Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Android)

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  • strawberryshortcake
    MVP
    • Sep 2009
    • 2438

    #286
    Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

    Originally posted by Spirits Translation
    Yes, turn CPU Pitch cursor OFF.

    You won't mess up the default teams, it's just a copy/paste.

    In regards to fielding priority check our batter attributes page. CPU will generally use highest ranked defender at catcher, SS and 2B while other positions they lean more towards the better offensive player.

    No way to lock out a player from a position in simmed games. If you're playing you can do this, just make sure you have manual subs on. If you create a team or edit a team in season you can assign certain roles and set lineups.
    Maybe I'm doing something wrong?

    Doing a test trial with one player, Buster Poser, San Francisco MLB catcher. I decided to rename an outfielder (only listed as outfielder; green color coded bar; indicator for outfield position) as Buster Posey. I put him in as catcher. For all starting lineups (yes DH, no DH, there were a total of 4 DH lineup options.) I even "locked" Posey in at the catcher position using L2+R2+square button.

    In exhibition mode, the cpu automatically switches Posey out of the starting lineup with some guy with a blue colored coded bar (indicator for catcher position).

    The reason why I labeled the outfielder as Posey was because his batting avg and hitting power. Just wanted to see if this would work using a guinea pig outfielder.
    Fixes
    NBA2k Defense AI,Footplant, Gameplay
    MLB Show Pitching/throwing
    Madden/Live Animations Walking, Throwing

    Comment

    • Spirits Translation
      Rookie
      • May 2011
      • 297

      #287
      Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

      That's not something I really get involved with so you're pretty much on your own there. I just play with default teams and try not to watch Japan baseball on TV so I won't get too anal about correct ratings.

      I guess the game requires a blue coded player to play catcher, but I do know in PYS if all catchers are injured you can use a fielder. However, simgamer005 pointed out that they don't play well at the position. Maybe delete all the blue coded catchers on your team and see what happens?
      Last edited by Spirits Translation; 06-05-2016, 07:03 PM.
      Japanese baseball gaming translated to English:

      PawaTranslation.com

      SpiritsTranslation.com

      Comment

      • Spirits Translation
        Rookie
        • May 2011
        • 297

        #288
        Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

        Translations are now posted for ONLINE play. It looks complicated but it's actually really easy...

        Japanese baseball gaming translated to English:

        PawaTranslation.com

        SpiritsTranslation.com

        Comment

        • strawberryshortcake
          MVP
          • Sep 2009
          • 2438

          #289
          Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

          I tried removing all the blue color coded players from the "majors" and delegated them to the "minors." Even though I have "lock" for all the lineup done in the "arrange" location, the computer still decided to replace Buster Posey (all green) with some guy with a green/yellow color coded badge during the fielding portion. Just don't understand what the point of "locking" a player does at all.

          EDIT: Found out locking works to lock the batting order, but wheres my lock for fielding position


          Also, with Pennant mode, there is a maximum of 16 custom teams that you can bring without using any of the NPB teams. If only we could have customize any number of teams, that would have allowed me to do a massive MLB + NPB franchise mode.


          I believe I have all the indicators turned off but I'm still seeing the following from both the batter's perspective and the pitcher's perspective. Am I missing one more option? The ability to turn off the indicator for where the ball would cross home plate would make things realistically and incredibly challenging.

          <img src="http://i128.photobucket.com/albums/p175/strawberrysundayshortcake/Sports%20Video%20Games/Power%20Pros%20Konami/Jikkyou%20Ball%20Indicator.jpg" border="0" alt=" photo Jikkyou Ball Indicator.jpg"/>

          <img src="http://i128.photobucket.com/albums/p175/strawberrysundayshortcake/Sports%20Video%20Games/Power%20Pros%20Konami/Jikkyou%20Ball%20Indicator2.jpg" border="0" alt=" photo Jikkyou Ball Indicator2.jpg"/>
          Last edited by strawberryshortcake; 06-06-2016, 05:43 AM.
          Fixes
          NBA2k Defense AI,Footplant, Gameplay
          MLB Show Pitching/throwing
          Madden/Live Animations Walking, Throwing

          Comment

          • Will I Am
            Pro
            • Nov 2013
            • 926

            #290
            Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) &amp; Pro Yakyuu Spirits Ace (iOS/Andr

            You can turn it off in pys but don't believe there is an option in pp, not much point in an option to turn it off though because it's basically impossible to play the game without it. The show's hitting cursor (pci) covers pretty much the whole plate whereas the hitting cursor in pp is small. If you want more of a challenge make sure your hitting cursor lock on is set to off, up the pitch speed and up the cpu pitching difficulty, also upping the cpu defense keeps a lot of hits from falling in or getting by infielders.
            Last edited by Will I Am; 06-06-2016, 11:26 AM.

