OOTP19 Ratings and AI Real Talk

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  • KBLover
    Hall Of Fame
    • Aug 2009
    • 12172

    #16
    Re: OOTP19 Ratings and AI Real Talk

    Originally posted by bravesfan1984
    Do you guys modify the age speed factor?

    Sent from my SM-G965U using Operation Sports mobile app

    I lowered mine to .750 since I saw that number on the OOTP forums for helping get older vets a chance to maybe keep being productive in their later 30's and into 40's.
    "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

    Comment

    • Maverick09
      Rookie
      • Jun 2004
      • 267

      #17
      Re: OOTP19 Ratings and AI Real Talk

      Originally posted by bravesfan1984
      Do you guys modify the age speed factor?

      Sent from my SM-G965U using Operation Sports mobile app
      I've kept mine at default for this year's game, however in last year's iteration I brought it down to 0.75 since production of older vets fell off a cliff in early to mid-thirties. I don't know what the consensus is on the aging curve in this years game.

      Comment

      • bravesfan1984
        MVP
        • Mar 2008
        • 2808

        #18
        Re: OOTP19 Ratings and AI Real Talk

        Originally posted by Maverick09
        I've kept mine at default for this year's game, however in last year's iteration I brought it down to 0.75 since production of older vets fell off a cliff in early to mid-thirties. I don't know what the consensus is on the aging curve in this years game.
        I'd say it's mostly the same. I'll probably try out .750 and see how it goes. I would like to see older players hang on a bit longer.

        Sent from my SM-G965U using Operation Sports mobile app
        Braves | Cowboys | ND Football | UNC Basketball | 4-Kevin Harvick


        Comment

        • KSUowls
          All Star
          • Jul 2009
          • 5891

          #19
          Re: OOTP19 Ratings and AI Real Talk

          I use 20/80 rating scale because it's the "real" way, but I keep wanting to switch to 0-100 because it helps differentiate the players. Two guys could be rated 50, but I feel like an actual scout would be able to say 1 is a better 50 than the other. Maybe one day we will get more ways to differentiate guys on the 20/80 scale.

          For AI Logic, I use 40/30/25/5. I've seen this suggested elsewhere (or close to it), and I like the logic behind it. It keeps a players abilities as the most weighted category, and at the same time it provides high value to actual performance. I think I may try 40/25/30/5 since current year performance could be skewed by sample size.

          In year 1 of my new Braves franchise, I bumped trading difficulty up to Hard. Haven't really noticed differences from the default normal yet, but I haven't really tried for any big trades yet either.



          How do you guys handle your minor league systems? I have minor league system management set to AI control, with a preference towards potential, but I haven't been really happy with it. Is manual control the only good way to do it? It is just daunting to control 6 different rosters/lineups in addition to everything at the major league level.

          1 - I keep seeing instances where high potential players aren't getting any PT because they are blocked by a lesser prospect, as well as cases where a high ceiling SP is put in the bullpen over someone who probably won't ever be in the majors.
          2 - The minor league rosters get completely out of hand. I've noticed this in past versions of OOTP as well, and in year 3 of my first Braves franchise I had at least 30 players at every level of my minors. In my new franchise I've set all rookie ball levels to have a max of 30 players, we'll see if this helps.
          3 - In my current franchise, I keep having instances where my AAA and AA teams only have 23 or 24 players on the roster. Not sure if this is a result of limited max roster size in rookie ball or not.
          4 - How do you handle personnel changes? I just got frustrated with the game and gave full control to the AI for hiring/firing. I'd like to control this aspect, but there are so many coaches who refuse o sign with you

          Comment

          • KBLover
            Hall Of Fame
            • Aug 2009
            • 12172

            #20
            Re: OOTP19 Ratings and AI Real Talk

            Originally posted by KSUowls
            In year 1 of my new Braves franchise, I bumped trading difficulty up to Hard. Haven't really noticed differences from the default normal yet, but I haven't really tried for any big trades yet either.
            I put it on Hard too before making the latest deals. Can't really tell either so I might leave it and see. Also wonder if this impacts AI trades.

