Official MLB 2k11 - Impressions Thread

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  • jeffy777
    MVP
    • Jan 2009
    • 3317

    #211
    Re: Official MLB 2k11 - Impressions Thread

    Originally posted by rudyjuly2
    I wrote up some stuff finally this morning and then had to fix a sump pump this afternoon. Why is life getting in the way of 2K11 lol? These are my early impressions after roughly three games. I'm still searching for the right level between Pro and All Star but I'm having a lot of fun.


    In many ways the retail version is very similar to the 2K11 demo. It also comes off as a much more polished version of 2K10 with a greater set of options. I really need to play more to get a better idea of how the game will play long term. I’ve played about 3 full games so far (2.5 last night and another 0.5) this morning. While I was kicking the computer’s butt in the demo, I’ve been getting my butt kicked by the cpu on All-Star. I’m in the middle of adjusting tons of sliders to get the game to play suited to my skill set and I don’t think I’m too far away but until I can play a string of balanced games in a row it’s hard to say anything definitive about the game. I tend to comment more on areas I don’t like (sort of like only noticing an OL or umpire when they screw up) so keep that in mind if you think I sound grumpy.

    EMOTION/GRAPHICS/AUDIO/INTANGIBLES

    One thing I want to comment on is the emotion of the game. The dev team really did try to create scenarios where it shows a worried or frustrated pitcher on the mound after giving up some hits and runs. I got a chuckle out of popping up with Joey Votto last night and he slammed his bat into the ground in frustration. I felt the same way with runners in scoring position and Votto failing me.

    The commentary is excellent once again. The amount of dialogue for seemingly every player in the game is very impressive. This will make for great stuff in MLB Today and the first season of a franchise. I have no clue how this sounds in year two. There are a few audio gaffs though. When you pinch hit for a pitcher Steve Phillips comments on strategy as though your pitcher is still at the plate. Sometimes the umpire’s balls and strikes get messed up. I drew a walk and he yells “3-2” and then “Ball 4!”. Twice last night I hit a fly ball but the sound of the bat was that of a chopper. I don’t think I was hearing things although it’s normally good. One cool sound effect is the fastball popping the glove. The sound goes up with the speed. I was pitching with Chapman from the Reds and I threw all my fastballs over 100 mph and hit 105 once. The glove sound was very loud.

    I personally think the graphics are good on the game. The shadows may be a little overdone but I’m happy with it. The player faces are still poor and some animations are still rough. The player models are quite a bit better than last year, particularly the legs. Dev team, please make the players rounding the bases smoother next year! It’s the most obvious issue in the animations department imo. The frame rate hiccup on fly balls is still in the game. I don’t see it often and I may have even tuned it out now but that does need to be smoothed out. I don’t consider this a big deal.
    When I was checking out the Tigers’ roster I noticed Guillen and Zumuya had injury icons so that was cool.

    PITCHING

    I still love the gesture pitching and with the control slider you can really play with this to create a situation where you walk the cpu which was very rare in 2K10. Walking the cpu isn’t just about control though as it is a two part issue. One, you need to make pitch control realistic so you can’t paint corners. Two, you have to have the cpu offense dangerous enough so that you won’t give in when you fall behind as most gamers do. Then you try to balance that out with strikeouts and extra base hits and it’s something that can be difficult to balance. After playing more I think was wrong about my initial fears of a single happy cpu offense like 2K10. They definitely hit more extra base hits this year and the gap between contact and power swings, while still fairly big, is not as big as last year. I think this area will be a real strength once I get my sliders right. I do love the fact I can change the user pitch speed to make the pitch look faster when I’m throwing it.

    One thing I’m a bit annoyed with is the custom stretch animations. It seems to me that a guy like Verlander has a custom animation for pitching out of the stretch. This is cool in theory but it also forces me to wait a couple extra seconds before I pitch every time. I have to wait for the animation to play out and he comes to a rest before pitching (the baseball purist just cursed me). In one game last night the cpu pounded me 13-6 and it took an hour and 20 minutes to finish. I’d like to keep the games under an hour and this delay isn’t helping. I don’t notice this for everyone so I think it has something to do with custom pitch animations. Anyone else seeing this?

    One area that I would love to see is individual pitch confidence rather than just an overall confidence meter. Plus I still don’t like the fact that a mound visit automatically calms a rattled pitcher. It’s not a bad mechanic but I think it could use some work.