            Comment

            • Spirits Translation
              Rookie
              • May 2011
              • 297

              #291
              Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) &amp; Pro Yakyuu Spirits Ace (iOS/Andr

              Will is right, in PYS you can turn it off but not in PP. When I tried PYS with it off I couldn't hit anything. All you see is a white ball coming at you, so how do you know if it's a 2-seamer, cutter or forkball? With a huge PCI you can be wrong and still hit the ball, but in this game you have to be precise.

              Real-life batters try to pick up the pitchers grip or spin of the ball coming towards the plate. Both PYS & PP show the spin of the ball and when PYS introduced pitch grips you could actually see some grips at the point of release! I think this way is the most realistic, although I think PYS is done better. For one you have 2 difficulty levels for the ball spin marker and only the real ballers can play with the hardest setting. Second, with elite pitchers it can be hard to read the spin, so sometimes you have to guess with 2 strikes. Hitting against Darvish back in the 2010 version was a great challenge.

              If you want to see what it's like without a cursor then change batting to timing only.

              In regards to the fielder lock, again I don't get into that kind of editing so I can't help you there.
              Last edited by Spirits Translation; 06-06-2016, 06:43 PM.
              Japanese baseball gaming translated to English:

              PawaTranslation.com

              SpiritsTranslation.com

              Comment

              • strawberryshortcake
                MVP
                • Sep 2009
                • 2438

                #292
                Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) &amp; Pro Yakyuu Spirits Ace (iOS/Andr

                Technically, isn't it more realistic without the ball marker and simply watching the trajectory of the pitch as it travels the distance from pitching mound to home plate. Yes, it was definitely difficult in PYS, but I did manage to get a couple good contact on the ball with the ball marker completely off.

                This is why the option to completely turn off the ball marker should at least be an option for god-mode experts. When I first was introduced to PYS 6, based on youtube footage alone, seeing the ball marker made the game look ridiculously easy to hit. Obviously, the story is completely different when you actually play the game. It's much more difficult than it looks.

                The hypothetical option for no ball marker in conjunction with slowing the ball speed would be a happy medium. In real life, the hitter doesn't see where the ball crosses the plate until it actually crosses the plate. With the ball marker on in both PYS/Jikkyou, the hitter actually sees where the ball crosses the plate even the pitch crosses the plate. It's still very much a challenge, but it would certainly be nice to simply have the user read the pitch trajectory path rather than possibly relying on the ball marker.

                I already try to ignore the ball marker whenever I can and simply watch the path of the pitch, but it would certainly be nice to have that "god-mode" option where the ball marker is off. But sometimes I resort to looking for the ball marker as opposed to watching the actual pitch path.

                Plus, one can already see the spin of the ball without looking at the ball marker.
                Last edited by strawberryshortcake; 06-06-2016, 11:15 PM.
                Fixes
                NBA2k Defense AI,Footplant, Gameplay
                MLB Show Pitching/throwing
                Madden/Live Animations Walking, Throwing

                Comment

                • Will I Am
                  Pro
                  • Nov 2013
                  • 926

                  #293
                  Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) &amp; Pro Yakyuu Spirits Ace (iOS/Andr

                  I never stare at the k zone when hitting I watch the pitcher deliver the ball, watch the flight of the ball to the plate and move my hitting cursor to line up with the cpu pitch cursor with my peripheral vision. I have tried watching the k zone but then my timing gets way off. Regardless of how you hit I just dont think there is any real reason to have no batting point, would end up being frustarting to no end, the option to have i guess would be ok but it is what it is.

                  Comment

                  • Spirits Translation
                    Rookie
                    • May 2011
                    • 297

                    #294
                    Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) &amp; Pro Yakyuu Spirits Ace (iOS/Andr

                    Originally posted by strawberryshortcake
                    Technically, isn't it more realistic without the ball marker and simply watching the trajectory of the pitch as it travels the distance from pitching mound to home plate?
                    MVP had the "Hitters Eye" where (at times) you could pick-up a pitch out of the pitchers hand. To me that's realistic but others say that a ball turning purple is arcadey and not realistic.

