I'm not sure how much time you put in to 2K10, but I played 6 seasons of My Player, and the results were pretty sim, especially the hitting. For me, it had the best hitter vs. pitcher battles that I've seen in a baseball game (and I've played them all)....and the AI pitching was quite realistic (if you turn the pitch speed up). The fielding in My Player was pretty good too because it didnt have the assist that regular modes did. The simulation engine wasn't too bad either, though not perfect. But overall, I certainly get a decent sim experience from 2K10, and with changes I've seen in 2K11, it's looking and feeling like it will be even more sim this year.
MLB 2K11 Demo Impressions Roundtable
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Re: MLB 2K11 Demo Impressions Roundtable
I'm not sure how much time you put in to 2K10, but I played 6 seasons of My Player, and the results were pretty sim, especially the hitting. For me, it had the best hitter vs. pitcher battles that I've seen in a baseball game (and I've played them all)....and the AI pitching was quite realistic (if you turn the pitch speed up). The fielding in My Player was pretty good too because it didnt have the assist that regular modes did. The simulation engine wasn't too bad either, though not perfect. But overall, I certainly get a decent sim experience from 2K10, and with changes I've seen in 2K11, it's looking and feeling like it will be even more sim this year.Last edited by jeffy777; 03-04-2011, 08:27 PM. -
Re: MLB 2K11 Demo Impressions Roundtable
Not the deepest roundtable IMO...I didn't feel like anything was added to the discussions that have already taken place in the demo impressions (and honestly, I felt this lacked some of the detail some guys provided there as well).
That said, I don't know that there is one specific thing you can point to that makes 2K11 feel better than 2K10, so maybe that's part of it. What I mean is, that the improvements in each area aren't overwhelming on their own, but FINALLY when I play the demo, the sum of it's parts seem to add up to baseball a lot more accurately than previous years (albeit based on a small and incomplete sample). For me at least, that's about as good a sign as any that VC has gotten things turned around (or at the very least, are well on their way) as previous games felt less cohesive.
As for the whom 2K caters too thing, I can kind of see how one would think the way it was brought up in the article, though I disagree with the conclusion. The "casual game" comment about 2K is nothing new and the game has more of a "loose" feel to it than it's competition. I don't think "hardcore baseball" vs "casual baseball" is the disconnect though. I thinks it's more in line with the type of experience you're looking for from a video game and how each game approaches drawing people in.
I think as a video game, 2K plays at a faster, more action-oriented clip. I hesitate to label it "arcade" because it's not an over-the-top caricature of the sport like an NBA Jam or The Bigs. It has not to this point, however, been presented as a strong sim, but more a "pick up and play" experience. Now, that's not to say it can't be a good simulation experience, and I feel with many of the fixes for 2K11, we might see just that (and even in 2K10, with some tweaking, you could get a solid base going). It has certainly made a steady move back in that direction over the last few years.
2K baseball engages you through it's control scheme in a way that can draw you in on it's own merits. It plays more like a video game first, baseball second. Again, that's not to say it can't or doesn't represent the sport (and it's also not to say that certain baseball aspects like stat tracking or scouting, for example, aren't better represented)...just that it's appeal isn't primarily how the sport is represented, but how you, as a gamer/baseball fan, interact with it.
The gripe people usually have with The Show is that it plays at a slower, more deliberate pace. It tries to get your attention as a baseball fan first and not so much by how you interact with it. A lot of it's features are designed to immerse you in the details and nuance of the sport rather than create excitement through a secondary experience or via control scheme. It's kind of like it's operating under the premise of the sport being the draw, when 2K/VC's focus appears to be trying to draw the user to the sport. One could fairly argue a good case for either approach (innovation vs consistency; control vs derivation, etc), but that's kind of the point-it's not really about one being better suited to "hardcore" baseball fans than the other as that's 100% subjective. It's more about the differences in how the games each attempt to draw in their respective fans.Comment
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Re: MLB 2K11 Demo Impressions Roundtable
I said last year that 2k was a casual game. I think it's a mindshift over time from 2k7-2k9 where they were just obviously not sim in nearly any respect. Last year was a well-done game, that I think a casual fan , or someone who is looking for a new take on baseball gaming enjoyed.
I personally am not making the claim that this year's offering is less sim. I didn't see that claim made. It is more sim than last year. Everyone wants to tell the difference between players, hardcore OR casual.