            What's interesting is the asst. GM's opinion sometimes changes with different trade difficulty lol


            Originally posted by KSUowls
            1 - I keep seeing instances where high potential players aren't getting any PT because they are blocked by a lesser prospect, as well as cases where a high ceiling SP is put in the bullpen over someone who probably won't ever be in the majors.
            League Settings -> Rules -> Base Minors Depth Charts and Pitching Staffs

            Just to check, you have that on Potential Ratings? I do and haven't seen this. The most I've seen is a SP moved to closer but that's often because of his stuff (it plays up as a reliever right now), not his potential.

            In any case, that's what the force role and force start strategy settings are for


            Originally posted by KSUowls
            2 - The minor league rosters get completely out of hand. I've noticed this in past versions of OOTP as well, and in year 3 of my first Braves franchise I had at least 30 players at every level of my minors. In my new franchise I've set all rookie ball levels to have a max of 30 players, we'll see if this helps.
            Yeah they will get like that. For me, it's the rookie leagues that are wild. I just leave it. With things set by Potential, I'll get the good ones playing and the rest can just faff about or whatever. I'll only cut them if they are like 24 and still stuck in rookie ball...if I feel like it...otherwise, I let minor league FA take care of it. They'll be gone, I'll have spots, I'll force up R level guys that are older or have some "yellow" on them, and I move in international complex guys into R.


            Originally posted by KSUowls
            3 - In my current franchise, I keep having instances where my AAA and AA teams only have 23 or 24 players on the roster. Not sure if this is a result of limited max roster size in rookie ball or not.
            Not sure as I don't limit sizes, but it could be injuries? Though, I don't know why they don't move people around.


            Originally posted by KSUowls
            4 - How do you handle personnel changes? I just got frustrated with the game and gave full control to the AI for hiring/firing. I'd like to control this aspect, but there are so many coaches who refuse o sign with you
            Really? I can't remember being turned down, even giving "big name" coaches (like Girardi, Farrell, etc.) minor league jobs, even when I was the Marlins.

            Even then, only way I could see myself letting the AI handle this unless it knows how to consider handling/teaching ratings. If it does and it can "see" them (we can't unless we use the editor...which is ridiculous...but that's another issue...), then maybe I'll try it in a test franchise, fire my whole staff and see what the AI picks and check ratings with editor.

            Otherwise, I try to either stick with "neutral" coaches or coaches that have the same influence as key players I want to focus in on, and try to carry that through most of the levels (either neutral or key areas).

            Since you get the most insight about managers (development influence and relationships), I make getting at least "Green Average" (Average that's close to "Good") for Development and Average for relationship with any key prospect having a good relationship with the manager a top priority at all levels.

            Honestly, I really should try to hire managers for all my coaching spots (and maybe bench coaches or anyone who is interested in managing in general). Why? Because you see a manager's development and relationships, which can hint to their handling and teaching ratings.

            Once I get coaches that are helping my kids, especially my decent or better prospects, grow, I extend, extend, extend and Rick Astley says "Never gonna give up, never gonna let you go"
            Last edited by KBLover; 04-12-2018, 04:46 PM.
            "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

            Comment

            • KSUowls
              All Star
              • Jul 2009
              • 5891

              #21
              Re: OOTP19 Ratings and AI Real Talk

              Ah nice, didn't think about the force role option. Thanks!

              Originally posted by KBLover
              Really? I can't remember being turned down, even giving "big name" coaches (like Girardi, Farrell, etc.) minor league jobs, even when I was the Marlins.
              Interesting. I had it happen to me constantly in OOTP18, I think I saw other people reporting this on their forum too. It happened a few times at the start of '19 and I just said screw it and I've left it on AI control since then. It's always been with hiring the minor leagues. I still handle the majors though.

              Comment

              • bravesfan1984
                MVP
                • Mar 2008
                • 2808

                #22
                Re: OOTP19 Ratings and AI Real Talk

                Originally posted by KBLover
                I put it on Hard too before making the latest deals. Can't really tell either so I might leave it and see. Also wonder if this impacts AI trades.

