2K8 Brinkman Interview
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Re: 2K8 Brinkman Interview
Yep, this problem made pitching a crap shoot in the game.Yep. That was one of my main gripes about the game. Too many times I'd hit a ball and the result didn't match where the ball hit the bat. Or I'd be pitching to the CPU and throw a nice pitch and the result didn't match what should have happened (ie: sinker low and away to a RH hitter with little power that was golfed out to LF).
You couldn't realistically pitch to a player's weakness or to a count because it didn't matter.
I can't count the times I'd be up 1-2 on a hitter and watch him hit a splitter near the dirt into the stands. I mean, I can understand it happening once in a while with a Vlad up to plate. But, not Jorge Cantu.
It also rendered the cutter useless. You'd try to jam a hitter tight and inside and said hitter would jack the pitch the opposite field with authority. That just shouldn't happen ever.
If this stuff is fixed then strikeouts will be more realistic and perhaps foul balls will increase just as a result of the engine being forced into realism."It may well be that we spectators, who are not divinely gifted as athletes, are the only ones able to truly see, articulate and animate the experience of the gift we are denied. And that those who receive and act out the gift of athletic genius must, perforce, be blind and dumb about it -- and not because blindness and dumbness are the price of the gift, but because they are its essence." - David Foster Wallace
"You'll not find more penny-wise/pound-foolish behavior than in Major League Baseball." - Rob NeyerComment
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Re: 2K8 Brinkman Interview
Everything sounds good to me, except for the hitting system. I wasn't a big fan of MVP 2005's hitting - there were too many weak grounders and soft lineouts. Hopefully, they'll find the right balance.Comment
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Re: 2K8 Brinkman Interview
Honestly, that's probably because you weren't too good at it.
And I don't mean that in a degrading way because I absolutely sucked when it came to MVP2005's hitting system.
But I found it the most realistic because it punished you for bad swinging decisions."It may well be that we spectators, who are not divinely gifted as athletes, are the only ones able to truly see, articulate and animate the experience of the gift we are denied. And that those who receive and act out the gift of athletic genius must, perforce, be blind and dumb about it -- and not because blindness and dumbness are the price of the gift, but because they are its essence." - David Foster Wallace
"You'll not find more penny-wise/pound-foolish behavior than in Major League Baseball." - Rob NeyerComment
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Re: 2K8 Brinkman Interview
I like that they finally rewrote the hitting code. I think thats what broke the game for me, that plus new gameplay anglesComment
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Re: 2K8 Brinkman Interview
Just out of curiosity, did you like the hitting system in MLB 2k7?Comment
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Re: 2K8 Brinkman Interview
I agree totally as IMO this was the most frustrating part of last years game post patch. I think the patch helped last years game tremendously as gameplay improved 100 fold. That just made me excited going forward and hopefully Brinkman's crew really tightened things up like he claimed in the interview. Oh well "In Ben, we trust"You couldn't realistically pitch to a player's weakness or to a count because it didn't matter.
I can't count the times I'd be up 1-2 on a hitter and watch him hit a splitter near the dirt into the stands. I mean, I can understand it happening once in a while with a Vlad up to plate. But, not Jorge Cantu.
It also rendered the cutter useless. You'd try to jam a hitter tight and inside and said hitter would jack the pitch the opposite field with authority. That just shouldn't happen ever.
If this stuff is fixed then strikeouts will be more realistic and perhaps foul balls will increase just as a result of the engine being forced into realism.OS Longtime Lurker - Extremely occasional OS Poster
Another year, and here we go again.Comment
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Re: 2K8 Brinkman Interview
I didn't see really that many improvements being mentioned. What about the gameplay (pitchers getting walks, realistic homerun numbers)? Seems to me he spruced up the graphics and the crowd (though the crowd STILL has the stupid repeating images in it) and added some new "features". They can't help themselves, can they?
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Re: 2K8 Brinkman Interview
Brinkman was never really specific the entire interview, but the way he spoke in general terms lead people to expect that he means the pitching and hitting issues are fixed. Chances are, they aren't... that said, I understand where you're coming from with your statement. But there was nothing in this interview that led us to believe these other two main issues were fixed. At least the other ones perhaps have hope.I didn't see really that many improvements being mentioned. What about the gameplay (pitchers getting walks, realistic homerun numbers)? Seems to me he spruced up the graphics and the crowd (though the crowd STILL has the stupid repeating images in it) and added some new "features". They can't help themselves, can they?
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Re: 2K8 Brinkman Interview
Blzer, I really don't think producers have any real intention of producing a realistic baseball product. If they did, there would be an animation-based version of OOTP by now. I just wish they'd admit in their interviews that their products are going to be based around customization.Comment
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Re: 2K8 Brinkman Interview
I loved the concept of the hitting system in mlb2k7. The swing stick was great, just unrealistic. If the response was true to the motion of the stick then this would of have been hands down the sweetest thing. But it wasnt, so it sucked!Comment
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Re: 2K8 Brinkman Interview
Here's what I don't understand (and perhaps someone can help me out here). Obviously, they have to know that, out of the box, this game just isn't at all close to realistic. Of course, with sliders, they give us the ability to attempt and make it as realistic as possible. Well, why don't they just tweak the insides themselves to make it as realistic as possible with everything at 50? Of course, pitch speed is a different story... but everything else should be at 50. If it's still not right, then we'll tweak it the rest of the way (or based on how advanced we are as gamers). But I really just don't see the reason for them not doing it this way.
They can still have their defaults with Rookie, Pro, All-Star, and Legend... but right in the middle, all 50's should play very nicely out of the box.Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60Comment

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