I do not think however if you had to put 2k into a category "simulation" would be it. At least last year's. For my definition of "sim," it has to do with gameplay, trade AI , simulation engine, progression, etc...
None of which anyone has seen in action. I reserve judgement on the "simness" of 2k11. I refer to how hard people tried and tried to get 2k10 to be sim as an indication many gamers didn't think it was last year.
I'm beginning to think that, just like politics, the voices at the extremes have commandeered and have come to dominate the discussion.
There are partisans on both sides, professing their cause is more "sim." In my opinion, however, as long as both games have ball "physics" that regularly lead to outside fastballs being pulled for HRs, or inside pitches blasted and skied for opposite field HRs, "more sim" is basically a self-appointed title without any real substance.Comment
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Re: MLB 2K11 Demo Impressions Roundtable
Not the deepest roundtable IMO...I didn't feel like anything was added to the discussions that have already taken place in the demo impressions (and honestly, I felt this lacked some of the detail some guys provided there as well).
That said, I don't know that there is one specific thing you can point to that makes 2K11 feel better than 2K10, so maybe that's part of it. What I mean is, that the improvements in each area aren't overwhelming on their own, but FINALLY when I play the demo, the sum of it's parts seem to add up to baseball a lot more accurately than previous years (albeit based on a small and incomplete sample). For me at least, that's about as good a sign as any that VC has gotten things turned around (or at the very least, are well on their way) as previous games felt less cohesive.
As for the whom 2K caters too thing, I can kind of see how one would think the way it was brought up in the article, though I disagree with the conclusion. The "casual game" comment about 2K is nothing new and the game has more of a "loose" feel to it than it's competition. I don't think "hardcore baseball" vs "casual baseball" is the disconnect though. I thinks it's more in line with the type of experience you're looking for from a video game and how each game approaches drawing people in.
I think as a video game, 2K plays at a faster, more action-oriented clip. I hesitate to label it "arcade" because it's not an over-the-top caricature of the sport like an NBA Jam or The Bigs. It has not to this point, however, been presented as a strong sim, but more a "pick up and play" experience. Now, that's not to say it can't be a good simulation experience, and I feel with many of the fixes for 2K11, we might see just that (and even in 2K10, with some tweaking, you could get a solid base going). It has certainly made a steady move back in that direction over the last few years.
2K baseball engages you through it's control scheme in a way that can draw you in on it's own merits. It plays more like a video game first, baseball second. Again, that's not to say it can't or doesn't represent the sport (and it's also not to say that certain baseball aspects like stat tracking or scouting, for example, aren't better represented)...just that it's appeal isn't primarily how the sport is represented, but how you, as a gamer/baseball fan, interact with it.
The gripe people usually have with The Show is that it plays at a slower, more deliberate pace. It tries to get your attention as a baseball fan first and not so much by how you interact with it. A lot of it's features are designed to immerse you in the details and nuance of the sport rather than create excitement through a secondary experience or via control scheme. It's kind of like it's operating under the premise of the sport being the draw, when 2K/VC's focus appears to be trying to draw the user to the sport. One could fairly argue a good case for either approach (innovation vs consistency; control vs derivation, etc), but that's kind of the point-it's not really about one being better suited to "hardcore" baseball fans than the other as that's 100% subjective. It's more about the differences in how the games each attempt to draw in their respective fans.Comment
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MVP Baseball 2005 is still the game I judge all other baseball games by. I have been playing the show since The Show 07 on PS3 as there was really no other option. I have liked The Show and its progression but last year it started to get stale. I decided to try MLB 2k10, and although it had many flaws, i really enjoyed the game. The pitching interface is challenging and I acutally looked forward to pitching rather than it being just something to get through before I could hit again. Loved the camera angle for batting and the hitters eye was along the lines of MVP 05( no colors of course). I have downloaded both demos and I really prefer MLB 2k11. There is no doubt The Show looks better, but I prefer the gameplay of MLB 2k11 and I will live with the graphics. Here's to hoping 2k continues to improve their baseball game going forward or give up the exclusive license and let EA have a crack again.Comment
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I can't believe people are actually defending 2k. This is a company that hasn't put out a quality baseball game since 2007. They then released 2k8 without even bothering to finish it. It seems each year 2k just changes the number on the box, from 2k8 to 2k9 to2k10. That's the biggest change from year to year. I feel 2k has simply coasted the last few years, putting almost zero effort or money into their product. I really feel like they're ripping their customers off, and that's not right. I'm not bashing 2k fans, I was a 2k fan, until 2k8. Idk, if some people enjoy the game, that's great. I just feel that 2k has been very deceptive and disingenuous. I a. A fan of the show now, but believe me, I would love nothing more than some serious competition. I would love to have to decide between two great games every year, but I don't see that happening anytime soon
We ignore the fact The Show has given us the exact same animations and in game commentary since it's last gen versions. They've taken more of the Madden NFL approach, when compared to 2K IMO.Comment
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Re: MLB 2K11 Demo Impressions Roundtable
I'm not sure how much time you put in to 2K10, but I played 6 seasons of My Player, and the results were pretty sim, especially the hitting. For me, it had the best hitter vs. pitcher battles that I've seen in a baseball game (and I've played them all)....and the AI pitching was quite realistic (if you turn the pitch speed up). The fielding in My Player was pretty good too because it didnt have the assist that regular modes did. The simulation engine wasn't too bad either, though not perfect. But overall, I certainly get a decent sim experience from 2K10, and with changes I've seen in 2K11, it's looking and feeling like it will be even more sim this year.