                What's interesting is the asst. GM's opinion sometimes changes with different trade difficulty lol




                League Settings -> Rules -> Base Minors Depth Charts and Pitching Staffs

                Just to check, you have that on Potential Ratings? I do and haven't seen this. The most I've seen is a SP moved to closer but that's often because of his stuff (it plays up as a reliever right now), not his potential.

                In any case, that's what the force role and force start strategy settings are for




                Yeah they will get like that. For me, it's the rookie leagues that are wild. I just leave it. With things set by Potential, I'll get the good ones playing and the rest can just faff about or whatever. I'll only cut them if they are like 24 and still stuck in rookie ball...if I feel like it...otherwise, I let minor league FA take care of it. They'll be gone, I'll have spots, I'll force up R level guys that are older or have some "yellow" on them, and I move in international complex guys into R.




                Not sure as I don't limit sizes, but it could be injuries? Though, I don't know why they don't move people around.




                Really? I can't remember being turned down, even giving "big name" coaches (like Girardi, Farrell, etc.) minor league jobs, even when I was the Marlins.

                Even then, only way I could see myself letting the AI handle this unless it knows how to consider handling/teaching ratings. If it does and it can "see" them (we can't unless we use the editor...which is ridiculous...but that's another issue...), then maybe I'll try it in a test franchise, fire my whole staff and see what the AI picks and check ratings with editor.

                Otherwise, I try to either stick with "neutral" coaches or coaches that have the same influence as key players I want to focus in on, and try to carry that through most of the levels (either neutral or key areas).

                Since you get the most insight about managers (development influence and relationships), I make getting at least "Green Average" (Average that's close to "Good") for Development and Average for relationship with any key prospect having a good relationship with the manager a top priority at all levels.

                Honestly, I really should try to hire managers for all my coaching spots (and maybe bench coaches or anyone who is interested in managing in general). Why? Because you see a manager's development and relationships, which can hint to their handling and teaching ratings.

                Once I get coaches that are helping my kids, especially my decent or better prospects, grow, I extend, extend, extend and Rick Astley says "Never gonna give up, never gonna let you go"
                KB, thanks for the minor league note...I'll for sure go into my league settings and adjust that!

                Sent from my SM-G965U using Operation Sports mobile app
                Braves | Cowboys | ND Football | UNC Basketball | 4-Kevin Harvick


                Comment

                • WaitTilNextYear
                  Go Cubs Go
                  • Mar 2013
                  • 16830

                  #23
                  Re: OOTP19 Ratings and AI Real Talk

                  Originally posted by KSUowls
                  How do you guys handle your minor league systems? I have minor league system management set to AI control, with a preference towards potential, but I haven't been really happy with it. Is manual control the only good way to do it? It is just daunting to control 6 different rosters/lineups in addition to everything at the major league level.

                  1 - I keep seeing instances where high potential players aren't getting any PT because they are blocked by a lesser prospect, as well as cases where a high ceiling SP is put in the bullpen over someone who probably won't ever be in the majors.
                  2 - The minor league rosters get completely out of hand. I've noticed this in past versions of OOTP as well, and in year 3 of my first Braves franchise I had at least 30 players at every level of my minors. In my new franchise I've set all rookie ball levels to have a max of 30 players, we'll see if this helps.
                  3 - In my current franchise, I keep having instances where my AAA and AA teams only have 23 or 24 players on the roster. Not sure if this is a result of limited max roster size in rookie ball or not.
                  4 - How do you handle personnel changes? I just got frustrated with the game and gave full control to the AI for hiring/firing. I'd like to control this aspect, but there are so many coaches who refuse o sign with you
                  I set my minor league level management to auto. You can step in when you feel something's not working: demote/promote, lock to a certain level, force start while still ceding the tedium to the AI.

                  You probably only have 10-20 prospects you really care about at any given time, so managing those ones a bit more carefully is not so bad. I actually find it quite fun to do so. I put these ones on a short list called "KEY PROSPECTS" (creative, huh?) and click on each player a couple of times per season just to check in and make sure something hasn't going horribly wrong.

                  I don't set roster limits for any minor league levels, but I do tend to go through and perform a "cleanup procedure" every 1-2 years or so, by cutting anyone who looks to have no business in my organization (bad ratings, bad stats, too old).
                  Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan Wolverines

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