                    A ball spin marker is also realistic to me. PYS has somewhere around 30 different pitches and you won't be able to make out most of those out without it. And it doesn't point to the location of the ball crossing the plate (except fastballs), it only points to location before the break. But lining up your aim on a fastball in time can be tough, and in PYS some top pitchers even have break on their fastballs.

                    Let's say you take away the spin marker in Power Pro - or play The Show? You have men on 1st & 3rd with one out and you're looking for something up in the zone to lift a fly ball at a minimum. The ball is pitched and is coming at you dead center so you swing....but whoops it's a forkball and you just grounded out for a double play! You can't tell if it's a fastball or breaking ball so you are just guessing. In PYS or PP if you swing at that forkball then it's your mistake. You got a quick look at the spin but got all excited and swung anyway.

                    The Show has so many camera angles but none are perfect, they all have strengths in reading certain pitches like the bend on a curveball. You don't even have to aim to hit the ball, you can park the PCI dead center and hit the ball around all day so it's not for me. With a system like PYS or PP you only need 1 camera but they also offer an offset view for those that prefer.
                    Last edited by Spirits Translation; 06-07-2016, 04:51 PM.
                    Japanese baseball gaming translated to English:

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                    SpiritsTranslation.com

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                    • strawberryshortcake
                      MVP
                      • Sep 2009
                      • 2438

                      #295
                      Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) &amp; Pro Yakyuu Spirits Ace (iOS/Andr

                      Shorter Version
                      It would be nice to have the option to completely turn off the ball marker for those wanting an intense challenge.


                      Longer Version
                      Don't get me wrong, both PYS/PP are now my favorite baseball games. I have stopped playing the show. MLB16 is likely going to be the last MLBtheShow baseball game that I buy. From here on out, the only baseball game that I'll buy are PYS/PP. Everything in the game is so well done from the animations to the bat-ball-turf physics, the atmosphere, the replay angles, everything just seems so organic and natural.

                      But there's a difference between reading the pitch out of the pitcher's hand versus knowing where the pitch crosses the plate. In MVP, you still can't tell where the pitches will cross the plate. There's still a challenge in knowing where the final pitch location is in MVP. Even though the ball marker doesn't always point to the final location of the pitch for both PYS/PP, it does point to the vicinity of the final location. The ball marker sort of gives away the final pitch location.

                      Originally posted by Spirits Translation
                      Let's say you take away the spin marker in Power Pro - or play The Show? You have men on 1st & 3rd with one out and you're looking for something up in the zone to lift a fly ball at a minimum. The ball is pitched and is coming at you dead center so you swing....but whoops it's a forkball and you just grounded out for a double play! You can't tell if it's a fastball or breaking ball so you are just guessing.
                      But isn't that the purpose of the breaking pitch? To deceive the hitter into swinging and missing? A good breaking pitch in conjunction with pitcher's arm motion speed is suppose to make it look like a fastball. It's suppose to look as if it coming straight, but at the last minute suddenly drop way down in the zone.

                      As it stands right now, when the ball marker is turned on, it can be a little "easier" to lay off PYS/PP pitches when they're out of the strike zone before the pitch even crosses the half way point between pitcher's mound and batter. Secondly, I want to sometimes be fooled into chasing outside pitches. Right now, I don't think I have ever chased an outside pitch in either PYS/PP.

                      I just want to be able to have an option where I can't see the ball marker at all just like it is in PYS. Yes, even though I am absolutely terrible at hitting the ball without the ball marker, having the option to turn it off would allow me to replicate the actual hitting experience better.

                      Look at the two final videos below. You don't see a ball marker to tell you where the pitch is going to cross the plate. You must watch the pitch from beginning to end. This is the type of experience I would like to have in PP to give the game a little bit more challenge (if I need the challenge later on). Even with the ball marker, it's already challenging enough on default setting, but at the same time, it would be nice to have that option to completely turn it off to mimic the last two videos below.

                      MPV Hitter's Eye
                      Spoiler


                      No ball marker, simply need to read and watch the pitch trajectory.
                      <iframe src="https://www.youtube.com/embed/CcQe-FBLaCo" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>


                      No ball marker, simply need to read and watch the pitch trajectory.
                      <iframe src="https://www.youtube.com/embed/E2WvUMSIvew" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>
                      Last edited by strawberryshortcake; 06-08-2016, 05:41 AM.
                      Fixes
                      NBA2k Defense AI,Footplant, Gameplay
                      MLB Show Pitching/throwing
                      Madden/Live Animations Walking, Throwing

                      Comment

                      • Spirits Translation
                        Rookie
                        • May 2011
                        • 297

                        #296
                        Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) &amp; Pro Yakyuu Spirits Ace (iOS/Andr

                        That was a nice "Hitters Eye" video, not sure if I've seen that one before.

