
My question in regards to the relationship between certain Player Rating fields and their effects on the overall statistical results that unfold on the field:
How do you all feel about players having an ACTUAL RATING for Doubles and Triples and what does this rating actually do under the hood of the game? Is it more fore simming or will it indeed act as an influencing modifer during real gameplay action?
I guess the reason I ask this question is because, a piece of me thinks if a player is given a very highly rated TRIPLES rating in their attributes, does the game engine now prescript certain variables to ensure that that player reaches his ratings 'quota' rather then letting true physics run its course every at bat?
Could these ratings be signs of prescripted algorithms in the batting engine that will yield certain ball placements to gaps, regardless of what the player does to counter adjust defensively (ie pitch location, defensive shifting, etc) just so the player reaches these ratings?
The reason I think of this is because, in a nutshell, when a player gets up at bat, are we just seeing the results of prescripted routines playing out before us in a very polished and concealing manner?....or are we seeing true real time physics enhanced with slight ratings modifiers introduced?
How would the engine handle a player that had a baserunning speed of lets say 15 or 20 but had a TRIPLES rating of 99? How would the engine handle this player's at bat?
Or even this scenario, If a player hit a deep fly ball on a very windy day (wind blowing out to center) could it carry out of the park due to real time physics?....How about the dimmensions of a stadium...would they influence a player's homer and extra base hit totals within this engine? For example, if you played with the Polo Grounds as your home field, would it have real world impact by decreasing your team's homers, increasing their extra base hits, decreasing your Pitcher's Homeruns allowed...ect?
Its all just food for thought to try and have a friendly discussion about how you all feel the Attributes and Ratings of a player interact and influence the actual real time physics and gameplay engine when you play. I remember a big discussion that stemmed from the developers with the Front Page Sports Baseball game using only Contact and Power Ratings as modifiers to influence a player's at bat.
At times in MLB 2K games, I felt that no matter what I did and what kind of pitch I threw, the ball would be hit a certain way to a certain part of the field or out of the park and I was wondering if any of this could be contributing to this?
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