Hands-on at Gamespot

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  • Mr.Wednesday
    The Magic is back
    • Feb 2007
    • 1927

    #121
    Re: Hands-on at Gamespot

    Originally posted by baa7
    It says "FOUL" for the uninane as well. I know because I saw it.
    Most of the time I don't post when Baa makes me laugh (it happens a lot). I'll make an exception for this time.....

    Good one.
    PSN: PhiNuPi
    XBL: Payday Loans

    OSFC Champion 2013

    Comment

    • Blzer
      Resident film pundit
      • Mar 2004
      • 42527

      #122
      Re: Hands-on at Gamespot

      Originally posted by baa7
      It says "FOUL" for the uninane as well. I know because I saw it.
      It's not intended for us, though.
      Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

      Comment

      • EnigmaNemesis
        Animal Liberation
        • Apr 2006
        • 12216

        #123
        Re: Hands-on at Gamespot

        Originally posted by Scottd
        He quit, they didn't get rid of him. He missed NewYork. Mostly the Yankees.
        Originally posted by KushGamer
        Yes, that's accurate.

        I think its works really well, but I had a major role in its design and implementation and was almost solely responsible for tuning it.
        So that is why the Yankees are once again ranked number one in this game...

        I kid of course ... thanks for all the answers Kush!
        Boston Red Sox | Miami Dolphins

        Comment

        • Motown
          OS Brew Connoisseur
          • Jul 2002
          • 9169

          #124
          Re: Hands-on at Gamespot

          I don't know 'bout y'all, but i'm as happy a pig rollin' in his own isht about the media bein' fired @ us from BOTH games GAME ON FELLAZ

          Comment

          • BadKermit
            Rookie
            • Feb 2004
            • 482

            #125
            Re: Hands-on at Gamespot

            Originally posted by The Bimmer
            Wow, so there is going to be a foul ball slider. Thats cool. I wonder if they put a baseball mit on the fans this year who catch the foul balls now that we will see more foul balls? I know they would catch them sometimes last year, but they always looked like they caught them with their wrist and they stuck there. Lol Anyone hear anything about this?
            Oh, for the love of God. Down to complaining about the fans not wearing gloves? Give me a cigarette, because my mind has just been blown.
            Of course, if Dawson gets hot, and
            Sutcliffe comes through, and....
            Pa, see what you did to me?

            - Mike Royko

            Comment

            • ericjwm
              Banned
              • Mar 2003
              • 1807

              #126
              Re: Hands-on at Gamespot

              Originally posted by KushGamer
              Nope, not through any input. Choosing to swing at a high or low pitch will greatly affect that though.
              That's excellent news! I don't entirely like being able to push up for a flyball & vice versa. Now we just need a demo or something to prove this games greatness.
              Last edited by ericjwm; 02-15-2008, 04:34 AM.

              Comment

              • ericjwm
                Banned
                • Mar 2003
                • 1807

                #127
                Re: Hands-on at Gamespot

                Originally posted by ehh
                Maybe it's my monitor but the lighting seems different in those pics. I played tons of games at Fenway w. the Yanks and it looks different in those pics from 2K7.
                Nope it ain't your monitor. It was mentioned in the IGN interview that they changed the lighting from 2K7... unfortunately. I don't think I like this gloomier 2K8 lighting quite as much. But I have a PS3 so there are many new graphical additions that'll get me over it.