    BATTING
    I love the batting camera and how it allows me to read pitches. I love the bat off the ball in this game and I do think this area is the biggest improvement from 2K10 to 2K11. It does appear that opposite field power has been toned down which makes me happy. I see a lot of hit variety, tons more than 2K10. Some are complaining about an abundance of soft liners to the infield. I haven’t really seen this too much. Overall the game does play a bit on the slower side compared to real MLB so I can see some complaints but the speed of the game makes it more playable imo.

    The cpu has been kicking my *** in the first few games. I’m glad to report they have homered quite a few times off me with power in the 80-90 range. The power outage of 2K10 has been fixed. I’ve also seen the cpu check swing a few times and I’ve even been successful a couple times. I think the cpu contact slider is tied to aggressiveness like last year. As it gets raised they become more of a hacker (not 100% sure). By keeping it in the 40-50 range I think you may see a more patient cpu take balls both inside and outside of the zone. I don’t have complaints with the cpu’s approach to hitting myself and you do see batters approach the game the way they do in real life. Youkilis has a good eye up there and will work you. I do think they need to add a cpu aggressiveness slider for when they bat in case we do have issues.

    I see a lot of foul pop ups by the plate and infield pops as well. This was completely absent from last year and also seems to be tied to the power swing. Not completely sure on that though but it is a nice improvement as well.

    FIELDING

    This is an area that has some strengths but still has issues despite it being a point of emphasis this year. First, the fielding isn’t really analog as the controls work exactly the same as buttons. How hard you push the stick or what direction you hold it doesn’t really matter. That’s not necessarily a bad thing as I don’t push the stick in perfect angles but it’s something that should be noted and some may not like.

    I love the difference in the outfielders and I love the zoomed out 2K9 fielding camera (you have three options plus some zoom edits now) when tracking deep fly balls. Austin Jackson made two great catches for me already. Then when I was playing with Johnny Gomes of the Reds, his fly ball indicator made me nervous when tracking down balls. He sucks out there and the game really does showcase the defensive ability of outfielders unlike the past.

    I am concerned about the errors though. I haven’t seen any throwing errors by either side yet (the slider should help) and I’m not sure if the user will have any throwing errors unless he’s in the red which is unrealistic. A bigger concern is the gathering errors slider. I started out on All-Star which has this at 60 for the user. Peralta dropped a line drive and Ordonez dropped a routine fly ball in the outfield. I do think we need to see more of these than we saw in the past but I’ve seen too many in my time with the demo and this game, particularly when compared to the few bobbles I’ve seen (zero in the retail version so far). I would think you should see probably see about 15 to 20 bobbled or booted ground balls before you see someone drop a hard liner and especially a routine fly ball. But I have a feeling the ratio in this game is nowhere close to that – maybe 5:1 or even less. It’s too early to make any strong complaints but this is definitely an area of concern I will be watching.

    Infield defense is still automated as Inge made a great diving stab at a ball before I knew what happened. I think this is realistic as those hard shots are instinctive and you can’t expect a gamer to make that play completely on his own but some may not like this.

    BASE RUNNING
    This has been improved since the demo. On line drives to the infield base runners don’t get doubled off so easily. I saw a few situations like this and the runner got back in time properly unlike the demo. Also, the cpu will make you pay for bad throwing decisions unlike 2K10. If you try to nail the lead runner at home the other runners will advance and make you pay for not hitting the cutoff.

    I actually stole a base last night with the help of lowering the cpu arm strength. I normally suck hard at stealing bases but the new sliders will give me a chance. I think I’m going to play with the cpu throw accuracy more as I go.

    There is only one camera for base running after you hit the ball. I have adjusted and now enjoy the new angle on the default settings. You can play a little with the zoom and height if you want but a traditional camera is not available. This was a mistake and some may be annoyed.

    OVERALL

    I’m very happy with the game. It’s got some issues here and there but the pitching, batting and fielding have all improved significantly from 2K10. This game isn’t perfect but it is a lot of fun and it can be as sim a game of baseball as you want. I think the knocks that the game is arcade like are unjustified imo.
    Very good read, man. Thanks for posting that.

    Comment

    • brendanrfoley
      MVP
      • Jul 2002
      • 1552

      #212
      Re: Official MLB 2k11 - Impressions Thread

      I just saw a sequence of events I never saw last year, or the year prior for that matter.

