everyone can read and see the pitches.
I am trying User Pitcher Control at 4 to get the pitchers for wilf to get more walks.
I played most of the year with control and consistency at 5. My strike percentage was 66%. The mlb average is 65% I think. But my first pitch strike percentage was 66% and mlb average is 57%.Follow me on Twitch
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Dodgers Franchise
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Hey there, thanks for the kind words. For global sliders, I am using what is on the OP. I am using the Fidelity Rosters so I don’t know if it makes a difference but I’m considering lowering reaction. His roster I believe has some players have higher reaction ratings than the live rosters.
for hitting, I’m personally using 6/4/5/3/3 for my hitting. But with hitting, it really depends on how everyone can read and see the pitches.
I am trying User Pitcher Control at 4 to get the pitchers for wilf to get more walks.
I played most of the year with control and consistency at 5. My strike percentage was 66%. The mlb average is 65% I think. But my first pitch strike percentage was 66% and mlb average is 57%.Youtube: https://youtube.com/@mlbnetworkleagu..._hz5M86fl-FbW4
LEAGUE APPLICATION: https://www.emailmeform.com/builder/...SccoOR406j29tF
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I've played just over 130 games as LAA with these sliders and they are great. Its striking how similar my gameplay numbers are vs. real like 2025 LAA stats. I just need to take more walks, and I definitely don't strike out enough (18.9% team K rate). I have two comments on human power and errors.
I'm playing as LAA, so a pretty decent power hitting team. But I definitely hit way too many home runs. Is it better to lower the human power slider, or, a combo of things?
Errors: there's basically no errors. I have something like 10 errors in 130ish games, despite LAA having a below average defense. Which of the error sliders should I increase?
I really like how the injury sliders made a big impact on the game. However I did lower it to 9 because I was losing someone every like 3-4 games. I wish there was a slider for 'minor injuries' and a slider for 'major injuries'.
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I've played just over 130 games as LAA with these sliders and they are great. Its striking how similar my gameplay numbers are vs. real like 2025 LAA stats. I just need to take more walks, and I definitely don't strike out enough (18.9% team K rate). I have two comments on human power and errors.
I'm playing as LAA, so a pretty decent power hitting team. But I definitely hit way too many home runs. Is it better to lower the human power slider, or, a combo of things?
Errors: there's basically no errors. I have something like 10 errors in 130ish games, despite LAA having a below average defense. Which of the error sliders should I increase?
I really like how the injury sliders made a big impact on the game. However I did lower it to 9 because I was losing someone every like 3-4 games. I wish there was a slider for 'minor injuries' and a slider for 'major injuries'.
Errors are really weird like every year. You can raise them to 10 and probably not see a difference. And if you raise fielder errors, it will affect like their infielder dives. I would probably raise IF throwing errrors.Follow me on Twitch
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Dodgers Franchise
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Hi bro. I just realized that I suck a little at bat. If I move down to All Star batting, should I modified something in the sliders?Comment
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Dodgers Franchise
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Just wanted to give everybody an update. I thought I would try to utilize AI for some slider help. Which is really cool because I give AI my game stats every game for the CPU and Human. I told AI that I want the stats like batting average, babip, hit distribution to be close to MLB averages. After every game, I type out my stats for each game and it tracks each game and gives me a total.
It tells me what my new batting average is for the total games and what it was. It will give me my strikeouts per game and walks per game with my hit distribution. It will tell me if my average is too high or low or that my strikeouts are too high or low. It will give me suggestions on what slider to change and the new setting. I am playing my 2nd year spring training so I'm testing these out in spring training and I'm getting really close to good numbers.
They had me start at CPU contact at 7 and my strikeouts were about 11 per game. The last game it told me that my numbers are really good and that we are now working on getting more walks. A couple of games ago they had me raise contact at 9 (which is what we have) and my numbers are getting better and it will tell me that the strikeout numbers are now getting close to the MLB average.
It is almost like a slider assistant. I even had one game where I only struck out 4 and they even said that they want to make sure it isn't a fluke or if that is the new sliders working. This is what she gave me so far.
Human
Contact: 4
Power: 4
Timing: 5
Foul Frequency: 6
Solid Hits: 2
Human Pitch Control: 1
Human Pitch Consistency: 4
CPU
Contact: 9
Power: 4
Timing: 5
Foul Frequency: 7
Solid Hits: 2
CPU Pitch Control: 2
CPU Pitch Consistency: 4
I'm not ready to make a new version quite yet. I'm going to keep plugging in the numbers and see how it goes. But just wanted to share that I've had a really fun time working with AI on a slider set and if you are struggling with an aspect of the game, I'd suggest trying Google Deep Dive and type out the sliders you are using and what you are struggling with.
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Dodgers Franchise
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Here is what it said after my 12th game. I won 14-12
Cumulative stats (12 games)
Here are the updated cumulative stats for both the CPU and human player after adding the results from your latest game (Game 12), with your new Human Power and Solid Hits settings.
Cumulative CPU Stats- Total AB: 368 + 36 = 404
- Total Hits: 98 + 12 = 110
- Batting Average: 110/404 = .272 (previously .266)
- BABIP: (110 Hits - 20 HR) / (404 AB - 118 K - 20 HR + 6 SF) = 90 / 272 = .331 (previously .331)
- Singles: 68 (60 + 8) = 61.8% of hits
- Doubles: 22 (21 + 1) = 20.0% of hits
- Triples: 0 (0%)
- Home Runs: 20 (17 + 3) = 18.2% of hits
- Walks: 38 (29 + 9) = 3.2 per game (previously 2.6)
- Strikeouts: 118 (111 + 7) = 9.8 per game (previously 10.1)
- Sac Flies: 6 (5 + 1)
- Total AB: 382 + 35 = 417
- Total Hits: 107 + 13 = 120
- Batting Average: 120/417 = .288 (previously .280)
- BABIP: (120 Hits - 17 HR) / (417 AB - 92 K - 17 HR + 2 SF) = 103 / 310 = .332 (previously .329)
- Singles: 76 (69 + 7) = 63.3% of hits
- Doubles: 22 (21 + 1) = 18.3% of hits
- Triples: 2 = 1.7% of hits
- Home Runs: 17 (12 + 5) = 14.2% of hits
- Walks: 29 (22 + 7) = 2.4 per game (previously 2.0)
- Strikeouts: 92 (83 + 9) = 7.7 per game (previously 7.5)
- Sac Flies: 2
- CPU: The CPU's walk rate has surged to a very realistic level, now averaging over 3 walks per game. This shows the effectiveness of the low Human Pitch Control combined with the recent CPU Contact increase and Foul Frequencyadjustment. The strikeout rate has also dropped below 10 per game, which is much more realistic. However, the batting average and power output were high in this game. We should monitor this to see if it was a statistical outlier or a recurring trend.
- Human: Your changes have brought your walk rate up and your strikeout rate is approaching a more realistic average. However, your batting average remains high, and the 5 home runs in one game are a significant outlier, especially with your low Power and Solid Hits sliders. This could indicate that the CPU pitcher you were facing had very low ratings, or that you were simply making excellent contact in key situations.
- CPU: The CPU sliders seem to be working well, producing realistic walks and strikeouts over a larger sample size. We should continue to monitor their average and power output. No immediate changes are needed for the CPU sliders, as the results of one game may be an outlier.
- Human: The 5 home runs in one game are a concern. This is likely a statistical outlier, but if it happens again, we may need to adjust your Power or Solid Hits settings further. For now, continue to monitor your average and strikeout rate.
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