                Comment

                • Blzer
                  Resident film pundit
                  • Mar 2004
                  • 42527

                  #128
                  Re: Hands-on at Gamespot

                  Originally posted by ehh
                  Maybe it's my monitor but the lighting seems different in those pics. I played tons of games at Fenway w. the Yanks and it looks different in those pics from 2K7.
                  It's different in more ways than one. First of all, this seems like it is an 11:00 AM game or something, and not necessarily 1:00. Secondly, they seem to have given a "marine layer" look to it, like you might see in Florida or something (minus the cloud-cover). It really looks worse than last year, IMO... but let's hope it was all in good intent.
                  Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

                  Comment

                  • K_GUN
                    C*t*z*n *f RSN
                    • Jul 2002
                    • 3891

                    #129
                    Re: Hands-on at Gamespot

                    seems like it's cloudy......last years cloudy was wrong...the player models still had sun shining on them


                    if it is indeed cloudy....they nailed it
                    Bummed that you're not on my ignore list yet?.....Don't worry, I'm sure you will be very soon.

                    Comment

                    • baa7
                      Banned
                      • Jul 2004
                      • 11691

                      #130
                      Re: Hands-on at Gamespot

                      Originally posted by Mr.Wednesday
                      Most of the time I don't post when Baa makes me laugh (it happens a lot). I'll make an exception for this time.....

                      Good one.
                      Originally posted by Blzer
                      It's not intended for us, though.
                      Mr.Wednesday - And Blzer: what does that oddly cryptic remark mean? My comments are meant for anyone who reads them...?

                      Comment

                      • baa7
                        Banned
                        • Jul 2004
                        • 11691

                        #131
                        Re: Hands-on at Gamespot

                        Originally posted by K_GUN
                        seems like it's cloudy......last years cloudy was wrong...the player models still had sun shining on them


                        if it is indeed cloudy....they nailed it
                        I agree; looks cloudyicious.

                        Comment

                        • The Bimmer
                          Far from perfect
                          • Oct 2006
                          • 1236

                          #132
                          Re: Hands-on at Gamespot

                          Originally posted by BadKermit
                          Oh, for the love of God. Down to complaining about the fans not wearing gloves? Give me a cigarette, because my mind has just been blown.
                          Wow, sorry it drove you to have to smoke cigarettes. What a pity!

                          Comment

                          • stealyerface
                            MVP
                            • Feb 2004
                            • 1803

                            #133
                            Re: Hands-on at Gamespot

                            When I was reading the Hands-on of the pitching part of this game, I noticed where Gamespot said the the pitch needed to be aimed prior to the break or movement, NOT where the ball would eventually end up. Is this correct? So for Barry Zito's nasty 12-6 monster, you would need to start the pitching cursor up high, under the chin, and then go through your motion-gesture-release, and based on how well you performed the three steps, would be the tell-tale factor on the break and location of the pitch? Where the hell will we aim Wakefield's Knuckle ball? Now, if this is true, then I would tend to believe that the meatball thing may not be so much of an issue. If you are going to start a slider on the outside corner of the plate, and you totally screw up the release, would it not stand to reason that the ball would be low and outside as opposed to automatically ending up as a big red beacon in the middle of the plate? I am hopeful, after reading some more on the mechanics of the pitching, that the meatball that everyone is so afraid of, would only rear its ugly head when the pitch that was chosen was missed to the direction of the ensuing meatball. Let's hope.

                            I also read that guys that throw screwballs and pitches that are tough on one's arm, will tire more quickly than a guy throwing 2 seamers. Very cool if this is true. Will certainly make pitch selection in the early innings an interesting factor. If you can live on the fastball-change for the first run through the line-up, then mix in some of the offspeed stuff, maybe your guy gets an extra inning or two out of his start. Nice idea if it is indeed implemented.

                            You will have to learn the tendencies of the umpire to learn if he is giving corners or not? How cool is this. Perhaps this is why they show you, after the visting half of the 1st inning, the umpiring crew in that nice little cut scene. So, you see that Mike Franzen is behind the dish, and the last game he liked to call inside stuff on the edge. Will that mean that Mike is programmed to call those pitches everytime he is behind the plate, or will the umpire have a random like/dislike assigned to him before each game, regardless of what game he called the last time? I kind of like this idea, again, if we see it actually show up when the game ships. Would make pitching with Maddux, and his extra 6 inches of strike zone on the outer half, a lot of fun...and very frustrating for the batters.