      Adrian Gonzalez (me) hit a chopper towards short. Third baseman dove, just missing it... but the shortstop managed to backhand it and launch an off-balance throw across the diamond. The throw pulled the first baseman off the bag and as he leaped up, Gonzalez foot hit the bag and he started signally safe to the ump.

      It was such a natural, organic looking play. These are the little things that make 2K11 feel like baseball more than 2K10 and 2K9.

      Comment

      • RyanLeaf16
        Pro
        • Dec 2007
        • 993

        #213
        Re: Official MLB 2k11 - Impressions Thread

        Originally posted by sportyguyfl31
        Are you inside edge?

        I take a quick look at the scouting report for each batter, before I pitch..and I throw to him accordingly...its then up to my pitchers ability to locate.
        ^^^QFT. I use Inside Edge before each batter and IGNORE the catcher's suggestion. I was using the catcher suggestion and was getting rocked.

        I started using Inside Edge and pitching to the locations the player was weak at and using the pitches he had the most trouble with. After that, I saw a much better performance. Reducing the amount of hits greatly. There were guys who couldn't handle sliders and I would just pound them with sliders and maybe a fastball outside on a 0-2 pitch.

        I say ignore the catcher and utilize the Inside Edge feature.

        Comment

        • lnin0
          MVP
          • Aug 2003
          • 1507

          #214
          Re: Official MLB 2k11 - Impressions Thread

          Originally posted by RyanLeaf16
          ^^^QFT. I use Inside Edge before each batter and IGNORE the catcher's suggestion. I was using the catcher suggestion and was getting rocked.

          I started using Inside Edge and pitching to the locations the player was weak at and using the pitches he had the most trouble with. After that, I saw a much better performance. Reducing the amount of hits greatly. There were guys who couldn't handle sliders and I would just pound them with sliders and maybe a fastball outside on a 0-2 pitch.

          I say ignore the catcher and utilize the Inside Edge feature.
          I am still undecided on the hits being off. I guess the real test will be what the sim stats look like.

          As for plaver vs cpu, I think a lot comes down to pitching. This year, more than ever, you are battling out there on the mound. It's insanely fun. Guys like Abreu and Pujols are brutal - staying alive deep into the count until you give up something.

          Many of us are used just painting the corners for easy outs in 2K10. This year not so much. You really have to pay attention to a pitchers strengths. If you come up off your game the batter is going to make you pay. It is very hard to locate your secondary pitches so you really need to be careful when you go digging into a pitchers repertoire.

          Game length for me has also been longer than last year. Maybe in part because there is no blue flash (good riddance) and maybe too because there are no easy, 3 pitch strikeouts.

          Like years past it is always best to avoid the catches advice, especially when you don't have any wiggle room.

          Comment

          • BSUFAN
            RTTS Junkie
            • Mar 2011
            • 1213

            #215
            Re: Official MLB 2k11 - Impressions Thread

            Can someone give me some help here, I signed up for the Inside Edge where do you go to use it during a game, thanks
            When you come to a fork in the road, take it..... Yogi Berra
            Boise State Broncos
            San Francisco 49ers
            St. Louis Cardinals
            Chicago Blackhawks
            Los Angeles Lakers

            Comment

            • Da_Czar
              NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
              • Jul 2002
              • 5408

              #216
              Re: Official MLB 2k11 - Impressions Thread

              Originally posted by lnin0

              5) Speed. Yeah, it is nice that I should know what speed everyone on my team is but what if Im just playing a random MLB Today game with a team I don't normally use. It is very hard to view the stats of a player. Is there no roster card I can quickly pull up that lets me see stats? I think I was having to dig into box scores and then pull up the player card to see what speed they are. Maybe there is a faster way I'm not familiar with but I want all my teams ratings and states at my fingertips. Just as easily as the pitcher knows the speed of some guy I would like to know this while batting as well.
              Before the pitch if you press dpad down a menu comes up that lets you select between pinch runner pinch hitter and bullpin pages. From the pinch runner page you can see guys speed.
              Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

              Comment

              • goh
                Banned
                • Aug 2003
                • 20755

                #217
                Re: Official MLB 2k11 - Impressions Thread

                Impressed with how AI pitching gets rattled:



                3 walks in 1.1 innings. Never would've saw that last year. One of them was bases loaded walk too.

