Ideas for improving gameplay

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  • jim416
    Banned
    • Feb 2003
    • 10606

    #1

    Ideas for improving gameplay

    Maybe this could be made a sticky, but there are a lot of annoying little things in the game. Perhaps some of you have come up some fixes. For example, reducing the outfielders RANGE makes for a few more hits as the outfielders don't get to almost every fly ball.

    Has anyone experimented with runner speeds to see if that somehow makes the base runners more aggressive. Too many singles off the walls, runners not advancing home on flys to the outfield.
  • lnin0
    MVP
    • Aug 2003
    • 1507

    #2
    Re: Ideas for improving gameplay

    There is a wish list sticky above.

    Comment

    • lnin0
      MVP
      • Aug 2003
      • 1507

      #3
      Re: Ideas for improving gameplay

      There is a wish list sticky above.

      Comment

      • lnin0
        MVP
        • Aug 2003
        • 1507

        #4
        Re: Ideas for improving gameplay

        There is a wish list sticky above.

        Comment

        • jim416
          Banned
          • Feb 2003
          • 10606

          #5
          Re: Ideas for improving gameplay

          Oh, never looked at it. I thought that was wishes for next years game. I'll have to take a look at it.

          Comment

          • jim416
            Banned
            • Feb 2003
            • 10606

            #6
            Re: Ideas for improving gameplay

            Oh, never looked at it. I thought that was wishes for next years game. I'll have to take a look at it.

            Comment

            • jim416
              Banned
              • Feb 2003
              • 10606

              #7
              Re: Ideas for improving gameplay

              Oh, never looked at it. I thought that was wishes for next years game. I'll have to take a look at it.

              Comment

              • jim416
                Banned
                • Feb 2003
                • 10606

                #8
                Re: Ideas for improving gameplay

                That thread is different.

                I'm talking about guys who play the game right now. What are they doing that might improve some of the obvious deficiencies in the game. What controls are they tweaking, etc.

                Comment

                • jim416
                  Banned
                  • Feb 2003
                  • 10606

                  #9
                  Re: Ideas for improving gameplay

                  That thread is different.

                  I'm talking about guys who play the game right now. What are they doing that might improve some of the obvious deficiencies in the game. What controls are they tweaking, etc.

                  Comment

                  • jim416
                    Banned
                    • Feb 2003
                    • 10606

                    #10
                    Re: Ideas for improving gameplay

                    That thread is different.

                    I'm talking about guys who play the game right now. What are they doing that might improve some of the obvious deficiencies in the game. What controls are they tweaking, etc.

                    Comment

                    • lnin0
                      MVP
                      • Aug 2003
                      • 1507

                      #11
                      Re: Ideas for improving gameplay

                      </font><blockquote><font class="small">Quote:</font><hr />
                      jim416 said:
                      That thread is different.

                      I'm talking about guys who play the game right now. What are they doing that might improve some of the obvious deficiencies in the game. What controls are they tweaking, etc.

                      <hr /></blockquote><font class="post">

                      Oh, I get it now.

                      - turn off fieldercam
                      - turn off all pitch/hit aids and strike zone (although I leave the glow ball on because it can be hard to find sometimes)
                      - turn on classic baserunning (less prone to accidents)
                      - you get good variety of hits with zone batting but better variety with 2d cursor (I never see pop ups back into the backstop with zone)

                      Comment

                      • lnin0
                        MVP
                        • Aug 2003
                        • 1507

                        #12
                        Re: Ideas for improving gameplay

                        </font><blockquote><font class="small">Quote:</font><hr />
                        jim416 said:
                        That thread is different.

                        I'm talking about guys who play the game right now. What are they doing that might improve some of the obvious deficiencies in the game. What controls are they tweaking, etc.

                        <hr /></blockquote><font class="post">

                        Oh, I get it now.

                        - turn off fieldercam
                        - turn off all pitch/hit aids and strike zone (although I leave the glow ball on because it can be hard to find sometimes)
                        - turn on classic baserunning (less prone to accidents)
                        - you get good variety of hits with zone batting but better variety with 2d cursor (I never see pop ups back into the backstop with zone)

                        Comment

                        • lnin0
                          MVP
                          • Aug 2003
                          • 1507

                          #13
                          Re: Ideas for improving gameplay

                          </font><blockquote><font class="small">Quote:</font><hr />
                          jim416 said:
                          That thread is different.

                          I'm talking about guys who play the game right now. What are they doing that might improve some of the obvious deficiencies in the game. What controls are they tweaking, etc.

                          <hr /></blockquote><font class="post">

                          Oh, I get it now.

                          - turn off fieldercam
                          - turn off all pitch/hit aids and strike zone (although I leave the glow ball on because it can be hard to find sometimes)
                          - turn on classic baserunning (less prone to accidents)
                          - you get good variety of hits with zone batting but better variety with 2d cursor (I never see pop ups back into the backstop with zone)

                          Comment

                          • Knight165
                            *ll St*r
                            • Feb 2003
                            • 24964

                            #14
                            Re: Ideas for improving gameplay

                            Well, I have already posted these things I do to make the game play better for me..but here they are again

                            1. I reduce the outfielders RANGE...C is the highest I have given anyone(Andruw Jones..etc.) and mostly C- and D+
                            2. Reduce the ARM STRENGTH of the outfielders by at least 1 1/2 letter grade.
                            This does a few things...it allows for more balls to drop for hits(in front of the outfielders) and it also allows baserunners to take second base on balls hit off the walls and into the gaps. I HARDLY EVER see a ball hit off the wall for a single anymore. With these reductions....I also see more guys scoring from second on a single.

                            I have been tinkering with lowering the arm ratings of catchers to allow for more steals. I'm still working on this one.

                            and finally, I have increased all starting pitchers stamina(regardless of which roster or who they are) to A+ or A. I get the occasional complete game, but at least now pitchers are going into the seventh inning of good games. The still get yanked if necessary.
                            Long relievers are getting B+ or A stamina
                            MR are getting B-, B or B+
                            and closers are getting C+ or B-....these may sound high, but they really are not....especially if you use any generated counts.


                            M.K.
                            Knight165
                            All gave some. Some gave all. 343

                            Comment

                            • Knight165
                              *ll St*r
                              • Feb 2003
                              • 24964

                              #15
                              Re: Ideas for improving gameplay

                              Well, I have already posted these things I do to make the game play better for me..but here they are again

                              1. I reduce the outfielders RANGE...C is the highest I have given anyone(Andruw Jones..etc.) and mostly C- and D+
                              2. Reduce the ARM STRENGTH of the outfielders by at least 1 1/2 letter grade.
                              This does a few things...it allows for more balls to drop for hits(in front of the outfielders) and it also allows baserunners to take second base on balls hit off the walls and into the gaps. I HARDLY EVER see a ball hit off the wall for a single anymore. With these reductions....I also see more guys scoring from second on a single.

                              I have been tinkering with lowering the arm ratings of catchers to allow for more steals. I'm still working on this one.

                              and finally, I have increased all starting pitchers stamina(regardless of which roster or who they are) to A+ or A. I get the occasional complete game, but at least now pitchers are going into the seventh inning of good games. The still get yanked if necessary.
                              Long relievers are getting B+ or A stamina
                              MR are getting B-, B or B+
                              and closers are getting C+ or B-....these may sound high, but they really are not....especially if you use any generated counts.


                              M.K.
                              Knight165
                              All gave some. Some gave all. 343

                              Comment

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