                            In all, I am excited about some of the stuff that seems to be making this game more of a SIM, and we certainly will have to see what happens come release day, but for now, I am upgrading my position to Cautiously Optomistic.

                            SYF
                            "Ain't gonna learn what you don't wanna know"....GD

                            Comment

                            • El_MaYiMbE
                              MVP
                              • Mar 2003
                              • 1427

                              #134
                              Re: Hands-on at Gamespot

                              Originally posted by stealyerface
                              When I was reading the Hands-on of the pitching part of this game, I noticed where Gamespot said the the pitch needed to be aimed prior to the break or movement, NOT where the ball would eventually end up. Is this correct? So for Barry Zito's nasty 12-6 monster, you would need to start the pitching cursor up high, under the chin, and then go through your motion-gesture-release, and based on how well you performed the three steps, would be the tell-tale factor on the break and location of the pitch? Where the hell will we aim Wakefield's Knuckle ball? Now, if this is true, then I would tend to believe that the meatball thing may not be so much of an issue. If you are going to start a slider on the outside corner of the plate, and you totally screw up the release, would it not stand to reason that the ball would be low and outside as opposed to automatically ending up as a big red beacon in the middle of the plate? I am hopeful, after reading some more on the mechanics of the pitching, that the meatball that everyone is so afraid of, would only rear its ugly head when the pitch that was chosen was missed to the direction of the ensuing meatball. Let's hope.

                              I also read that guys that throw screwballs and pitches that are tough on one's arm, will tire more quickly than a guy throwing 2 seamers. Very cool if this is true. Will certainly make pitch selection in the early innings an interesting factor. If you can live on the fastball-change for the first run through the line-up, then mix in some of the offspeed stuff, maybe your guy gets an extra inning or two out of his start. Nice idea if it is indeed implemented.

                              You will have to learn the tendencies of the umpire to learn if he is giving corners or not? How cool is this. Perhaps this is why they show you, after the visting half of the 1st inning, the umpiring crew in that nice little cut scene. So, you see that Mike Franzen is behind the dish, and the last game he liked to call inside stuff on the edge. Will that mean that Mike is programmed to call those pitches everytime he is behind the plate, or will the umpire have a random like/dislike assigned to him before each game, regardless of what game he called the last time? I kind of like this idea, again, if we see it actually show up when the game ships. Would make pitching with Maddux, and his extra 6 inches of strike zone on the outer half, a lot of fun...and very frustrating for the batters.

                              In all, I am excited about some of the stuff that seems to be making this game more of a SIM, and we certainly will have to see what happens come release day, but for now, I am upgrading my position to Cautiously Optomistic.

                              SYF
                              Everyone is making a deal of the meat pitch like it wasnt there last year!.....its the samething as last year....if u miss ur pitch it will go off the ur intended target....The pitching was the same too...u select the break point not the target....so I dont see y people r making a big deal....just because the way u throw the pitch changed doesnt mean the pitching scheme changed completely....there were meatballs last year too just wasnt called that....This year its just harder to hit ur spot so ur more prone to it....

                              Comment

                              • UMiami
                                Rookie
                                • Nov 2003
                                • 452

                                #135
                                Re: Hands-on at Gamespot

                                Originally posted by El_MaYiMbE
                                Everyone is making a deal of the meat pitch like it wasnt there last year!.....its the samething as last year....if u miss ur pitch it will go off the ur intended target....The pitching was the same too...u select the break point not the target....so I dont see y people r making a big deal....just because the way u throw the pitch changed doesnt mean the pitching scheme changed completely....there were meatballs last year too just wasnt called that....This year its just harder to hit ur spot so ur more prone to it....
                                Hopefully Kush kept an option to select break-point or actual. I pitched in H.S. and I know I certainly didn't aim my pitch based on its break point...

                                Comment

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