Thats a good point, Also one of the things that I feel no baseball game has fully developed or explored is the impact and variety in the defensive ratings of a player to give them individuality and demand user strategy.
I remember growing up on Earl Weaver Baseball on the Amiga and buidling your team not only required offensive building strategies but you also had to account for the defensive ratings of your players as well. And the game was designed in such a way that you really saw the differences in the defensive skills of the players around the league and the use of fielding a strong defensive team had a bigger signifigance to success in your games. I remember how much ground my team covered in the infield and how solid they performed when I had Ozzie Smith at SS and Ryne Sandberg playing 2nd. It was like almost nothing got thru there....I remember Ozzie cutting off alot of balls that where hit deep in the hole and Sandberg had a cannon of an arm which robbed alot of speedy runners on weakly hit balls.
I really would love to see this attention to detail and aspect of thegame get more attention in the future. I'd love to see more of these variables play a role in the game. It seems like none of the games today put enough emphasis or defensive ratings in the player's attributes to allow you to really see the player's seperate themselves in the field.
There should be ratings like RANGE, ARM ACCURACY, ( maybe CONFIDENCE, COMPOSURE, AGILITY or BALANCE ) factored into the player's skills as well. Im not a programmer but I definitely dont feel like enough attention has been put into seperating the defensive skills that each of the player's in MLB possess.
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