                        Originally posted by strawberryshortcake
                        But isn't that the purpose of the breaking pitch? To deceive the hitter into swinging and missing?
                        Batters (should) have a plan with every single pitch. If you're cocked & loaded for a fastball it's easy to be "fooled" and swing over a breaking ball because you have to start your swing so quickly. Rewind & suppose instead the plan is to look for a forkball? You're going wait and look for that slow rolling or tumbling action and react accordingly. In PYS you can replicate this but without a ball spin marker you're guessing every time.

                        Look at this video I made back in 2011, You'll see that even with a spin marker I swung over several breaking balls. I was just looking for a certain pitch and looked really bad when it was something else. Like IRL when you pick up the pitch mid-swing but it's too late and you say "dammit!"



                        Now there are cases where some pitchers are so filthy that it's really hard or impossible to pick up differences in velocity & spin. And PYS replicates this by providing you with a ball spin marker with no spin - like if Randy Johnson were in PYS you'd be swinging at small dots. So you could make the case that a game without a spin marker replicates a nasty, nasty pitcher like Mariano Rivera where you have to guess all the time.

                        Originally posted by strawberryshortcake
                        In MVP, you still can't tell where the pitches will cross the plate. There's still a challenge in knowing where the final pitch location is in MVP.
                        If I remember correctly MVP was strictly zone based hitting. If it had a cursor like PYS you wouldn't do very well. It was fun though, I think I used to use zone with the right stick to control swing animation.

                        Originally posted by strawberryshortcake
                        Even though the ball marker doesn't always point to the final location of the pitch for both PYS/PP, it does point to the vicinity of the final location. The ball marker sort of gives away the final pitch location.
                        After a pitch is thrown you have a split second to decide where you're going to swing. The game kind of does this processing for you, because if it didn't there would be no way you could hit anything. You'd have to wait until after the break to determine your aiming point but that would be too late.

                        I think you do have a good point about not chasing bad pitches in Power Pro that are way outside the zone. I'd like to see the game offer a ball spin marker with 2-levels like PYS. In that game I've swung at plenty of reasonably bad pitches. In 'The Show' though I've swung at wild, Bob Eucker "Just a bit outside" type pitches LOL.

                        And the short version - if I were a dev I'd grant you the option to turn the spin marker off.
                        Last edited by Spirits Translation; 06-09-2016, 07:47 PM.
                        Japanese baseball gaming translated to English:

                        PawaTranslation.com

                        SpiritsTranslation.com

                        Comment

                        • jyoung
                          Hall Of Fame
                          • Dec 2006
                          • 11132

                          #297
                          Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) &amp; Pro Yakyuu Spirits Ace (iOS/Andr

                          There was a patch that went up yesterday. Here are the notes:

                          KONAMI(コナミ)の商品・サービスの最新情報をお伝えする公式サイトです。KONAMI(コナミ)では、人気コンテンツを様々な分野で多面的に展開し、IT技術を活用した独自性の高いエンタテインメントコンテンツを創出し続けることで、お客さまのあらゆる生活場面でお楽しみ頂ける商品・サービスを提供いたします。



                          【Common】
                          - Additional character of the player data, the face data that appeared in Success Special
                          - Right in the middle adjust the probability of ****to to
                          Graphics improvement ※ PS4® version only
                          · Narikiri play at the time of the base cover operation to modify ※ PS Vita version only
                          - Fixed a phenomenon that the volume of the cheering song becomes smaller
                          And modify gradually processing becomes heavy phenomenon during the game ※ PS4® version only

                          【Pennant】
                          - "Record report does not look at" to modify the phenomenon to become a non-progression Baseball Hall of Fame event occurs
                          Draft system fixes a phenomenon in which the same player when the "method B" resulting in a plurality of people joined
                          - Fixed a problem with the phenomenon in which the reproduced sound is shifted to cancel the operation of the two names screen
                          - Draft and is joining the original player modification of the Rookie of the Year qualifications there is no phenomenon
                          - There are players who were converted from earlier in the pitcher to the fielder in the camp and fix the phenomenon to stop match, progress
                          And adjusting the timing of the pitcher alternation in the game