I'm beginning to think that, just like politics, the voices at the extremes have commandeered and have come to dominate the discussion.
There are partisans on both sides, professing their cause is more "sim." In my opinion, however, as long as both games have ball "physics" that regularly lead to outside fastballs being pulled for HRs, or inside pitches blasted and skied for opposite field HRs, "more sim" is basically a self-appointed title without any real substance.
MVP Baseball 2005 is still the game I judge all other baseball games by. I have been playing the show since The Show 07 on PS3 as there was really no other option. I have liked The Show and its progression but last year it started to get stale. I decided to try MLB 2k10, and although it had many flaws, i really enjoyed the game. The pitching interface is challenging and I acutally looked forward to pitching rather than it being just something to get through before I could hit again. Loved the camera angle for batting and the hitters eye was along the lines of MVP 05( no colors of course). I have downloaded both demos and I really prefer MLB 2k11. There is no doubt The Show looks better, but I prefer the gameplay of MLB 2k11 and I will live with the graphics. Here's to hoping 2k continues to improve their baseball game going forward or give up the exclusive license and let EA have a crack again.
I feel like 2k is moving closer to MVP as opposed to say ASB. Finding the point on the spectrum between sim and arcade or casual etc...is going to be the key to success in a sports world where titles are dwindlingComment
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This statement is very true. Aside from visual graphics and an additional feature here and there. The game is the same. From the cut scenes to the animations. In fact their still using the same generic baseball stances for players, instead of giving everyone sig stylesComment
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Re: MLB 2K11 Demo Impressions Roundtable
All I have to say is "it's a demo from an EARLIER build". I find it funny that some people do not take this into account. It's so entertaining watching folks talk **** about the game when it's a 3 inning skin and bones demo. lolComment
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Re: MLB 2K11 Demo Impressions Roundtable
It's a no -win for the development team.
Release a 60 day old version of the game and hope people like it, or just hope people like it after full release.
I think with the incredible lack of info 2k has released, that people wanted more from the demo.
I think their marketing approach this year will mean a lot less Day 1 sales.Comment
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Playstation Network:That70s_Gamer
“I knew when my career was over. In 1965 my baseball card came out with no picture".
- Bob UeckerComment
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Re: MLB 2K11 Demo Impressions Roundtable
It's a no -win for the development team.
Release a 60 day old version of the game and hope people like it, or just hope people like it after full release.
I think with the incredible lack of info 2k has released, that people wanted more from the demo.
I think their marketing approach this year will mean a lot less Day 1 sales."Im all jacked up on mountain dew!"
" Im just a big hairy american winning machine"Comment
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Re: MLB 2K11 Demo Impressions Roundtable
Now other than on-the-field gameplay, the heavier franchise stuff remains to be seen, so I'm keeping my fingers crossed there. So far, the dynamic player ratings, deeper hot/cold system, and reoccuring injury system all sound pretty nice in theory. Now we'll just have to see how well it all works with the supposedly updated progression system and simulation engine.Last edited by jeffy777; 03-05-2011, 02:55 AM.Comment
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