                Comment

                • bigfnjoe96
                  Hall Of Fame
                  • Feb 2004
                  • 11410

                  #218
                  Re: Official MLB 2k11 - Impressions Thread

                  Originally posted by BSUFAN
                  Can someone give me some help here, I signed up for the Inside Edge where do you go to use it during a game, thanks
                  Go into the Presentation Settings:

                  Scroll Down & turn ON Strike Zone the next Option should Inside Edge. Set to your liking

                  Comment

                  • BSUFAN
                    RTTS Junkie
                    • Mar 2011
                    • 1213

                    #219
                    Re: Official MLB 2k11 - Impressions Thread

                    Originally posted by bigfnjoe96
                    Go into the Presentation Settings:

                    Scroll Down & turn ON Strike Zone the next Option should Inside Edge. Set to your liking
                    Thanks I appreciate your help
                    When you come to a fork in the road, take it..... Yogi Berra
                    Boise State Broncos
                    San Francisco 49ers
                    St. Louis Cardinals
                    Chicago Blackhawks
                    Los Angeles Lakers

                    Comment

                    • rudyjuly2
                      Cade Cunningham
                      • Aug 2002
                      • 14813

                      #220
                      Re: Official MLB 2k11 - Impressions Thread

                      Just to answer a few questions from above - I have the strike zone off but will check the IE before a batter's appearance occassionally - usually when it's a tough batter. I do love the hot/cold zones and the pitch weakness data it gives. I sometimes follow the catcher's suggestions but the majority of time I go with what I want to throw.

                      And jake, I am totally with you on the length of games this year. Much longer imo.

                      Anybody feel there is too much movement on the 2 seamers and cut fastballs?
                      Last edited by rudyjuly2; 03-10-2011, 08:53 PM.

                      Comment

                      • bigfnjoe96
                        Hall Of Fame
                        • Feb 2004
                        • 11410

                        #221
                        Originally posted by rudyjuly2

                        Anybody feel there is too much movement on the 2 seamers and cut fastballs?
                        Yes there seems to be more movement on these pitches this year.

                        As for IE, I really think I'm gonna use it this year, without the catcher suggestions. With not being able to hit spots so easily this year, it makes it more challenging. Today I lost a game in extra innings on a walkoff, due to missing my gesture, which led to a pitch in Carlos Beltran's RED Zone..

                        I knew I was in trouble once I let the stick go. Haven't felt that way in a baseball game since 2k5



                        Sent from my Awesome Phone via tapatalk

                        Comment

                        • DrPhibes
                          Rookie
                          • Aug 2009
                          • 386

                          #222
                          Re: Official MLB 2k11 - Impressions Thread

                          I know it was mentioned in one of these thread... but why is it so difficult to check swing?

                          I have heard other people and seen the CPU do it, but I have never done it. Any tips?

                          Comment

                          • jonmchugh007
                            Pro
                            • Oct 2008
                            • 584

                            #223
                            Re: Official MLB 2k11 - Impressions Thread

                            Just got the game and played Phillies vs Astros. Lost 4-1. Halloday only threw like 70 pitches. Both starters didnt' reach 80 pitches. I was really impatient at the plate. Left a lot of runners on base. Got caught steeling a couple of times.

                            Is it me or is stealing hard this year?

                            Comment

                            • JayhawkerStL
                              Banned
                              • Apr 2004
                              • 3644

                              #224
                              Re: Official MLB 2k11 - Impressions Thread

                              Originally posted by DrPhibes
                              I know it was mentioned in one of these thread... but why is it so difficult to check swing?

                              I have heard other people and seen the CPU do it, but I have never done it. Any tips?
                              It is much tougher to do this year. Actually I had a few playing the demo. But I don't think I've had a single one in the retail game. It's there, as I finally purposely pulled one off without trying to wing normally. I think it could stand to be tweaked.

                              Comment

                              • Sabo's corked Bat
                                Banned
                                • Mar 2011
                                • 321

                                #225
                                Re: Official MLB 2k11 - Impressions Thread

                                Originally posted by jonmchugh007
                                Is it me or is stealing hard this year?

                                Its the opposite for me. Stealing is way too easy. Even on legend the CPU doesnt keep runners in check. They may throw over there once, but never more than that. I can get a four or five step leadoff every time. Stubbs, Phillips, Lewis and even Renteria are almost automatic.

                                Comment

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