                          【my life】
                          - Previous work take over the player she was in and fix a phenomenon that will have another girlfriend
                          Otani Yoshikoromo and fixes a phenomenon in which a child is not born at the time of pregnancy before marriage
                          Yamazaki, Sakuya married and fix a phenomenon unrelated to her candidate when the drive is displayed
                          - Fixed a phenomenon that salary is not credited with a specific schedule
                          · Fixes a phenomenon where the original equipment completed events will not occur in a particular schedule
                          Season Fixes a phenomenon through which the play-by-play the most doubles record every time you want to update
                          - Modify as defensive shift can be changed at the time of pitcher (except Narikiri Play)
                          Fixes a phenomenon that does not in elected is if the starting lineup in the All-Star at-a fielder
                          At the time, the batter wrap Commentary Fixed a phenomenon that may not be played normally

                          【Pawa Festival】
                          - Blow, modify the settings of the pitching point of view to take over to the next play

                          【success】
                          Otani Fixed a phenomenon that does not become a genius and get a sweet sake to the New Year in her state
                          - The rate of increase in practice ground level, up the event rate of Otani
                          Yamazaki, adding a sense up to the epilogue of the net determined
                          · Add the ultra-special abilities acquired epilogue of turmeric
                          · Add agile to grass baseball Hen pitcher of draft bonus
                          - God effect of Tatsuishi, real Kazuo cave event rates, down the incidence of Ushidonburiya
                          And physical fitness recovery amount of mental practice items, modify the phenomenon of increase in the facility
                          - Fixed a phenomenon that stops at the mission of Ida out that there is not his turn in the game when you play with a fielder ※ PS4® version, PS Vita version only

                          【Laurels Nine】
                          • During 12 sheets of command card display in the game, press the R button in the state in which the cursor on the No. 1 right, fix the phenomenon to stop and return to the command screen by pressing again

                          【Communication competition】
                          And modify the same restriction is imposed phenomenon as "play against someone" in the "play against a friend."
                          And change to suit the inning the time limit of "someone with the competition."
                          - Stolen base success rate fix becomes higher phenomenon than normal competition

                          【LIVE players】
                          And change the My Life with the specifications beginning player can not be uploaded in the original player

                          【Other】
                          ·Bug fixes
                          ■ Adding Success character player data, face data


                          ※ will be able to use the event character that you obtained in Success Special.

                          Comment

                          • KBLover
                            Hall Of Fame
                            • Aug 2009
                            • 12172

                            #298
                            Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) &amp; Pro Yakyuu Spirits Ace (iOS/Andr

                            Great discussion, Spirits and Strawberry.

                            I'm learning quite a bit so that when I do finally take the plunge with Konami baseball, I won't be completely blind.

                            BTW, is PYS 2011 a good older version of the game? That video looks pretty sweet and that hitting looks like a bear LOL.
                            "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                            Comment

                            • Pourvision21
                              Rookie
                              • Feb 2016
                              • 182

                              #299
                              Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) &amp; Pro Yakyuu Spirits Ace (iOS/Andr

                              Originally posted by KBLover
                              Great discussion, Spirits and Strawberry.

                              I'm learning quite a bit so that when I do finally take the plunge with Konami baseball, I won't be completely blind.

                              BTW, is PYS 2011 a good older version of the game? That video looks pretty sweet and that hitting looks like a bear LOL.
                              If you are going older games I would get 2010 even though 2011 is graphically superior. My favorite of the series on the PS3 is 2010.

                              Comment

                              • Spirits Translation
                                Rookie
                                • May 2011
                                • 297

                                #300
                                Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) &amp; Pro Yakyuu Spirits Ace (iOS/Andr

                                I'll ditto that and say 2010 is a good starter. It has great players before they retired or moved to MLB, the main menu is in English and the game flawless out of the box. It's also a simple plug & play game - meaning it doesn't have all the "Live" stuff which is all the rage now.

                                2011 was a step up graphically, it had some bugs but most were fixed. I think 2010 was better received overall.

                                Other good versions are 2013-2015. I'd stay away from 2012 because the NPB league switched to a heavier ball which nerfed scores & offensive stats (and so were the players in the game.) In 2010 scores were wide-ranging, you'd get 1-0 or 10-8 type games.
                                Japanese baseball gaming translated to English:

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