I haven't owned nor played ASB2004. I've played ASB2003 at a friend's house and thought it was kinda bad because I hit so many homeruns. ASB2005 sounds really, really good so far but just to catch me up, I read up on reviews for ASB2004 and here is a list of complaints from the IGN review. I would like to know if they've been addressed.
IGN's Review - http://xbox.ign.com/articles/387/387378p1.html
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The pace of the third baseman's animation to field and then throw the ball is slow enough that the runner will beat his throw to first a significant percentage (at least 10) of the time.
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Has the animations of the players been re-done or at least sped up?
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Why does he throw it home with nobody on base? Well, the button register from when you pitched the ball (all pitches are initiated with A after selecting the type of pitch with the other face buttons) some how lingers after the batter hits it, so that that last button press becomes the first instruction you're giving the third baseman.
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Has button recognition and response been improved so that you won't throw to the wrong base because of the button you used to pitch?
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Moving your fielders into position you'll alternately make plays on hit balls that you don't think you should have made along with missing balls that you thought would be simple. All of this because the game engine seems to be designed in such a way that the players aren't really on the same baseball field as the ball.
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Has the collision detection between the player and the ball been fixed? Or was this intentional in order to recreate a true baseball experience?
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Throw in some genuine A.I. shortcomings such as the one where you'll automatically be given control of an outfielder as a fly ball is coming down, yet another CPU controlled player ends up making the play because he's the one you should've been controlling in the first place. The whole thing, the part where you're playing baseball, just ends up feeling messy.
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Have you guys fixed the auto player selection mechanism while the ball is in play?
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So your second baseman attempting to turn a double play looks good ranging toward the bag, he looks good catching the relay and firing it to first but the transition from the first animation to the second is so abrupt that it's the visual equivalent of a vinyl album skipping on your turntable. This problem is evident all over the field and affects base runners, batters, fielders, umpires and would probably affect the lemonade vendors in the bleachers if they were there.
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Have you guys re-done or fixed the transitions from one animation sequence to another?
Thanks for your time and efforts!

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