I understand Inside edge is a big part of the game but in my opinion calculated random events have taken over far to much of this series. The days where skill decided if you hit a fly ball or grounder has now bee replaced with random outcomes to give you a "feel' like you can make a difference but I don't feel that way at all. I might as just have the AI play each other and me watch.
MLB 2K11 Demo Impressions Roundtable
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I hate the demo. I will always be a cursor hitting guy and realize the World Series hitting cursor from 94 and 2k4 will not be back anytime soon. What bothers me about that is that I get the feeling like the game is playing itself for me instead of me playing the game. It just at times feels like a QTE in Shenmue or God of War. I don't feel like I have any "control" over what is taking place either good or bad.
I understand Inside edge is a big part of the game but in my opinion calculated random events have taken over far to much of this series. The days where skill decided if you hit a fly ball or grounder has now bee replaced with random outcomes to give you a "feel' like you can make a difference but I don't feel that way at all. I might as just have the AI play each other and me watch. -
Re: MLB 2K11 Demo Impressions Roundtable
I think you are underestimating the importance of the L stick when hitting. I just played a bunch of 2k10 games specifically trying to see how the L stick affected hits, and I can say confidently that if you hold the L stick for a pull and wait for a pitch middle in with power swing, you will hit a screamer.
Same token: if you hold it to go with the pitch outside, and the pitch goes that way, you will make better contact. This is where the blue pitch indicator for batters with good eyes come into play. If you see that the pitch is gonna be low and you move the L stick that way, you'll make better contact.
I really feel that if you're not using the L stick when hitting you're playing the game as intended. Just my .02 cents.Last edited by Kernel Pie; 03-07-2011, 08:27 AM.Comment
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Re: MLB 2K11 Demo Impressions Roundtable
And it's ok for 2K to copy analog controls from MVP 06 (and not implement it as well as MVP did)... And then some people around here act as though 2K invented analog sticks.
Everyone does it. If an innovation is good eventually the competition. Will implement it too. It's just business.Comment
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Either way, there is not such thing as "copying" in the gaming industry. Only "adopting" and "refining/evolving", IMO.Ⓥ Boston Red Sox | Miami DolphinsComment
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Re: MLB 2K11 Demo Impressions Roundtable
Ben worked at 2k from July 2006 <abbr class="dtstart" title="2006-07-01"></abbr>– March 2008 and at EA from July 2002 to July 2006. I thought 2k8 was the first year for analog pitching to appear.Comment
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Re: MLB 2K11 Demo Impressions Roundtable
Brinkman's team developed 2k7, which was the 1st year Analog Hitting was introduced. His team before disbanding added Analog Pitching in 2k8. A game which KUSH never finished. 2k8 was finished by Blue Castle games (The Bigs)Comment
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I see. They just didn't toot his horn till 2K8 then. Good to know.Ⓥ Boston Red Sox | Miami DolphinsComment
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