Same here buddy. I can get the CPU to take a few strikes per game, but I think it will be much better when we can tweak the sliders, and even tweak rosters if we have to. As long as one person is willing to do the work, 2Kshare will make it easy to pass it along to everyone. But sliders alone should make a nice difference.
AI Will Take Strikes
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Re: AI Will Take Strikes
Same here buddy. I can get the CPU to take a few strikes per game, but I think it will be much better when we can tweak the sliders, and even tweak rosters if we have to. As long as one person is willing to do the work, 2Kshare will make it easy to pass it along to everyone. But sliders alone should make a nice difference. -
Re: AI Will Take Strikes
This has never been the case in any sports game, and wasn't the case in 2K8 either. You are deluding yourself if you think that making the game harder will ensure the AI will play smarter.
It will come down to the effect slider settings have as to whether the AI can be forced to bat and pitch realistically. Just cranking it up to Legend difficulty won't do anything but turn them into hitting machines.Steam: BahnzoComment
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Re: AI Will Take Strikes
I am of the firm belief, you should not have to pitch like Mr. Perfect to get the computer to take strikes.
Player tendencies should have a major role. If he is a first pitch swinger, then fine, but if he is a first pitch looker, then he should not be swinging, regardless of ball placement.
I should not have to orchestrate 100% of the time, the CPU into taking strikes. Player tendencies should play a role. Does this guy look at high strikes often on a 2-1 count and then take the pitch? Then it should apply.
As of right now, it seems like you have to "paint the corners or else".
Yes those instances should be important, but it seems the only way to do it, is the extreme sided nature of pinpoint control. There should a bunch of instances where they take a lot of pitches looking (in 2-1 counts, 1-1 counts, 3-1 counts, etc), even ones that catch a lot of the plate, and as it stands, they do not.Last edited by EnigmaNemesis; 02-25-2009, 03:35 AM.Ⓥ Boston Red Sox | Miami DolphinsComment
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Re: AI Will Take Strikes
That's assuming the AI somehow becomes magically smarter just because the difficulty is raised. Unfortunately, the AI doesn't actually become smarter, but instead AI slider settings are changed to make the AI raise it's contact and power settings.A more competent AI, such is hopefully at the higher difficulty levels, would be taking more balls AND strikes, in an attempt to only be swinging at a good pitches. Just because a pitch is a strike doesn't mean it's a good pitch to hit, and that's exactly why a higher level AI should be taking more strikes.
If you look at 2K8, the only difference between difficulty levels were the slider settings. You could set the game to the highest level, and then while changing the settings it would adjust down (or up) depending on the sliders.
I totally agree that it makes sense to have the AI become smarter, both when batting and pitching at higher levels. But that's never been the trend. Instead it's the game "cheating" and giving itself a ratings boost to give the illusion of difficulty. I can't think of any sports game in the last few years that does it any differently.Steam: BahnzoComment
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Re: AI Will Take Strikes
I have yet to see the AI take a single strike, and I don't see how raising difficulty would make them take more strikes.
Why would you want your pitcher to throw more pitches, anyway? If another team is doing you a favor and hacking at first and second pitches for outs...Comment
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Re: AI Will Take Strikes
Your correct I was thinking *** backwards sorry, this always happens to me on ME Deadlift day crap!This has never been the case in any sports game, and wasn't the case in 2K8 either. You are deluding yourself if you think that making the game harder will ensure the AI will play smarter.
It will come down to the effect slider settings have as to whether the AI can be forced to bat and pitch realistically. Just cranking it up to Legend difficulty won't do anything but turn them into hitting machines.
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Re: AI Will Take Strikes
Sure in real life. But in a game, and people who want sim, want sim results. Not a game where every pitcher they have is going to have a 50 pitch complete game.Ⓥ Boston Red Sox | Miami DolphinsComment
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Re: AI Will Take Strikes
I think the problems are this:
1. hitters can identify what balls and strikes are immediately. How many players know the strike zone so well who aren't named "Ted Williams"? Furthermore, they all know what the pitch is as well. In other words, the hitters identify pitches way way WAY too well.
2. even the most perfectly thrown pitch can miss location. It's called "physics". You don't need to be throwing a knuckleball for wind, air, humidity, etc to affect a pitch. As Jim Kaat says, if a pitcher could throw it where they wanted, they'd have no hitters every day.
All ABs should be decided on how the hitter is set up by the pitcher via sequence, location, and type of pitch.
Also, swings with a 1-2 count are far different than swings with a 2-1 count.Comment
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Re: AI Will Take Strikes
I think the problems are this:
1. hitters can identify what balls and strikes are immediately. How many players know the strike zone so well who aren't named "Ted Williams"? Furthermore, they all know what the pitch is as well. In other words, the hitters identify pitches way way WAY too well.
2. even the most perfectly thrown pitch can miss location. It's called "physics". You don't need to be throwing a knuckleball for wind, air, humidity, etc to affect a pitch. As Jim Kaat says, if a pitcher could throw it where they wanted, they'd have no hitters every day.
All ABs should be decided on how the hitter is set up by the pitcher via sequence, location, and type of pitch.
Also, swings with a 1-2 count are far different than swings with a 2-1 count.
Agreed here.Ⓥ Boston Red Sox | Miami DolphinsComment
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Re: AI Will Take Strikes
The question of does the CPU take or not take strikes is irrelevant. It's obvious the CPU takes strikes on occasion. The real issues here are: 1. By removing the Take Strikes slider, VC removed our ability to adjust how often the CPU will take; and 2. What this now means is we're again stuck with a version of the game that includes critical game programming that is only half-working. Last year it was the CPU Throw Strikes slider that wasn't working. The CPU would toss 60 pitch complete games with that slider set at 0. It would seldom throw balls, no matter what the game settings.Comment
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Re: AI Will Take Strikes
Please don't tell me that we're in for another year of unrealistic pitch counts.
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Re: AI Will Take Strikes
There is a lot to work with in the pitching. You also need to consider fatigue and how often you max out your power. I don't let the circle fill on breaking balls. I'm trying to conserve, so I'll hold back on a curve.
I have seen batters take strikes. I have also seen them check swing on a curve only to have it still called a strike. I pretty much am memorizing all of the batter's tendencies to. Every time they step up, I use the d-pad to get their IE info. I pitch to that and the catcher actually does a good job of positioning pitches based on that.
This is a very rewarding pitching system. Yes, players still swing often, but they do take strikes, and it's very rewarding when you can get them to.Being kind, one to another, never disappoints.Comment

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